本文整理汇总了C++中Damage::ActionDescription方法的典型用法代码示例。如果您正苦于以下问题:C++ Damage::ActionDescription方法的具体用法?C++ Damage::ActionDescription怎么用?C++ Damage::ActionDescription使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Damage
的用法示例。
在下文中一共展示了Damage::ActionDescription方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Act
void Attack::Act(IGame& game) const
{
State attacker = game.Get(actor);
auto& targetActor = dynamic_cast<const Identity&>(target);
State victim(game.Get(targetActor));
if (!part)
{
Engage(attacker);
game.Adjust(actor, attacker, skill.name);
game.Adjust(targetActor, victim, L"Miss " + skill.name);
return;
}
auto skillLevel = attacker.SkillLevel(skill, &victim);
if (skillLevel.Value() == 0)
{
Engage(attacker);
game.Adjust(actor, attacker, skill.name);
game.Adjust(targetActor, victim, L"Resist " + skill.name + L":" + skillLevel.Description());
return;
}
auto damage = attacker.AttackDamage(skill, skillLevel);
Damage pain = damage - victim.Mitigation(*part);
if (!victim.Hurt(*part, pain, actor.Description()+L"'"+skill.description))
{
Engage(attacker);
game.Adjust(actor, attacker, skill.name);
game.Adjust(targetActor, victim, L"Mitigate " + skill.name + L"@" + part->Name() + L":" + pain.ActionDescription());
return;
}
Engage(attacker);
game.Adjust(actor, attacker, skill.name);
game.Adjust(targetActor, victim, L"Hit " + skill.name + L"@" + part->Name() + L":" + pain.ActionDescription());
}