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C++ CGUIDialog::Close方法代码示例

本文整理汇总了C++中CGUIDialog::Close方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialog::Close方法的具体用法?C++ CGUIDialog::Close怎么用?C++ CGUIDialog::Close使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUIDialog的用法示例。


在下文中一共展示了CGUIDialog::Close方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnMessage

bool CGUIDialogVideoOSD::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_VIDEO_MENU_STARTED:
    {
      // We have gone to the DVD menu, so close the OSD.
      Close();
    }
    break;
  case GUI_MSG_WINDOW_DEINIT:  // fired when OSD is hidden
    {
      // Remove our subdialogs if visible
      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD_SETTINGS);
      if (pDialog && pDialog->IsDialogRunning())
        pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_AUDIO_OSD_SETTINGS);
      if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_BOOKMARKS);
      if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_DIRECTOR);
      if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CUTTER);
      if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
    }
    break;
  }
  return CGUIDialog::OnMessage(message);
}
开发者ID:A600,项目名称:xbmc,代码行数:35,代码来源:GUIDialogVideoOSD.cpp

示例2: OnMessage

bool CGUIWindowOSD::OnMessage(CGUIMessage& message)
{
    switch ( message.GetMessage() )
    {
// Boxee section
    case GUI_MSG_CLICKED:
    {
        unsigned int iControl = message.GetSenderId();
        if (iControl == CONTROL_RATE_BUTTON)
        {
            CFileItem &item = g_application.CurrentFileItem();
            bool bLike;
            if (CGUIDialogBoxeeRate::ShowAndGetInput(bLike))
            {
                BoxeeUtils::Rate(&item, bLike);
                g_application.m_guiDialogKaiToast.QueueNotification(CGUIDialogKaiToast::ICON_STAR, "", g_localizeStrings.Get(51034), 5000 , KAI_YELLOW_COLOR, KAI_GREY_COLOR);
            }
        }
        else if (iControl == CONTROL_RECOMMEND_BUTTON)
        {
            CGUIDialogBoxeeShare *pFriends = (CGUIDialogBoxeeShare *)g_windowManager.GetWindow(WINDOW_DIALOG_BOXEE_SHARE);
            pFriends->DoModal();
        }
        return true;
    }
// end boxee section
    case GUI_MSG_VIDEO_MENU_STARTED:
    {
        // We have gone to the DVD menu, so close the OSD.
        Close();
    }
    case GUI_MSG_WINDOW_DEINIT:  // fired when OSD is hidden
    {
        // Remove our subdialogs if visible
        CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD_SETTINGS);
        if (pDialog && pDialog->IsDialogRunning())
            pDialog->Close(true);
        pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_AUDIO_OSD_SETTINGS);
        if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
        pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_BOOKMARKS);
        if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
        pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
        if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
        pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SUBTITLE_OSD_SETTINGS);
        if (pDialog && pDialog->IsDialogRunning()) pDialog->Close(true);
    }
    break;
    }
    return CGUIDialog::OnMessage(message);
}
开发者ID:sd-eblana,项目名称:bawx,代码行数:50,代码来源:GUIWindowOSD.cpp

示例3: ToggleOSD

void CGameWindowFullScreen::ToggleOSD()
{
  CGUIDialog *pOSD = GetOSD();
  if (pOSD != nullptr)
  {
    if (pOSD->IsDialogRunning())
      pOSD->Close();
    else
      pOSD->Open();
  }

  MarkDirtyRegion();
}
开发者ID:intrcomp,项目名称:xbmc,代码行数:13,代码来源:GameWindowFullScreen.cpp

