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C++ Console::attach方法代码示例

本文整理汇总了C++中Console::attach方法的典型用法代码示例。如果您正苦于以下问题:C++ Console::attach方法的具体用法?C++ Console::attach怎么用?C++ Console::attach使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Console的用法示例。


在下文中一共展示了Console::attach方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: kGetEvent


//.........这里部分代码省略.........
	case SCI_EVENT_QUIT:
		s->abortScriptProcessing = kAbortQuitGame; // Terminate VM
		g_sci->_debugState.seeking = kDebugSeekNothing;
		g_sci->_debugState.runningStep = 0;
		break;

	case SCI_EVENT_KEYBOARD:
		writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
		s->r_acc = make_reg(0, 1);

		writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.character);
		// We only care about the translated character
		writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
		break;

	case SCI_EVENT_MOUSE_RELEASE:
	case SCI_EVENT_MOUSE_PRESS:

		// track left buttton clicks, if requested
		if (curEvent.type == SCI_EVENT_MOUSE_PRESS && curEvent.data == 1 && g_debug_track_mouse_clicks) {
			g_sci->getSciDebugger()->debugPrintf("Mouse clicked at %d, %d\n",
						mousePos.x, mousePos.y);
		}

		if (mask & curEvent.type) {
			int extra_bits = 0;

			switch (curEvent.data) {
			case 2:
				extra_bits = SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT;
				break;
			case 3:
				extra_bits = SCI_KEYMOD_CTRL;
			default:
				break;
			}
			modifiers |= extra_bits; // add these additional bits to the mix

			writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
			writeSelectorValue(segMan, obj, SELECTOR(message), 0);
			writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
			s->r_acc = make_reg(0, 1);
		}
		break;

	default:
		// Return a null event
		writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_NONE);
		writeSelectorValue(segMan, obj, SELECTOR(message), 0);
		writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
		s->r_acc = NULL_REG;
	}

	if ((s->r_acc.getOffset()) && (g_sci->_debugState.stopOnEvent)) {
		g_sci->_debugState.stopOnEvent = false;

		// A SCI event occurred, and we have been asked to stop, so open the debug console
		Console *con = g_sci->getSciDebugger();
		con->debugPrintf("SCI event occurred: ");
		switch (curEvent.type) {
		case SCI_EVENT_QUIT:
			con->debugPrintf("quit event\n");
			break;
		case SCI_EVENT_KEYBOARD:
			con->debugPrintf("keyboard event\n");
			break;
		case SCI_EVENT_MOUSE_RELEASE:
		case SCI_EVENT_MOUSE_PRESS:
			con->debugPrintf("mouse click event\n");
			break;
		default:
			con->debugPrintf("unknown or no event (event type %d)\n", curEvent.type);
		}

		con->attach();
		con->onFrame();
	}

	if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
		// If we're running a sound-SCI0 game, update the sound cues, to
		// compensate for the fact that sound-SCI0 does not poll to update
		// the sound cues itself, like sound-SCI1 and later do with
		// cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
		// the sound-SCI1 behavior of cmdUpdateSoundCues with this call
		g_sci->_soundCmd->updateSci0Cues();
	}

	// Wait a bit here, so that the CPU isn't maxed out when the game
	// is waiting for user input (e.g. when showing text boxes) - bug
	// #3037874. Make sure that we're not delaying while the game is
	// benchmarking, as that will affect the final benchmarked result -
	// check bugs #3058865 and #3127824
	if (s->_gameIsBenchmarking) {
		// Game is benchmarking, don't add a delay
	} else {
		g_system->delayMillis(10);
	}

	return s->r_acc;
}
开发者ID:mdtrooper,项目名称:scummvm,代码行数:101,代码来源:kevent.cpp

示例2: getScummVMEvent

SciEvent EventManager::getScummVMEvent() {
	SciEvent input = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) };
	SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) };

	Common::EventManager *em = g_system->getEventManager();
	Common::Event ev;

	bool found = em->pollEvent(ev);

	// Don't generate events for mouse movement
	while (found && ev.type == Common::EVENT_MOUSEMOVE)
		found = em->pollEvent(ev);

	// Save the mouse position
	//
	// We call getMousePos of the event manager here, since we also want to
	// store the mouse position in case of keyboard events, which do not feature
	// any mouse position information itself.
	// This should be safe, since the mouse position in the event manager should
	// only be updated when a mouse related event has been taken from the queue
	// via pollEvent.
	// We also adjust the position based on the scaling of the screen.
	Common::Point mousePos = em->getMousePos();
	g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);

	noEvent.mousePos = input.mousePos = mousePos;

	if (!found || ev.type == Common::EVENT_MOUSEMOVE) {
		int modifiers = em->getModifierState();
		noEvent.modifiers =
			((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
			((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
			((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0);

		return noEvent;
	}
	if (ev.type == Common::EVENT_QUIT) {
		input.type = SCI_EVENT_QUIT;
		return input;
	}

