本文整理汇总了C++中CGUIDialogMusicInfo::NeedsUpdate方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialogMusicInfo::NeedsUpdate方法的具体用法?C++ CGUIDialogMusicInfo::NeedsUpdate怎么用?C++ CGUIDialogMusicInfo::NeedsUpdate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIDialogMusicInfo
的用法示例。
在下文中一共展示了CGUIDialogMusicInfo::NeedsUpdate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShowAlbumInfo
bool CGUIWindowMusicBase::ShowAlbumInfo(const CFileItem *pItem, bool bShowInfo /* = true */)
{
CQueryParams params;
CDirectoryNode::GetDatabaseInfo(pItem->GetPath(), params);
ADDON::ScraperPtr scraper;
if (!m_musicdatabase.GetScraperForPath(pItem->GetPath(), scraper, ADDON::ADDON_SCRAPER_ALBUMS))
return false;
CAlbum album;
if (!m_musicdatabase.GetAlbum(params.GetAlbumId(), album))
return false;
album.bScrapedMBID = m_musicdatabase.HasScrapedAlbumMBID(album.idAlbum);
m_musicdatabase.GetAlbumPath(params.GetAlbumId(), album.strPath);
bool refresh = false;
while (1)
{
// Check if the entry should be refreshed (Only happens if a user pressed refresh)
if (refresh)
{
if (!CProfilesManager::GetInstance().GetCurrentProfile().canWriteDatabases() && !g_passwordManager.bMasterUser)
{
//! @todo should display a dialog saying no permissions
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
if (g_application.IsMusicScanning())
{
CGUIDialogOK::ShowAndGetInput(CVariant{189}, CVariant{14057});
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
// show dialog box indicating we're searching the album
if (m_dlgProgress && bShowInfo)
{
m_dlgProgress->SetHeading(CVariant{185});
m_dlgProgress->SetLine(0, CVariant{pItem->GetMusicInfoTag()->GetAlbum()});
m_dlgProgress->SetLine(1, CVariant{pItem->GetMusicInfoTag()->GetAlbumArtistString()});
m_dlgProgress->SetLine(2, CVariant{""});
m_dlgProgress->Open();
}
CMusicInfoScanner scanner;
if (scanner.UpdateDatabaseAlbumInfo(album, scraper, bShowInfo, m_dlgProgress) != INFO_ADDED)
{
CGUIDialogOK::ShowAndGetInput(CVariant{185}, CVariant{500});
if (m_dlgProgress)
m_dlgProgress->Close();
return false;
}
}
if (m_dlgProgress)
m_dlgProgress->Close();
CGUIDialogMusicInfo *pDlgAlbumInfo = g_windowManager.GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO);
if (pDlgAlbumInfo)
{
pDlgAlbumInfo->SetAlbum(album, album.strPath);
pDlgAlbumInfo->Open();
if (pDlgAlbumInfo->NeedRefresh())
{
m_musicdatabase.ClearAlbumLastScrapedTime(params.GetAlbumId());
refresh = true;
continue;
}
else if (pDlgAlbumInfo->HasUpdatedThumb())
UpdateThumb(album, album.strPath);
else if (pDlgAlbumInfo->NeedsUpdate())
Refresh(true); // update our file list
}
break;
}
if (m_dlgProgress)
m_dlgProgress->Close();
return true;
}