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C++ DynamicArray::GetSize方法代码示例

本文整理汇总了C++中DynamicArray::GetSize方法的典型用法代码示例。如果您正苦于以下问题:C++ DynamicArray::GetSize方法的具体用法?C++ DynamicArray::GetSize怎么用?C++ DynamicArray::GetSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DynamicArray的用法示例。


在下文中一共展示了DynamicArray::GetSize方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReadCacheObjectFromBuffer

Reflect::ObjectPtr Helium::Cache::ReadCacheObjectFromBuffer( const DynamicArray< uint8_t > &_buffer )
{
    if (_buffer.GetSize() == 0)
    {
        Reflect::ObjectPtr null_object;
        return null_object;
    }

    return ReadCacheObjectFromBuffer(_buffer.GetData(), 0, _buffer.GetSize());
}
开发者ID:foolhuang,项目名称:Helium,代码行数:10,代码来源:Cache.cpp

示例2: ParseLineDuplicateOptionCheck

bool ShaderResourceHandler::ParseLineDuplicateOptionCheck( Name optionName, const DynamicArray< OptionType >& rOptions )
{
    size_t optionCount = rOptions.GetSize();
    for( size_t optionIndex = 0; optionIndex < optionCount; ++optionIndex )
    {
        if( rOptions[ optionIndex ].name == optionName )
        {
            return true;
        }
    }

    return false;
}
开发者ID:foolhuang,项目名称:Helium,代码行数:13,代码来源:ShaderResourceHandler.cpp

示例3: enabledChoice

void Helium::Material::PreSerialize( const Reflect::Field* field )
{
    m_userOptions.Resize(0);

    Shader* pShader = m_spShader;
    if( pShader )
    {
        const Shader::Options& rUserOptions = pShader->GetUserOptions();

        DynamicArray< Name > enabledToggles;
        rUserOptions.GetOptionSetFromIndex(
            RShader::TYPE_FIRST,
            m_persistentResourceData.m_shaderVariantIndices[ 0 ],
            enabledToggles,
            m_userOptions );

        size_t enabledToggleCount = enabledToggles.GetSize();

        Shader::SelectPair optionPair;

        Name enabledChoice( TXT( "1" ) );
        Name disabledChoice( TXT( "0" ) );

        const DynamicArray< Shader::Toggle >& rUserToggles = rUserOptions.GetToggles();
        size_t userToggleCount = rUserToggles.GetSize();
        for( size_t userToggleIndex = 0; userToggleIndex < userToggleCount; ++userToggleIndex )
        {
            optionPair.name = rUserToggles[ userToggleIndex ].name;

            size_t enabledToggleIndex;
            for( enabledToggleIndex = 0; enabledToggleIndex < enabledToggleCount; ++enabledToggleIndex )
            {
                if( enabledToggles[ enabledToggleIndex ] == optionPair.name )
                {
                    break;
                }
            }

            optionPair.choice =
                ( enabledToggleIndex < enabledToggleCount ? enabledChoice : disabledChoice );

            m_userOptions.Push( optionPair );
        }
    }
}
开发者ID:foolhuang,项目名称:Helium,代码行数:45,代码来源:Material.cpp

示例4: ParseLine

/// Parse the given shader source line for toggle and select options.
///
/// @param[in] shaderPath     GameObject path of the shader resource being preprocessed (used for logging purposes
///                           only).
/// @param[in] rResourceData  Persistent shader resource data to update.
/// @param[in] pLineStart     Pointer to the first character in the line.
/// @param[in] pLineEnd       Pointer to the character just past the end of the line.
void ShaderResourceHandler::ParseLine(
                                      GameObjectPath shaderPath,
                                      Shader::PersistentResourceData& rResourceData,
                                      const char* pLineStart,
                                      const char* pLineEnd )
{
    HELIUM_UNREF( shaderPath );  // Not used if logging is disabled.

    HELIUM_ASSERT( pLineStart );
    HELIUM_ASSERT( pLineEnd >= pLineStart );

    const char linePrefix[] = "//!";
    const char toggleUserCommand[] = "@toggle";
    const char selectUserCommand[] = "@select";
    const char toggleSystemCommand[] = "@systoggle";
    const char selectSystemCommand[] = "@sysselect";

    size_t characterCount = static_cast< size_t >( pLineEnd - pLineStart );

    // Only process lines that start with the special comment prefix.
    if( characterCount < HELIUM_ARRAY_COUNT( linePrefix ) - 1 ||
        CompareString( pLineStart, linePrefix, HELIUM_ARRAY_COUNT( linePrefix ) - 1 ) != 0 )
    {
        return;
    }

    pLineStart += HELIUM_ARRAY_COUNT( linePrefix ) - 1;
    characterCount -= HELIUM_ARRAY_COUNT( linePrefix ) - 1;

