本文整理汇总了C++中CLayout::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CLayout::setPosition方法的具体用法?C++ CLayout::setPosition怎么用?C++ CLayout::setPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CLayout
的用法示例。
在下文中一共展示了CLayout::setPosition方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
CLayout *TuiManager::createLayout(float tag,float x,float y,float w,float h,float rotation){
CLayout *pLayout = CLayout::create(Size(w,h));
pLayout->setPosition(Point(x,-y));
pLayout->setRotation(rotation);
pLayout->setTag(tag);
return pLayout;
}
示例2: onClick
void CListViewBasicTest::onClick(Ref* pSender)
{
if( !m_lDatas.empty() )
{
tagItem& tItem = m_lDatas.front();
CLayout* pLayout = CLayout::create();
pLayout->setContentSize(tItem.tSize);
/*
pLayout->setBackgroundColor(Color4B(tItem.tColor.r,
tItem.tColor.g,
tItem.tColor.b,
255));
*/
pLayout->setBackgroundImage("icon.png");
pLayout->ignoreAnchorPointForPosition(false);
pLayout->setAnchorPoint(Vec2(0.5f, 0.5f));
pLayout->setContentSize(Size(tItem.tSize.width - 4, tItem.tSize.height - 2));
pLayout->setPosition(Vec2(tItem.tSize.width/2, tItem.tSize.height/2));
m_pListView->insertNodeAtLast(pLayout);
m_pListView->reloadData();
m_lDatas.pop_front();
}
}
示例3: onEnter
void CVipCard::onEnter()
{
BaseLayer::onEnter();
//确定
CButton* pConfirm = (CButton*)m_ui->findWidgetById("confirm");
pConfirm->setOnClickListener(this, ccw_click_selector(CVipCard::onConfirm));
CButton* cancel = (CButton*)m_ui->findWidgetById("cancel");
cancel->setOnClickListener(this, ccw_click_selector(CVipCard::onCancel));
CButton* pClose = CButton::create("common/back.png", "common/back.png");
pClose->getSelectedImage()->setScale(1.1f);
pClose->setPosition(VLEFT+50, VTOP-50);
pClose->setOnClickListener(this,ccw_click_selector(CVipCard::onClose));
this->addChild(pClose, 999);
CImageViewScale9* pRect1 = (CImageViewScale9*)m_ui->findWidgetById("rect1");
m_cardText = CursorTextField::textFieldWithPlaceHolder("", FONT_NAME, 29, CCSize(690, 110), ccBLACK);
m_cardText->setPriority(this->getTouchPriority());
m_cardText->setLimitNum(17);
m_cardText->setAnchorPoint(ccp(0, 0.5f));
m_cardText->setPosition( ccp(pRect1->getPositionX()-440, pRect1->getPositionY()));
m_ui->addChild(m_cardText, 999);
//展示区图片
CLayout *pShowInfo = CLayout::create();
CScrollView *pScroll = (CScrollView*)m_ui->findWidgetById("scroll_info");
pScroll->setDirection(eScrollViewDirectionVertical);
pScroll->setBounceable(false);
pScroll->getContainer()->addChild(pShowInfo);
CCSize size = CCSize(957, 471);
pShowInfo->setContentSize(size);
pScroll->setContainerSize(size);
pShowInfo->setPosition(ccp(pScroll->getContainerSize().width*0.5f, pScroll->getContainerSize().height*0.5f));
pScroll->setContentOffsetToTop();
//嫁接内容
CLayout* pLayout = (CLayout*)findWidgetById("layer_info");
pLayout->retain();
pLayout->removeFromParent();
pShowInfo->addChild(pLayout);
pLayout->release();
pLayout->setPosition(ccp(size.width/2, size.height/2+10));
}
示例4: initItemInfo
void CSmeltArmor::initItemInfo( CCPoint posStart, CLayout* pLayout[], int iCount )
{
for(int i=0; i<iCount; i++)
{
CLayout* pCopyLayout = UICloneMgr::cloneLayout(m_pCellInfo);
pCopyLayout->setPosition(posStart+ccp(0, -i*50));
m_attr->addChild(pCopyLayout, 911);
pLayout[i] = pCopyLayout;
pLayout[i]->setVisible(false);
}
}
示例5: initListCellIcon
void CHandBookHeroLayer::initListCellIcon( AtlasIns *pAtlasIns, CCPoint startPos, int iGapX, CTableViewCell *pCell )
{
int iSize = pAtlasIns->data_list_size();
for(int i=0; i<iSize; i++)
{
//克隆元素
CLayout *pIconCell = UICloneMgr::cloneLayout(m_pCell);
pIconCell->setPosition(ccp(startPos.x+iGapX*i, startPos.y));
pCell->addChild(pIconCell, 10);
initCellIconByData( pAtlasIns->mutable_data_list()->Mutable(i), pIconCell );
}
}
示例6: onEnter
void CMainCityUI::onEnter()
{
BaseLayer::onEnter();
UserData *user = DataCenter::sharedData()->getUser()->getUserData();
//角色信息相对位置处理
CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2)));
//显示角色名,等级,体力,金币
CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
nameLabel->setString(user->getRoleName().c_str());
nameLabel->setColor(RGB_ROLE_COLOR);
CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());
CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
progressBar->setMaxValue(user->getNextExp());
progressBar->startProgress(user->getExp(),0.3f);
CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
vip_level->setString(ToString(user->getVip()));
if (user->getVip()==0)
{
vip_level->setVisible(false);
CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
vip_font->setVisible(false);
}
CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg"));
headbg->setTouchEnabled(true);
headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn));
CButton *button = nullptr;
int i = 1;
for (; i<=9; ++i)
{
CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i));
button = dynamic_cast<CButton*>(lay->getChildByTag(i));
// button->setEnabled(false);
button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn));
button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture());
button->getSelectedImage()->setScale(1.1f);
m_btnPos[i] = button->getPosition();
}
CCSprite* head = (CCSprite*)headPart->getChildByTag(15);
if (user->getThumb()>0)
{
CCTexture2D *texture = CCTextureCache::sharedTextureCache()
->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
if (texture)
{
head->setTexture(texture);
}
}
else
{
string fbName = user->getFbId()+".jpg";
string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
if(isFileExist)
{
CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
CCSprite *sp = CCSprite::create(fbName.c_str());
CCSprite* spr = MakeFaceBookHeadToCircle(sp);
spr->setPosition(headBg->getPosition());
headPart->removeChild(head);
spr->setTag(15);
headPart->addChild(spr);
}
else
{
HttpLoadImage::getInstance()->bindUiTarget(this);
CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
}
}
CImageView* vip = (CImageView*)headPart->findWidgetById("vip");
vip->setTouchEnabled(true);
vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip));
//添加签到,充值等其他入口
CAccessLayer* pAccess = CAccessLayer::create();
this->addChild(pAccess, 99);
CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty));
CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice));
CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice));
CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen));
CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip));
CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead));
CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint"));
CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint"));
//.........这里部分代码省略.........