当前位置: 首页>>代码示例>>C++>>正文


C++ CGUIDialog类代码示例

本文整理汇总了C++中CGUIDialog的典型用法代码示例。如果您正苦于以下问题:C++ CGUIDialog类的具体用法?C++ CGUIDialog怎么用?C++ CGUIDialog使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CGUIDialog类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetOSD

void CGameWindowFullScreen::TriggerOSD()
{
  CGUIDialog *pOSD = GetOSD();
  if (pOSD != nullptr)
  {
    if (!pOSD->IsDialogRunning())
      pOSD->Open();
  }
}
开发者ID:intrcomp,项目名称:xbmc,代码行数:9,代码来源:GameWindowFullScreen.cpp

示例2: if

void CPVRActionListener::OnSettingAction(const CSetting *setting)
{
  if (setting == nullptr)
    return;

  const std::string &settingId = setting->GetId();
  if (settingId == CSettings::SETTING_PVRMANAGER_RESETDB)
  {
    CServiceBroker::GetPVRManager().GUIActions()->ResetPVRDatabase(false);
  }
  else if (settingId == CSettings::SETTING_EPG_RESETEPG)
  {
    CServiceBroker::GetPVRManager().GUIActions()->ResetPVRDatabase(true);
  }
  else if (settingId == CSettings::SETTING_PVRMANAGER_CHANNELMANAGER)
  {
    if (CServiceBroker::GetPVRManager().IsStarted())
    {
      CGUIDialog *dialog = g_windowManager.GetDialog(WINDOW_DIALOG_PVR_CHANNEL_MANAGER);
      if (dialog)
        dialog->Open();
    }
  }
  else if (settingId == CSettings::SETTING_PVRMANAGER_GROUPMANAGER)
  {
    if (CServiceBroker::GetPVRManager().IsStarted())
    {
      CGUIDialog *dialog = g_windowManager.GetDialog(WINDOW_DIALOG_PVR_GROUP_MANAGER);
      if (dialog)
        dialog->Open();
    }
  }
  else if (settingId == CSettings::SETTING_PVRMANAGER_CHANNELSCAN)
  {
    CServiceBroker::GetPVRManager().GUIActions()->StartChannelScan();
  }
  else if (settingId == CSettings::SETTING_PVRMENU_SEARCHICONS)
  {
    CServiceBroker::GetPVRManager().TriggerSearchMissingChannelIcons();
  }
  else if (settingId == CSettings::SETTING_PVRCLIENT_MENUHOOK)
  {
    CServiceBroker::GetPVRManager().GUIActions()->ProcessMenuHooks(CFileItemPtr());
  }
}
开发者ID:kodibrasil,项目名称:xbmc,代码行数:45,代码来源:PVRActionListener.cpp

示例3: OnAction

EVENT_RESULT CGUIWindowVisualisation::OnMouseEvent(const CPoint &point, const CMouseEvent &event)
{
  if (event.m_id == ACTION_MOUSE_RIGHT_CLICK)
  { // no control found to absorb this click - go back to GUI
    OnAction(CAction(ACTION_SHOW_GUI));
    return EVENT_RESULT_HANDLED;
  }
  if (event.m_id != ACTION_MOUSE_MOVE || event.m_offsetX || event.m_offsetY)
  { // some other mouse action has occurred - bring up the OSD
    CGUIDialog *pOSD = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_OSD);
    if (pOSD)
    {
      pOSD->SetAutoClose(3000);
      pOSD->DoModal();
    }
    return EVENT_RESULT_HANDLED;
  }
  return EVENT_RESULT_UNHANDLED;
}
开发者ID:A600,项目名称:xbmc,代码行数:19,代码来源:GUIWindowVisualisation.cpp

示例4: lock

bool CGUIWindowManager::HasModalDialog(const std::vector<DialogModalityType>& types) const
{
  CSingleLock lock(g_graphicsContext);
  for (ciDialog it = m_activeDialogs.begin(); it != m_activeDialogs.end(); ++it)
  {
    if ((*it)->IsDialog() &&
        (*it)->IsModalDialog() &&
        !(*it)->IsAnimating(ANIM_TYPE_WINDOW_CLOSE))
    {
      if (!types.empty())
      {
        CGUIDialog *dialog = static_cast<CGUIDialog*>(*it);
        for (const auto &type : types)
        {
          if (dialog->GetModalityType() == type)
            return true;
        }
      }
      else
        return true;
    }
  }
  return false;
}
开发者ID:Dreamer-4pda,项目名称:kodi-cmake,代码行数:24,代码来源:GUIWindowManager.cpp

