本文整理汇总了C++中CStopWatch::getDiff方法的典型用法代码示例。如果您正苦于以下问题:C++ CStopWatch::getDiff方法的具体用法?C++ CStopWatch::getDiff怎么用?C++ CStopWatch::getDiff使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CStopWatch
的用法示例。
在下文中一共展示了CStopWatch::getDiff方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
void CMapHandler::init()
{
CStopWatch th;
th.getDiff();
graphics->advmapobjGraphics["AB01_.DEF"] = graphics->boatAnims[0];
graphics->advmapobjGraphics["AB02_.DEF"] = graphics->boatAnims[1];
graphics->advmapobjGraphics["AB03_.DEF"] = graphics->boatAnims[2];
// Size of visible terrain.
int mapW = conf.go()->ac.advmapW;
int mapH = conf.go()->ac.advmapH;
//sizes of terrain
sizes.x = map->width;
sizes.y = map->height;
sizes.z = map->twoLevel ? 2 : 1;
// Total number of visible tiles. Subtract the center tile, then
// compute the number of tiles on each side, and reassemble.
int t1, t2;
t1 = (mapW-32)/2;
t2 = mapW - 32 - t1;
tilesW = 1 + (t1+31)/32 + (t2+31)/32;
t1 = (mapH-32)/2;
t2 = mapH - 32 - t1;
tilesH = 1 + (t1+31)/32 + (t2+31)/32;
// Size of the frame around the map. In extremes positions, the
// frame must not be on the center of the map, but right on the
// edge of the center tile.
frameW = (mapW+31) /32 / 2;
frameH = (mapH+31) /32 / 2;
offsetX = (mapW - (2*frameW+1)*32)/2;
offsetY = (mapH - (2*frameH+1)*32)/2;
for(int i=0;i<map->heroes.size();i++)
{
if( !graphics->getDef(map->heroes[i]) )
{
initHeroDef(map->heroes[i]);
}
}
std::for_each(map->customDefs.begin(),map->customDefs.end(),processDef); //load h3m defs
logGlobal->infoStream()<<"\tUnpacking and handling defs: "<<th.getDiff();
prepareFOWDefs();
roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
borderAndTerrainBitmapInit();
logGlobal->infoStream()<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDiff();
initObjectRects();
logGlobal->infoStream()<<"\tMaking object rects: "<<th.getDiff();
}
示例2: loadHeroFlags
void Graphics::loadHeroFlags()
{
using namespace boost::assign;
CStopWatch th;
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
pr[0].first = &Graphics::flags1;
pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
pr[1].first = &Graphics::flags2;
pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
pr[2].first = &Graphics::flags3;
pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
pr[3].first = &Graphics::flags4;
pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
boost::thread_group grupa;
for(int g=3; g>=0; --g)
{
grupa.create_thread(boost::bind(&Graphics::loadHeroFlagsDetail, this, boost::ref(pr[g]), true));
}
grupa.join_all();
logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
}
示例3: loadFilesystem
void LibClasses::loadFilesystem()
{
CStopWatch totalTime;
CStopWatch loadTime;
CResourceHandler::initialize();
tlog0<<"\t Initialization: "<<loadTime.getDiff()<<std::endl;
CResourceHandler::loadFileSystem("", "ALL/config/filesystem.json");
tlog0<<"\t Data loading: "<<loadTime.getDiff()<<std::endl;
modh = new CModHandler;
tlog0<<"\tMod handler: "<<loadTime.getDiff()<<std::endl;
modh->initialize(CResourceHandler::getAvailableMods());
CResourceHandler::setActiveMods(modh->getActiveMods());
tlog0<<"\t Mod filesystems: "<<loadTime.getDiff()<<std::endl;
tlog0<<"Basic initialization: "<<totalTime.getDiff()<<std::endl;
}
示例4: loadFilesystem
void LibClasses::loadFilesystem()
{
CStopWatch totalTime;
CStopWatch loadTime;
CResourceHandler::initialize();
logGlobal->infoStream()<<"\t Initialization: "<<loadTime.getDiff();
CResourceHandler::load("config/filesystem.json");
logGlobal->infoStream()<<"\t Data loading: "<<loadTime.getDiff();
modh = new CModHandler;
logGlobal->infoStream()<<"\tMod handler: "<<loadTime.getDiff();
modh->loadMods();
modh->loadModFilesystems();
logGlobal->infoStream()<<"\t Mod filesystems: "<<loadTime.getDiff();
logGlobal->infoStream()<<"Basic initialization: "<<totalTime.getDiff();
}
示例5: loadHeroFlags
void Graphics::loadHeroFlags()
{
CStopWatch th;
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
{
{
&Graphics::flags1,
{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
},
{
&Graphics::flags2,
{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
},
{
&Graphics::flags3,
{"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
"ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
},
{
&Graphics::flags4,
{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
"AF05.DEF","AF06.DEF","AF07.DEF"}
}
};
#if 0
boost::thread_group grupa;
for(int g=3; g>=0; --g)
{
grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
}
grupa.join_all();
#else
for(auto p: pr)
{
loadHeroFlagsDetail(p,true);
}
#endif
logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
}
示例6: logHandlerLoaded
static void logHandlerLoaded(const std::string& name, CStopWatch &timer)
{
tlog0<<"\t" << name << " handler: "<<timer.getDiff()<<std::endl;
};
示例7: loadGame
void CClient::loadGame(const std::string & fname, const bool server, const std::vector<int>& humanplayerindices, const int loadNumPlayers, int player_, const std::string & ipaddr, const std::string & port)
