本文整理汇总了C++中CFileItemList::SetFastLookup方法的典型用法代码示例。如果您正苦于以下问题:C++ CFileItemList::SetFastLookup方法的具体用法?C++ CFileItemList::SetFastLookup怎么用?C++ CFileItemList::SetFastLookup使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CFileItemList
的用法示例。
在下文中一共展示了CFileItemList::SetFastLookup方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetFilename
void CShoutcastRipFile::SetFilename( const char* filePath, const char* fileName )
{
//first look if we need to create the directory
XFILE::CDirectory::Create(filePath);
CFileItemList items;
XFILE::CDirectory::GetDirectory(filePath, items, ".mp3", false);
items.SetFastLookup(true);
CStdString file;
for (int i = m_iTrackCount; i <= MAX_RECORDED_TRACKS; i++ )
{
if ( m_recState.bHasMetaData )
file.Format("%i - %s.mp3", i, fileName); // will be "TRACKNUMBER - FILENAME.mp3"
else
file.Format("%s - %i.mp3", fileName, i); // will be "FILENAME - TRACKNUMBER.mp3"
file = CUtil::AddFileToFolder(filePath, CUtil::MakeLegalFileName(file));
if (!items.Get(file))
{
strcpy( m_szFilteredFileName, file.c_str() );
//set the appropriate trackNumber
m_Tag.SetTrackNumber(i);
if ( !m_recState.bHasMetaData )
m_iTrackCount = i;
return;
}
}
//if its the MAX_RECORDED_TRACKS. file, we overwrite it
strcpy( m_szFilteredFileName, file.c_str() );
return;
}
示例2: LoadCache
void CMusicInfoLoader::LoadCache(const std::string& strFileName, CFileItemList& items)
{
CFile file;
if (file.Open(strFileName))
{
CArchive ar(&file, CArchive::load);
int iSize = 0;
ar >> iSize;
for (int i = 0; i < iSize; i++)
{
CFileItemPtr pItem(new CFileItem());
ar >> *pItem;
items.Add(pItem);
}
ar.Close();
file.Close();
items.SetFastLookup(true);
}
示例3: AddItemToPlayList
/// \brief Add unique file and folders and its subfolders to playlist
/// \param pItem The file item to add
void CGUIWindowMusicBase::AddItemToPlayList(const CFileItemPtr &pItem, CFileItemList &queuedItems)
{
if (!pItem->CanQueue() || pItem->IsRAR() || pItem->IsZIP() || pItem->IsParentFolder()) // no zip/rar enques thank you!
return;
// fast lookup is needed here
queuedItems.SetFastLookup(true);
if (pItem->IsMusicDb() && pItem->m_bIsFolder && !pItem->IsParentFolder())
{ // we have a music database folder, just grab the "all" item underneath it
CMusicDatabaseDirectory dir;
if (!dir.ContainsSongs(pItem->GetPath()))
{ // grab the ALL item in this category
// Genres will still require 2 lookups, and queuing the entire Genre folder
// will require 3 lookups (genre, artist, album)
CMusicDbUrl musicUrl;
musicUrl.FromString(pItem->GetPath());
musicUrl.AppendPath("-1/");
CFileItemPtr item(new CFileItem(musicUrl.ToString(), true));
item->SetCanQueue(true); // workaround for CanQueue() check above
AddItemToPlayList(item, queuedItems);
return;
}
}
if (pItem->m_bIsFolder || (g_windowManager.GetActiveWindow() == WINDOW_MUSIC_NAV && pItem->IsPlayList()))
{
// Check if we add a locked share
if ( pItem->m_bIsShareOrDrive )
{
CFileItem item = *pItem;
if ( !g_passwordManager.IsItemUnlocked( &item, "music" ) )
return ;
}
// recursive
CFileItemList items;
GetDirectory(pItem->GetPath(), items);
//OnRetrieveMusicInfo(items);
FormatAndSort(items);
for (int i = 0; i < items.Size(); ++i)
AddItemToPlayList(items[i], queuedItems);
}
else
{
if (pItem->IsPlayList())
{
auto_ptr<CPlayList> pPlayList (CPlayListFactory::Create(*pItem));
if (pPlayList.get())
{
// load it
if (!pPlayList->Load(pItem->GetPath()))
{
CGUIDialogOK::ShowAndGetInput(6, 0, 477, 0);
return; //hmmm unable to load playlist?
