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C++ CGameSettings::PolyGrids方法代码示例

本文整理汇总了C++中CGameSettings::PolyGrids方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameSettings::PolyGrids方法的具体用法?C++ CGameSettings::PolyGrids怎么用?C++ CGameSettings::PolyGrids使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameSettings的用法示例。


在下文中一共展示了CGameSettings::PolyGrids方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

LTBOOL CPolyGridFX::Update()
{
    if(!m_hObject || !m_pClientDE || !m_hServerObject) 
		return LTFALSE;


	if(m_bWantRemove)
        return LTFALSE;


	// Set the flags of the polygrid based on the the server object...

    uint32 dwServerFlags;
	g_pCommonLT->GetObjectFlags(m_hServerObject, OFT_Flags, dwServerFlags);

	if (dwServerFlags & FLAG_VISIBLE)
	{
		g_pCommonLT->SetObjectFlags(m_hObject, OFT_Flags, FLAG_VISIBLE, FLAG_VISIBLE);
	}
	else  // We're hidden, no need to update...
	{
		g_pCommonLT->SetObjectFlags(m_hObject, OFT_Flags, 0, FLAG_VISIBLE);
        return LTTRUE;
	}


	// Don't update if not drawn :)

    uint32 dwFlags;
	g_pCommonLT->GetObjectFlags(m_hObject, OFT_Flags, dwFlags);

	if (!(dwFlags & FLAG_WASDRAWN) && !m_bAlwaysUpdate)
	{
        return LTTRUE;
	}


	// Update the position of the polygrid to reflect the position of the
	// server object...

    LTVector vPos;
	g_pLTClient->GetObjectPos(m_hServerObject, &vPos);
	g_pLTClient->SetObjectPos(m_hObject, &vPos);


	// If we're not using polygrids (or special fx are set to the lowest
	// detail setting), don't update...

	if (m_bUseGlobalSettings)
	{
		CGameSettings* pSettings = g_pInterfaceMgr->GetSettings();
        if (!pSettings) return LTTRUE;

        uint8 nVal = pSettings->SpecialFXSetting();
        LTBOOL bOn  = pSettings->PolyGrids();

		if (!bOn || nVal == RS_LOW)
		{
            return LTTRUE;
		}
	}

	//if we are paused we shouldn't bother updating
	if(g_pGameClientShell->IsServerPaused())
	{
		g_pLTClient->Common()->SetObjectFlags(m_hObject, OFT_Flags, FLAG_PAUSED, FLAG_PAUSED);
		return LTTRUE;
	}
	else
	{
		g_pLTClient->Common()->SetObjectFlags(m_hObject, OFT_Flags, 0, FLAG_PAUSED);
	}


	// Update the plasma based on the type of plasma...

	switch (m_nSurfaceType)
	{
		case PGSURFACE_PLASMA_FOUR_RING :
			UpdateFourRingPlasma();
		break;

		case PGSURFACE_PLASMA_NORMAL:
			UpdatePlasma();
			break;

		case PGSURFACE_WAVE_PROP:
			UpdateWaveProp(g_pGameClientShell->GetFrameTime());
			break;

		default :
			//default surface...
			 UpdatePlasma();
		break;
	}


	if( m_sSurfaceSprite.size( ))
	{
		UpdateSurface();
//.........这里部分代码省略.........
开发者ID:rickyharis39,项目名称:nolf2,代码行数:101,代码来源:PolyGridFX.cpp


注:本文中的CGameSettings::PolyGrids方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。