示例4: OnMessage

bool CGUIDialogVideoOSD::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_VIDEO_MENU_STARTED:
    {
      // We have gone to the DVD menu, so close the OSD.
      Close();
    }
    break;
  case GUI_MSG_WINDOW_DEINIT:  // fired when OSD is hidden
    {
      // Remove our subdialogs if visible
      CGUIDialog *pDialog = g_windowManager.GetDialog(WINDOW_DIALOG_AUDIO_DSP_OSD_SETTINGS);
      if (pDialog && pDialog->IsDialogRunning())
        pDialog->Close(true);
      pDialog = g_windowManager.GetDialog(WINDOW_DIALOG_AUDIO_OSD_SETTINGS);
      if (pDialog && pDialog->IsDialogRunning())
        pDialog->Close(true);
    }
    break;
  }
  return CGUIDialog::OnMessage(message);
}
开发者ID:LS80,项目名称:xbmc,代码行数:24,代码来源:GUIDialogVideoOSD.cpp

示例5: OnMessage

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      m_bGroupSelectShow = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      if (CUtil::IsUsingTTFSubtitles())
      {
        CSingleLock lock (m_fontLock);

        CStdString fontPath = "special://xbmc/media/Fonts/";
        fontPath += g_guiSettings.GetString("subtitles.font");

        // We scale based on PAL4x3 - this at least ensures all sizing is constant across resolutions.
        RESOLUTION_INFO pal(720, 576, 0);
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", fontPath, color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), false, 1.0f, 1.0f, &pal, true);
        CGUIFont *borderFont = g_fontManager.LoadTTF("__subtitleborder__", fontPath, 0xFF000000, 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), true, 1.0f, 1.0f, &pal, true);
        if (!subFont || !borderFont)
          CLog::Log(LOGERROR, "CGUIWindowFullScreen::OnMessage(WINDOW_INIT) - Unable to load subtitle font");
        else
          m_subsLayout = new CGUITextLayout(subFont, true, 0, borderFont);
      }
      else
        m_subsLayout = NULL;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIWindow::OnMessage(message);

      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (slider) slider->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_DIRECTOR);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CUTTER);
      if (pDialog) pDialog->Close(true);

      FreeResources(true);

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif

      CSingleLock lockFont(m_fontLock);
      if (m_subsLayout)
      {
        g_fontManager.Unload("__subtitle__");
        g_fontManager.Unload("__subtitleborder__");
        delete m_subsLayout;
        m_subsLayout = NULL;
      }

      return true;
    }
  case GUI_MSG_CLICKED:
    {
      unsigned int iControl = message.GetSenderId();
      if (iControl == CONTROL_GROUP_CHOOSER && g_PVRManager.IsStarted())
      {
//.........这里部分代码省略.........
开发者ID:scottyshakes,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例6: OnMessage

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      if (CUtil::IsUsingTTFSubtitles())
      {
        CSingleLock lock (m_fontLock);

        CStdString fontPath = "special://xbmc/media/Fonts/";
        fontPath += g_guiSettings.GetString("subtitles.font");

        // We scale based on PAL4x3 - this at least ensures all sizing is constant across resolutions.
        RESOLUTION_INFO pal(720, 576, 0);
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", fontPath, color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), false, 1.0f, 1.0f, &pal, true);
        CGUIFont *borderFont = g_fontManager.LoadTTF("__subtitleborder__", fontPath, 0xFF000000, 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), true, 1.0f, 1.0f, &pal, true);
        if (!subFont || !borderFont)
          CLog::Log(LOGERROR, "CGUIWindowFullScreen::OnMessage(WINDOW_INIT) - Unable to load subtitle font");
        else
          m_subsLayout = new CGUITextLayout(subFont, true, 0, borderFont);
      }
      else
        m_subsLayout = NULL;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIWindow::OnMessage(message);

      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (slider) slider->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);

      FreeResources(true);

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif

      CSingleLock lockFont(m_fontLock);
      if (m_subsLayout)
      {
        g_fontManager.Unload("__subtitle__");
        g_fontManager.Unload("__subtitleborder__");
        delete m_subsLayout;
        m_subsLayout = NULL;
      }

      return true;
    }
  case GUI_MSG_SETFOCUS:
  case GUI_MSG_LOSTFOCUS:
    if (message.GetSenderId() != WINDOW_FULLSCREEN_VIDEO) return true;
    break;
  }

  return CGUIWindow::OnMessage(message);
}
开发者ID:megacoder,项目名称:xbmc,代码行数:94,代码来源:GUIWindowFullScreen.cpp

