本文整理汇总了C++中Character::GetTodoDraw方法的典型用法代码示例。如果您正苦于以下问题:C++ Character::GetTodoDraw方法的具体用法?C++ Character::GetTodoDraw怎么用?C++ Character::GetTodoDraw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character
的用法示例。
在下文中一共展示了Character::GetTodoDraw方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RenderText
//--------------------------------------------------------------------------------------
// Render the help and statistics text. This function uses the ID3DXFont interface for
// efficient text rendering.
//--------------------------------------------------------------------------------------
void RenderText()
{
g_pTxtHelper->Begin();
g_pTxtHelper->SetInsertionPos( 5, 5 );
g_pTxtHelper->SetForegroundColor( XMFLOAT4( 1.0f, 0.0f, 0.0f, 1.0f ) );
g_pTxtHelper->DrawTextLine( DXUTGetFrameStats( DXUTIsVsyncEnabled() ) );
g_pTxtHelper->DrawTextLine( DXUTGetDeviceStats() );
double fTotal = TIMER_GetTime(Gpu, L"Total") * 1000.0f;
double fFoblin = TIMER_GetTime(Gpu, L"Total|FoblinMesh") * 1000.0f;
double fLeftEye = TIMER_GetTime(Gpu, L"Total|FoblinMesh|LeftEye") * 1000.0f;
double fRightEye = TIMER_GetTime(Gpu, L"Total|FoblinMesh|RightEye") * 1000.0f;
double fTransfer = TIMER_GetTime(Gpu, L"Total|Transfer") * 1000.0f;
double fPresent = TIMER_GetTime(Gpu, L"Present") * 1000.0f;
double fPerFoblin = fFoblin / (double)(g_Character.GetTodoDraw() * 2) * 1000.0f;
fTotal += fPresent;
double fOverhead = fFoblin - fLeftEye - fRightEye;
WCHAR wcbuf[256];
swprintf_s(wcbuf, 256, L"Cost in milliseconds( Total = %.2f, Left Eye = %.2f, Right Eye = %.2f, Transfer = %.2f, Present = %.2f, FoblinMesh = %.2f [each: %.2fus], Overhead = %.2f )",
fTotal, fLeftEye, fRightEye, fTransfer, fPresent, fFoblin, fPerFoblin, fOverhead);
g_pTxtHelper->DrawTextLine( wcbuf );
g_pTxtHelper->SetInsertionPos( 5, DXUTGetDXGIBackBufferSurfaceDesc()->Height - AMD::HUD::iElementDelta );
g_pTxtHelper->DrawTextLine( L"Toggle GUI : F1" );
g_pTxtHelper->End();
}
示例2: InitApp
//--------------------------------------------------------------------------------------
// Initialize the app
//--------------------------------------------------------------------------------------
void InitApp()
{
D3DCOLOR DlgColor = 0x88888888; // Semi-transparent background for the dialog
g_SettingsDlg.Init( &g_DialogResourceManager );
g_HUD.m_GUI.Init( &g_DialogResourceManager );
g_HUD.m_GUI.SetBackgroundColors( DlgColor );
g_HUD.m_GUI.SetCallback( OnGUIEvent );
int iY = AMD::HUD::iElementDelta;
g_HUD.m_GUI.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", AMD::HUD::iElementOffset, iY, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight );
g_HUD.m_GUI.AddButton(IDC_CHANGE_DEVICE, L"Change device (F2)", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, VK_F2);
iY += AMD::HUD::iGroupDelta / 3;
CDXUTStatic* pFrameRateStatic = nullptr;
g_HUD.m_GUI.AddStatic(IDC_STATIC_FRAMERATE, L"", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, false, &pFrameRateStatic);
D3DCOLOR frameRateColor = D3DCOLOR_RGBA(0xFF, 0, 0, 0xFF);
pFrameRateStatic->SetTextColor(frameRateColor);
g_HUD.m_GUI.AddCheckBox(IDC_CHECKBOX_ENABLE_MGPU, L"Enable MGPU", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_Context.m_Affinity.GetUseAffinity());
g_HUD.m_GUI.AddStatic(IDC_STATIC_SYNC_TYPE, L"Transfer Sync", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight);
g_HUD.m_GUI.AddRadioButton(IDC_RADIO_SYNC_TYPE_AUTOMATIC, IDC_RADIO_SYNC_TYPE, L"Automatic", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_Context.m_Affinity.GetSyncType() == TRANSFER_SYNC_AUTOMATIC);
g_HUD.m_GUI.AddRadioButton(IDC_RADIO_SYNC_TYPE_MANUAL, IDC_RADIO_SYNC_TYPE, L"Manual", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_Context.m_Affinity.GetSyncType() == TRANSFER_SYNC_MANUAL);
g_HUD.m_GUI.AddRadioButton(IDC_RADIO_SYNC_TYPE_NONE, IDC_RADIO_SYNC_TYPE, L"None", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_Context.m_Affinity.GetSyncType() == TRANSFER_SYNC_NONE);
iY += AMD::HUD::iGroupDelta / 3;
g_HUD.m_GUI.AddCheckBox(IDC_CHECKBOX_DRAW_FOBLINMESH, L"Draw Foblin(s)", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_bDrawFoblinMeshes);
g_HUD.m_GUI.AddCheckBox(IDC_CHECKBOX_ALPHA_FOBLINMESH, L"Alpha Foblin(s)", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_Character.GetAlpha());
g_HUD.m_GUI.AddCheckBox(IDC_CHECKBOX_CLEAR_FOBLINMESH, L"Clear Foblin(s) Bkgs", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_Character.GetClear());
g_HUD.m_GUI.AddCheckBox(IDC_CHECKBOX_SHIFT_FOBLINMESH, L"Shift Foblin(s)", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, g_Character.GetShift());
int minParam;
int maxParam;
g_Character.GetDrawLimits(&minParam, &maxParam);
int currentParam = g_Character.GetTodoDraw();
WCHAR szTemp[256];
swprintf_s(szTemp, L"Number of Draw Calls: %i", currentParam);
g_HUD.m_GUI.AddStatic(IDC_STATIC_NUM_DRAW_CALLS, szTemp, AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight);
g_HUD.m_GUI.AddSlider(IDC_SLIDER_NUM_DRAW_CALLS, AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, minParam, maxParam, currentParam, false);
iY += AMD::HUD::iGroupDelta;
g_Context.m_ShaderCache.SetShowShaderISAFlag(false);
AMD::InitApp(g_Context.m_ShaderCache, g_HUD, iY, false);
}