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C++ CCTexture2D::initWithImage方法代码示例

本文整理汇总了C++中CCTexture2D::initWithImage方法的典型用法代码示例。如果您正苦于以下问题:C++ CCTexture2D::initWithImage方法的具体用法?C++ CCTexture2D::initWithImage怎么用?C++ CCTexture2D::initWithImage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCTexture2D的用法示例。


在下文中一共展示了CCTexture2D::initWithImage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool
MCFaceBox::init(const char *aFaceFilepath, const char *aBoxFilepath)
{
    
    do {
        CCImage *aFaceImage = new CCImage;
        CC_BREAK_IF(! aFaceImage);
        CCImage *aBoxImage = new CCImage;
        CC_BREAK_IF(! aBoxImage);
        CCTexture2D *aFaceTexture = new CCTexture2D;
        CC_BREAK_IF(! aFaceTexture);
        CCTexture2D *aBoxTexture = new CCTexture2D;
        CC_BREAK_IF(! aBoxTexture);
        
        CC_BREAK_IF(! aFaceImage->initWithImageFile(aFaceFilepath));
        CC_BREAK_IF(! aBoxImage->initWithImageFile(aBoxFilepath));
        
        CC_BREAK_IF(! aFaceTexture->initWithImage(aFaceImage));
        CC_BREAK_IF(! aBoxTexture->initWithImage(aBoxImage));
        
        return init(aFaceTexture, aBoxTexture);
    } while (0);
    
    return false;
}
开发者ID:edison9888,项目名称:__graduation_project,代码行数:25,代码来源:MCFaceBox.cpp

示例2: CreateBrick_Circle

ToyBrick* ToyLayer::CreateBrick_Circle()
{
		int num = CommonHelper::GetRandomNum(1, 30);

		//image && texture
		char path[255];
		sprintf(path, "Images/ToyBrick/Circle/%d.png", num);

		CCImage *img = new CCImage();
		img->autorelease();
		if (!img->initWithImageFile(path, cocos2d::CCImage::kFmtPng))
		{
				return NULL;
		}

		CCTexture2D *texture = new CCTexture2D();
		texture->autorelease();
		if (!texture->initWithImage(img))
		{
				return NULL;
		}

		//
		ToyBrick *brick = ToyBrick::create();
		CCSize size = texture->getContentSize();
		brick->Init(texture, CCRectMake(0, 0, size.width, size.height));
		brick->SetAsCircle(64);

		return brick;
}
开发者ID:Whislly,项目名称:DreamBookToolbox,代码行数:30,代码来源:ToyLayer.cpp

示例3: handler_method_create_sprite

int Bitmap::handler_method_create_sprite(int bitmap_instance ,void* image)
{
	Bitmap* bitmap = (Bitmap*)bitmap_instance;
	CCSprite* sp = NULL;
	CCImage* ccimage = (CCImage*)image;
	if (image)
	{
		CCTexture2D* texture = new CCTexture2D;
		texture->autorelease();
		texture->initWithImage(ccimage);
		sp = CCSprite::createWithTexture(texture);
		
		CCAssert(sp,"fuck! image file error!");

		bitmap->p->m_width = sp->getContentSize().width;
		bitmap->p->m_height = sp->getContentSize().height;
	}
	else
	{
		sp = CCSprite::create();
		sp->setContentSize(CCSizeMake(bitmap->p->m_width,bitmap->p->m_height));
	}
	//sp->getTexture()->setAliasTexParameters();
	sp->retain();
	bitmap->p->m_emuBitmap = sp;
	
	delete ccimage;
	return 0;
}
开发者ID:cjv123,项目名称:RPGR,代码行数:29,代码来源:bitmap.cpp

示例4: setRecHead

void ChatWidget::setRecHead(std::string *head)
{
    float bw = 70;
    float bh = 70;
    if(head == 0 || head->size() == 0)
        return;
    if(m_toLabel)
        m_toLabel->setVisible(false);
    if(m_toHead && m_toHead->getParent()){
        m_toHead->removeFromParentAndCleanup(true);
        m_toHead = 0;
    }
    CCImage *img = new CCImage;
    img->initWithImageData((void*)head->c_str(),head->size(),
                           CCImage::kFmtUnKnown);
    CCTexture2D *texture = new CCTexture2D;
    texture->initWithImage(img);
    delete img;
    m_toHead = CCSprite::create();
    m_toHead->initWithTexture(texture);
    CCSize headSize = m_toHead->getContentSize();
    m_toHead->setScaleX(60 / headSize.width);
    m_toHead->setScaleY(60 / headSize.height);
    m_toButton->CCNode::addChild(m_toHead);
    m_toHead->setAnchorPoint(ccp(0.5,0.5));
    m_toHead->setPosition(ccp(bw/2,bh/2));
}
开发者ID:firedragonpzy,项目名称:DirectFire-android,代码行数:27,代码来源:chatwidget.cpp

