本文整理汇总了C++中CLayout::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CLayout::setVisible方法的具体用法?C++ CLayout::setVisible怎么用?C++ CLayout::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CLayout
的用法示例。
在下文中一共展示了CLayout::setVisible方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: showDataFlyInByType
void CHeroEvolveEffectLayer::showDataFlyInByType( int iType )
{
for(int i=0; i<9; i++)
{
if( (iType==1 && i<4) || (iType==2 && i>=4))
{
CLayout *pLay = (CLayout *)m_pUI->findWidgetById(CCString::createWithFormat("data%d", i+1)->getCString());
pLay->setPositionX(pLay->getPositionX()-600);
pLay->setVisible(false);
pLay->setOpacity(0);
pLay->runAction(CCSequence::create(
CCDelayTime::create(0.05f*i),
CCSpawn::createWithTwoActions(
CCMoveBy::create(0.2f, ccp(600, 0)),
CCSequence::create(
CCDelayTime::create(0.05f),
CCShow::create(),
CCFadeIn::create(0.1f),
nullptr
)
),
nullptr
));
}
}
}
示例2: updateData
void CHeroEvolveEffectLayer::updateData( )
{
//面板数据
int iValue[][2] = {
{m_pBaseHero->combat, m_pAimHero->combat},
{m_pBaseHero->hp, m_pAimHero->hp},
{m_pBaseHero->atk, m_pAimHero->atk},
{m_pBaseHero->def, m_pAimHero->def},
{m_pBaseHero->dex, m_pAimHero->dex},
{m_pBaseHero->hit, m_pAimHero->hit},
{m_pBaseHero->crit, m_pAimHero->crit},
{m_pBaseHero->dodge, m_pAimHero->dodge},
{m_pBaseHero->renew, m_pAimHero->renew}
};
//更新数据
for(int i=0; i<9; i++)
{
CLayout *pLay = (CLayout *)m_pUI->findWidgetById(CCString::createWithFormat("data%d", i+1)->getCString());
pLay->setVisible(false);
CLabel *pBaseValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("base_value%d", i+1)->getCString());
pBaseValue->setString(ToString(iValue[i][0]));
CLabel *pAimValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("aim_value%d", i+1)->getCString());
pAimValue->setString(ToString(iValue[i][1]));
}
}
示例3: onSetFilter
void CStrengthenItem::onSetFilter(const TMessage& tMsg)
{
m_itemList.clear();
vector<int> *filt = (vector<int> *)tMsg.lParam;
m_filterVec = *filt;
for (int i=0; i<m_itemData.itemList.size(); ++i)
{
CItem *item =(CItem*)(&m_itemData.itemList.at(i));
bool isAdd = false;
for (int j = 0; j < filt->size(); j++)
{
if (item->armor.armorType == filt->at(j))
{
if (tMsg.nMsg == 2)
{
isAdd = true;
}
else if (tMsg.nMsg == 0&&tMsg.nMsg==item->armor.hero)
{
isAdd = true;
}
else if (tMsg.nMsg == 1&& item->armor.hero>0)
{
isAdd = true;
}
else
{
isAdd = false;
}
break;
}
}
if (isAdd)
{
m_itemList.push_back(&m_itemData.itemList.at(i));
}
}
//排序
std::sort(m_itemList.begin(), m_itemList.end(), SortItem);
m_tableView->setCountOfCell(m_itemList.size());
m_tableView->reloadData();
CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
attribute->setVisible(false);
if (m_itemList.size()>0)
{
CTableViewCell *cell = (CTableViewCell*)m_tableView->getCells()->objectAtIndex(0);
onTouchItem(cell->getChildByTag(1));
}
}
示例4: onTouchItem
void CStrengthenItem::onTouchItem(CCObject* pSender)
{
if(isVisible())
{
PlayEffectSound(SFX_Button);
}
CImageView * img = (CImageView*)pSender;
m_item = (CItem*)img->getUserData();
m_pItemTip->showItemProperty(m_item);
CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
attribute->setVisible(true);
m_selectCellImg->removeFromParent();
img->addChild(m_selectCellImg);
m_selectCellImg->setVisible(true);
m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/));
CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font
CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font"));
if (m_toHero==m_item->armor.hero&&m_toHero>0)
{
select->setVisible(true);
selfont->setVisible(false);
}
else if (m_toHero>0&&!m_item->canUse)
{
select->setVisible(false);
selfont->setVisible(false);
}
else
{
select->setVisible(true);
selfont->setVisible(true);
}
if (m_type==2)
{
if (m_toHero>0)
{
CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall"));
CImageView *change = (CImageView*)(m_ui->findWidgetById("change"));
CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font"));
uninstall->setVisible(m_toHero==m_item->armor.hero);
change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse);
selfont->setVisible(m_item->armor.hero==0&&m_item->canUse);
}
}
}