示例5: lock

bool CGUIWindowManager::HasModalDialog(const std::vector<DialogModalityType>& types, bool ignoreClosing /* = true */) const
{
  CSingleLock lock(g_graphicsContext);
  for (const auto& window : m_activeDialogs)
  {
    if (window->IsDialog() &&
        window->IsModalDialog() &&
        (!ignoreClosing || !window->IsAnimating(ANIM_TYPE_WINDOW_CLOSE)))
    {
      if (!types.empty())
      {
        CGUIDialog *dialog = static_cast<CGUIDialog*>(window);
        for (const auto &type : types)
        {
          if (dialog->GetModalityType() == type)
            return true;
        }
      }
      else
        return true;
    }
  }
  return false;
}
开发者ID:kodibrasil,项目名称:xbmc,代码行数:24,代码来源:GUIWindowManager.cpp

示例6: switch

bool CGUIDialogVideoOSD::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_VIDEO_MENU_STARTED:
    {
      // We have gone to the DVD menu, so close the OSD.
      Close();
    }
    break;
  case GUI_MSG_WINDOW_DEINIT:  // fired when OSD is hidden
    {
      // Remove our subdialogs if visible
      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_AUDIO_DSP_OSD_SETTINGS);
      if (pDialog && pDialog->IsDialogRunning())
        pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_AUDIO_OSD_SETTINGS);
      if (pDialog && pDialog->IsDialogRunning())
        pDialog->Close(true);
    }
    break;
  }
  return CGUIDialog::OnMessage(message);
}
开发者ID:AchimTuran,项目名称:xbmc,代码行数:24,代码来源:GUIDialogVideoOSD.cpp

示例7: switch

bool CPlayerGUIInfo::GetBool(bool& value, const CGUIListItem *gitem, int contextWindow, const CGUIInfo &info) const
{
  const CFileItem *item = nullptr;
  if (gitem->IsFileItem())
    item = static_cast<const CFileItem*>(gitem);

  switch (info.m_info)
  {
    ///////////////////////////////////////////////////////////////////////////////////////////////
    // PLAYER_*
    ///////////////////////////////////////////////////////////////////////////////////////////////
    case PLAYER_SHOWINFO:
      value = m_playerShowInfo;
      return true;
    case PLAYER_DISPLAY_AFTER_SEEK:
      value = GetDisplayAfterSeek();
      return true;
    case PLAYER_SHOWTIME:
      value = m_playerShowTime;
      return true;
    case PLAYER_MUTED:
      value = (g_application.IsMuted() || g_application.GetVolume(false) <= VOLUME_MINIMUM);
      return true;
    case PLAYER_HAS_MEDIA:
      value = g_application.GetAppPlayer().IsPlaying();
      return true;
    case PLAYER_HAS_AUDIO:
      value = g_application.GetAppPlayer().IsPlayingAudio();
      return true;
    case PLAYER_HAS_VIDEO:
      value = g_application.GetAppPlayer().IsPlayingVideo();
      return true;
    case PLAYER_HAS_GAME:
      value = g_application.GetAppPlayer().IsPlayingGame();
      return true;
    case PLAYER_PLAYING:
      value = g_application.GetAppPlayer().GetPlaySpeed() == 1.0;
      return true;
    case PLAYER_PAUSED:
      value = g_application.GetAppPlayer().IsPausedPlayback();
      return true;
    case PLAYER_REWINDING:
      value = g_application.GetAppPlayer().GetPlaySpeed() < 0;
      return true;
    case PLAYER_FORWARDING:
      value = g_application.GetAppPlayer().GetPlaySpeed() > 1.5;
      return true;
    case PLAYER_REWINDING_2x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == -2;
      return true;
    case PLAYER_REWINDING_4x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == -4;
      return true;
    case PLAYER_REWINDING_8x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == -8;
      return true;
    case PLAYER_REWINDING_16x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == -16;
      return true;
    case PLAYER_REWINDING_32x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == -32;
      return true;
    case PLAYER_FORWARDING_2x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == 2;
      return true;
    case PLAYER_FORWARDING_4x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == 4;
      return true;
    case PLAYER_FORWARDING_8x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == 8;
      return true;
    case PLAYER_FORWARDING_16x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == 16;
      return true;
    case PLAYER_FORWARDING_32x:
      value = g_application.GetAppPlayer().GetPlaySpeed() == 32;
      return true;
    case PLAYER_CAN_PAUSE:
      value = g_application.GetAppPlayer().CanPause();
      return true;
    case PLAYER_CAN_SEEK:
      value = g_application.GetAppPlayer().CanSeek();
      return true;
    case PLAYER_SUPPORTS_TEMPO:
      value = g_application.GetAppPlayer().SupportsTempo();
      return true;
    case PLAYER_IS_TEMPO:
    {
      value = (g_application.GetAppPlayer().GetPlayTempo() != 1.0 &&
               g_application.GetAppPlayer().GetPlaySpeed() == 1.0);
      return true;
    }
    case PLAYER_CACHING:
      value = g_application.GetAppPlayer().IsCaching();
      return true;
    case PLAYER_SEEKBAR:
    {
      CGUIDialog *seekBar = CServiceBroker::GetGUI()->GetWindowManager().GetDialog(WINDOW_DIALOG_SEEK_BAR);
      value = seekBar ? seekBar->IsDialogRunning() : false;
      return true;
//.........这里部分代码省略.........
开发者ID:soerendd,项目名称:xbmc,代码行数:101,代码来源:PlayerGUIInfo.cpp

