本文整理汇总了C++中CKanturuUtil::NotifyKanturuSuccessValue方法的典型用法代码示例。如果您正苦于以下问题:C++ CKanturuUtil::NotifyKanturuSuccessValue方法的具体用法?C++ CKanturuUtil::NotifyKanturuSuccessValue怎么用?C++ CKanturuUtil::NotifyKanturuSuccessValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CKanturuUtil
的用法示例。
在下文中一共展示了CKanturuUtil::NotifyKanturuSuccessValue方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: State
void CKanturuBattleOfMaya::SetState_END_MAYA3()
{
LogAdd( "[ KANTURU ][ BattleOfMaya ] State(%d) -> END_MAYA3",
this->m_iBattleOfMayaState);
this->SetBattleSceneState(-1);
this->SetBattleOfMayaState(KANTURU_MAYA_END3);
this->SetEntrancePermit(FALSE);
KANTURU_UTIL.NotifyKanturuSuccessValue(this->GetSuccessValue());
}
示例2: SetState_END
void CKanturuBattleOfNightmare::SetState_END()
{
CLog.LogAddC(5, "[ KANTURU ][ BattleOfNightmare ] State(%d) -> END",
this->m_iBattleOfNightmareState);
this->SetBattleOfNightmareState(KANTURU_NIGHTMARE_END);
KANTURU_UTIL.NotifyKanturuSuccessValue(this->GetSuccessValue());
if ( this->GetSuccessValue() == FALSE )
{
KANTURU_UTIL.SendMsgKanturuBattleUser(lMsg.Get(MSGGET(13, 36)));
CLog.LogAdd("[ KANTURU ][ BattleOfNightmare ] Fail!! TimeOut");
}
}
示例3: SetState_END
void CKanturuBattleOfNightmare::SetState_END()
{
LogAdd( "[ KANTURU ][ BattleOfNightmare ] State(%d) -> END",
this->m_iBattleOfNightmareState);
this->SetBattleOfNightmareState(KANTURU_NIGHTMARE_END);
KANTURU_UTIL.NotifyKanturuSuccessValue(this->GetSuccessValue());
if ( this->GetSuccessValue() == FALSE )
{
KANTURU_UTIL.SendMsgKanturuBattleUser("Because will limit the time crossed, will force to return the ridge security area.");
LogAdd("[ KANTURU ][ BattleOfNightmare ] Fail!! TimeOut");
}
}
示例4: SetState_END
void CKanturuBattleOfMaya::SetState_END()
{
LogAdd( "[ KANTURU ][ BattleOfMaya ] State(%d) -> END",
this->m_iBattleOfMayaState);
this->SetBattleSceneState(-1);
this->SetBattleOfMayaState(KANTURU_MAYA_END);
this->SetEntrancePermit(FALSE);
if ( this->GetSuccessValue() == TRUE )
{
KANTURU_UTIL.SendMsgKanturuBattleUser("Defeat the Nightmare that controls the Maya to gain entrance to the Refinery.");
}
else
{
KANTURU_UTIL.NotifyKanturuSuccessValue(this->GetSuccessValue());
KANTURU_UTIL.SendMsgKanturuBattleUser("Because will limit the time crossed, will force to return the ridge security area.");
}
LogAdd( "[ KANTURU ][ BattleOfMaya ] Success Value[%d]",
this->GetSuccessValue());
}