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C++ CKanturuUtil::SendMsgKanturuBattleUser方法代码示例

本文整理汇总了C++中CKanturuUtil::SendMsgKanturuBattleUser方法的典型用法代码示例。如果您正苦于以下问题:C++ CKanturuUtil::SendMsgKanturuBattleUser方法的具体用法?C++ CKanturuUtil::SendMsgKanturuBattleUser怎么用?C++ CKanturuUtil::SendMsgKanturuBattleUser使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CKanturuUtil的用法示例。


在下文中一共展示了CKanturuUtil::SendMsgKanturuBattleUser方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetState_END

void CKanturuBattleOfMaya::SetState_END()
{
    LogAdd( "[ KANTURU ][ BattleOfMaya ] State(%d) -> END",
        this->m_iBattleOfMayaState);

    this->SetBattleSceneState(-1);
    this->SetBattleOfMayaState(KANTURU_MAYA_END);
    this->SetEntrancePermit(FALSE);

    if ( this->GetSuccessValue() == TRUE )
    {
        KANTURU_UTIL.SendMsgKanturuBattleUser("Defeat the Nightmare that controls the Maya to gain entrance to the Refinery.");
    }
    else
    {
        KANTURU_UTIL.NotifyKanturuSuccessValue(this->GetSuccessValue());
        KANTURU_UTIL.SendMsgKanturuBattleUser("Because will limit the time crossed, will force to return the ridge security area.");
    }
    
    LogAdd( "[ KANTURU ][ BattleOfMaya ] Success Value[%d]",
        this->GetSuccessValue());
}
开发者ID:Fenrisus,项目名称:p4f-free-emu,代码行数:22,代码来源:KanturuBattleOfMaya.cpp

示例2: SetState_END

void CKanturuBattleOfNightmare::SetState_END()
{
    CLog.LogAddC(5, "[ KANTURU ][ BattleOfNightmare ] State(%d) -> END",
        this->m_iBattleOfNightmareState);

    this->SetBattleOfNightmareState(KANTURU_NIGHTMARE_END);
    KANTURU_UTIL.NotifyKanturuSuccessValue(this->GetSuccessValue());

    if ( this->GetSuccessValue() == FALSE )
    {
        KANTURU_UTIL.SendMsgKanturuBattleUser(lMsg.Get(MSGGET(13, 36)));
        CLog.LogAdd("[ KANTURU ][ BattleOfNightmare ] Fail!! TimeOut");
    }
}
开发者ID:ElBedeawi,项目名称:mu-server-ex,代码行数:14,代码来源:KanturuBattleOfNightmare.cpp

示例3: SetState_END

void CKanturuBattleOfNightmare::SetState_END()
{
    LogAdd( "[ KANTURU ][ BattleOfNightmare ] State(%d) -> END",
        this->m_iBattleOfNightmareState);

    this->SetBattleOfNightmareState(KANTURU_NIGHTMARE_END);
    KANTURU_UTIL.NotifyKanturuSuccessValue(this->GetSuccessValue());

    if ( this->GetSuccessValue() == FALSE )
    {
        KANTURU_UTIL.SendMsgKanturuBattleUser("Because will limit the time crossed, will force to return the ridge security area.");
        LogAdd("[ KANTURU ][ BattleOfNightmare ] Fail!! TimeOut");
    }
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:14,代码来源:KanturuBattleOfNightmare.cpp

示例4: SetState_ENDCYCLE

void CKanturuBattleOfNightmare::SetState_ENDCYCLE()
{
    CLog.LogAddC(5, "[ KANTURU ][ BattleOfNightmare ] State(%d) -> ENDCYCLE",
        this->m_iBattleOfNightmareState);

    CLog.LogAdd("[ KANTURU ][ BattleOfNightmare ] State(%d) -> ENDCYCLE",
        this->m_iBattleOfNightmareState);

    this->SetBattleOfNightmareState(KANTURU_NIGHTMARE_ENDCYCLE);

    if ( this->GetSuccessValue() == TRUE )
    {
        KANTURU_UTIL.SendMsgKanturuBattleUser(lMsg.Get(MSGGET(13, 35)));
    }
    else
    {
        g_KanturuBattleUserMng.MoveAllUser(137);
        g_KanturuBattleUserMng.ResetAllData();
    }
}
开发者ID:ElBedeawi,项目名称:mu-server-ex,代码行数:20,代码来源:KanturuBattleOfNightmare.cpp

示例5: SetState_ENDCYCLE

void CKanturuBattleOfNightmare::SetState_ENDCYCLE()
{
    LogAdd( "[ KANTURU ][ BattleOfNightmare ] State(%d) -> ENDCYCLE",
        this->m_iBattleOfNightmareState);

    LogAdd("[ KANTURU ][ BattleOfNightmare ] State(%d) -> ENDCYCLE",
        this->m_iBattleOfNightmareState);

    this->SetBattleOfNightmareState(KANTURU_NIGHTMARE_ENDCYCLE);

    if ( this->GetSuccessValue() == TRUE )
    {
        KANTURU_UTIL.SendMsgKanturuBattleUser("Has defeated the Nightmare Boss. You may now proceed to the Refinery Tower.");
    }
    else
    {
        g_KanturuBattleUserMng.MoveAllUser(137);
        g_KanturuBattleUserMng.ResetAllData();
    }
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:20,代码来源:KanturuBattleOfNightmare.cpp


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