示例7: OnMessage

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingVideo())
      { // why are we here if nothing is playing???
        m_gWindowManager.PreviousWindow();
        return true;
      }
      m_bLastRender = false;
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

#ifdef HAS_XBOX_HARDWARE
      //  Disable nav sounds if spindown is active as they are loaded
      //  from HDD all the time.
      if (
        !g_application.CurrentFileItem().IsHD() &&
        (g_guiSettings.GetInt("harddisk.remoteplayspindown") || g_guiSettings.GetInt("harddisk.spindowntime"))
      )
      {
        if (!g_guiSettings.GetBool("lookandfeel.soundsduringplayback"))
          g_audioManager.Enable(false);
      }
#endif

      // setup the brightness, contrast and resolution
      CUtil::SetBrightnessContrastGammaPercent(g_stSettings.m_currentVideoSettings.m_Brightness, g_stSettings.m_currentVideoSettings.m_Contrast, g_stSettings.m_currentVideoSettings.m_Gamma, false);

      // switch resolution
      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(true);
#ifdef HAS_VIDEO_PLAYBACK
      RESOLUTION res = g_renderManager.GetResolution();
      g_graphicsContext.SetVideoResolution(res, false, false);
#endif
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      if (CUtil::IsUsingTTFSubtitles())
      {
        CSingleLock lock (m_fontLock);

        CStdString fontPath = _P("Q:\\media\\Fonts\\");
        fontPath += g_guiSettings.GetString("subtitles.font");
#ifdef __APPLE__
        // We scale based on PAL16x9 - this at least ensures all sizing is constant across resolutions.
        // I'm picking 16x9 because the 4x3 aspect below gives me squashed subtitles.
        //
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", PTH_IC(fontPath), color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), 1.0f, 1.0f, PAL_16x9);
#else
        // We scale based on PAL4x3 - this at least ensures all sizing is constant across resolutions
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", PTH_IC(fontPath), color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), 1.0f, 1.0f, PAL_4x3);
#endif
        if (!subFont)
          CLog::Log(LOGERROR, "CGUIWindowFullScreen::OnMessage(WINDOW_INIT) - Unable to load subtitle font");
        else
          m_subsLayout = new CGUITextLayout(subFont, true);
      }
      else
        m_subsLayout = NULL;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIWindow::OnMessage(message);

      CGUIDialog *pDialog = (CGUIDialog *)m_gWindowManager.GetWindow(WINDOW_OSD);
      if (pDialog) pDialog->Close(true);

      FreeResources(true);

      CSingleLock lock (g_graphicsContext);
      CUtil::RestoreBrightnessContrastGamma();
      g_graphicsContext.SetFullScreenVideo(false);
#ifndef HAS_SDL
      g_graphicsContext.SetVideoResolution(g_guiSettings.m_LookAndFeelResolution, TRUE);
#endif
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif

//.........这里部分代码省略.........
开发者ID:Avoidnf8,项目名称:xbmc-fork,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例8: OnMessage

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.m_pPlayer->IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      m_bGroupSelectShow = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_DIRECTOR);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CUTTER);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SUBTITLES);
      if (pDialog) pDialog->Close(true);

      CGUIWindow::OnMessage(message);

      CSettings::Get().Save();

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
#endif
      return true;
    }
  case GUI_MSG_CLICKED:
    {
      unsigned int iControl = message.GetSenderId();
      if (iControl == CONTROL_GROUP_CHOOSER && g_PVRManager.IsStarted())
      {
        // Get the currently selected label of the Select button
        CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), iControl);
        OnMessage(msg);
        CStdString strLabel = msg.GetLabel();