    // Split the line based on groups of whitespaces.
    CharString line( pLineStart, characterCount );

    DynamicArray< CharString > splitLine;
    line.Split( splitLine, " \t\v\f", Invalid< size_t >(), true );

    // Ignore the first split if it's empty (will occur if the command is preceded by whitespaces).
    size_t splitCount = splitLine.GetSize();
    if( splitCount > 0 && splitLine[ 0 ].IsEmpty() )
    {
        splitLine.Remove( 0 );
        --splitCount;
    }

    // We need at least 2 splits (command and at least one command parameter).
    if( splitCount < 2 )
    {
        return;
    }

    // Process the command.
    DynamicArray< CharString > splitCommand;
    splitLine[ 0 ].Split( splitCommand, '_' );
    size_t commandSplitCount = splitCommand.GetSize();
    if( commandSplitCount < 1 || commandSplitCount > 2 )
    {
        // Invalid command format.
        return;
    }

    const CharString& rCommand = splitCommand[ 0 ];

    bool bToggleUserCommand = ( rCommand == toggleUserCommand );
    bool bSelectUserCommand = ( !bToggleUserCommand && rCommand == selectUserCommand );
    bool bToggleSystemCommand = ( !( bToggleUserCommand | bSelectUserCommand ) && rCommand == toggleSystemCommand );
    bool bSelectSystemCommand =
        ( !( bToggleUserCommand | bSelectUserCommand | bToggleSystemCommand ) && rCommand == selectSystemCommand );
    if( !( bToggleUserCommand | bSelectUserCommand | bToggleSystemCommand | bSelectSystemCommand ) )
    {
        return;
    }

    /// Make sure the option name (first parameter after the command name) is valid.
    String convertedString;
    HELIUM_VERIFY( ( StringConverter< char, tchar_t >::Convert( convertedString, splitLine[ 1 ] ) ) );
    Name optionName( convertedString );
    if( optionName.IsEmpty() )
    {
        HELIUM_TRACE(
            TraceLevels::Error,
            TXT( "ShaderResourceHandler: Skipping empty option in shader resource \"%s\".\n" ),
            *shaderPath.ToString() );

        return;
    }

    // Make sure an existing toggle or selection option exists with the parsed option name.
    Shader::Options& rSystemOptions = rResourceData.GetSystemOptions();
    Shader::Options& rUserOptions = rResourceData.GetUserOptions();

    DynamicArray< Shader::Toggle >& rSystemToggles = rSystemOptions.GetToggles();
    DynamicArray< Shader::Select >& rSystemSelects = rSystemOptions.GetSelects();

    DynamicArray< Shader::Toggle >& rUserToggles = rUserOptions.GetToggles();
//.........这里部分代码省略.........
开发者ID:foolhuang,项目名称:Helium,代码行数:101,代码来源:ShaderResourceHandler.cpp

示例5: _tWinMain


//.........这里部分代码省略.........

	
	Helium::StrongPtr<Helium::Texture2d> texture;
	gAssetLoader->LoadObject( AssetPath( TXT( "/Textures:Triangle.png" ) ), texture);

	Helium::RTexture2d *rTexture2d = texture->GetRenderResource2d();


	while( windowData.bProcessMessages )
	{
#if GRAPHICS_SCENE_BUFFERED_DRAWER
		BufferedDrawer& rSceneDrawer = pGraphicsScene->GetSceneBufferedDrawer();
		rSceneDrawer.DrawScreenText(
			20,
			20,
			String( TXT( "RUNNING" ) ),
			Color( 0xffffffff ),
			RenderResourceManager::DEBUG_FONT_SIZE_LARGE );
		rSceneDrawer.DrawScreenText(
			21,
			20,
			String( TXT( "RUNNING" ) ),
			Color( 0xffffffff ),
			RenderResourceManager::DEBUG_FONT_SIZE_LARGE );

		time += 0.01f;
		DynamicArray<SimpleVertex> verticesU;

		verticesU.New( -100.0f, -100.0f, 750.0f );
		verticesU.New( 100.0f, -100.0f, 750.0f );
		verticesU.New( 100.0f, 100.0f, 750.0f );
		verticesU.New( -100.0f, 100.0f, 750.0f );
		
		rSceneDrawer.DrawLineList( verticesU.GetData(), static_cast<uint32_t>( verticesU.GetSize() ) );
		
