本文整理汇总了C++中CShipClass::GetLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ CShipClass::GetLevel方法的具体用法?C++ CShipClass::GetLevel怎么用?C++ CShipClass::GetLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CShipClass
的用法示例。
在下文中一共展示了CShipClass::GetLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateShipTable
void GenerateShipTable (CUniverse &Universe, CXMLElement *pCmdLine, CIDTable &EntityTable)
{
int i, j;
// Some options
bool bAllClasses = (pCmdLine->GetAttributeBool(CONSTLIT("allClasses")) || pCmdLine->GetAttributeBool(CONSTLIT("all")));
// Get the criteria from the command line. Always append 's' because we
// want ship classes.
CString sCriteria = strPatternSubst(CONSTLIT("%s s"), pCmdLine->GetAttribute(CONSTLIT("criteria")));
CDesignTypeCriteria Criteria;
if (CDesignTypeCriteria::ParseCriteria(sCriteria, &Criteria) != NOERROR)
{
printf("ERROR: Unable to parse criteria.\n");
return;
}
// Generate a list of columns to display
TArray<CString> Cols;
Cols.Insert(FIELD_LEVEL);
Cols.Insert(FIELD_NAME);
for (i = 0; i < pCmdLine->GetAttributeCount(); i++)
{
CString sAttrib = pCmdLine->GetAttributeName(i);
if (strEquals(sAttrib, FIELD_BALANCE))
{
Cols.Insert(CONSTLIT("balanceType"));
Cols.Insert(CONSTLIT("combatStrength"));
Cols.Insert(CONSTLIT("damage"));
Cols.Insert(CONSTLIT("defenseStrength"));
}
else if (!IsMainCommandParam(sAttrib)
&& !strEquals(sAttrib, CONSTLIT("shiptable")))
{
CString sValue = pCmdLine->GetAttribute(i);
if (!strEquals(sValue, CONSTLIT("true")))
Cols.Insert(strPatternSubst(CONSTLIT("%s:%s"), sAttrib, sValue));
else
Cols.Insert(sAttrib);
}
}
// Output the header
for (j = 0; j < Cols.GetCount(); j++)
{
if (j != 0)
printf("\t");
printf(Cols[j].GetASCIIZPointer());
}
printf("\n");
// Generate a table
CSymbolTable Table(FALSE, TRUE);
// Loop over all items that match and add them to
// a sorted table.
for (i = 0; i < Universe.GetShipClassCount(); i++)
{
CShipClass *pClass = Universe.GetShipClass(i);
// Only include generic classes unless otherwise specified
if (!bAllClasses && !pClass->HasLiteralAttribute(CONSTLIT("genericClass")))
continue;
if (!pClass->MatchesCriteria(Criteria))
continue;
// Figure out the sort order
char szBuffer[1024];
wsprintf(szBuffer, "%04d%s%d",
pClass->GetLevel(),
pClass->GetNounPhrase(0).GetASCIIZPointer(),
pClass->GetUNID());
Table.AddEntry(CString(szBuffer), (CObject *)pClass);
}
// Output table
for (i = 0; i < Table.GetCount(); i++)
{
CShipClass *pClass = (CShipClass *)Table.GetValue(i);
// Output each row
for (j = 0; j < Cols.GetCount(); j++)
{
if (j != 0)
//.........这里部分代码省略.........