{
PlayerColor player(player_); //intentional shadowing
logNetwork->infoStream() <<"Loading procedure started!";
CServerHandler sh;
if(server)
sh.startServer();
else
serv = sh.justConnectToServer(ipaddr,port=="" ? "3030" : port);
CStopWatch tmh;
unique_ptr<CLoadFile> loader;
try
{
std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
std::string controlServerSaveName;
if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
{
controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
}
else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
{
controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1";
CResourceHandler::get("local")->createResource(controlServerSaveName, true);
}
if(clientSaveName.empty())
throw std::runtime_error("Cannot open client part of " + fname);
if(controlServerSaveName.empty())
throw std::runtime_error("Cannot open server part of " + fname);
{
CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, minSupportedVersion);
loadCommonState(checkingLoader);
loader = checkingLoader.decay();
}
logNetwork->infoStream() << "Loaded common part of save " << tmh.getDiff();
const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
pathInfo = make_unique<CPathsInfo>(getMapSize());
CGI->mh->init();
logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
}
catch(std::exception &e)
{
logGlobal->errorStream() << "Cannot load game " << fname << ". Error: " << e.what();
throw; //obviously we cannot continue here
}
/*
if(!server)
player = PlayerColor(player_);
*/
std::set<PlayerColor> clientPlayers;
if(server)
serv = sh.connectToServer();
//*loader >> *this;
if(server)
{
tmh.update();
ui8 pom8;
*serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
*serv << fname;
*serv >> pom8;
if(pom8)
throw std::runtime_error("Server cannot open the savegame!");
else
logNetwork->infoStream() << "Server opened savegame properly.";
}
if(server)
{
for(auto & elem : gs->scenarioOps->playerInfos)
if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
{
clientPlayers.insert(elem.first);
}
clientPlayers.insert(PlayerColor::NEUTRAL);
}
else
{
clientPlayers.insert(player);
}
std::cout << "CLIENTPLAYERS:\n";
for(auto x : clientPlayers)
std::cout << x << std::endl;
std::cout << "ENDCLIENTPLAYERS\n";
serialize(loader->serializer,0,clientPlayers);
*serv << ui32(clientPlayers.size());
for(auto & elem : clientPlayers)
*serv << ui8(elem.getNum());
serv->addStdVecItems(gs); /*why is this here?*/
//.........这里部分代码省略.........
示例8: logHandlerLoaded
static void logHandlerLoaded(const std::string& name, CStopWatch &timer)
{
logGlobal->infoStream()<<"\t\t" << name << " handler: "<<timer.getDiff();
};
示例9: loadGame
void CClient::loadGame( const std::string & fname )
{
logNetwork->infoStream() <<"Loading procedure started!";
CServerHandler sh;
sh.startServer();
CStopWatch tmh;
try
{
std::string clientSaveName = CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
std::string controlServerSaveName;
if (CResourceHandler::get()->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
{
controlServerSaveName = CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
}
else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
{
controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1";
CResourceHandler::get()->createResource(controlServerSaveName, true);
}
if(clientSaveName.empty())
throw std::runtime_error("Cannot open client part of " + fname);
if(controlServerSaveName.empty())
throw std::runtime_error("Cannot open server part of " + fname);
unique_ptr<CLoadFile> loader;
{
CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName);
loadCommonState(checkingLoader);
loader = checkingLoader.decay();
}
logNetwork->infoStream() << "Loaded common part of save " << tmh.getDiff();
const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
pathInfo = make_unique<CPathsInfo>(getMapSize());
CGI->mh->init();
logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
*loader >> *this;
logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
}
catch(std::exception &e)
{
logGlobal->errorStream() << "Cannot load game " << fname << ". Error: " << e.what();
throw; //obviously we cannot continue here
}
serv = sh.connectToServer();
serv->addStdVecItems(gs);
tmh.update();
ui8 pom8;
*serv << ui8(3) << ui8(1); //load game; one client
*serv << fname;
*serv >> pom8;
if(pom8)
throw std::runtime_error("Server cannot open the savegame!");
else
logNetwork->infoStream() << "Server opened savegame properly.";
*serv << ui32(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
for(auto it = gs->scenarioOps->playerInfos.begin();
it != gs->scenarioOps->playerInfos.end(); ++it)
{
*serv << ui8(it->first.getNum()); //players
}
*serv << ui8(PlayerColor::NEUTRAL.getNum());
logNetwork->infoStream() <<"Sent info to server: "<<tmh.getDiff();
serv->enableStackSendingByID();
serv->disableSmartPointerSerialization();
}