本文整理汇总了C++中Drawable::getColor方法的典型用法代码示例。如果您正苦于以下问题:C++ Drawable::getColor方法的具体用法?C++ Drawable::getColor怎么用?C++ Drawable::getColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Drawable
的用法示例。
在下文中一共展示了Drawable::getColor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: draw
//This function, as its name implies, uses the passed in GL widget
void ShaderProgram::draw(GLWidget277 &f, Drawable &d)
{
prog.bind();
//Send the Drawable's color to the shader
if(unifColor != -1){
prog.setUniformValue(unifColor, la::to_qvec(d.getColor()));
}
// Each of the following blocks checks that:
// * This shader has this attribute, and
// * This Drawable has a vertex buffer for this attribute.
// If so, it binds the appropriate buffers to each attribute.
if (attrPos != -1 && d.bindPos()) {
prog.enableAttributeArray(attrPos);
f.glVertexAttribPointer(attrPos, 4, GL_FLOAT, false, 0, NULL);
}
if (attrNor != -1 && d.bindNor()) {
prog.enableAttributeArray(attrNor);
f.glVertexAttribPointer(attrNor, 4, GL_FLOAT, false, 0, NULL);
}
// Bind the index buffer and then draw shapes from it.
// This invokes the shader program, which accesses the vertex buffers.
d.bindIdx();
f.glDrawElements(d.drawMode(), d.elemCount(), GL_UNSIGNED_INT, 0);
if (attrPos != -1) prog.disableAttributeArray(attrPos);
if (attrNor != -1) prog.disableAttributeArray(attrNor);
f.printGLErrorLog();
}
示例2: getInfo
void Engine::Graphics::Draw2DObject(Drawable & object){
D3DXMATRIX transMat, scaleMat, rotMat, worldMat;
D3DXMatrixIdentity(&transMat);
D3DXMatrixIdentity(&scaleMat);
D3DXMatrixIdentity(&rotMat);
D3DXMatrixIdentity(&worldMat);
D3DXMatrixScaling(&scaleMat, object.getScale().x, object.getScale().y, object.getScale().z);
D3DXMatrixTranslation(&transMat, object.getTranslate().x, object.getTranslate().y, object.getTranslate().z);
D3DXMatrixRotationYawPitchRoll(&rotMat, D3DXToRadian(object.getRotate().y),D3DXToRadian(object.getRotate().x), D3DXToRadian(object.getRotate().z));
D3DXMatrixMultiply(&scaleMat, &scaleMat, &rotMat);
D3DXMatrixMultiply(&worldMat, &scaleMat, &transMat);
Engine::DX::instance()->getSprite()->SetTransform(&worldMat);
Engine::DX::instance()->getSprite()->Draw(
getTexture(object.getHandle()),
object.getIsSpriteSheet() ? &object.getRect() : 0,
object.getIsSpriteSheet() ? &dVec3(object.getWidth() * 0.5f, object.getHeight() * 0.5f, 0.0f) : &dVec3(getInfo(object.getHandle()).Width *0.5f, getInfo(object.getHandle()).Height *0.5f, 0.0f),
0,
object.getColor());
}
示例3:
void Engine::Text::render(Drawable &word)
{
font->DrawText(0, word.getPlainText(), -1, &word.getRect(), DT_TOP|DT_LEFT|DT_NOCLIP, word.getColor());
}