示例8: switch

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      if (CUtil::IsUsingTTFSubtitles())
      {
        CSingleLock lock (m_fontLock);

        CStdString fontPath = "special://xbmc/media/Fonts/";
        fontPath += g_guiSettings.GetString("subtitles.font");

        // We scale based on PAL4x3 - this at least ensures all sizing is constant across resolutions.
        RESOLUTION_INFO pal(720, 576, 0);
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", fontPath, color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), false, 1.0f, 1.0f, &pal, true);
        CGUIFont *borderFont = g_fontManager.LoadTTF("__subtitleborder__", fontPath, 0xFF000000, 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), true, 1.0f, 1.0f, &pal, true);
        if (!subFont || !borderFont)
          CLog::Log(LOGERROR, "CGUIWindowFullScreen::OnMessage(WINDOW_INIT) - Unable to load subtitle font");
        else
          m_subsLayout = new CGUITextLayout(subFont, true, 0, borderFont);
      }
      else
        m_subsLayout = NULL;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIWindow::OnMessage(message);

      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (slider) slider->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);

      FreeResources(true);

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif

      CSingleLock lockFont(m_fontLock);
      if (m_subsLayout)
      {
        g_fontManager.Unload("__subtitle__");
        g_fontManager.Unload("__subtitleborder__");
        delete m_subsLayout;
        m_subsLayout = NULL;
      }

      return true;
    }
  case GUI_MSG_SETFOCUS:
  case GUI_MSG_LOSTFOCUS:
    if (message.GetSenderId() != WINDOW_FULLSCREEN_VIDEO) return true;
    break;
  }

  return CGUIWindow::OnMessage(message);
}
开发者ID:megacoder,项目名称:xbmc,代码行数:94,代码来源:GUIWindowFullScreen.cpp

示例9: switch

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      m_bGroupSelectShow = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      if (CUtil::IsUsingTTFSubtitles())
      {
        CSingleLock lock (m_fontLock);

        CStdString fontPath = "special://xbmc/media/Fonts/";
        fontPath += g_guiSettings.GetString("subtitles.font");

        // We scale based on PAL4x3 - this at least ensures all sizing is constant across resolutions.
        RESOLUTION_INFO pal(720, 576, 0);
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", fontPath, color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), false, 1.0f, 1.0f, &pal, true);
        CGUIFont *borderFont = g_fontManager.LoadTTF("__subtitleborder__", fontPath, 0xFF000000, 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), true, 1.0f, 1.0f, &pal, true);
        if (!subFont || !borderFont)
          CLog::Log(LOGERROR, "CGUIWindowFullScreen::OnMessage(WINDOW_INIT) - Unable to load subtitle font");
        else
          m_subsLayout = new CGUITextLayout(subFont, true, 0, borderFont);
      }
      else
        m_subsLayout = NULL;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIWindow::OnMessage(message);

