本文整理汇总了C++中CLayout::findWidgetById方法的典型用法代码示例。如果您正苦于以下问题:C++ CLayout::findWidgetById方法的具体用法?C++ CLayout::findWidgetById怎么用?C++ CLayout::findWidgetById使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CLayout
的用法示例。
在下文中一共展示了CLayout::findWidgetById方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateData
void CHeroEvolveEffectLayer::updateData( )
{
//面板数据
int iValue[][2] = {
{m_pBaseHero->combat, m_pAimHero->combat},
{m_pBaseHero->hp, m_pAimHero->hp},
{m_pBaseHero->atk, m_pAimHero->atk},
{m_pBaseHero->def, m_pAimHero->def},
{m_pBaseHero->dex, m_pAimHero->dex},
{m_pBaseHero->hit, m_pAimHero->hit},
{m_pBaseHero->crit, m_pAimHero->crit},
{m_pBaseHero->dodge, m_pAimHero->dodge},
{m_pBaseHero->renew, m_pAimHero->renew}
};
//更新数据
for(int i=0; i<9; i++)
{
CLayout *pLay = (CLayout *)m_pUI->findWidgetById(CCString::createWithFormat("data%d", i+1)->getCString());
pLay->setVisible(false);
CLabel *pBaseValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("base_value%d", i+1)->getCString());
pBaseValue->setString(ToString(iValue[i][0]));
CLabel *pAimValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("aim_value%d", i+1)->getCString());
pAimValue->setString(ToString(iValue[i][1]));
}
}
示例2: imageLoadSuccessCallBack
void CMainCityUI::imageLoadSuccessCallBack(string sTag, vector<char>* pBuffer)
{
CCImage* img = new CCImage;
img->initWithImageData((unsigned char*)pBuffer->data(), pBuffer->size());
CCTexture2D* texture = new CCTexture2D();
texture->initWithImage(img);
CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
CCSprite* head = (CCSprite*)headPart->getChildByTag(15);
// head->removeFromParent();
//head->setTexture(texture);
string path = HttpLoadImage::getInstance()->getStoragePath("download/fbImg",sTag.c_str())+".jpg";
string buff(pBuffer->begin(), pBuffer->end());
CCLOG("path: %s", path.c_str());
FILE *fp = fopen(path.c_str(), "wb+");
fwrite(buff.c_str(), 1, pBuffer->size(), fp);
fclose(fp);
// CCSprite *headbg = (CCSprite*)(m_ui->findWidgetById("headbg"));
// CCClippingNode *clip = CCClippingNode::create();
// CCSprite *fbimg = CCSprite::createWithTexture(texture);
// clip->addChild(fbimg);
//
// clip->setPosition(headbg->getPosition());
// clip->setContentSize(CCSizeMake(110,110));
//
// static ccColor4F red ={1,0,1};
// float radius = 106;
// const int nCount = 200;
// const float angle = 2.0f* (float)M_PI/nCount;
// CCPoint circle[nCount];
// for(int i=0; i<nCount; i++)
// {
// float radian = i*angle;
// circle[i].x = radius * cosf(radian);
// circle[i].y = radius * sinf(radian);
// }
// CCDrawNode *stencil= CCDrawNode::create();
// stencil->drawPolygon(circle,nCount,red,0,red);
// clip->setStencil(stencil);
// m_ui->addChild(clip);
CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
CCSprite *headSpr = MakeFaceBookHeadToCircle(CCSprite::createWithTexture(texture));
headSpr->setTag(15);
headSpr->setPosition(headBg->getPosition());
headPart->addChild(headSpr);
head->removeFromParent();
img->release();
}
示例3: onEnter
void CMainCityUI::onEnter()
{
BaseLayer::onEnter();
UserData *user = DataCenter::sharedData()->getUser()->getUserData();
//角色信息相对位置处理
CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2)));
//显示角色名,等级,体力,金币
CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
nameLabel->setString(user->getRoleName().c_str());
nameLabel->setColor(RGB_ROLE_COLOR);
CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());
CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
progressBar->setMaxValue(user->getNextExp());
progressBar->startProgress(user->getExp(),0.3f);
CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
vip_level->setString(ToString(user->getVip()));
if (user->getVip()==0)
{
vip_level->setVisible(false);
CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
vip_font->setVisible(false);
}
CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg"));
headbg->setTouchEnabled(true);
headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn));
CButton *button = nullptr;
int i = 1;
for (; i<=9; ++i)
{
CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i));
button = dynamic_cast<CButton*>(lay->getChildByTag(i));
// button->setEnabled(false);
button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn));
button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture());
button->getSelectedImage()->setScale(1.1f);
m_btnPos[i] = button->getPosition();
}
CCSprite* head = (CCSprite*)headPart->getChildByTag(15);
if (user->getThumb()>0)
{
CCTexture2D *texture = CCTextureCache::sharedTextureCache()
->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
if (texture)
{
head->setTexture(texture);
}
}
else
{
string fbName = user->getFbId()+".jpg";
string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
if(isFileExist)
{
CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
CCSprite *sp = CCSprite::create(fbName.c_str());
CCSprite* spr = MakeFaceBookHeadToCircle(sp);
spr->setPosition(headBg->getPosition());
headPart->removeChild(head);
spr->setTag(15);
headPart->addChild(spr);
}
else
{
HttpLoadImage::getInstance()->bindUiTarget(this);
CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
}
}
CImageView* vip = (CImageView*)headPart->findWidgetById("vip");
vip->setTouchEnabled(true);
vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip));
//添加签到,充值等其他入口
CAccessLayer* pAccess = CAccessLayer::create();
this->addChild(pAccess, 99);
CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty));
CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice));
CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice));
CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen));
CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip));
CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead));
CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint"));
CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint"));
//.........这里部分代码省略.........
示例4: updateRoleProperty
void CMainCityUI::updateRoleProperty(const TMessage& tMsg)
{
UserData *user = DataCenter::sharedData()->getUser()->getUserData();
CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
nameLabel->setString(user->getRoleName().c_str());
CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());
CLabelAtlas *vip = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
vip->setString(ToString(user->getVip()));
if (user->getVip()==0)
{
vip->setVisible(false);
CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
vip_font->setVisible(false);
}
CCSprite* head = (CCSprite*)headPart->getChildByTag(15);
if (user->getThumb()>0)
{
// CCTexture2D *texture = CCTextureCache::sharedTextureCache()
// ->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
// if (texture)
// {
// head->setTexture(texture);
// }
// head->setFlipY(false);
CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
CCString *strnName = CCString::createWithFormat("headIcon/%d.png", user->getThumb());
CCSprite *sp = CCSprite::create(strnName->getCString());
sp->setPosition(ccpAdd(headBg->getPosition(),ccp(0,10)));
sp->setScale(0.75f);
headPart->removeChild(head);
sp->setTag(15);
headPart->addChild(sp);
}
else
{
string fbName = user->getFbId()+".jpg";
string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
if(isFileExist)
{
CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
CCSprite *sp = CCSprite::create(fullName.c_str());
CCSprite* spr = MakeFaceBookHeadToCircle(sp);
spr->setPosition(headBg->getPosition());
headPart->removeChild(head);
spr->setTag(15);
headPart->addChild(spr);
}
else
{
HttpLoadImage::getInstance()->bindUiTarget(this);
CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
}
}
CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
progressBar->setMaxValue(user->getNextExp());
progressBar->startProgress(user->getExp(),0.3f);
}