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C++ CLayout::setVisible方法代码示例

本文整理汇总了C++中CLayout::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CLayout::setVisible方法的具体用法?C++ CLayout::setVisible怎么用?C++ CLayout::setVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CLayout的用法示例。


在下文中一共展示了CLayout::setVisible方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: showDataFlyInByType

void CHeroEvolveEffectLayer::showDataFlyInByType( int iType )
{
	for(int i=0; i<9; i++)
	{
		if( (iType==1 && i<4) || (iType==2 && i>=4))
		{
			CLayout *pLay = (CLayout *)m_pUI->findWidgetById(CCString::createWithFormat("data%d", i+1)->getCString());
			pLay->setPositionX(pLay->getPositionX()-600);
			pLay->setVisible(false);
			pLay->setOpacity(0);
			pLay->runAction(CCSequence::create(
				CCDelayTime::create(0.05f*i),
				CCSpawn::createWithTwoActions(
				CCMoveBy::create(0.2f, ccp(600, 0)),
				CCSequence::create(
				CCDelayTime::create(0.05f),
				CCShow::create(),
				CCFadeIn::create(0.1f),
				nullptr
				)
				),
				nullptr
				));
		}
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:26,代码来源:HeroEvolveEffectLayer.cpp

示例2: updateData

void CHeroEvolveEffectLayer::updateData( )
{
	//面板数据
	int iValue[][2] = { 
		{m_pBaseHero->combat, m_pAimHero->combat}, 
		{m_pBaseHero->hp, m_pAimHero->hp}, 
		{m_pBaseHero->atk, m_pAimHero->atk}, 
		{m_pBaseHero->def, m_pAimHero->def},
		{m_pBaseHero->dex, m_pAimHero->dex}, 
		{m_pBaseHero->hit, m_pAimHero->hit}, 
		{m_pBaseHero->crit, m_pAimHero->crit}, 
		{m_pBaseHero->dodge, m_pAimHero->dodge},
		{m_pBaseHero->renew, m_pAimHero->renew}
	};

	//更新数据
	for(int i=0; i<9; i++)
	{
		CLayout *pLay = (CLayout *)m_pUI->findWidgetById(CCString::createWithFormat("data%d", i+1)->getCString());
		pLay->setVisible(false);
		CLabel *pBaseValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("base_value%d", i+1)->getCString());
		pBaseValue->setString(ToString(iValue[i][0]));
		CLabel *pAimValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("aim_value%d", i+1)->getCString());
		pAimValue->setString(ToString(iValue[i][1]));
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:26,代码来源:HeroEvolveEffectLayer.cpp

示例3: onSetFilter

void CStrengthenItem::onSetFilter(const TMessage& tMsg)
{
	m_itemList.clear();

	vector<int> *filt = (vector<int> *)tMsg.lParam;

	m_filterVec = *filt;

	for (int i=0; i<m_itemData.itemList.size(); ++i)
	{
		CItem *item =(CItem*)(&m_itemData.itemList.at(i));

		bool isAdd = false;
		for (int j = 0; j < filt->size(); j++)
		{
			
			if (item->armor.armorType == filt->at(j))
			{
				if (tMsg.nMsg == 2)
				{
					isAdd = true;
				}
				else if (tMsg.nMsg == 0&&tMsg.nMsg==item->armor.hero)
				{
					isAdd = true;
				}
				else if (tMsg.nMsg == 1&& item->armor.hero>0)
				{  
					isAdd = true;
				}
				else
				{
					isAdd = false;
				}
				break;
			}
		}
		if (isAdd)
		{
			m_itemList.push_back(&m_itemData.itemList.at(i));
		}
	}

	//排序
	std::sort(m_itemList.begin(), m_itemList.end(), SortItem);
	m_tableView->setCountOfCell(m_itemList.size());
	m_tableView->reloadData();

	CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
	attribute->setVisible(false);

	if (m_itemList.size()>0)
	{
		CTableViewCell *cell = (CTableViewCell*)m_tableView->getCells()->objectAtIndex(0);
		onTouchItem(cell->getChildByTag(1));
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:57,代码来源:StrengthenItem.cpp

示例4: onTouchItem

void CStrengthenItem::onTouchItem(CCObject* pSender)
{
	if(isVisible())
	{
		PlayEffectSound(SFX_Button);
	}

	CImageView * img = (CImageView*)pSender;
	m_item = (CItem*)img->getUserData();

	m_pItemTip->showItemProperty(m_item);

	CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
	attribute->setVisible(true);

	m_selectCellImg->removeFromParent();
	img->addChild(m_selectCellImg);
	m_selectCellImg->setVisible(true);
	m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/));

	CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font
	CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font"));
	if (m_toHero==m_item->armor.hero&&m_toHero>0)
	{
		select->setVisible(true);
		selfont->setVisible(false);
	}
	else if (m_toHero>0&&!m_item->canUse)
	{
		select->setVisible(false);
		selfont->setVisible(false);
	}
	else
	{
		select->setVisible(true);
		selfont->setVisible(true);
	}

	if (m_type==2)
	{
		if (m_toHero>0)
		{
			CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall"));
			CImageView *change = (CImageView*)(m_ui->findWidgetById("change"));
			CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font"));
			uninstall->setVisible(m_toHero==m_item->armor.hero);
			change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse);
			selfont->setVisible(m_item->armor.hero==0&&m_item->canUse);
		}
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:51,代码来源:StrengthenItem.cpp


注:本文中的CLayout::setVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。