      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (slider) slider->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_DIRECTOR);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CUTTER);
      if (pDialog) pDialog->Close(true);

      FreeResources(true);

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif

      CSingleLock lockFont(m_fontLock);
      if (m_subsLayout)
      {
        g_fontManager.Unload("__subtitle__");
        g_fontManager.Unload("__subtitleborder__");
        delete m_subsLayout;
        m_subsLayout = NULL;
      }

      return true;
    }
  case GUI_MSG_CLICKED:
    {
      unsigned int iControl = message.GetSenderId();
      if (iControl == CONTROL_GROUP_CHOOSER && g_PVRManager.IsStarted())
      {
//.........这里部分代码省略.........
开发者ID:scottyshakes,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例10: switch

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.m_pPlayer->IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      m_bGroupSelectShow = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_DIRECTOR);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CUTTER);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SUBTITLES);
      if (pDialog) pDialog->Close(true);

      CGUIWindow::OnMessage(message);

      CSettings::Get().Save();

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
#endif
      return true;
    }
  case GUI_MSG_CLICKED:
    {
      unsigned int iControl = message.GetSenderId();
      if (iControl == CONTROL_GROUP_CHOOSER && g_PVRManager.IsStarted())
      {
        // Get the currently selected label of the Select button
        CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), iControl);
        OnMessage(msg);
        CStdString strLabel = msg.GetLabel();

        CPVRChannelPtr playingChannel;
        if (g_PVRManager.GetCurrentChannel(playingChannel))
        {
          CPVRChannelGroupPtr selectedGroup = g_PVRChannelGroups->Get(playingChannel->IsRadio())->GetByName(strLabel);
          if (selectedGroup)
          {
            g_PVRManager.SetPlayingGroup(selectedGroup);
            CLog::Log(LOGDEBUG, "%s - switched to group '%s'", __FUNCTION__, selectedGroup->GroupName().c_str());

            if (!selectedGroup->IsGroupMember(*playingChannel))
            {
              CLog::Log(LOGDEBUG, "%s - channel '%s' is not a member of '%s', switching to channel 1 of the new group",
                  __FUNCTION__, playingChannel->ChannelName().c_str(), selectedGroup->GroupName().c_str());
              CFileItemPtr switchChannel = selectedGroup->GetByChannelNumber(1);

              if (switchChannel && switchChannel->HasPVRChannelInfoTag())
                g_application.OnAction(CAction(ACTION_CHANNEL_SWITCH, (float) switchChannel->GetPVRChannelInfoTag()->ChannelNumber()));
              else
              {
                CLog::Log(LOGERROR, "%s - cannot find channel '1' in group %s", __FUNCTION__, selectedGroup->GroupName().c_str());
                CApplicationMessenger::Get().MediaStop(false);
              }
//.........这里部分代码省略.........
开发者ID:Inv3t3r0,项目名称:xbmc,代码行数:101,代码来源:GUIWindowFullScreen.cpp

示例11: switch

bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.m_pPlayer->IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_SUBTITLES);
      if (pDialog) pDialog->Close(true);

      CGUIWindow::OnMessage(message);

      CSettings::Get().Save();

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update();
      g_renderManager.FrameFinish();
#endif
      return true;
    }
  case GUI_MSG_SETFOCUS:
  case GUI_MSG_LOSTFOCUS:
    if (message.GetSenderId() != WINDOW_FULLSCREEN_VIDEO) return true;
    break;
  }

  return CGUIWindow::OnMessage(message);
}
开发者ID:bfg1981,项目名称:xbmc,代码行数:72,代码来源:GUIWindowFullScreen.cpp

