本文整理汇总了C++中CGUIDialogMusicInfo::SetArtist方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogMusicInfo::SetArtist方法的具体用法?C++ CGUIDialogMusicInfo::SetArtist怎么用?C++ CGUIDialogMusicInfo::SetArtist使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIDialogMusicInfo
的用法示例。
在下文中一共展示了CGUIDialogMusicInfo::SetArtist方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShowArtistInfo
void CGUIWindowMusicBase::ShowArtistInfo(const CArtist& artist, const CStdString& path, bool bShowInfo /* = true */)
{
bool saveDb = artist.idArtist != -1;
if (!CProfilesManager::Get().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
saveDb = false;
CMusicArtistInfo artistInfo;
while (1)
{
if (!m_musicdatabase.HasArtistInfo(artist.idArtist) ||
!m_musicdatabase.GetArtistInfo(artist.idArtist, artistInfo.GetArtist()))
{
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
break;
}
if (!FindArtistInfo(artist.strArtist, artistInfo, bShowInfo ? SELECTION_ALLOWED : SELECTION_AUTO))
break;
if (!artistInfo.Loaded())
{
// Failed to download album info
CGUIDialogOK::ShowAndGetInput(21889, 0, 20199, 0);
break;
}
if (saveDb)
m_musicdatabase.SetArtistInfo(artist.idArtist, artistInfo.GetArtist());
}
CGUIDialogMusicInfo *pDlgArtistInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgArtistInfo)
{
pDlgArtistInfo->SetArtist(artistInfo.GetArtist(), path);
pDlgArtistInfo->DoModal();
if (pDlgArtistInfo->NeedRefresh())
{
m_musicdatabase.DeleteArtistInfo(artist.idArtist);
continue;
}
else if (pDlgArtistInfo->HasUpdatedThumb())
{
Update(m_vecItems->GetPath());
}
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
}
示例2: ShowArtistInfo
void CGUIWindowMusicBase::ShowArtistInfo(const CArtist& artist, const CStdString& path, bool bRefresh, bool bShowInfo)
{
bool saveDb = artist.idArtist != -1;
if (!g_settings.GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
saveDb = false;
// check cache
CArtist artistInfo;
if (!bRefresh && m_musicdatabase.GetArtistInfo(artist.idArtist, artistInfo))
{
if (!bShowInfo)
return;
CGUIDialogMusicInfo *pDlgArtistInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgArtistInfo)
{
pDlgArtistInfo->SetArtist(artistInfo, path);
if (bShowInfo)
pDlgArtistInfo->DoModal();
if (!pDlgArtistInfo->NeedRefresh())
{
if (pDlgArtistInfo->HasUpdatedThumb())
Update(m_vecItems->GetPath());
return;
}
bRefresh = true;
m_musicdatabase.DeleteArtistInfo(artistInfo.idArtist);
}
}
// If we are scanning for music info in the background,
// other writing access to the database is prohibited.
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
return;
}
CMusicArtistInfo info;
if (FindArtistInfo(artist.strArtist, info, bShowInfo ? (bRefresh ? SELECTION_FORCED : SELECTION_ALLOWED) : SELECTION_AUTO))
{
// download the album info
if ( info.Loaded() )
{
if (saveDb)
{
// save to database
m_musicdatabase.SetArtistInfo(artist.idArtist, info.GetArtist());
}
if (m_dlgProgress && bShowInfo)
m_dlgProgress->Close();
// ok, show album info
CGUIDialogMusicInfo *pDlgArtistInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgArtistInfo)
{
pDlgArtistInfo->SetArtist(info.GetArtist(), path);
if (bShowInfo)
pDlgArtistInfo->DoModal();
CArtist artistInfo = info.GetArtist();
artistInfo.idArtist = artist.idArtist;
/*
if (pDlgAlbumInfo->HasUpdatedThumb())
UpdateThumb(artistInfo, path);
*/
// just update for now
Update(m_vecItems->GetPath());
if (pDlgArtistInfo->NeedRefresh())
{
m_musicdatabase.DeleteArtistInfo(artistInfo.idArtist);
ShowArtistInfo(artist, path, true, bShowInfo);
return;
}
}
}
else
{
// failed 2 download album info
CGUIDialogOK::ShowAndGetInput(21889, 0, 20199, 0);
}
}
if (m_dlgProgress && bShowInfo)
m_dlgProgress->Close();
}
示例3: ShowArtistInfo
void CGUIWindowMusicBase::ShowArtistInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
CQueryParams params;
CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);
