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C++ CClientEntity::CallEvent方法代码示例

本文整理汇总了C++中CClientEntity::CallEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientEntity::CallEvent方法的具体用法?C++ CClientEntity::CallEvent怎么用?C++ CClientEntity::CallEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientEntity的用法示例。


在下文中一共展示了CClientEntity::CallEvent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LUA_DECLARE

static LUA_DECLARE( destroy )
{
    CClientEntity *entity = (CClientEntity*)lua_touserdata( L, lua_upvalueindex( 1 ) );

    // Before we do anything, fire the on-destroy event
    // This is placed here as calling from destructor is invalid (due to C++ class integrity)
    entity->CallEvent( "onClientElementDestroy", L, 0 );

    return 0;
}
开发者ID:qaisjp,项目名称:green-candy,代码行数:10,代码来源:CClientEntity.cpp

示例2: Callback_OnLeave

void CClientPickup::Callback_OnLeave ( CClientColShape& Shape, CClientEntity& Entity )
{
    if ( IS_PLAYER ( &Entity ) )
    {
        bool bMatchingDimensions = (GetDimension () == Entity.GetDimension ()); // Matching dimensions?

        // Call the pickup leave event (source = the pickup that was left)
        CLuaArguments Arguments;
        Arguments.PushElement ( &Entity ); // The element that left the pickup
        Arguments.PushBoolean ( bMatchingDimensions );
        CallEvent ( "onClientPickupLeave", Arguments, true);

        // Call the player pickup leave event (source = the player that left the pickup)
        CLuaArguments Arguments2;
        Arguments2.PushElement ( this ); // The pickup that was left (this)
        Arguments2.PushBoolean ( bMatchingDimensions );
        Entity.CallEvent ( "onClientPlayerPickupLeave", Arguments2, true );
    }
}
开发者ID:Jusonex,项目名称:mtasa-awesomium,代码行数:19,代码来源:CClientPickup.cpp


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