        CPVRChannelPtr playingChannel;
        if (g_PVRManager.GetCurrentChannel(playingChannel))
        {
          CPVRChannelGroupPtr selectedGroup = g_PVRChannelGroups->Get(playingChannel->IsRadio())->GetByName(strLabel);
          if (selectedGroup)
          {
            g_PVRManager.SetPlayingGroup(selectedGroup);
            CLog::Log(LOGDEBUG, "%s - switched to group '%s'", __FUNCTION__, selectedGroup->GroupName().c_str());

            if (!selectedGroup->IsGroupMember(*playingChannel))
            {
              CLog::Log(LOGDEBUG, "%s - channel '%s' is not a member of '%s', switching to channel 1 of the new group",
                  __FUNCTION__, playingChannel->ChannelName().c_str(), selectedGroup->GroupName().c_str());
              CFileItemPtr switchChannel = selectedGroup->GetByChannelNumber(1);

              if (switchChannel && switchChannel->HasPVRChannelInfoTag())
                g_application.OnAction(CAction(ACTION_CHANNEL_SWITCH, (float) switchChannel->GetPVRChannelInfoTag()->ChannelNumber()));
              else
              {
                CLog::Log(LOGERROR, "%s - cannot find channel '1' in group %s", __FUNCTION__, selectedGroup->GroupName().c_str());
                CApplicationMessenger::Get().MediaStop(false);
              }
//.........这里部分代码省略.........
开发者ID:Inv3t3r0,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例9: OnMessage

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.m_pPlayer->IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SUBTITLES);
      if (pDialog) pDialog->Close(true);

      CGUIWindow::OnMessage(message);

      CSettings::Get().Save();

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
      g_renderManager.FrameFinish();
#endif
      return true;
    }
  case GUI_MSG_SETFOCUS:
  case GUI_MSG_LOSTFOCUS:
    if (message.GetSenderId() != WINDOW_FULLSCREEN_VIDEO) return true;
    break;
  }

  return CGUIWindow::OnMessage(message);
}
开发者ID:bfg1981,项目名称:xbmc,代码行数:72,代码来源:GUIWindowFullScreen.cpp

示例10: OnAction

bool CGUIWindowBoxeeWizardNetwork::OnAction(const CAction &action)
{
   int iControl = GetFocusedControlID();

   if (action.wID == ACTION_PREVIOUS_MENU || (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_BACK))
   {
      Close();
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_INTERFACES)
   {  
     ShowWirelessNetworksIfNeeded();
     CGUIListContainer *pList = (CGUIListContainer *)GetControl(CONTROL_INTERFACES);
     if (pList)
       pList->SetSingleSelectedItem();

     return true;
   }
   else if (action.wID == ACTION_MOVE_LEFT && iControl == CONTROL_WIRELESS)
   {
     ShowInterfaces();
     SET_CONTROL_FOCUS(CONTROL_INTERFACES, 0);
     CGUIListContainer *pList = (CGUIListContainer *)GetControl(CONTROL_WIRELESS);
     if (pList)
       pList->SetSingleSelectedItem();

      return true;
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_WIRELESS)
   {      
      ShowPasswordIfNeeded();
      CGUIListContainer *pList = (CGUIListContainer *)GetControl(CONTROL_WIRELESS);
      if (pList)
        pList->SetSingleSelectedItem();
      return true;
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_PASSWORD)   
   {      
      CGUIButtonControl* passwordButton = (CGUIButtonControl*) GetControl(iControl);
      CStdString password = passwordButton->GetLabel();
      if (CGUIDialogKeyboard::ShowAndGetInput(password, g_localizeStrings.Get(789), false))
      {         
         passwordButton->SetLabel(password);
         CONTROL_ENABLE(CONTROL_NEXT);                        
         SET_CONTROL_FOCUS(CONTROL_NEXT, 0);
      }
      return true;
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_ENC)
   {      
      CGUIButtonControl* encSelectionButton = (CGUIButtonControl*) GetControl(CONTROL_ENC_SELECTION);
   
      CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), CONTROL_ENC);
      OnMessage(msg);
      int iItem = msg.GetParam1();
      encSelectionButton->SetLabel(ENC_LABELS[iItem]);
      