ADDON::ScraperPtr scraper;
if (!m_musicdatabase.GetScraperForPath(pItem->GetPath(), scraper, ADDON::ADDON_SCRAPER_ARTISTS))
return;
CArtist artist;
if (!m_musicdatabase.GetArtist(params.GetArtistId(), artist))
return;
m_musicdatabase.GetArtistPath(params.GetArtistId(), artist.strPath);
while (1)
{
// Check if we have the information in the database first
if (!m_musicdatabase.HasArtistBeenScraped(params.GetArtistId()))
{
if (!CProfilesManager::GetInstance().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
break; // should display a dialog saying no permissions
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(CVariant{189}, CVariant{14057});
break;
}
// show dialog box indicating we're searching the album
if (m_dlgProgress && bShowInfo)
{
m_dlgProgress->SetHeading(CVariant{21889});
m_dlgProgress->SetLine(0, CVariant{pItem->GetMusicInfoTag()->GetArtist()});
m_dlgProgress->SetLine(1, CVariant{""});
m_dlgProgress->SetLine(2, CVariant{""});
m_dlgProgress->Open();
}
CMusicInfoScanner scanner;
if (scanner.UpdateDatabaseArtistInfo(artist, scraper, bShowInfo, m_dlgProgress) != INFO_ADDED)
{
CGUIDialogOK::ShowAndGetInput(CVariant{21889}, CVariant{20199});
break;
}
}
if (m_dlgProgress)
m_dlgProgress->Close();
CGUIDialogMusicInfo *pDlgArtistInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgArtistInfo)
{
pDlgArtistInfo->SetArtist(artist, artist.strPath);
pDlgArtistInfo->Open();
if (pDlgArtistInfo->NeedRefresh())
{
m_musicdatabase.ClearArtistLastScrapedTime(params.GetArtistId());
continue;
}
else if (pDlgArtistInfo->HasUpdatedThumb())
{
Update(m_vecItems->GetPath());
}
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
}
示例4: ShowArtistInfo
void CGUIWindowMusicBase::ShowArtistInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
CQueryParams params;
CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);
CMusicArtistInfo artistInfo;
while (1)
{
// Check if we have the information in the database first
if (!m_musicdatabase.HasArtistInfo(params.GetArtistId()) ||
!m_musicdatabase.GetArtistInfo(params.GetArtistId(), artistInfo.GetArtist()))
{
if (!CProfilesManager::Get().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
break; // should display a dialog saying no permissions
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
break;
}
// show dialog box indicating we're searching the album
if (m_dlgProgress && bShowInfo)
{
m_dlgProgress->SetHeading(21889);
m_dlgProgress->SetLine(0, pItem->GetMusicInfoTag()->GetArtist());
m_dlgProgress->SetLine(1, "");
m_dlgProgress->SetLine(2, "");
m_dlgProgress->StartModal();
}
CMusicInfoScanner scanner;
if (scanner.UpdateDatabaseArtistInfo(pItem->GetPath(), artistInfo, bShowInfo) != INFO_ADDED || !artistInfo.Loaded())
{
CGUIDialogOK::ShowAndGetInput(21889, 0, 20199, 0);
break;
}
}
if (m_dlgProgress)
m_dlgProgress->Close();
CGUIDialogMusicInfo *pDlgArtistInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgArtistInfo)
{
CStdString strPath;
m_musicdatabase.GetArtistPath(params.GetArtistId(), strPath);
pDlgArtistInfo->SetArtist(artistInfo.GetArtist(), strPath);
pDlgArtistInfo->DoModal();
if (pDlgArtistInfo->NeedRefresh())
{
m_musicdatabase.DeleteArtistInfo(params.GetArtistId());
continue;
}
else if (pDlgArtistInfo->HasUpdatedThumb())
{
Update(m_vecItems->GetPath());
}
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
}
示例5: ShowArtistInfo
void CGUIWindowMusicBase::ShowArtistInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
CQueryParams params;
CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);
ADDON::ScraperPtr scraper;
if (!m_musicdatabase.GetScraper(params.GetArtistId(), CONTENT_ARTISTS, scraper))
return;
CArtist artist;
if (!m_musicdatabase.GetArtist(params.GetArtistId(), artist))
return;
// Get the *name* of the folder for this artist within the Artist Info folder (may not exist).