		DynamicArray<SimpleTexturedVertex> verticesT;
		verticesT.New( Simd::Vector3( -100.0f, 100.0f, 750.0f ), Simd::Vector2( 0.0f, 0.0f ) );
		verticesT.New( Simd::Vector3( 100.0f, 100.0f, 750.0f ), Simd::Vector2( 1.0f, 0.0f ) );
		verticesT.New( Simd::Vector3( -100.0f, -100.0f, 750.0f ), Simd::Vector2( 0.0f, 1.0f ) );
		verticesT.New( Simd::Vector3( 100.0f, -100.0f, 750.0f ), Simd::Vector2( 1.0f, 1.0f ) );
		

		//rSceneDrawer.DrawTextured(
		//	RENDERER_PRIMITIVE_TYPE_TRIANGLE_STRIP,
		//	verticesT.GetData(),
		//	verticesT.GetSize(),
		//	NULL,
		//	2,
		//	rTexture2d, Helium::Color(1.0f, 1.0f, 1.0f, 1.0f), Helium::RenderResourceManager::RASTERIZER_STATE_DEFAULT, Helium::RenderResourceManager::DEPTH_STENCIL_STATE_NONE);

		//rSceneDrawer.DrawTexturedQuad(rTexture2d);

		Helium::Simd::Matrix44 transform = Helium::Simd::Matrix44::IDENTITY;
		
		Simd::Vector3 location(0.0f, 400.0f, 0.0f);
		Simd::Quat rotation(Helium::Simd::Vector3::BasisZ, time);
		Simd::Vector3 scale(1000.0f, 1000.0f, 1000.0f);
		


		transform.SetRotationTranslationScaling(rotation, location, scale);
		rSceneDrawer.DrawTexturedQuad(rTexture2d, transform, Simd::Vector2(0.0f, 0.0f), Simd::Vector2(0.5f, 0.5f));
#endif
		
		//Helium::Simd::Vector3 up = Simd::Vector3::BasisY;
		////Helium::Simd::Vector3 eye(5000.0f * sin(time), 0.0f, 5000.0f * cos(time));
开发者ID:kevindqc,项目名称:Helium,代码行数:67,代码来源:TestApp.cpp

示例6: SynchronizeShaderParameters

/// Synchronize the shader parameter list with those provided by the selected shader variant.
///
/// @see SynchronizeFloatVectorParameters(), SynchronizeTextureParameters()
void Material::SynchronizeShaderParameters()
{
    Shader* pShader = m_spShader;
    if( !pShader )
    {
        m_float1Parameters.Clear();
        m_float2Parameters.Clear();
        m_float3Parameters.Clear();
        m_float4Parameters.Clear();
        m_textureParameters.Clear();
    }

    // Synchronize floating-point constant parameters.
    Name parameterConstantBufferName = GetParameterConstantBufferName();

    size_t existingFloat1Count = m_float1Parameters.GetSize();
    size_t existingFloat2Count = m_float2Parameters.GetSize();
    size_t existingFloat3Count = m_float3Parameters.GetSize();
    size_t existingFloat4Count = m_float4Parameters.GetSize();

    DynamicArray< Float1Parameter > newFloat1Parameters;
    DynamicArray< Float2Parameter > newFloat2Parameters;
    DynamicArray< Float3Parameter > newFloat3Parameters;
    DynamicArray< Float4Parameter > newFloat4Parameters;
    for( size_t shaderTypeIndex = 0; shaderTypeIndex < HELIUM_ARRAY_COUNT( m_shaderVariants ); ++shaderTypeIndex )
    {
        ShaderVariant* pShaderVariant = m_shaderVariants[ shaderTypeIndex ];
        if( !pShaderVariant )
        {
            continue;
        }

        const ShaderConstantBufferInfoSet* pBufferSet = pShaderVariant->GetConstantBufferInfoSet( 0 );
        if( !pBufferSet )
        {
            continue;
        }

        bool bCheckDuplicates =
            ( !newFloat1Parameters.IsEmpty() || !newFloat2Parameters.IsEmpty() || !newFloat3Parameters.IsEmpty() ||
            !newFloat4Parameters.IsEmpty() );

        const DynamicArray< ShaderConstantBufferInfo >& rBuffers = pBufferSet->buffers;
        size_t bufferCount = rBuffers.GetSize();
        for( size_t bufferIndex = 0; bufferIndex < bufferCount; ++bufferIndex )
        {
            const ShaderConstantBufferInfo& rBufferInfo = rBuffers[ bufferIndex ];
            if( rBufferInfo.name != parameterConstantBufferName )
            {
                continue;
            }

            const DynamicArray< ShaderConstantInfo >& rConstants = rBufferInfo.constants;
            size_t constantCount = rConstants.GetSize();
            for( size_t constantIndex = 0; constantIndex < constantCount; ++constantIndex )
            {
                const ShaderConstantInfo& rConstantInfo = rConstants[ constantIndex ];