}
CPlayList playlist = *pPlayList;
for (int i = 0; i < (int)playlist.size(); ++i)
{
AddItemToPlayList(playlist[i], queuedItems);
}
return;
}
}
else if(pItem->IsInternetStream())
{ // just queue the internet stream, it will be expanded on play
queuedItems.Add(pItem);
}
else if (pItem->IsPlugin() && pItem->GetProperty("isplayable") == "true")
{
// python files can be played
queuedItems.Add(pItem);
}
else if (!pItem->IsNFO() && pItem->IsAudio())
{
CFileItemPtr itemCheck = queuedItems.Get(pItem->GetPath());
if (!itemCheck || itemCheck->m_lStartOffset != pItem->m_lStartOffset)
{ // add item
CFileItemPtr item(new CFileItem(*pItem));
m_musicdatabase.SetPropertiesForFileItem(*item);
queuedItems.Add(item);
}
}
}
}
示例4: LoadVideoInfo
void CGUIWindowVideoNav::LoadVideoInfo(CFileItemList &items, CVideoDatabase &database, bool allowReplaceLabels)
{
//! @todo this could possibly be threaded as per the music info loading,
//! we could also cache the info
if (!items.GetContent().empty() && !items.IsPlugin())
return; // don't load for listings that have content set and weren't created from plugins
std::string content = items.GetContent();
// determine content only if it isn't set
if (content.empty())
{
content = database.GetContentForPath(items.GetPath());
items.SetContent((content.empty() && !items.IsPlugin()) ? "files" : content);
}
/*
If we have a matching item in the library, so we can assign the metadata to it. In addition, we can choose
* whether the item is stacked down (eg in the case of folders representing a single item)
* whether or not we assign the library's labels to the item, or leave the item as is.
As certain users (read: certain developers) don't want either of these to occur, we compromise by stacking
items down only if stacking is available and enabled.
Similarly, we assign the "clean" library labels to the item only if the "Replace filenames with library titles"
setting is enabled.
*/
const bool stackItems = items.GetProperty("isstacked").asBoolean() || (StackingAvailable(items) && CServiceBroker::GetSettings().GetBool(CSettings::SETTING_MYVIDEOS_STACKVIDEOS));
const bool replaceLabels = allowReplaceLabels && CServiceBroker::GetSettings().GetBool(CSettings::SETTING_MYVIDEOS_REPLACELABELS);
CFileItemList dbItems;
/* NOTE: In the future when GetItemsForPath returns all items regardless of whether they're "in the library"
we won't need the fetchedPlayCounts code, and can "simply" do this directly on absence of content. */
bool fetchedPlayCounts = false;
if (!content.empty())
{
database.GetItemsForPath(content, items.GetPath(), dbItems);
dbItems.SetFastLookup(true);
}
for (int i = 0; i < items.Size(); i++)
{
CFileItemPtr pItem = items[i];
CFileItemPtr match;
if (!content.empty()) /* optical media will be stacked down, so it's path won't match the base path */
{
std::string pathToMatch = pItem->IsOpticalMediaFile() ? pItem->GetLocalMetadataPath() : pItem->GetPath();
if (URIUtils::IsMultiPath(pathToMatch))
pathToMatch = CMultiPathDirectory::GetFirstPath(pathToMatch);
match = dbItems.Get(pathToMatch);
}
if (match)
{
pItem->UpdateInfo(*match, replaceLabels);
if (stackItems)
{
if (match->m_bIsFolder)
pItem->SetPath(match->GetVideoInfoTag()->m_strPath);
else
pItem->SetPath(match->GetVideoInfoTag()->m_strFileNameAndPath);
// if we switch from a file to a folder item it means we really shouldn't be sorting files and
// folders separately
if (pItem->m_bIsFolder != match->m_bIsFolder)
{
items.SetSortIgnoreFolders(true);
pItem->m_bIsFolder = match->m_bIsFolder;
}
}
}
else
{
/* NOTE: Currently we GetPlayCounts on our items regardless of whether content is set
as if content is set, GetItemsForPaths doesn't return anything not in the content tables.
