本文整理汇总了C++中CGUIDialogMusicInfo::SetAlbum方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogMusicInfo::SetAlbum方法的具体用法?C++ CGUIDialogMusicInfo::SetAlbum怎么用?C++ CGUIDialogMusicInfo::SetAlbum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIDialogMusicInfo
的用法示例。
在下文中一共展示了CGUIDialogMusicInfo::SetAlbum方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShowAlbumInfo
void CGUIWindowMusicBase::ShowAlbumInfo(const CAlbum& album, const CStdString& path, bool bShowInfo /* = true */)
{
bool saveDb = album.idAlbum != -1;
if (!CProfilesManager::Get().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
saveDb = false;
CMusicAlbumInfo albumInfo;
while (1)
{
if (!m_musicdatabase.HasAlbumInfo(album.idAlbum) ||
!m_musicdatabase.GetAlbumInfo(album.idAlbum, albumInfo.GetAlbum(), &albumInfo.GetAlbum().songs))
{
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
break;
}
if (!FindAlbumInfo(album.strAlbum,
StringUtils::Join(album.artist, g_advancedSettings.m_musicItemSeparator),
albumInfo,
bShowInfo ? SELECTION_ALLOWED : SELECTION_AUTO))
break;
if (!albumInfo.Loaded())
{
CGUIDialogOK::ShowAndGetInput(185, 0, 500, 0);
break;
}
albumInfo.GetAlbum().strAlbum = album.strAlbum;
if (saveDb)
m_musicdatabase.SetAlbumInfo(album.idAlbum, albumInfo.GetAlbum(), albumInfo.GetSongs());
}
CGUIDialogMusicInfo *pDlgAlbumInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgAlbumInfo)
{
pDlgAlbumInfo->SetAlbum(albumInfo.GetAlbum(), path);
pDlgAlbumInfo->DoModal();
if (pDlgAlbumInfo->NeedRefresh())
{
m_musicdatabase.DeleteAlbumInfo(album.idAlbum);
continue;
}
else if (pDlgAlbumInfo->HasUpdatedThumb())
{
UpdateThumb(album, path);
}
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
}
示例2: ShowAlbumInfo
void CGUIWindowMusicBase::ShowAlbumInfo(const CAlbum& album, const CStdString& path, bool bRefresh, bool bShowInfo)
{
bool saveDb = album.idAlbum != -1;
if (!g_settings.GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
saveDb = false;
// check cache
CAlbum albumInfo;
if (!bRefresh && m_musicdatabase.GetAlbumInfo(album.idAlbum, albumInfo, &albumInfo.songs))
{
if (!bShowInfo)
return;
CGUIDialogMusicInfo *pDlgAlbumInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgAlbumInfo)
{
pDlgAlbumInfo->SetAlbum(albumInfo, path);
if (bShowInfo)
pDlgAlbumInfo->DoModal();
if (!pDlgAlbumInfo->NeedRefresh())
{
if (pDlgAlbumInfo->HasUpdatedThumb())
UpdateThumb(albumInfo, path);
return;
}
bRefresh = true;
m_musicdatabase.DeleteAlbumInfo(albumInfo.idAlbum);
}
}
// If we are scanning for music info in the background,
// other writing access to the database is prohibited.
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
return;
}
CMusicAlbumInfo info;
if (FindAlbumInfo(album.strAlbum, StringUtils::Join(album.artist, g_advancedSettings.m_musicItemSeparator), info, bShowInfo ? (bRefresh ? SELECTION_FORCED : SELECTION_ALLOWED) : SELECTION_AUTO))
{
// download the album info
if ( info.Loaded() )
{
// set album title from musicinfotag, not the one we got from allmusic.com
info.SetTitle(album.strAlbum);
if (saveDb)
{
// save to database
m_musicdatabase.SetAlbumInfo(album.idAlbum, info.GetAlbum(), info.GetSongs());
}
if (m_dlgProgress && bShowInfo)
m_dlgProgress->Close();
UpdateThumb(album, path);
// ok, show album info
CGUIDialogMusicInfo *pDlgAlbumInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgAlbumInfo)
{
pDlgAlbumInfo->SetAlbum(info.GetAlbum(), path);
if (bShowInfo)
pDlgAlbumInfo->DoModal();
CAlbum albumInfo = info.GetAlbum();
albumInfo.idAlbum = album.idAlbum;
if (pDlgAlbumInfo->HasUpdatedThumb())
UpdateThumb(albumInfo, path);
if (pDlgAlbumInfo->NeedRefresh())
{
m_musicdatabase.DeleteAlbumInfo(albumInfo.idAlbum);
ShowAlbumInfo(album, path, true, bShowInfo);
return;
}
}
}
else
{
// failed 2 download album info
CGUIDialogOK::ShowAndGetInput(185, 0, 500, 0);
}
}
if (m_dlgProgress && bShowInfo)
m_dlgProgress->Close();
}
示例3: ShowAlbumInfo
bool CGUIWindowMusicBase::ShowAlbumInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
CQueryParams params;
CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);
ADDON::ScraperPtr scraper;
if (!m_musicdatabase.GetScraperForPath(pItem->GetPath(), scraper, ADDON::ADDON_SCRAPER_ALBUMS))
return false;
CAlbum album;
if (!m_musicdatabase.GetAlbum(params.GetAlbumId(), album))
return false;
m_musicdatabase.GetAlbumPath(params.GetAlbumId(), album.strPath);
while (1)
{
if (!m_musicdatabase.HasAlbumBeenScraped(params.GetAlbumId()))
{
