本文整理汇总了C++中CHandlingEntry::SetModelFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ CHandlingEntry::SetModelFlags方法的具体用法?C++ CHandlingEntry::SetModelFlags怎么用?C++ CHandlingEntry::SetModelFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CHandlingEntry
的用法示例。
在下文中一共展示了CHandlingEntry::SetModelFlags方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetVehicleHandling
void CHandlingRPCs::SetVehicleHandling ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
// Check it's type
if ( pSource && pSource->GetType () == CCLIENTVEHICLE )
{
// Grab the vehicle handling entry
CClientVehicle& Vehicle = static_cast < CClientVehicle& > ( *pSource );
CHandlingEntry* pEntry = Vehicle.GetHandlingData();
CModelInfo * pModelInfo = Vehicle.GetModelInfo ( );
bool bReadSuspension = false;
if ( pModelInfo )
bReadSuspension = pModelInfo->IsCar ( ) || pModelInfo->IsMonsterTruck();
SVehicleHandlingSync handling;
bitStream.Read ( &handling );
pEntry->SetMass ( handling.data.fMass );
pEntry->SetTurnMass ( handling.data.fTurnMass );
pEntry->SetDragCoeff ( handling.data.fDragCoeff );
pEntry->SetCenterOfMass ( handling.data.vecCenterOfMass );
pEntry->SetPercentSubmerged ( handling.data.ucPercentSubmerged );
pEntry->SetTractionMultiplier ( handling.data.fTractionMultiplier );
pEntry->SetCarDriveType ( (CHandlingEntry::eDriveType)handling.data.ucDriveType );
pEntry->SetCarEngineType ( (CHandlingEntry::eEngineType)handling.data.ucEngineType );
pEntry->SetNumberOfGears ( handling.data.ucNumberOfGears );
pEntry->SetEngineAcceleration ( handling.data.fEngineAcceleration );
pEntry->SetEngineInertia ( handling.data.fEngineInertia );
pEntry->SetMaxVelocity ( handling.data.fMaxVelocity );
pEntry->SetBrakeDeceleration ( handling.data.fBrakeDeceleration );
pEntry->SetBrakeBias ( handling.data.fBrakeBias );
pEntry->SetABS ( handling.data.bABS );
pEntry->SetSteeringLock ( handling.data.fSteeringLock );
pEntry->SetTractionLoss ( handling.data.fTractionLoss );
pEntry->SetTractionBias ( handling.data.fTractionBias );
if ( bReadSuspension )
{
pEntry->SetSuspensionForceLevel ( handling.data.fSuspensionForceLevel );
pEntry->SetSuspensionDamping ( handling.data.fSuspensionDamping );
pEntry->SetSuspensionHighSpeedDamping ( handling.data.fSuspensionHighSpdDamping );
pEntry->SetSuspensionUpperLimit ( handling.data.fSuspensionUpperLimit );
pEntry->SetSuspensionLowerLimit ( handling.data.fSuspensionLowerLimit );
pEntry->SetSuspensionFrontRearBias ( handling.data.fSuspensionFrontRearBias );
pEntry->SetSuspensionAntiDiveMultiplier ( handling.data.fSuspensionAntiDiveMultiplier );
}
pEntry->SetCollisionDamageMultiplier ( handling.data.fCollisionDamageMultiplier );
pEntry->SetModelFlags ( handling.data.uiModelFlags );
pEntry->SetHandlingFlags ( handling.data.uiHandlingFlags );
pEntry->SetSeatOffsetDistance ( handling.data.fSeatOffsetDistance );
//pEntry->SetMonetary ( handling.data.uiMonetary );
//pEntry->SetHeadLight ( (CHandlingEntry::eLightType)handling.data.ucHeadLight );
//pEntry->SetTailLight ( (CHandlingEntry::eLightType)handling.data.ucTailLight );
//pEntry->SetAnimGroup ( handling.data.ucAnimGroup );
Vehicle.ApplyHandling();
}
}
示例2: SetModelFlags
void CClientHandling::SetModelFlags ( unsigned int uiFlags, bool bRestore )
{
// Set the property
m_uiModelFlags = uiFlags;
m_bModelFlagsChanged = !bRestore;
// Loop through the vehicles we're default for
std::list < eVehicleTypes > ::const_iterator iter = m_DefaultTo.begin ();
for ( ; iter != m_DefaultTo.end (); iter++ )
{
// Grab the handling for this car
CHandlingEntry* pEntry = g_pGame->GetHandlingManager ()->GetHandlingData ( *iter );
if ( pEntry )
{
// Grab the handlings attached to that car
std::vector < CClientHandling* > List;
m_pHandlingManager->GetDefaultHandlings ( *iter, List );
// Update the property for this vehicle kind
pEntry->SetModelFlags ( m_pHandlingManager->GetModelFlags ( List, *iter ) );
pEntry->Recalculate ();
}
}
}
示例3: SetVehicleHandlingProperty
//.........这里部分代码省略.........