This code can be removed once the content tables are always filled */
if (!pItem->m_bIsFolder && !fetchedPlayCounts)
{
database.GetPlayCounts(items.GetPath(), items);
fetchedPlayCounts = true;
}
// set the watched overlay
if (pItem->IsVideo())
pItem->SetOverlayImage(CGUIListItem::ICON_OVERLAY_UNWATCHED, pItem->HasVideoInfoTag() && pItem->GetVideoInfoTag()->GetPlayCount() > 0);
}
}
}
示例5: GetDirectory
bool CZipDirectory::GetDirectory(const CStdString& strPathOrig, CFileItemList& items)
{
CStdString strPath;
/* if this isn't a proper archive path, assume it's the path to a archive file */
if( !strPathOrig.Left(6).Equals("zip://") )
URIUtils::CreateArchivePath(strPath, "zip", strPathOrig, "");
else
strPath = strPathOrig;
CURL url(strPath);
CStdString strArchive = url.GetHostName();
CStdString strOptions = url.GetOptions();
CStdString strPathInZip = url.GetFileName();
url.SetOptions(""); // delete options to have a clean path to add stuff too
url.SetFileName(""); // delete filename too as our names later will contain it
CStdString strSlashPath = url.Get();
CStdString strBuffer;
// the RAR code depends on things having a "/" at the end of the path
URIUtils::AddSlashAtEnd(strSlashPath);
vector<SZipEntry> entries;
// turn on fast lookups
bool bWasFast(items.GetFastLookup());
items.SetFastLookup(true);
if (!g_ZipManager.GetZipList(strPath,entries))
return false;
vector<CStdString> baseTokens;
if (!strPathInZip.IsEmpty())
CUtil::Tokenize(strPathInZip,baseTokens,"/");
for (vector<SZipEntry>::iterator ze=entries.begin(); ze!=entries.end(); ++ze)
{
CStdString strEntryName(ze->name);
strEntryName.Replace('\\','/');
if (strEntryName == strPathInZip) // skip the listed dir
continue;
vector<CStdString> pathTokens;
CUtil::Tokenize(strEntryName,pathTokens,"/");
if (pathTokens.size() < baseTokens.size()+1)
continue;
bool bAdd=true;
strEntryName = "";
for ( unsigned int i=0; i<baseTokens.size(); ++i )
{
if (pathTokens[i] != baseTokens[i])
{
bAdd = false;
break;
}
strEntryName += pathTokens[i] + "/";
}
if (!bAdd)
continue;
strEntryName += pathTokens[baseTokens.size()];
char c=ze->name[strEntryName.size()];
if (c == '/' || c == '\\')
strEntryName += '/';
bool bIsFolder = false;
if (strEntryName[strEntryName.size()-1] != '/') // this is a file
{
strBuffer = strSlashPath + strEntryName + strOptions;
}
else
{ // this is new folder. add if not already added
bIsFolder = true;
strBuffer = strSlashPath + strEntryName + strOptions;
if (items.Contains(strBuffer)) // already added
continue;
}
CFileItemPtr pFileItem(new CFileItem);
if (g_charsetConverter.isValidUtf8(pathTokens[baseTokens.size()]))
g_charsetConverter.utf8ToStringCharset(pathTokens[baseTokens.size()]);
pFileItem->SetLabel(pathTokens[baseTokens.size()]);
if (bIsFolder)
{
pFileItem->m_dwSize = 0;
URIUtils::AddSlashAtEnd(strBuffer);
}
else
pFileItem->m_dwSize = ze->usize;
pFileItem->SetPath(strBuffer);
pFileItem->m_bIsFolder = bIsFolder;
pFileItem->m_idepth = ze->method;
items.Add(pFileItem);
}
items.SetFastLookup(bWasFast);
return true;
//.........这里部分代码省略.........