本文整理汇总了C++中Drawable::bottom方法的典型用法代码示例。如果您正苦于以下问题:C++ Drawable::bottom方法的具体用法?C++ Drawable::bottom怎么用?C++ Drawable::bottom使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Drawable
的用法示例。
在下文中一共展示了Drawable::bottom方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkBottom
Drawable* AllMovable::checkBottom()
{
if (this->objectType() == MARIO && this->getYVelocity() > 0) {
return NULL;
}
// get instance of level
Level* level = Level::sharedLevel();
// initialize iterators
LListIterator liBlocks, liMovable, liDrawable;
liBlocks.init(level->getActiveBlocks());
liMovable.init(level->getActiveMovable());
liDrawable.init(level->getActiveDrawable());
Drawable *item;
int thisBottom, thisLeft, thisRight, objTop, objBottom, objLeft, objRight;
// get right value of object
thisBottom = this->bottom();
thisLeft = this->left();
thisRight = this->right();
// iterate through active Blocks list
while ((item = liBlocks.next()))
{
//get left, right, top and bottom of block
objTop = item->top();
objBottom = item->bottom();
objLeft = item->left();
objRight = item->right();
// if the top is in between objects top & bottom boundaries
if (thisBottom >= objBottom && thisBottom <= objTop)
{
if ((thisLeft >= objLeft && thisLeft < objRight) || (thisRight > objLeft && thisRight <= objRight)) {
if (item->objectType() != BACKGROUND) {
return item;
}
}
}
}
// iterate through active Movable list
while ((item = liMovable.next()))
{
//get left, right, top and bottom of block
objTop = item->top();
objBottom = item->bottom();
objRight = item->right();
objLeft = item->left();
// if the top is in between objects top & bottom boundaries
if (thisBottom >= objBottom && thisBottom <= objTop && item != this)
{
if ((thisLeft >= objLeft && thisLeft < objRight) || (thisRight > objLeft && thisRight <= objRight)) {
if (item->objectType() != BACKGROUND) {
return item;
}
}
}
}
// iterate through active Drawable list
while ((item = liDrawable.next()))
{
//get left, right, top and bottom of block
objTop = item->top();
objBottom = item->bottom();
objRight = item->right();
objLeft = item->left();
// if the top is in between objects top & bottom boundaries
if (thisBottom >= objBottom && thisBottom <= objTop)
{
if ((thisLeft >= objLeft && thisLeft < objRight) || (thisRight > objLeft && thisRight <= objRight)) {
if (item->objectType() != BACKGROUND) {
return item;
}
}
}
}
return NULL;
}