	// Handle mouse events
	for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) {
		if (mouseEventMappings[i].commonType == ev.type) {
			input.type = mouseEventMappings[i].sciType;
			input.data = mouseEventMappings[i].data;
			return input;
		}
	}

	// If we reached here, make sure that it's a keydown event
	if (ev.type != Common::EVENT_KEYDOWN)
		return noEvent;

	// Check for Control-D (debug console)
	if (ev.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_SHIFT) && ev.kbd.keycode == Common::KEYCODE_d) {
		// Open debug console
		Console *con = g_sci->getSciDebugger();
		con->attach();
		return noEvent;
	}

	// Process keyboard events

	int modifiers = em->getModifierState();
	bool numlockOn = (ev.kbd.flags & Common::KBD_NUM);

	input.data = ev.kbd.keycode;
	input.character = ev.kbd.ascii;
	input.type = SCI_EVENT_KEYBOARD;

	input.modifiers =
		((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
		((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
		((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0);

	// Caps lock and Scroll lock have been removed, cause we already handle upper
	// case keys ad Scroll lock doesn't seem to be used anywhere
		//((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) |
		//((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) |

	if ((input.character) && (input.character <= 0xFF)) {
		// Directly accept most common keys without conversion
		if ((input.character >= 0x80) && (input.character <= 0xFF)) {
			// If there is no extended font, we will just clear the
			// current event.
			// Sierra SCI actually accepted those characters, but
			// didn't display them inside text edit controls because
			// the characters were missing inside the font(s).
			// We filter them out for non-multilingual games because
			// of that.
			if (!_fontIsExtended)
				return noEvent;
			// Convert 8859-1 characters to DOS (cp850/437) for
			// multilingual SCI01 games
			input.character = codepagemap_88591toDOS[input.character & 0x7f];
		}
		if (input.data == Common::KEYCODE_TAB) {
			input.character = input.data = SCI_KEY_TAB;
			if (modifiers & Common::KBD_SHIFT)
//.........这里部分代码省略.........
开发者ID:N02775223,项目名称:scummvm,代码行数:101,代码来源:event.cpp

示例3: kGetEvent


//.........这里部分代码省略.........
	s->parser_event = NULL_REG; // Invalidate parser event

	PUT_SEL32V(obj, x, s->gfx_state->pointer_pos.x);
	PUT_SEL32V(obj, y, s->gfx_state->pointer_pos.y);

	//gfxop_set_pointer_position(s->gfx_state, Common::Point(s->gfx_state->pointer_pos.x, s->gfx_state->pointer_pos.y));

	if (e.type)
		s->kernel_opt_flags &= ~(KERNEL_OPT_FLAG_GOT_EVENT | KERNEL_OPT_FLAG_GOT_2NDEVENT);
	else {
		if (s->kernel_opt_flags & KERNEL_OPT_FLAG_GOT_EVENT)
			s->kernel_opt_flags |= KERNEL_OPT_FLAG_GOT_2NDEVENT;
		else
			s->kernel_opt_flags |= KERNEL_OPT_FLAG_GOT_EVENT;
	}

	switch (e.type) {
	case SCI_EVT_QUIT:
		quit_vm();
		break;

	case SCI_EVT_KEYBOARD:
		if ((e.buckybits & SCI_EVM_LSHIFT) && (e.buckybits & SCI_EVM_RSHIFT) && (e.data == '-')) {
			printf("Debug mode activated\n");
			scriptState.seeking = kDebugSeekNothing;
			scriptState.runningStep = 0;
		} else if ((e.buckybits & SCI_EVM_CTRL) && (e.data == '`')) {
			printf("Debug mode activated\n");
			scriptState.seeking = kDebugSeekNothing;
			scriptState.runningStep = 0;
		} else {
			PUT_SEL32V(obj, type, SCI_EVT_KEYBOARD); // Keyboard event
			s->r_acc = make_reg(0, 1);
			PUT_SEL32V(obj, message, e.character);
			// We only care about the translated
			// character
			PUT_SEL32V(obj, modifiers, e.buckybits&modifier_mask);
		}
		break;

	case SCI_EVT_MOUSE_RELEASE:
	case SCI_EVT_MOUSE_PRESS: {
		int extra_bits = 0;

