本文整理汇总了C++中CCTexture2D::initWithTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ CCTexture2D::initWithTexture方法的具体用法?C++ CCTexture2D::initWithTexture怎么用?C++ CCTexture2D::initWithTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCTexture2D
的用法示例。
在下文中一共展示了CCTexture2D::initWithTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initWithSize
bool CCGridBase::initWithSize(const ccGridSize& gridSize)
{
CCDirector *pDirector = CCDirector::sharedDirector();
CCSize s = pDirector->getWinSizeInPixels();
unsigned int POTWide = (unsigned int) s.width;
unsigned int POTHigh = (unsigned int) s.height;
bool needPOT = !g_Render->isRenderTargetNPOTSupported();
if (needPOT)
{
POTWide = PixelFormat::calcNextPot(POTWide);
POTHigh = PixelFormat::calcNextPot(POTHigh);
}
// we only use rgba8888
CCTexture2DPixelFormat format = kCCTexture2DPixelFormat_RGBA8888;
CCTexture2D *pTexture = new CCTexture2D();
if (! pTexture)
{
CCLOG("cocos2d: CCGrid: error creating texture");
delete this;
return false;
}
pTexture->initWithTexture(
new GLESTexture(POTWide, POTHigh, CCTexture2D::ToNitPixelFormat(format, false)));
initWithSize(gridSize, pTexture, false);
pTexture->release();
return true;
}