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C++ CGameItemPtr::setInventory方法代码示例

本文整理汇总了C++中CGameItemPtr::setInventory方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameItemPtr::setInventory方法的具体用法?C++ CGameItemPtr::setInventory怎么用?C++ CGameItemPtr::setInventory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameItemPtr的用法示例。


在下文中一共展示了CGameItemPtr::setInventory方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doInsertItem


//.........这里部分代码省略.........
						if (slotSearch == getSlotCount()) slotSearch = 0;
						if (slotSearch != slotBegin)
							continue; // if we have not finished the loop try the next slot
					}
					else
					{
						Modifs.push_back(make_pair(slotSearch, itemStackSize));
						break; // finished
					}
				}

				// Can't insert item in an already existing stack
				if (getFreeSlotCount() == 0)
					return ior_no_free_slot; // No more empty slot in this inventory !!!
				slotSearch = getFirstFreeSlot();
				Modifs.push_back(make_pair(slotSearch, itemStackSize));
				break; // finished
			}
		}
		
		// Apply all modifs to the inventory
		bool bInserted = false;
		for (uint32 i = 0; i < Modifs.size(); ++i)
		{
			uint32 slotModif = Modifs[i].first;
			uint32 sizeModif = Modifs[i].second;

			if (_Items[slotModif] == NULL)
			{
				// set stack size before we add the item to the inventory to avoid the callback onItemStackSizeChanged()
				// which update weight and bulk
				item->setStackSize(sizeModif);

				// update weight and bulk "manually"
				updateWeightAndBulk(item, sizeModif);

				// put the item in the inventory
				_Items[slotModif] = item;
				item->setInventory(CInventoryPtr(this), slotModif);
				--_FreeSlotCount;
				onItemChanged(slotModif, INVENTORIES::itc_inserted);
				bInserted = true;
			}
			else
			{
				// callbacks are called in setStackSize (inventory onItemStackSizeChanged)
				_Items[slotModif]->setStackSize(_Items[slotModif]->getStackSize()+sizeModif);
			}
		}
		INVENTORIES::TInventoryChangeFlags flagInvChg(INVENTORIES::ic_total_bulk);
		flagInvChg.setEnumValue(INVENTORIES::ic_total_weight);
		flagInvChg.setEnumValue(INVENTORIES::ic_item_list);
		onInventoryChanged(flagInvChg);
		// If the item is not inserted into the inventory it has no more reason to exist because
		// it was fully splitted into all the stacks of the inventory
		if (!bInserted)
		{
			item.deleteItem();
			item = NULL;
		}
	}
	else
	{
		H_AUTO(NoneStackableItem);
		// check that we still have a free slot
		if (getFreeSlotCount() == 0)
			return ior_no_free_slot;

		if (slot == INVENTORIES::INSERT_IN_FIRST_FREE_SLOT)
			slot = getFirstFreeSlot();
		
		// delete any item on this slot
		if (_Items[slot] != NULL)
		{
			deleteItem(slot);
		}
		
		_Items[slot] = item;
		item->setInventory(CInventoryPtr(this), slot);
		updateWeightAndBulk(item, item->getStackSize());
		--_FreeSlotCount;
		
		// callback all the views : 2 messages : 
		// * item inserted 
		// * inventory change bulk, weight and list
		INVENTORIES::TInventoryChangeFlags flagInvChg(INVENTORIES::ic_total_bulk);
		flagInvChg.setEnumValue(INVENTORIES::ic_total_weight);
		flagInvChg.setEnumValue(INVENTORIES::ic_item_list);
		INVENTORIES::TItemChangeFlags flagItemChg(INVENTORIES::itc_inserted);
		TViewCont::iterator first(_InventoryViews.begin()), last(_InventoryViews.end());
		for (; first!= last; ++first)
		{
			CInventoryViewPtr view = *first;
			
			view->onInventoryChanged(flagInvChg);
			view->onItemChanged(slot, flagItemChg);
		}
	}
	return ior_ok;
}
开发者ID:Kiddinglife,项目名称:ryzom,代码行数:101,代码来源:player_inventory.cpp


注:本文中的CGameItemPtr::setInventory方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。