本文整理汇总了C++中CMover::GetCharacter方法的典型用法代码示例。如果您正苦于以下问题:C++ CMover::GetCharacter方法的具体用法?C++ CMover::GetCharacter怎么用?C++ CMover::GetCharacter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CMover
的用法示例。
在下文中一共展示了CMover::GetCharacter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetNPC
void CQuiz::SetNPC()
{
CMover* pMover = (CMover*)CreateObj( D3DDEVICE, OT_MOVER, m_sNPC.dwNPCId );
if( !pMover )
{
Error( "CQuiz::SetNPC() - pMover is NULL - %d, %s", m_sNPC.dwNPCId, m_sNPC.strCharKey.c_str() );
return;
}
lstrcpy( pMover->m_szCharacterKey, m_sNPC.strCharKey.c_str() );
pMover->InitNPCProperty();
pMover->InitCharacter( pMover->GetCharacter() );
pMover->SetPos( m_sNPC.vPos );
pMover->InitMotion( MTI_STAND );
pMover->UpdateLocalMatrix();
pMover->AddItToGlobalId();
m_sNPC.idNpc = pMover->GetId();
CWorld* pWorld = g_WorldMng.GetWorld( WI_WORLD_MADRIGAL );
if( pWorld )
pWorld->ADDOBJ( pMover, FALSE, nDefaultLayer );
}
示例2: ParsingString
void CWndDialog::ParsingString( LPCTSTR lpszString )
{
CString strWord, strOriginal;
int nMarkBraceIdx;
BOOL bKey = FALSE;
BOOL bBrace = FALSE;
int nTemp =0;
BOOL bWirdChar = FALSE;
CMover* pMover = prj.GetMover( m_idMover );
if( pMover == NULL ) return;
int nPos = m_strArray.GetSize();
m_aContextMark[ nPos ].RemoveAll();
CEditString editString;
editString.AddParsingString( lpszString );
CEditString* pEditString = new CEditString;
int nLength = editString.GetLength();
// 왼쪽이 strWord, 오른쪽이 strOrigital
int i; for( i = 0; i < nLength; i++ )
{
if( editString[ i ] == '[' )
{
nMarkBraceIdx = i;
bBrace = TRUE;
if( bKey == FALSE )
{
strOriginal.Empty();
strWord.Empty();
nTemp = 1;
}
}
else
if( editString[ i ] == ']' )
{
if( bBrace == TRUE )
{
bBrace = FALSE;
if( bKey == FALSE )
{
bKey = TRUE;
int nLen = strWord.GetLength();
int nMark = 3;
if( nLen == 1 )
nMark = 4;
if( nLen == 2 && bWirdChar )
nMark = 4;
m_aContextMark[ nPos ].SetAt( m_aContextMark[ nPos ].GetSize() - 1, nMark );
if( bWirdChar )
m_aContextMark[ nPos ].SetAt( m_aContextMark[ nPos ].GetSize() - 2, nMark );
}
else
{
bKey = FALSE;
if( strOriginal.IsEmpty() )
strOriginal = strWord;
m_mapWordToOriginal.SetAt( strWord, strOriginal );
}
}
}
else
{
if( bKey == TRUE )
{
if( bBrace == FALSE )
{
LPCHARACTER lpCharacter = pMover->GetCharacter();
CString string;
string.Format( "%s에서 [%s]와 [] 사이에 잡문자가 들어있거나 연결이 안된다.", lpCharacter->m_szDialog, strWord );
AfxMessageBox( string );
}
strOriginal += editString[ i ];
if( IsDBCSLeadByte( editString[ i ] ) )
strOriginal += editString[ ++i ];
}
else
{
int nMarkTemp = 0;
DWORD dwStyle = editString.m_abyStyle.GetAt( i );
DWORD dwColor = editString.m_adwColor.GetAt( i );
if( bBrace )
{
nMarkTemp = nTemp;
if( nTemp == 1 ) nTemp++;
dwStyle = ESSTY_BOLD;
}
m_aContextMark[ nPos ].Add( nMarkTemp );
pEditString->AddString( editString[ i ], dwColor, dwStyle );
strWord += editString[ i ];
bWirdChar = FALSE;
if( IsDBCSLeadByte( editString[ i ] ) )
{
m_aContextMark[ nPos ].Add( nMarkTemp );
pEditString->AddString( editString[ ++i ], 0xff000000, dwStyle );
strWord += editString[ i ];
//.........这里部分代码省略.........
