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C++ CClientEntity::GetParent方法代码示例

本文整理汇总了C++中CClientEntity::GetParent方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientEntity::GetParent方法的具体用法?C++ CClientEntity::GetParent怎么用?C++ CClientEntity::GetParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientEntity的用法示例。


在下文中一共展示了CClientEntity::GetParent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoHitDetectionForColShape

//
// Handle the changing state of collision between one colshape and any entity
//
void CClientColManager::DoHitDetectionForColShape ( CClientColShape* pShape )
{
    // Ensure colshape is enabled and not being deleted
    if ( pShape->IsBeingDeleted () || !pShape->IsEnabled () )
        return;

    std::map < CClientEntity*, int > entityList;

    // Get all entities within the sphere
    CSphere querySphere = pShape->GetWorldBoundingSphere ();
    CClientEntityResult result;
    GetClientSpatialDatabase()->SphereQuery ( result, querySphere );
 
    // Extract relevant types
    for ( CClientEntityResult::const_iterator it = result.begin () ; it != result.end (); ++it )
    {
        CClientEntity* pEntity = *it;
        switch ( pEntity->GetType () )
        {
            case CCLIENTRADARMARKER:
            case CCLIENTRADARAREA:
            case CCLIENTTEAM:
            case CCLIENTGUI:
            case CCLIENTCOLSHAPE:
            case CCLIENTDUMMY:
            case SCRIPTFILE:
            case CCLIENTDFF:
            case CCLIENTCOL:
            case CCLIENTTXD:
            case CCLIENTSOUND:
                break;
            default:
                if ( pEntity->GetParent () )
                    entityList[ pEntity ] = 1;
        }
    }

    // Add existing colliders, so they can be disconnected if required
    for ( CFastList < CClientEntity* > ::const_iterator it = pShape->CollidersBegin () ; it != pShape->CollidersEnd (); ++it )
    {
       entityList[ *it ] = 1;
    }

    // Test each entity against the colshape
    for ( std::map < CClientEntity*, int > ::const_iterator it = entityList.begin () ; it != entityList.end (); ++it )
    {
        CClientEntity* pEntity = it->first;
        CVector vecPosition;
        pEntity->GetPosition ( vecPosition );

        // Collided?
        bool bHit = pShape->DoHitDetection ( vecPosition, 0.0f );
        HandleHitDetectionResult ( bHit, pShape, pEntity );
    }
}
开发者ID:AdiBoy,项目名称:mtasa-blue,代码行数:58,代码来源:CClientColManager.cpp


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