示例12: GetFocusedControlID

bool CGUIWindowBoxeeWizardNetwork::OnAction(const CAction &action)
{
   int iControl = GetFocusedControlID();

   if (action.wID == ACTION_PREVIOUS_MENU || (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_BACK))
   {
      Close();
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_INTERFACES)
   {  
     ShowWirelessNetworksIfNeeded();
     CGUIListContainer *pList = (CGUIListContainer *)GetControl(CONTROL_INTERFACES);
     if (pList)
       pList->SetSingleSelectedItem();

     return true;
   }
   else if (action.wID == ACTION_MOVE_LEFT && iControl == CONTROL_WIRELESS)
   {
     ShowInterfaces();
     SET_CONTROL_FOCUS(CONTROL_INTERFACES, 0);
     CGUIListContainer *pList = (CGUIListContainer *)GetControl(CONTROL_WIRELESS);
     if (pList)
       pList->SetSingleSelectedItem();

      return true;
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_WIRELESS)
   {      
      ShowPasswordIfNeeded();
      CGUIListContainer *pList = (CGUIListContainer *)GetControl(CONTROL_WIRELESS);
      if (pList)
        pList->SetSingleSelectedItem();
      return true;
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_PASSWORD)   
   {      
      CGUIButtonControl* passwordButton = (CGUIButtonControl*) GetControl(iControl);
      CStdString password = passwordButton->GetLabel();
      if (CGUIDialogKeyboard::ShowAndGetInput(password, g_localizeStrings.Get(789), false))
      {         
         passwordButton->SetLabel(password);
         CONTROL_ENABLE(CONTROL_NEXT);                        
         SET_CONTROL_FOCUS(CONTROL_NEXT, 0);
      }
      return true;
   }
   else if (action.wID == ACTION_SELECT_ITEM && iControl == CONTROL_ENC)
   {      
      CGUIButtonControl* encSelectionButton = (CGUIButtonControl*) GetControl(CONTROL_ENC_SELECTION);
   
      CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), CONTROL_ENC);
      OnMessage(msg);
      int iItem = msg.GetParam1();
      encSelectionButton->SetLabel(ENC_LABELS[iItem]);
      
      SET_CONTROL_HIDDEN(CONTROL_ENC);
      
      if (iItem == ENC_NONE)
      {
         SET_CONTROL_HIDDEN(CONTROL_PASSWORD_GROUP);
         SET_CONTROL_FOCUS(CONTROL_NEXT, 0);
      }
      else
      {
         SET_CONTROL_FOCUS(CONTROL_PASSWORD, 0);
      }
      return true;
   }
   else if (action.wID == ACTION_MOVE_LEFT && (iControl == CONTROL_ENC_SELECTION || iControl == CONTROL_PASSWORD))
   {
      SET_CONTROL_HIDDEN(CONTROL_ENC_GROUP);
      SET_CONTROL_HIDDEN(CONTROL_PASSWORD_GROUP);
      SET_CONTROL_FOCUS(CONTROL_WIRELESS, 0);
      return true;
   }
   else if (action.wID == ACTION_MOVE_DOWN && iControl == CONTROL_ENC_SELECTION)
   {
      if (GetControl(CONTROL_PASSWORD_GROUP)->IsVisible())
      {
         SET_CONTROL_FOCUS(CONTROL_PASSWORD, 0);
      }
      else if (!GetControl(CONTROL_NEXT)->IsDisabled())
      {
         SET_CONTROL_FOCUS(CONTROL_NEXT, 0);
      }
      return true;     
   }
   else if (action.wID == ACTION_MOVE_UP && (iControl == CONTROL_NEXT || iControl == CONTROL_BACK))
   {
      if (GetControl(CONTROL_PASSWORD_GROUP)->IsVisible())
      {
         SET_CONTROL_FOCUS(CONTROL_PASSWORD, 0);
      }
      else if (GetControl(CONTROL_ENC_GROUP)->IsVisible())
      {
         SET_CONTROL_FOCUS(CONTROL_ENC_SELECTION, 0);
      }
      else 
      {
//.........这里部分代码省略.........
开发者ID:Kr0nZ,项目名称:boxee,代码行数:101,代码来源:GUIWindowBoxeeWizardNetwork.cpp

示例13: switch


//.........这里部分代码省略.........
#endif
    }
     break;

    case TMSG_EXECUTE_SCRIPT:
#ifdef HAS_PYTHON
      g_pythonParser.evalFile(pMsg->strParam.c_str());
#endif
      break;

    case TMSG_EXECUTE_BUILT_IN:
      CBuiltins::Execute(pMsg->strParam.c_str());
      break;

    case TMSG_PLAYLISTPLAYER_PLAY:
      if (pMsg->dwParam1 != (DWORD) -1)
        g_playlistPlayer.Play(pMsg->dwParam1);
      else
        g_playlistPlayer.Play();

      break;

    case TMSG_PLAYLISTPLAYER_NEXT:
      g_playlistPlayer.PlayNext();
      break;

    case TMSG_PLAYLISTPLAYER_PREV:
      g_playlistPlayer.PlayPrevious();
      break;