示例3: OnInitialUpdate
void CWndDialog::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
#if __VER >= 15 // __IMPROVE_QUEST_INTERFACE
CWndGroupBox* pWndGroupBox = ( CWndGroupBox* )GetDlgItem( WIDC_GROUP_BOX_TITLE );
if( pWndGroupBox )
{
pWndGroupBox->m_dwColor = D3DCOLOR_ARGB( 255, 128, 0, 64 );
pWndGroupBox->SetTitle( prj.GetText( TID_GAME_DIALOG ) );
}
m_pNewQuestListIconTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_THEME, _T( "QuestUiPaperGreen.tga" )), 0xffffffff );
m_pExpectedQuestListIconTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_THEME, _T( "QuestUiPaperRed.tga" )), 0xffffffff );
m_pCurrentQuestListIconTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_THEME, _T( "QuestUiPaperGray.tga" )), 0xffffffff );
m_pCompleteQuestListIconTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_THEME, _T( "QuestUiPaperYellow.tga" )), 0xffffffff );
LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_CUSTOM1 );
lpWndCtrl->dwWndStyle |= WBS_VSCROLL;
static const int QUEST_LIST_SELECT_COLOR = 0xffff0000;
static const int QUEST_LIST_LINE_SPACE = 3;
m_WndNewQuestListBox.Create( lpWndCtrl->dwWndStyle, lpWndCtrl->rect, this, lpWndCtrl->dwWndId );
m_WndNewQuestListBox.m_nSelectColor = QUEST_LIST_SELECT_COLOR;
m_WndNewQuestListBox.m_nLineSpace = QUEST_LIST_LINE_SPACE;
if( m_pNewQuestListIconTexture )
m_WndNewQuestListBox.SetLeftMargin( m_pNewQuestListIconTexture->m_size.cx );
m_WndNewQuestListBox.SetVisible( FALSE );
m_WndCurrentQuestListBox.Create( lpWndCtrl->dwWndStyle, lpWndCtrl->rect, this, lpWndCtrl->dwWndId );
m_WndCurrentQuestListBox.m_nSelectColor = QUEST_LIST_SELECT_COLOR;
m_WndCurrentQuestListBox.m_nLineSpace = QUEST_LIST_LINE_SPACE;
if( m_pCurrentQuestListIconTexture )
m_WndCurrentQuestListBox.SetLeftMargin( m_pCurrentQuestListIconTexture->m_size.cx );
m_WndCurrentQuestListBox.SetVisible( FALSE );
#endif // __IMPROVE_QUEST_INTERFACEf
CWndBase* pWndBase = (CWndBase*)g_WndMng.GetApplet( APP_INVENTORY );
if( pWndBase )
{
pWndBase->Destroy();
}
CMover* pMover = prj.GetMover( m_idMover );
if( pMover == NULL ) return;
LPCHARACTER lpCharacter = pMover->GetCharacter();
if( lpCharacter )
{
m_texChar.DeleteDeviceObjects();
m_texChar.LoadTexture( g_Neuz.m_pd3dDevice, MakePath( "char\\",lpCharacter->m_szChar ), 0xffff00ff, TRUE );
if( lpCharacter->m_dwMusicId )
PlayMusic( lpCharacter->m_dwMusicId, 1 );
}
m_nCurArray = 0;
int i; for( i = 0; i < m_strArray.GetSize(); i++ )
{
CEditString* pEditString = (CEditString*) m_strArray.GetAt( i );
safe_delete( pEditString );
}
m_strArray.RemoveAll();
MakeKeyButton();
m_bSay = FALSE;
UpdateButtonEnable();
// 윈도를 중앙으로 옮기는 부분.
CRect rectRoot = m_pWndRoot->GetLayoutRect();
CRect rect = GetWindowRect();
int nWidth = rect.Width();
int nHeight = rect.Height();
int x = rectRoot.left + (rectRoot.Width() / 2) - (nWidth / 2);
int y = rectRoot.top + (rectRoot.Height() / 2) - (nHeight / 2);
CPoint point( x, 10 );
Move( point );
#if __VER >= 15 // __IMPROVE_QUEST_INTERFACE
CWndQuest* pWndQuest = (CWndQuest*)g_WndMng.GetWndBase( APP_QUEST_EX_LIST );
#else // __IMPROVE_QUEST_INTERFACE
CWndQuest* pWndQuest = (CWndQuest*)g_WndMng.GetWndBase( APP_QUEST );
#endif // __IMPROVE_QUEST_INTERFACE
if( pWndQuest ) pWndQuest->Update();
}