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C++ CShipClass::FindDeviceSlotDesc方法代码示例

本文整理汇总了C++中CShipClass::FindDeviceSlotDesc方法的典型用法代码示例。如果您正苦于以下问题:C++ CShipClass::FindDeviceSlotDesc方法的具体用法?C++ CShipClass::FindDeviceSlotDesc怎么用?C++ CShipClass::FindDeviceSlotDesc使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CShipClass的用法示例。


在下文中一共展示了CShipClass::FindDeviceSlotDesc方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetRegionsFromWeapons

void CGSelectorArea::SetRegionsFromWeapons (CSpaceObject *pSource)

//	SetRegionsFromWeapons
//
//	Creates regions based on installed weapons.

	{
	int i;
	ASSERT(pSource);
	if (pSource == NULL)
		return;

	CShip *pShip = pSource->AsShip();
	if (pShip == NULL)
		return;

	CShipClass *pClass = pShip->GetClass();

	//	Keep track of layouts that have already been used.

	TArray<bool> SlotStatus;
	SlotStatus.InsertEmpty(MISC_DEVICES_LAYOUT_COUNT);
	for (i = 0; i < MISC_DEVICES_LAYOUT_COUNT; i++)
		SlotStatus[i] = true;

	//	If we don't have a launcher, we place the launcher slot first because we
	//	want it to take precedence (position-wise).

	int iIndex;
	bool bHasLauncher = (pShip->GetNamedDevice(devMissileWeapon) != NULL);
	if (!bHasLauncher)
		{
		//	See if we can figure out the proper position for the launcher based
		//	on the class slots

		CVector vLauncherPos;
		SDeviceDesc DeviceDesc;
		if (pClass->FindDeviceSlotDesc(devMissileWeapon, &DeviceDesc))
			vLauncherPos = pClass->GetPosOffset(DeviceDesc.iPosAngle, DeviceDesc.iPosRadius, DeviceDesc.iPosZ, DeviceDesc.b3DPosition);

		//	Find a layout

		if (FindLayoutForPos(vLauncherPos, SlotStatus, &iIndex))
			{
			const SLayoutDesc *pLayout = &g_MiscDevicesLayout[iIndex];

			SEntry *pEntry = m_Regions.Insert();
			pEntry->iType = typeEmptySlot;
			pEntry->iSlotType = devMissileWeapon;

			pEntry->iSlotPosIndex = iIndex;
			pEntry->rcRect.left = pLayout->xLeft;
			pEntry->rcRect.top = pLayout->yTop;
			pEntry->rcRect.right = pEntry->rcRect.left + ITEM_ENTRY_WIDTH;
			pEntry->rcRect.bottom = pEntry->rcRect.top + ITEM_ENTRY_HEIGHT;

			SlotStatus[iIndex] = false;
			}
		}

	//	Create a region for each weapon.

	for (i = 0; i < pShip->GetDeviceCount(); i++)
		{
		CInstalledDevice *pDevice = pShip->GetDevice(i);
		if (pDevice->IsEmpty() 
				|| (pDevice->GetCategory() != itemcatWeapon 
					&& pDevice->GetCategory() != itemcatLauncher))
			continue;

		if (pDevice->GetCategory() == itemcatLauncher)
			bHasLauncher = true;

		//	If the device already has a position index, then use that (assuming
		//	it's free).

		iIndex = pDevice->GetSlotPosIndex();
		if (iIndex < 0 || iIndex >= SlotStatus.GetCount() || !SlotStatus[iIndex])
			iIndex = -1;

		//	If we don't have an assigned slot, figure it out.

		if (iIndex == -1)
			{
			if (!FindLayoutForPos(pDevice->GetPosOffset(pShip), SlotStatus, &iIndex))
				continue;

			//	Remember so we stay in this location.

			pDevice->SetSlotPosIndex(iIndex);
			}

		//	Create the region

		const SLayoutDesc *pLayout = &g_MiscDevicesLayout[iIndex];

		SEntry *pEntry = m_Regions.Insert();
		pEntry->iType = typeInstalledItem;
		pEntry->pItemCtx = new CItemCtx(pShip, pDevice);

//.........这里部分代码省略.........
开发者ID:AvanWolf,项目名称:Transcendence,代码行数:101,代码来源:CGSelectorArea.cpp


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