      SET_CONTROL_HIDDEN(CONTROL_ENC);
      
      if (iItem == ENC_NONE)
      {
         SET_CONTROL_HIDDEN(CONTROL_PASSWORD_GROUP);
         SET_CONTROL_FOCUS(CONTROL_NEXT, 0);
      }
      else
      {
         SET_CONTROL_FOCUS(CONTROL_PASSWORD, 0);
      }
      return true;
   }
   else if (action.wID == ACTION_MOVE_LEFT && (iControl == CONTROL_ENC_SELECTION || iControl == CONTROL_PASSWORD))
   {
      SET_CONTROL_HIDDEN(CONTROL_ENC_GROUP);
      SET_CONTROL_HIDDEN(CONTROL_PASSWORD_GROUP);
      SET_CONTROL_FOCUS(CONTROL_WIRELESS, 0);
      return true;
   }
   else if (action.wID == ACTION_MOVE_DOWN && iControl == CONTROL_ENC_SELECTION)
   {
      if (GetControl(CONTROL_PASSWORD_GROUP)->IsVisible())
      {
         SET_CONTROL_FOCUS(CONTROL_PASSWORD, 0);
      }
      else if (!GetControl(CONTROL_NEXT)->IsDisabled())
      {
         SET_CONTROL_FOCUS(CONTROL_NEXT, 0);
      }
      return true;     
   }
   else if (action.wID == ACTION_MOVE_UP && (iControl == CONTROL_NEXT || iControl == CONTROL_BACK))
   {
      if (GetControl(CONTROL_PASSWORD_GROUP)->IsVisible())
      {
         SET_CONTROL_FOCUS(CONTROL_PASSWORD, 0);
      }
      else if (GetControl(CONTROL_ENC_GROUP)->IsVisible())
      {
         SET_CONTROL_FOCUS(CONTROL_ENC_SELECTION, 0);
      }
      else 
      {
//.........这里部分代码省略.........
开发者ID:Kr0nZ,项目名称:boxee,代码行数:101,代码来源:GUIWindowBoxeeWizardNetwork.cpp

示例11: ProcessMessage


//.........这里部分代码省略.........
      CGUIMessage *msg = (CGUIMessage *)pMsg->lpVoid;
      if (msg)
      {
        CGUIWindow* pWindow = g_windowManager.GetWindow(pMsg->dwParam1);
        if (pWindow) 
          pWindow->OnMessage(*msg);
        
        if (!pMsg->hWaitEvent) // no one waits for this message to return.
          delete msg;
      }
    }
      break;
    case TMSG_SET_CONTROL_LABEL:
    {
      CGUIWindow* pWindow = g_windowManager.GetWindow(pMsg->dwParam1);
      if (pWindow) 
      {
        CGUIControl *control = (CGUIControl *)pWindow->GetControl(pMsg->dwParam2);
        if (control)
        {
          CGUIMessage msg(GUI_MSG_LABEL_SET, pMsg->dwParam1, pMsg->dwParam2);
          msg.SetLabel(pMsg->strParam);
          control->OnMessage(msg);
        }
      }
    }
    break;
            
    case TMSG_CLOSE_DIALOG:
    {
      CGUIDialog *dlg = (CGUIDialog *)pMsg->lpVoid;
      bool bForce = (bool)pMsg->dwParam1;
      if (dlg)
        dlg->Close(bForce);
    }
    break;
    
    case TMSG_PREVIOUS_WINDOW:
    {
      g_windowManager.PreviousWindow();
    }
    break;
    
    case TMSG_TOGGLEFULLSCREEN:
    {
      CAction action;
      action.id = ACTION_TOGGLE_FULLSCREEN;
      g_application.OnAction(action);

    }
    break; 

    case TMSG_FREE_WINDOW_RESOURCES:
    {
      CGUIWindow *win = (CGUIWindow *)pMsg->lpVoid;
      if (win)
        win->FreeResources();
    }
    break; 

    case TMSG_FREE_TEXTURE:
    {
      CGUITextureBase *t = (CGUITextureBase *)pMsg->lpVoid;
      if (t)
        t->FreeResources(!!pMsg->dwParam1);
    }
开发者ID:marksuman,项目名称:boxee,代码行数:67,代码来源:ApplicationMessenger.cpp


注:本文中的CGUIDialog::Close方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。