		// track left buttton clicks, if requested
		if (e.type == SCI_EVT_MOUSE_PRESS && e.data == 1 && g_debug_track_mouse_clicks) {
			((SciEngine *)g_engine)->getSciDebugger()->DebugPrintf("Mouse clicked at %d, %d\n", 
						s->gfx_state->pointer_pos.x, s->gfx_state->pointer_pos.y);
		}

		if (mask & e.type) {
			switch (e.data) {
			case 2:
				extra_bits = SCI_EVM_LSHIFT | SCI_EVM_RSHIFT;
				break;
			case 3:
				extra_bits = SCI_EVM_CTRL;
			default:
				break;
			}

			PUT_SEL32V(obj, type, e.type);
			PUT_SEL32V(obj, message, 1);
			PUT_SEL32V(obj, modifiers, (e.buckybits | extra_bits)&modifier_mask);
			s->r_acc = make_reg(0, 1);
		}
		break;
	}

	default:
		s->r_acc = NULL_REG; // Unknown or no event
	}

	if ((s->r_acc.offset) && (scriptState.stopOnEvent)) {
		scriptState.stopOnEvent = false;

		// A SCI event occured, and we have been asked to stop, so open the debug console
		Console *con = ((Sci::SciEngine*)g_engine)->getSciDebugger();
		con->DebugPrintf("SCI event occured: ");
		switch (e.type) {
		case SCI_EVT_QUIT:
			con->DebugPrintf("quit event\n");
			break;
		case SCI_EVT_KEYBOARD:
			con->DebugPrintf("keyboard event\n");
			break;
		case SCI_EVT_MOUSE_RELEASE:
		case SCI_EVT_MOUSE_PRESS:
			con->DebugPrintf("mouse click event\n");
			break;
		default:
			con->DebugPrintf("unknown or no event (event type %d)\n", e.type);
		}

		con->attach();
		con->onFrame();
	}

	return s->r_acc;
}
开发者ID:havlenapetr,项目名称:Scummvm,代码行数:101,代码来源:kevent.cpp

示例4: getScummVMEvent


//.........这里部分代码省略.........
	// Handle mouse events
	for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) {
		if (mouseEventMappings[i].commonType == ev.type) {
			input.type = mouseEventMappings[i].sciType;
			// Sierra passed keyboard modifiers for mouse events, too.

			// Sierra also set certain modifiers within their mouse interrupt handler
			// This whole thing was probably meant for people using a mouse, that only featured 1 button
			// So the user was able to press Ctrl and click the mouse button to create a right click.
			switch (ev.type) {
			case Common::EVENT_RBUTTONDOWN: // right button
			case Common::EVENT_RBUTTONUP:
				input.modifiers |= (SCI_KEYMOD_RSHIFT | SCI_KEYMOD_LSHIFT); // this value was hardcoded in the mouse interrupt handler
				break;
			case Common::EVENT_MBUTTONDOWN: // middle button
			case Common::EVENT_MBUTTONUP:
				input.modifiers |= SCI_KEYMOD_CTRL; // this value was hardcoded in the mouse interrupt handler
				break;
			default:
				break;
			}
			return input;
		}
	}

	// If we reached here, make sure that it's a keydown event
	if (ev.type != Common::EVENT_KEYDOWN)
		return noEvent;

	// Check for Control-Shift-D (debug console)
	if (ev.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_SHIFT) && ev.kbd.keycode == Common::KEYCODE_d) {
		// Open debug console
		Console *con = g_sci->getSciDebugger();
		con->attach();
		return noEvent;
	}

	// Process keyboard events

	bool numlockOn = (ev.kbd.flags & Common::KBD_NUM);

	Common::KeyCode scummVMKeycode = ev.kbd.keycode;

	input.character = ev.kbd.ascii;
	input.type = SCI_EVENT_KEYBOARD;

	if (scummVMKeycode >= Common::KEYCODE_KP0 && scummVMKeycode <= Common::KEYCODE_KP9) {
		if (!(scummVMKeyFlags & Common::KBD_NUM)) {
			// HACK: Num-Lock not enabled
			// We shouldn't get a valid ascii code in these cases. We fix it here, so that cursor keys
			// on the numpad work properly.
			input.character = 0;
		}
	}

	if ((input.character) && (input.character <= 0xFF)) {
		// Directly accept most common keys without conversion
		if ((input.character >= 0x80) && (input.character <= 0xFF)) {
			// If there is no extended font, we will just clear the
			// current event.
			// Sierra SCI actually accepted those characters, but
			// didn't display them inside text edit controls because
			// the characters were missing inside the font(s).
			// We filter them out for non-multilingual games because
			// of that.
			if (!_fontIsExtended)
开发者ID:Cruel,项目名称:scummvm,代码行数:67,代码来源:event.cpp


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