本文整理汇总了C++中CObject3D::DrawPickingObjectFace方法的典型用法代码示例。如果您正苦于以下问题:C++ CObject3D::DrawPickingObjectFace方法的具体用法?C++ CObject3D::DrawPickingObjectFace怎么用?C++ CObject3D::DrawPickingObjectFace使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CObject3D
的用法示例。
在下文中一共展示了CObject3D::DrawPickingObjectFace方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void CSceneGraph::glDraw4Picking(void)
{
const int pickingstype = (int)m_nPickingType;
int i, k;
int nsize = m_SceneList.size();
//Apr. 25, 2007
//in volman, the startobjid is modified as 1
const int startobjid = 0;
for (i=k=startobjid; i<nsize; i++){
CSceneNode &node = m_SceneList[i];
glPushMatrix();
if (node.m_pFrame) glMultMatrixd(node.m_pFrame->matrix());
CObject3D *pobj = node.m_pObject;
CGLDrawParms *pdraw = &node.m_DrawParms;
assert(pobj!=NULL);
pdraw->BeginDrawing();
switch(pickingstype){
case 0:
pobj->DrawPickingObject(k);
break;
case 1:
pobj->DrawPickingObjectFace(k);
break;
case 2:
pobj->DrawPickingObjectLine(k);
break;
};
k+= pobj->GetPickableElementCount(pickingstype);
pdraw->PostDrawing();
glPopMatrix();
}
}