本文整理汇总了C++中Damage::resolve方法的典型用法代码示例。如果您正苦于以下问题:C++ Damage::resolve方法的具体用法?C++ Damage::resolve怎么用?C++ Damage::resolve使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Damage
的用法示例。
在下文中一共展示了Damage::resolve方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resolve
/* Damage Stack resolve process:
1 - apply damages to targets. For each of them, send an event to the GameObserver (for Damage triggers)
2 - Once this is done, send a "Damage Stakc Resolved" event to the GameObserver
3 - Once that message is received on the DamageStack's side, do the "afterDamage" effects (send to graveyard, etc...)
Using events in 2 and 3 guarantees that the "send to graveyard" effect will only apply AFTER Damaged triggers are applied
*/
int DamageStack::resolve()
{
for (int i = (int)(mObjects.size()) - 1; i >= 0; i--)
{
Damage * damage = (Damage*) mObjects[i];
if (damage->state == NOT_RESOLVED)
damage->resolve();
}
((Interruptible*)this)->getObserver()->receiveEvent(NEW WEventDamageStackResolved());
return 1;
}