    // Window messages below here...
    case TMSG_DIALOG_DOMODAL:  //doModel of window
      {
        CGUIDialog* pDialog = (CGUIDialog*)g_windowManager.GetWindow(pMsg->dwParam1);
        if (!pDialog) return ;
        pDialog->DoModal();
      }
      break;

    case TMSG_DIALOG_PROGRESS_SHOWMODAL:
      {
        CGUIDialogProgress* pDialog = (CGUIDialogProgress*)g_windowManager.GetWindow(WINDOW_DIALOG_PROGRESS);
        if (!pDialog) return ;
        pDialog->StartModal();
      }
      break;
      
    case TMSG_WRITE_SCRIPT_OUTPUT:
      {
        //send message to window 2004 (CGUIWindowScriptsInfo)
        CGUIMessage msg(GUI_MSG_USER, 0, 0);
        msg.SetLabel(pMsg->strParam);
        CGUIWindow* pWindowScripts = g_windowManager.GetWindow(WINDOW_SCRIPTS_INFO);
        if (pWindowScripts) pWindowScripts->OnMessage(msg);
      }
      break;

    case TMSG_NETWORKMESSAGE:
      {
        g_application.getNetwork().NetworkMessage((CNetwork::EMESSAGE)pMsg->dwParam1, (int)pMsg->dwParam2);
      }
      break;

    case TMSG_GUI_DO_MODAL:
      {
        CGUIDialog *pDialog = (CGUIDialog *)pMsg->lpVoid;
开发者ID:marksuman,项目名称:boxee,代码行数:67,代码来源:ApplicationMessenger.cpp

示例14: switch

void CGUIWindowManager::OnApplicationMessage(ThreadMessage* pMsg)
{
  switch (pMsg->dwMessage)
  {
  case TMSG_GUI_DIALOG_OPEN:  
  {
    if (pMsg->lpVoid)
      static_cast<CGUIDialog*>(pMsg->lpVoid)->Open();
    else
    {
      CGUIDialog* pDialog = static_cast<CGUIDialog*>(GetWindow(pMsg->param1));
      if (pDialog)
        pDialog->Open();
    }
  }
  break;

  case TMSG_GUI_WINDOW_CLOSE:
  {
    CGUIWindow *window = static_cast<CGUIWindow *>(pMsg->lpVoid);
    if (window)
      window->Close(pMsg->param1 & 0x1 ? true : false, pMsg->param1, pMsg->param1 & 0x2 ? true : false);
  }
  break;

  case TMSG_GUI_ACTIVATE_WINDOW:
  {
    ActivateWindow(pMsg->param1, pMsg->params, pMsg->param2 > 0);
  }
  break;

  case TMSG_GUI_ADDON_DIALOG:
  {
    if (pMsg->lpVoid)
    { // TODO: This is ugly - really these python dialogs should just be normal XBMC dialogs
      static_cast<ADDON::CGUIAddonWindowDialog *>(pMsg->lpVoid)->Show_Internal(pMsg->param2 > 0);
    }
  }
  break;

#ifdef HAS_PYTHON
  case TMSG_GUI_PYTHON_DIALOG:
  {
    // This hack is not much better but at least I don't need to make ApplicationMessenger
    //  know about Addon (Python) specific classes.
    CAction caction(pMsg->param1);
    static_cast<CGUIWindow*>(pMsg->lpVoid)->OnAction(caction);
  }
  break;
#endif

  case TMSG_GUI_ACTION:
  {
    if (pMsg->lpVoid)
    {
      CAction *action = static_cast<CAction *>(pMsg->lpVoid);
      if (pMsg->param1 == WINDOW_INVALID)
        g_application.OnAction(*action);
      else
      {
        CGUIWindow *pWindow = GetWindow(pMsg->param1);
        if (pWindow)
          pWindow->OnAction(*action);
        else
          CLog::Log(LOGWARNING, "Failed to get window with ID %i to send an action to", pMsg->param1);
      }
      delete action;
    }
  }
  break;

  case TMSG_GUI_MESSAGE:
  {
    if (pMsg->lpVoid)
    {
      CGUIMessage *message = static_cast<CGUIMessage *>(pMsg->lpVoid);
      SendMessage(*message, pMsg->param1);
      delete message;
    }
  }
  break;
  }
}
开发者ID:hudokkow,项目名称:kodi-cmake,代码行数:83,代码来源:GUIWindowManager.cpp

