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C++ CClientEntity::SetSyncTimeContext方法代码示例

本文整理汇总了C++中CClientEntity::SetSyncTimeContext方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientEntity::SetSyncTimeContext方法的具体用法?C++ CClientEntity::SetSyncTimeContext怎么用?C++ CClientEntity::SetSyncTimeContext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientEntity的用法示例。


在下文中一共展示了CClientEntity::SetSyncTimeContext方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetElementHealth

void CElementRPCs::SetElementHealth ( NetBitStreamInterface& bitStream )
{
    ElementID ID;
    float fHealth;
    unsigned char ucTimeContext;
    if ( bitStream.Read ( ID ) &&
         bitStream.Read ( fHealth ) &&
         bitStream.Read ( ucTimeContext ) )
    {
        CClientEntity * pEntity = CElementIDs::GetElement ( ID );
        if ( pEntity )
        {
            pEntity->SetSyncTimeContext ( ucTimeContext );

            switch ( pEntity->GetType () )
            {
                case CCLIENTPED:
                case CCLIENTPLAYER:
                {
                    CClientPed* pPed = static_cast < CClientPed * > ( pEntity );                    
                    pPed->SetHealth ( fHealth );
                    break;
                }

                case CCLIENTVEHICLE:
                {
                    CClientVehicle* pVehicle = static_cast < CClientVehicle * > ( pEntity );
                    pVehicle->SetHealth ( fHealth );
                    break;
                }
            }
        }
    }
}
开发者ID:,项目名称:,代码行数:34,代码来源:

示例2: SetElementPosition

void CElementRPCs::SetElementPosition ( NetBitStreamInterface& bitStream )
{
    // Read out the entity id and the position
    ElementID ID;
    CVector vecPosition;
    unsigned char ucTimeContext;
    if ( bitStream.Read ( ID ) &&
         bitStream.Read ( vecPosition.fX ) &&
         bitStream.Read ( vecPosition.fY ) &&
         bitStream.Read ( vecPosition.fZ ) &&
         bitStream.Read ( ucTimeContext ) )
    {
        // Grab the entity
        CClientEntity* pEntity = CElementIDs::GetElement ( ID );
        if ( pEntity )
        {            
            // Update the sync context to the new one
            pEntity->SetSyncTimeContext ( ucTimeContext );

            // If it's a player, use Teleport
            if ( pEntity->GetType () == CCLIENTPLAYER )
            {
                unsigned char ucWarp = 1;
                bitStream.Read ( ucWarp );

                CClientPlayer* pPlayer = static_cast < CClientPlayer* > ( pEntity );

                if ( ucWarp )
                {
                    pPlayer->Teleport ( vecPosition );
                    pPlayer->ResetInterpolation ();
                }
                else
                {
                    pPlayer->SetPosition ( vecPosition );
                }

                // If local player, reset return position (so we can't warp back if connection fails)
                if ( pPlayer->IsLocalPlayer () )
                {
                    m_pClientGame->GetNetAPI ()->ResetReturnPosition ();
                }
            }
            else if ( pEntity->GetType () == CCLIENTVEHICLE ) 
            {
                CClientVehicle* pVehicle = static_cast < CClientVehicle* > ( pEntity );
                pVehicle->RemoveTargetPosition ();
                pVehicle->SetPosition ( vecPosition );
            }
            else
            {
                // Set its position
                pEntity->SetPosition ( vecPosition );
            }
        }
    }
}
开发者ID:,项目名称:,代码行数:57,代码来源:

示例3: DetachElements

void CElementRPCs::DetachElements ( NetBitStreamInterface& bitStream )
{
    ElementID ID;
    unsigned char ucTimeContext;
    if ( bitStream.Read ( ID ) &&
         bitStream.Read ( ucTimeContext ) )
    {
        CClientEntity* pEntity = CElementIDs::GetElement ( ID );
        if ( pEntity )
        {
            pEntity->SetSyncTimeContext ( ucTimeContext );
            pEntity->AttachTo ( NULL );

            CVector vecPosition;
            if ( bitStream.Read ( vecPosition.fX ) &&
                 bitStream.Read ( vecPosition.fY ) &&
                 bitStream.Read ( vecPosition.fZ ) )
            {
                pEntity->SetPosition ( vecPosition );
            }
        }
    }
}
开发者ID:,项目名称:,代码行数:23,代码来源:


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