本文整理汇总了C++中CHandlingEntry::Recalculate方法的典型用法代码示例。如果您正苦于以下问题:C++ CHandlingEntry::Recalculate方法的具体用法?C++ CHandlingEntry::Recalculate怎么用?C++ CHandlingEntry::Recalculate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CHandlingEntry
的用法示例。
在下文中一共展示了CHandlingEntry::Recalculate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetCollisionDamageMultiplier
void CClientHandling::SetCollisionDamageMultiplier ( float fMultiplier, bool bRestore )
{
// Set the property
m_fCollisionDamageMultiplier = fMultiplier;
m_bCollisionDamageMultiplierChanged = !bRestore;
// Loop through the vehicles we're default for
std::list < eVehicleTypes > ::const_iterator iter = m_DefaultTo.begin ();
for ( ; iter != m_DefaultTo.end (); iter++ )
{
// Grab the handling for this car
CHandlingEntry* pEntry = g_pGame->GetHandlingManager ()->GetHandlingData ( *iter );
if ( pEntry )
{
// Grab the handlings attached to that car
std::vector < CClientHandling* > List;
m_pHandlingManager->GetDefaultHandlings ( *iter, List );
// Update the property for this vehicle kind
pEntry->SetCollisionDamageMultiplier ( m_pHandlingManager->GetCollisionDamageMultiplier ( List, *iter ) );
pEntry->Recalculate ();
}
}
}
示例2: SetPercentSubmerged
void CClientHandling::SetPercentSubmerged ( unsigned int uiPercent, bool bRestore )
{
// Set the property
m_uiPercentSubmerged = uiPercent;
m_bPercentSubmergedChanged = !bRestore;
// Loop through the vehicles we're default for
std::list < eVehicleTypes > ::const_iterator iter = m_DefaultTo.begin ();
for ( ; iter != m_DefaultTo.end (); iter++ )
{
// Grab the handling for this car
CHandlingEntry* pEntry = g_pGame->GetHandlingManager ()->GetHandlingData ( *iter );
if ( pEntry )
{
// Grab the handlings attached to that car
std::vector < CClientHandling* > List;
m_pHandlingManager->GetDefaultHandlings ( *iter, List );
// Update the property for this vehicle kind
pEntry->SetPercentSubmerged ( m_pHandlingManager->GetPercentSubmerged ( List, *iter ) );
pEntry->Recalculate ();
}
}
}