// If there is no Artist Info folder specififed in settings this will be blank
bool artistpathfound = m_musicdatabase.GetArtistPath(artist, artist.strPath);
// Set up path for *item folder when browsing for art, by default this is in the Artist Info Folder
std::string artistItemPath = artist.strPath;
if (!artistpathfound || !CDirectory::Exists(artist.strPath))
// Fall back local to music files (historic location for those album artists with a unique folder)
// although there may not be such a unique folder for the arist
if (!m_musicdatabase.GetOldArtistPath(artist.idArtist, artistItemPath))
// Fall back further to browse the Artist Info Folder itself
artistItemPath = CServiceBroker::GetSettings().GetString(CSettings::SETTING_MUSICLIBRARY_ARTISTSFOLDER);
bool refresh = false;
while (1)
{
// Check if the entry should be refreshed (Only happens if a user pressed refresh)
if (refresh)
{
if (!CProfilesManager::GetInstance().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
break; // should display a dialog saying no permissions
if (g_application.IsMusicScanning())
{
HELPERS::ShowOKDialogText(CVariant{189}, CVariant{14057});
break;
}
// show dialog box indicating we're searching the album
if (m_dlgProgress && bShowInfo)
{
m_dlgProgress->SetHeading(CVariant{21889});
m_dlgProgress->SetLine(0, CVariant{pItem->GetMusicInfoTag()->GetArtist()});
m_dlgProgress->SetLine(1, CVariant{""});
m_dlgProgress->SetLine(2, CVariant{""});
m_dlgProgress->Open();
}
CMusicInfoScanner scanner;
if (scanner.UpdateArtistInfo(artist, scraper, bShowInfo, m_dlgProgress) != INFO_ADDED)
{
HELPERS::ShowOKDialogText(CVariant{21889}, CVariant{20199});
break;
}
}
if (m_dlgProgress)
m_dlgProgress->Close();
CGUIDialogMusicInfo *pDlgArtistInfo = g_windowManager.GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgArtistInfo)
{
pDlgArtistInfo->SetArtist(artist, artistItemPath);
pDlgArtistInfo->Open();
if (pDlgArtistInfo->NeedRefresh())
{
m_musicdatabase.ClearArtistLastScrapedTime(params.GetArtistId());
refresh = true;
continue;
}
else if (pDlgArtistInfo->HasUpdatedThumb())
{
Update(m_vecItems->GetPath());
}
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
}
示例6: DoWork
// Fetch full album/artist information including art types list
bool DoWork() override
{
CGUIDialogMusicInfo *dialog = CServiceBroker::GetGUI()->GetWindowManager().
GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO);
if (!dialog)
return false;
if (dialog->IsCancelled())
return false;
CFileItemPtr m_item = dialog->GetCurrentListItem();
CMusicInfoTag& tag = *m_item->GetMusicInfoTag();
CMusicDatabase database;
database.Open();
// May only have partially populated item, so fetch all artist or album data from db
if (tag.GetType() == MediaTypeArtist)
{
int artistId = tag.GetDatabaseId();
CArtist artist;
if (!database.GetArtist(artistId, artist))
return false;
tag.SetArtist(artist);
CMusicDatabase::SetPropertiesFromArtist(*m_item, artist);
m_item->SetLabel(artist.strArtist);
// Get artist folder where local art could be found
// Get the *name* of the folder for this artist within the Artist Info folder (may not exist).
// If there is no Artist Info folder specified in settings this will be blank
database.GetArtistPath(artist, artist.strPath);
// Get the old location for those album artists with a unique folder (local to music files)
// If there is no folder for the artist and *only* the artist this will be blank
std::string oldartistpath;
bool oldpathfound = database.GetOldArtistPath(artist.idArtist, oldartistpath);
// Set up path for *item folder when browsing for art, by default this is
// in the Artist Info Folder (when it exists), but could end up blank
std::string artistItemPath = artist.strPath;
if (!CDirectory::Exists(artistItemPath))
{
// Fall back local to music files (historic location for those album artists with a unique folder)
// although there may not be such a unique folder for the arist
if (oldpathfound)
artistItemPath = oldartistpath;
else
// Fall back further to browse the Artist Info Folder itself
artistItemPath = CServiceBroker::GetSettings().GetString(CSettings::SETTING_MUSICLIBRARY_ARTISTSFOLDER);
}
m_item->SetPath(artistItemPath);
// Store info as CArtist as well as item properties
dialog->SetArtist(artist, oldartistpath);
// Fetch artist discography as scraped from online sources, but always
// include all the albums in the music library
dialog->SetDiscography(database);
}
else
{
// tag.GetType == MediaTypeAlbum
int albumId = tag.GetDatabaseId();
CAlbum album;
if (!database.GetAlbum(albumId, album))
return false;
tag.SetAlbum(album);
CMusicDatabase::SetPropertiesFromAlbum(*m_item, album);
// Get album folder where local art could be found
database.GetAlbumPath(albumId, album.strPath);
// Set up path for *item folder when browsing for art
m_item->SetPath(album.strPath);
// Store info as CAlbum as well as item properties
dialog->SetAlbum(album, album.strPath);
// Set the list of songs and related art
dialog->SetSongs(album.songs);
}
database.Close();
/*
Load current art (to CGUIListItem.m_art)
For albums this includes related artist(s) art and artist fanart set as
fallback album fanart.
Clear item art first to ensure fresh not cached/partial art
*/
m_item->ClearArt();
CMusicThumbLoader loader;
loader.LoadItem(m_item.get());
// Fill vector of possible art types with current art, when it exists,
// for display on the art type selection dialog
CFileItemList artlist;
MUSIC_UTILS::FillArtTypesList(*m_item, artlist);
dialog->SetArtTypeList(artlist);
if (dialog->IsCancelled())
return false;
// Tell waiting MusicDialog that job is complete
dialog->FetchComplete();
return true;
//.........这里部分代码省略.........