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C++ Drawable::getColor方法代码示例

本文整理汇总了C++中Drawable::getColor方法的典型用法代码示例。如果您正苦于以下问题:C++ Drawable::getColor方法的具体用法?C++ Drawable::getColor怎么用?C++ Drawable::getColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Drawable的用法示例。


在下文中一共展示了Drawable::getColor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

//This function, as its name implies, uses the passed in GL widget
void ShaderProgram::draw(GLWidget277 &f, Drawable &d)
{
    prog.bind();

    //Send the Drawable's color to the shader
    if(unifColor != -1){
        prog.setUniformValue(unifColor, la::to_qvec(d.getColor()));
    }

    // Each of the following blocks checks that:
    //   * This shader has this attribute, and
    //   * This Drawable has a vertex buffer for this attribute.
    // If so, it binds the appropriate buffers to each attribute.

    if (attrPos != -1 && d.bindPos()) {
        prog.enableAttributeArray(attrPos);
        f.glVertexAttribPointer(attrPos, 4, GL_FLOAT, false, 0, NULL);
    }

    if (attrNor != -1 && d.bindNor()) {
        prog.enableAttributeArray(attrNor);
        f.glVertexAttribPointer(attrNor, 4, GL_FLOAT, false, 0, NULL);
    }

    // Bind the index buffer and then draw shapes from it.
    // This invokes the shader program, which accesses the vertex buffers.
    d.bindIdx();
    f.glDrawElements(d.drawMode(), d.elemCount(), GL_UNSIGNED_INT, 0);

    if (attrPos != -1) prog.disableAttributeArray(attrPos);
    if (attrNor != -1) prog.disableAttributeArray(attrNor);

    f.printGLErrorLog();
}
开发者ID:zigouras,项目名称:cis277,代码行数:35,代码来源:shaderprogram.cpp

示例2: getInfo

void Engine::Graphics::Draw2DObject(Drawable & object){
	D3DXMATRIX transMat, scaleMat, rotMat, worldMat;

	D3DXMatrixIdentity(&transMat);
	D3DXMatrixIdentity(&scaleMat);
	D3DXMatrixIdentity(&rotMat);
	D3DXMatrixIdentity(&worldMat);

	D3DXMatrixScaling(&scaleMat, object.getScale().x, object.getScale().y, object.getScale().z);
	D3DXMatrixTranslation(&transMat, object.getTranslate().x, object.getTranslate().y, object.getTranslate().z);
	D3DXMatrixRotationYawPitchRoll(&rotMat, D3DXToRadian(object.getRotate().y),D3DXToRadian(object.getRotate().x), D3DXToRadian(object.getRotate().z));
	D3DXMatrixMultiply(&scaleMat, &scaleMat, &rotMat);
	D3DXMatrixMultiply(&worldMat, &scaleMat, &transMat);

	Engine::DX::instance()->getSprite()->SetTransform(&worldMat);

	Engine::DX::instance()->getSprite()->Draw(
		getTexture(object.getHandle()),
		object.getIsSpriteSheet() ? &object.getRect() : 0,
		object.getIsSpriteSheet() ? &dVec3(object.getWidth() * 0.5f, object.getHeight() * 0.5f, 0.0f) : &dVec3(getInfo(object.getHandle()).Width *0.5f, getInfo(object.getHandle()).Height *0.5f, 0.0f),
		0,
		object.getColor());
}
开发者ID:s-chang,项目名称:Final,代码行数:23,代码来源:Graphics.cpp

示例3:

void Engine::Text::render(Drawable &word)
{
	font->DrawText(0, word.getPlainText(), -1, &word.getRect(), DT_TOP|DT_LEFT|DT_NOCLIP, word.getColor());
}
开发者ID:s-chang,项目名称:Final,代码行数:4,代码来源:Text.cpp


注:本文中的Drawable::getColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。