if (!CProfilesManager::GetInstance().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
{
// TODO: should display a dialog saying no permissions
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(CVariant{189}, CVariant{14057});
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
// show dialog box indicating we're searching the album
if (m_dlgProgress && bShowInfo)
{
m_dlgProgress->SetHeading(CVariant{185});
m_dlgProgress->SetLine(0, CVariant{pItem->GetMusicInfoTag()->GetAlbum()});
m_dlgProgress->SetLine(1, CVariant{StringUtils::Join(pItem->GetMusicInfoTag()->GetAlbumArtist(), g_advancedSettings.m_musicItemSeparator)});
m_dlgProgress->SetLine(2, CVariant{""});
m_dlgProgress->Open();
}
CMusicInfoScanner scanner;
if (scanner.UpdateDatabaseAlbumInfo(album, scraper, bShowInfo, m_dlgProgress) != INFO_ADDED)
{
CGUIDialogOK::ShowAndGetInput(CVariant{185}, CVariant{500});
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
}
if (m_dlgProgress)
m_dlgProgress->Close();
CGUIDialogMusicInfo *pDlgAlbumInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgAlbumInfo)
{
pDlgAlbumInfo->SetAlbum(album, album.strPath);
pDlgAlbumInfo->Open();
if (pDlgAlbumInfo->NeedRefresh())
{
m_musicdatabase.ClearAlbumLastScrapedTime(params.GetAlbumId());
continue;
}
else if (pDlgAlbumInfo->HasUpdatedThumb())
{
UpdateThumb(album, album.strPath);
}
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
return true;
}
示例4: ShowAlbumInfo
bool CGUIWindowMusicBase::ShowAlbumInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
CQueryParams params;
CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);
ADDON::ScraperPtr scraper;
if (!m_musicdatabase.GetScraperForPath(pItem->GetPath(), scraper, ADDON::ADDON_SCRAPER_ALBUMS))
return false;
CAlbum album;
if (!m_musicdatabase.GetAlbum(params.GetAlbumId(), album))
return false;
album.bScrapedMBID = m_musicdatabase.HasScrapedAlbumMBID(album.idAlbum);
m_musicdatabase.GetAlbumPath(params.GetAlbumId(), album.strPath);
bool refresh = false;
while (1)
{
// Check if the entry should be refreshed (Only happens if a user pressed refresh)
if (refresh)
{
if (!CProfilesManager::GetInstance().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
{
//! @todo should display a dialog saying no permissions
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(CVariant{189}, CVariant{14057});
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
// show dialog box indicating we're searching the album
if (m_dlgProgress && bShowInfo)
{
m_dlgProgress->SetHeading(CVariant{185});
m_dlgProgress->SetLine(0, CVariant{pItem->GetMusicInfoTag()->GetAlbum()});
m_dlgProgress->SetLine(1, CVariant{pItem->GetMusicInfoTag()->GetAlbumArtistString()});
m_dlgProgress->SetLine(2, CVariant{""});
m_dlgProgress->Open();
}
CMusicInfoScanner scanner;
if (scanner.UpdateDatabaseAlbumInfo(album, scraper, bShowInfo, m_dlgProgress) != INFO_ADDED)
{
CGUIDialogOK::ShowAndGetInput(CVariant{185}, CVariant{500});
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
}
if (m_dlgProgress)
m_dlgProgress->Close();
CGUIDialogMusicInfo *pDlgAlbumInfo = g_windowManager.GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgAlbumInfo)
{
pDlgAlbumInfo->SetAlbum(album, album.strPath);
pDlgAlbumInfo->Open();
if (pDlgAlbumInfo->NeedRefresh())
{
m_musicdatabase.ClearAlbumLastScrapedTime(params.GetAlbumId());
refresh = true;
continue;
}
else if (pDlgAlbumInfo->HasUpdatedThumb())
UpdateThumb(album, album.strPath);
else if (pDlgAlbumInfo->NeedsUpdate())
Refresh(true); // update our file list
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
return true;
}
示例5: ShowAlbumInfo
bool CGUIWindowMusicBase::ShowAlbumInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
CQueryParams params;
CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);
CMusicAlbumInfo albumInfo;
while (1)
{
if (!m_musicdatabase.HasAlbumInfo(params.GetAlbumId()) ||
!m_musicdatabase.GetAlbumInfo(params.GetAlbumId(), albumInfo.GetAlbum(), &albumInfo.GetAlbum().songs))
{
if (!CProfilesManager::Get().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
{
// TODO: should display a dialog saying no permissions
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
// show dialog box indicating we're searching the album
if (m_dlgProgress && bShowInfo)
{
m_dlgProgress->SetHeading(185);
m_dlgProgress->SetLine(0, pItem->GetMusicInfoTag()->GetAlbum());
m_dlgProgress->SetLine(1, StringUtils::Join(pItem->GetMusicInfoTag()->GetAlbumArtist(), g_advancedSettings.m_musicItemSeparator));