{
bitStream.Read ( fFloat );
if ( bReadSuspension )
{
pHandlingEntry->SetSuspensionHighSpeedDamping ( fFloat );
}
break;
}
case HANDLING_SUSPENSION_UPPER_LIMIT:
{
bitStream.Read ( fFloat );
if ( bReadSuspension )
{
pHandlingEntry->SetSuspensionUpperLimit ( fFloat );
}
break;
}
case HANDLING_SUSPENSION_LOWER_LIMIT:
{
bitStream.Read ( fFloat );
if ( bReadSuspension )
{
pHandlingEntry->SetSuspensionLowerLimit ( fFloat );
}
break;
}
case HANDLING_SUSPENSION_FRONTREARBIAS:
{
bitStream.Read ( fFloat );
if ( bReadSuspension )
{
pHandlingEntry->SetSuspensionFrontRearBias ( fFloat );
}
break;
}
case HANDLING_SUSPENSION_ANTIDIVEMULTIPLIER:
{
bitStream.Read ( fFloat );
if ( bReadSuspension )
{
pHandlingEntry->SetSuspensionAntiDiveMultiplier ( fFloat );
}
break;
}
case HANDLING_COLLISIONDAMAGEMULTIPLIER:
bitStream.Read ( fFloat );
pHandlingEntry->SetCollisionDamageMultiplier ( fFloat );
break;
case HANDLING_SEATOFFSETDISTANCE:
bitStream.Read ( fFloat );
pHandlingEntry->SetSeatOffsetDistance ( fFloat );
break;
/*case HANDLING_MONETARY:
bitStream.Read ( uiInt );
pHandlingEntry->SetMonetary ( uiInt );
break;*/
case HANDLING_HANDLINGFLAGS:
bitStream.Read ( uiInt );
pHandlingEntry->SetHandlingFlags ( uiInt );
break;
case HANDLING_MODELFLAGS:
bitStream.Read ( uiInt );
pHandlingEntry->SetModelFlags ( uiInt );
break;
/*case HANDLING_HEADLIGHT:
bitStream.Read ( ucChar );
if ( ucChar > CHandlingEntry::TALL )
ucChar = CHandlingEntry::TALL;
pHandlingEntry->SetHeadLight ( static_cast < CHandlingEntry::eLightType > ( ucChar ) );
break;
case HANDLING_TAILLIGHT:
bitStream.Read ( ucChar );
if ( ucChar > CHandlingEntry::TALL )
ucChar = CHandlingEntry::TALL;
pHandlingEntry->SetTailLight ( static_cast < CHandlingEntry::eLightType > ( ucChar ) );
break;*/
case HANDLING_ANIMGROUP:
bitStream.Read ( ucChar );
//pHandlingEntry->SetAnimGroup ( ucChar );
break;
}
vehicle.ApplyHandling();
}
}
}
示例4: RestoreVehicleHandlingProperty
//.........这里部分代码省略.........
