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C++ CClientEntity::GetDimension方法代码示例

本文整理汇总了C++中CClientEntity::GetDimension方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientEntity::GetDimension方法的具体用法?C++ CClientEntity::GetDimension怎么用?C++ CClientEntity::GetDimension使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientEntity的用法示例。


在下文中一共展示了CClientEntity::GetDimension方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Callback_OnLeave

void CClientMarker::Callback_OnLeave ( CClientColShape& Shape, CClientEntity& Entity )
{
    if ( IS_PLAYER ( &Entity ) )
    {
        // Call the marker hit event
        CLuaArguments Arguments;
        Arguments.PushElement ( &Entity );            // player that hit it
        Arguments.PushBoolean ( ( Shape.GetDimension () == Entity.GetDimension () ) ); // matching dimension?
        CallEvent ( "onClientMarkerLeave", Arguments, true );
    }
}
开发者ID:EagleShen,项目名称:MTA,代码行数:11,代码来源:CClientMarker.cpp

示例2: Callback_OnLeave

void CClientPickup::Callback_OnLeave ( CClientColShape& Shape, CClientEntity& Entity )
{
    if ( IS_PLAYER ( &Entity ) )
    {
        bool bMatchingDimensions = (GetDimension () == Entity.GetDimension ()); // Matching dimensions?

        // Call the pickup leave event (source = the pickup that was left)
        CLuaArguments Arguments;
        Arguments.PushElement ( &Entity ); // The element that left the pickup
        Arguments.PushBoolean ( bMatchingDimensions );
        CallEvent ( "onClientPickupLeave", Arguments, true);

        // Call the player pickup leave event (source = the player that left the pickup)
        CLuaArguments Arguments2;
        Arguments2.PushElement ( this ); // The pickup that was left (this)
        Arguments2.PushBoolean ( bMatchingDimensions );
        Entity.CallEvent ( "onClientPlayerPickupLeave", Arguments2, true );
    }
}
开发者ID:Jusonex,项目名称:mtasa-awesomium,代码行数:19,代码来源:CClientPickup.cpp


注:本文中的CClientEntity::GetDimension方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。