m_dlgProgress->SetLine(2, "");
m_dlgProgress->StartModal();
}
CMusicInfoScanner scanner;
if (scanner.UpdateDatabaseAlbumInfo(pItem->GetPath(), albumInfo, bShowInfo) != INFO_ADDED || !albumInfo.Loaded())
{
CGUIDialogOK::ShowAndGetInput(185, 0, 500, 0);
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
}
if (m_dlgProgress)
m_dlgProgress->Close();
CGUIDialogMusicInfo *pDlgAlbumInfo = (CGUIDialogMusicInfo*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgAlbumInfo)
{
CStdString strPath;
m_musicdatabase.GetAlbumPath(params.GetAlbumId(), strPath);
pDlgAlbumInfo->SetAlbum(albumInfo.GetAlbum(), strPath);
pDlgAlbumInfo->DoModal();
if (pDlgAlbumInfo->NeedRefresh())
{
m_musicdatabase.DeleteAlbumInfo(params.GetAlbumId());
continue;
}
else if (pDlgAlbumInfo->HasUpdatedThumb())
{
UpdateThumb(albumInfo.GetAlbum(), strPath);
}
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
return true;
}
示例6: DoWork
// Fetch full album/artist information including art types list
bool DoWork() override
{
CGUIDialogMusicInfo *dialog = CServiceBroker::GetGUI()->GetWindowManager().
GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO);
if (!dialog)
return false;
if (dialog->IsCancelled())
return false;
CFileItemPtr m_item = dialog->GetCurrentListItem();
CMusicInfoTag& tag = *m_item->GetMusicInfoTag();
CMusicDatabase database;
database.Open();
// May only have partially populated item, so fetch all artist or album data from db
if (tag.GetType() == MediaTypeArtist)
{
int artistId = tag.GetDatabaseId();
CArtist artist;
if (!database.GetArtist(artistId, artist))
return false;
tag.SetArtist(artist);
CMusicDatabase::SetPropertiesFromArtist(*m_item, artist);
m_item->SetLabel(artist.strArtist);
// Get artist folder where local art could be found
// Get the *name* of the folder for this artist within the Artist Info folder (may not exist).
// If there is no Artist Info folder specified in settings this will be blank
database.GetArtistPath(artist, artist.strPath);
// Get the old location for those album artists with a unique folder (local to music files)
// If there is no folder for the artist and *only* the artist this will be blank
std::string oldartistpath;
bool oldpathfound = database.GetOldArtistPath(artist.idArtist, oldartistpath);
// Set up path for *item folder when browsing for art, by default this is
// in the Artist Info Folder (when it exists), but could end up blank
std::string artistItemPath = artist.strPath;
if (!CDirectory::Exists(artistItemPath))
{
// Fall back local to music files (historic location for those album artists with a unique folder)
// although there may not be such a unique folder for the arist
if (oldpathfound)
artistItemPath = oldartistpath;
else
// Fall back further to browse the Artist Info Folder itself
artistItemPath = CServiceBroker::GetSettings().GetString(CSettings::SETTING_MUSICLIBRARY_ARTISTSFOLDER);
}
m_item->SetPath(artistItemPath);
// Store info as CArtist as well as item properties
dialog->SetArtist(artist, oldartistpath);
// Fetch artist discography as scraped from online sources, but always
// include all the albums in the music library
dialog->SetDiscography(database);
}
else
{
// tag.GetType == MediaTypeAlbum
int albumId = tag.GetDatabaseId();
CAlbum album;
if (!database.GetAlbum(albumId, album))
return false;
tag.SetAlbum(album);
CMusicDatabase::SetPropertiesFromAlbum(*m_item, album);
// Get album folder where local art could be found
database.GetAlbumPath(albumId, album.strPath);
// Set up path for *item folder when browsing for art
m_item->SetPath(album.strPath);
// Store info as CAlbum as well as item properties
dialog->SetAlbum(album, album.strPath);
// Set the list of songs and related art
dialog->SetSongs(album.songs);
}
database.Close();
/*
Load current art (to CGUIListItem.m_art)
For albums this includes related artist(s) art and artist fanart set as
fallback album fanart.
Clear item art first to ensure fresh not cached/partial art
*/
m_item->ClearArt();
CMusicThumbLoader loader;
loader.LoadItem(m_item.get());
// Fill vector of possible art types with current art, when it exists,
// for display on the art type selection dialog
CFileItemList artlist;
MUSIC_UTILS::FillArtTypesList(*m_item, artlist);
dialog->SetArtTypeList(artlist);
if (dialog->IsCancelled())
return false;
// Tell waiting MusicDialog that job is complete
dialog->FetchComplete();
return true;
//.........这里部分代码省略.........