break;
case HANDLING_ENGINEACCELERATION:
pHandlingEntry->SetEngineAcceleration ( pOriginalEntry->GetEngineAcceleration () );
break;
case HANDLING_ENGINEINERTIA:
pHandlingEntry->SetEngineInertia ( pOriginalEntry->GetEngineInertia () );
break;
case HANDLING_MAXVELOCITY:
pHandlingEntry->SetMaxVelocity ( pOriginalEntry->GetMaxVelocity () );
break;
case HANDLING_BRAKEDECELERATION:
pHandlingEntry->SetBrakeDeceleration ( pOriginalEntry->GetBrakeDeceleration () );
break;
case HANDLING_BRAKEBIAS:
pHandlingEntry->SetBrakeBias ( pOriginalEntry->GetBrakeBias () );
break;
case HANDLING_ABS:
pHandlingEntry->SetABS ( pOriginalEntry->GetABS () );
break;
case HANDLING_STEERINGLOCK:
pHandlingEntry->SetSteeringLock ( pOriginalEntry->GetSteeringLock () );
break;
case HANDLING_TRACTIONLOSS:
pHandlingEntry->SetTractionLoss ( pOriginalEntry->GetTractionLoss () );
break;
case HANDLING_TRACTIONBIAS:
pHandlingEntry->SetTractionBias ( pOriginalEntry->GetTractionBias () );
break;
case HANDLING_SUSPENSION_FORCELEVEL:
pHandlingEntry->SetSuspensionForceLevel ( pOriginalEntry->GetSuspensionForceLevel () );
break;
case HANDLING_SUSPENSION_DAMPING:
pHandlingEntry->SetSuspensionDamping ( pOriginalEntry->GetSuspensionDamping () );
break;
case HANDLING_SUSPENSION_HIGHSPEEDDAMPING:
pHandlingEntry->SetSuspensionHighSpeedDamping ( pOriginalEntry->GetSuspensionHighSpeedDamping () );
break;
case HANDLING_SUSPENSION_UPPER_LIMIT:
pHandlingEntry->SetSuspensionUpperLimit ( pOriginalEntry->GetSuspensionUpperLimit () );
break;
case HANDLING_SUSPENSION_LOWER_LIMIT:
pHandlingEntry->SetSuspensionLowerLimit ( pOriginalEntry->GetSuspensionLowerLimit () );
break;
case HANDLING_SUSPENSION_FRONTREARBIAS:
pHandlingEntry->SetSuspensionFrontRearBias ( pOriginalEntry->GetSuspensionFrontRearBias () );
break;
case HANDLING_SUSPENSION_ANTIDIVEMULTIPLIER:
pHandlingEntry->SetSuspensionAntiDiveMultiplier ( pOriginalEntry->GetSuspensionAntiDiveMultiplier () );
break;
case HANDLING_COLLISIONDAMAGEMULTIPLIER:
pHandlingEntry->SetCollisionDamageMultiplier ( pOriginalEntry->GetCollisionDamageMultiplier () );
break;
case HANDLING_SEATOFFSETDISTANCE:
pHandlingEntry->SetSeatOffsetDistance ( pOriginalEntry->GetSeatOffsetDistance () );
break;
case HANDLING_HANDLINGFLAGS:
pHandlingEntry->SetHandlingFlags ( pOriginalEntry->GetHandlingFlags () );
break;
case HANDLING_MODELFLAGS:
pHandlingEntry->SetModelFlags ( pOriginalEntry->GetModelFlags () );
break;
case HANDLING_HEADLIGHT:
pHandlingEntry->SetHeadLight ( pOriginalEntry->GetHeadLight () );
break;
case HANDLING_TAILLIGHT:
pHandlingEntry->SetTailLight ( pOriginalEntry->GetTailLight () );
break;
case HANDLING_ANIMGROUP:
pHandlingEntry->SetAnimGroup ( pOriginalEntry->GetAnimGroup () );
break;
}
Vehicle.ApplyHandling();
}
}
}
}