                // Constants must be between 1 and 4 floating-point values.
                uint16_t constantSize = rConstantInfo.usedSize;
                if( constantSize < sizeof( float32_t ) || constantSize > sizeof( float32_t ) * 4 )
                {
                    continue;
                }

                Name constantName = rConstantInfo.name;

                size_t parameterIndex;
                if( bCheckDuplicates )
                {
                    size_t parameterCount = newFloat1Parameters.GetSize();
                    for( parameterIndex = 0; parameterIndex < parameterCount; ++parameterIndex )
                    {
                        if( newFloat1Parameters[ parameterIndex ].name == constantName )
                        {
                            break;
                        }
                    }

                    if( parameterIndex < parameterCount )
                    {
                        continue;
                    }

                    parameterCount = newFloat2Parameters.GetSize();
                    for( parameterIndex = 0; parameterIndex < parameterCount; ++parameterIndex )
                    {
                        if( newFloat2Parameters[ parameterIndex ].name == constantName )
                        {
                            break;
                        }
                    }

                    if( parameterIndex < parameterCount )
                    {
                        continue;
                    }
//.........这里部分代码省略.........
开发者ID:foolhuang,项目名称:Helium,代码行数:101,代码来源:Material.cpp

示例7: CacheResource

/// @copydoc ResourceHandler::CacheResource()
bool FontResourceHandler::CacheResource(
    AssetPreprocessor* pAssetPreprocessor,
    Resource* pResource,
    const String& rSourceFilePath )
{
    HELIUM_ASSERT( pAssetPreprocessor );
    HELIUM_ASSERT( pResource );

    Font* pFont = Reflect::AssertCast< Font >( pResource );

    // Load the font into memory ourselves in order to make sure we properly support Unicode file names.
    FileStream* pFileStream = FileStream::OpenFileStream( rSourceFilePath, FileStream::MODE_READ );
    if( !pFileStream )
    {
        HELIUM_TRACE(
            TraceLevels::Error,
            "FontResourceHandler: Source file for font resource \"%s\" failed to open properly.\n",
            *rSourceFilePath );

        return false;
    }

    uint64_t fileSize64 = static_cast< uint64_t >( pFileStream->GetSize() );
    if( fileSize64 > SIZE_MAX )
    {
        HELIUM_TRACE(
            TraceLevels::Error,
            "FontResourceHandler: Font file \"%s\" exceeds the maximum addressable size of data in memory for this platform and will not be cached.\n",
            *rSourceFilePath );

        delete pFileStream;

        return false;
    }

    size_t fileSize = static_cast< size_t >( fileSize64 );

    uint8_t* pFileData = new uint8_t [ fileSize ];
    if( !pFileData )
    {
        HELIUM_TRACE(
            TraceLevels::Error,
            "FontResourceHandler: Failed to allocate %" PRIuSZ " bytes for resource data for font \"%s\".\n",
            fileSize,
            *rSourceFilePath );

        delete pFileStream;

        return false;
    }

    size_t bytesRead = pFileStream->Read( pFileData, 1, fileSize );
    delete pFileStream;

    if( bytesRead != fileSize )
    {
        HELIUM_TRACE(
            TraceLevels::Warning,
            "FontResourceHandler: Attempted to read %" PRIuSZ " bytes from font resource file \"%s\", but only %" PRIuSZ " bytes were read successfully.\n",
            fileSize,
            *rSourceFilePath,
            bytesRead );
    }

    // Create the font face.
    FT_Library pLibrary = GetStaticLibrary();
    HELIUM_ASSERT( pLibrary );

    FT_Face pFace = NULL;
    FT_Error error = FT_New_Memory_Face( pLibrary, pFileData, static_cast< FT_Long >( bytesRead ), 0, &pFace );
    if( error != 0 )
    {
        HELIUM_TRACE(
            TraceLevels::Error,
            "FontResourceHandler: Failed to create font face from resource file \"%s\".\n",
            *rSourceFilePath );

        delete [] pFileData;

        return false;
    }

    // Set the appropriate font size.
    int32_t pointSize = Font::Float32ToFixed26x6( pFont->GetPointSize() );
    uint32_t dpi = pFont->GetDpi();

    error = FT_Set_Char_Size( pFace, pointSize, pointSize, dpi, dpi );
    if( error != 0 )
    {
        HELIUM_TRACE(
            TraceLevels::Error,
            "FontResourceHandler: Failed to set size of font resource \"%s\".\n",
            *rSourceFilePath );

        FT_Done_Face( pFace );
        delete [] pFileData;

        return false;
    }
//.........这里部分代码省略.........
开发者ID:HeliumProject,项目名称:Helium,代码行数:101,代码来源:FontResourceHandler.cpp


注:本文中的DynamicArray::GetSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。