当前位置: 首页>>代码示例>>C++>>正文


C++ CShipClass::GetMaxNonWeapons方法代码示例

本文整理汇总了C++中CShipClass::GetMaxNonWeapons方法的典型用法代码示例。如果您正苦于以下问题:C++ CShipClass::GetMaxNonWeapons方法的具体用法?C++ CShipClass::GetMaxNonWeapons怎么用?C++ CShipClass::GetMaxNonWeapons使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CShipClass的用法示例。


在下文中一共展示了CShipClass::GetMaxNonWeapons方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetRegionsFromMiscDevices


//.........这里部分代码省略.........
			case itemcatReactor:
				pLayout = &g_MiscDevicesLayout[REACTOR_SLOT_INDEX];
				bHasReactor = true;
				break;
			}

		//	Create the region (but only if we have a layout position
		//	for it).

		if (pLayout)
			{
			SEntry *pEntry = m_Regions.Insert();
			pEntry->iType = typeInstalledItem;
			pEntry->pItemCtx = new CItemCtx(pShip, pDevice);

			pEntry->iSlotPosIndex = iIndex;
			pEntry->rcRect.left = pLayout->xLeft;
			pEntry->rcRect.top = pLayout->yTop;
			pEntry->rcRect.right = pEntry->rcRect.left + ITEM_ENTRY_WIDTH;
			pEntry->rcRect.bottom = pEntry->rcRect.top + ITEM_ENTRY_HEIGHT;
			}
		}

	//	Add empty slots, if necessary

	if (!bHasReactor)
		{
		const SLayoutDesc *pLayout = &g_MiscDevicesLayout[REACTOR_SLOT_INDEX];

		SEntry *pEntry = m_Regions.Insert();
		pEntry->iType = typeEmptySlot;
		pEntry->iSlotType = devReactor;

		pEntry->rcRect.left = pLayout->xLeft;
		pEntry->rcRect.top = pLayout->yTop;
		pEntry->rcRect.right = pEntry->rcRect.left + ITEM_ENTRY_WIDTH;
		pEntry->rcRect.bottom = pEntry->rcRect.top + ITEM_ENTRY_HEIGHT;
		}

	if (!bHasDrive)
		{
		const SLayoutDesc *pLayout = &g_MiscDevicesLayout[DRIVE_SLOT_INDEX];

		SEntry *pEntry = m_Regions.Insert();
		pEntry->iType = typeEmptySlot;
		pEntry->iSlotType = devDrive;

		pEntry->rcRect.left = pLayout->xLeft;
		pEntry->rcRect.top = pLayout->yTop;
		pEntry->rcRect.right = pEntry->rcRect.left + ITEM_ENTRY_WIDTH;
		pEntry->rcRect.bottom = pEntry->rcRect.top + ITEM_ENTRY_HEIGHT;
		}

	if (!bHasCargo)
		{
		const SLayoutDesc *pLayout = &g_MiscDevicesLayout[CARGO_SLOT_INDEX];

		SEntry *pEntry = m_Regions.Insert();
		pEntry->iType = typeEmptySlot;
		pEntry->iSlotType = devCargo;

		pEntry->rcRect.left = pLayout->xLeft;
		pEntry->rcRect.top = pLayout->yTop;
		pEntry->rcRect.right = pEntry->rcRect.left + ITEM_ENTRY_WIDTH;
		pEntry->rcRect.bottom = pEntry->rcRect.top + ITEM_ENTRY_HEIGHT;
		}

	//	Figure out how many empty weapon slots we should create. We add one 
	//	empty slot for each weapon slot, but we subtract one if we don't have
	//	a launcher and we always have at least 1 empty slot, in case the player
	//	finds a slot-less weapon.

#ifdef SINGLE_FREE_SLOT
	int iEmptySlots = 1;
#else
	int iNonWeaponSlotsInUse;
	int iTotalSlotsInUse = pShip->CalcDeviceSlotsInUse(NULL, &iNonWeaponSlotsInUse);
	int iEmptySlots = Max(1, Min((pClass->GetMaxDevices() - iTotalSlotsInUse), (pClass->GetMaxNonWeapons() - iNonWeaponSlotsInUse)) - (bHasReactor ? 0 : 1) - (bHasDrive ? 0 : 1) - (bHasCargo ? 0 : 1));
#endif

	for (i = 0; i < iEmptySlots; i++)
		{
		if (FindLayoutForPos(CVector(), SlotStatus, &iIndex))
			{
			const SLayoutDesc *pLayout = &g_MiscDevicesLayout[iIndex];

			SEntry *pEntry = m_Regions.Insert();
			pEntry->iType = typeEmptySlot;
			pEntry->iSlotType = devNone;

			pEntry->iSlotPosIndex = iIndex;
			pEntry->rcRect.left = pLayout->xLeft;
			pEntry->rcRect.top = pLayout->yTop;
			pEntry->rcRect.right = pEntry->rcRect.left + ITEM_ENTRY_WIDTH;
			pEntry->rcRect.bottom = pEntry->rcRect.top + ITEM_ENTRY_HEIGHT;

			SlotStatus[iIndex] = false;
			}
		}
	}
开发者ID:AvanWolf,项目名称:Transcendence,代码行数:101,代码来源:CGSelectorArea.cpp


注:本文中的CShipClass::GetMaxNonWeapons方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。