示例15: switch

void CGUIWindowManager::OnApplicationMessage(ThreadMessage* pMsg)
{
  switch (pMsg->dwMessage)
  {
  case TMSG_GUI_DIALOG_OPEN:  
  {
    if (pMsg->lpVoid)
      static_cast<CGUIDialog*>(pMsg->lpVoid)->Open(pMsg->strParam);
    else
    {
      CGUIDialog* pDialog = static_cast<CGUIDialog*>(GetWindow(pMsg->param1));
      if (pDialog)
        pDialog->Open(pMsg->strParam);
    }
  }
  break;

  case TMSG_GUI_WINDOW_CLOSE:
  {
    CGUIWindow *window = static_cast<CGUIWindow *>(pMsg->lpVoid);
    if (window)
      window->Close((pMsg->param1 & 0x1) ? true : false, pMsg->param1, (pMsg->param1 & 0x2) ? true : false);
  }
  break;

  case TMSG_GUI_ACTIVATE_WINDOW:
  {
    ActivateWindow(pMsg->param1, pMsg->params, pMsg->param2 > 0);
  }
  break;

  case TMSG_GUI_ADDON_DIALOG:
  {
    if (pMsg->lpVoid)
    { // TODO: This is ugly - really these python dialogs should just be normal XBMC dialogs
      static_cast<ADDON::CGUIAddonWindowDialog *>(pMsg->lpVoid)->Show_Internal(pMsg->param2 > 0);
    }
  }
  break;

#ifdef HAS_PYTHON
  case TMSG_GUI_PYTHON_DIALOG:
  {
    // This hack is not much better but at least I don't need to make ApplicationMessenger
    //  know about Addon (Python) specific classes.
    CAction caction(pMsg->param1);
    static_cast<CGUIWindow*>(pMsg->lpVoid)->OnAction(caction);
  }
  break;
#endif

  case TMSG_GUI_ACTION:
  {
    if (pMsg->lpVoid)
    {
      CAction *action = static_cast<CAction *>(pMsg->lpVoid);
      if (pMsg->param1 == WINDOW_INVALID)
        g_application.OnAction(*action);
      else
      {
        CGUIWindow *pWindow = GetWindow(pMsg->param1);
        if (pWindow)
          pWindow->OnAction(*action);
        else
          CLog::Log(LOGWARNING, "Failed to get window with ID %i to send an action to", pMsg->param1);
      }
      delete action;
    }
  }
  break;

  case TMSG_GUI_MESSAGE:
    if (pMsg->lpVoid)
    {
      CGUIMessage *message = static_cast<CGUIMessage *>(pMsg->lpVoid);
      SendMessage(*message, pMsg->param1);
      delete message;
    }
    break;

  case TMSG_GUI_DIALOG_YESNO:
    if (!pMsg->lpVoid && pMsg->param1 < 0 && pMsg->param2 < 0)
      return;

    auto dialog = static_cast<CGUIDialogYesNo*>(GetWindow(WINDOW_DIALOG_YES_NO));
    if (!dialog)
      return;

    if (pMsg->lpVoid)
      pMsg->SetResult(dialog->ShowAndGetInput(*static_cast<HELPERS::DialogYesNoMessage*>(pMsg->lpVoid)));
    else
    {
      HELPERS::DialogYesNoMessage options;
      options.heading = pMsg->param1;
      options.text = pMsg->param2;
      pMsg->SetResult(dialog->ShowAndGetInput(options));
    }

    break;
  }
//.........这里部分代码省略.........
开发者ID:Dreamer-4pda,项目名称:kodi-cmake,代码行数:101,代码来源:GUIWindowManager.cpp


注:本文中的CGUIDialog类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。