示例5: CCImage

AnimatedCell::AnimatedCell(int cellX, int cellY, int spacing, const char* pngFileName) {
	this->setSpace(spacing);
	this->setPngFileName(pngFileName);

	animation_ = CCAnimation::create();
	CCImage* image = new CCImage();
	image->initWithImageFile(pngFileName);
	CCTexture2D* texture = new CCTexture2D();
	texture->initWithImage(image);

	oneWidth_ = texture->getPixelsWide() / spacing;
	oneHeight_ = texture->getPixelsHigh();

	for (int i=0; i<spacing; i++) {
		animation_->addSpriteFrameWithTexture(texture, 
			CCRectMake(i*oneWidth_, 0, oneWidth_, oneHeight_));
	}
	CCSpriteFrame* frm = ((CCAnimationFrame*)(animation_->getFrames()->objectAtIndex(0)))->getSpriteFrame();

	this->initWithSpriteFrame(frm);
	animation_->setDelayPerUnit(0.5f);

	animate_ = CCRepeatForever::create(CCAnimate::create(animation_));

	setCell(cellX, cellY);
}
开发者ID:zzh442856860,项目名称:tanchishe,代码行数:26,代码来源:Cell.cpp

示例6: CCImage

JNIEXPORT void JNICALL Java_game_mobile_infinity_FacebookManager_jniCallbackPicture(JNIEnv*  env, jobject thiz, jstring jid , jbyteArray  jimage)
{

	const char *id = env->GetStringUTFChars(  jid, 0);

	CCString* cfbID = CCString::createWithFormat("%s",id);

	int len  = env->GetArrayLength(jimage);
	char* byteData = (char*)malloc(len);
	env->GetByteArrayRegion(jimage,0,len,(jbyte*)byteData);


	CCImage* imf = new CCImage();
	imf->initWithImageData(byteData,len);
	imf->autorelease();

	CCTexture2D* pTexture = new CCTexture2D();
	pTexture->initWithImage(imf);
	pTexture->autorelease();

	CCSprite *sprit = CCSprite::createWithTexture(pTexture);
	Facebook_Manager::sharedInstance()->Callback_Picture(cfbID, sprit);


	env->ReleaseStringUTFChars(  jid, id);

}
开发者ID:JongKul,项目名称:Infinity,代码行数:27,代码来源:main.cpp

示例7: CreateArm

ToyBrick* DancingBoneLayer::CreateArm()
{
	//image && texture
	char path[255];
	sprintf(path, "Images/DancingBone/arm.png");

	CCImage *img = new CCImage();
	img->autorelease();
	if (!img->initWithImageFile(path, CCImage::kFmtPng))
	{
		return NULL;
	}

	CCTexture2D *texture = new CCTexture2D();
	texture->autorelease();
	if (!texture->initWithImage(img))
	{
		return NULL;
	}

	//
	ToyBrick *brick = ToyBrick::create();
	CCSize size = texture->getContentSize();
	brick->Init(texture, CCRectMake(0, 0, size.width, size.height));

	//vector (24, 102)
	CCPointArray *vector = CCPointArray::create(4);
	vector->addControlPoint(ccp(-12, -50));
	vector->addControlPoint(ccp(12, -50));
	vector->addControlPoint(ccp(12, 50));
	vector->addControlPoint(ccp(-12, 50));
	brick->SetAsPolygon(vector);

	return brick;
}
开发者ID:Whislly,项目名称:DreamBookToolbox,代码行数:35,代码来源:DancingBoneLayer.cpp

示例8: getGrayTexture

CCTexture2D* Util::getGrayTexture(const char* filename){
		typedef enum {  
			RED = 0,  
			GREEN = 1,  
			BLUE = 2,  
			ALPHA = 3  
		} PIXELS;  
		CCImage *image = new CCImage();
		image->initWithImageFile(filename);
		unsigned char* pixels = image->getData();
		int len = image->getDataLen();
		uint32_t *p = (uint32_t *)pixels;
		for(int i=0;i<len;i++){
			uint8_t *rgbaPixel = (uint8_t *) &p[i];
			//uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE];
			uint32_t gray = 1.2*rgbaPixel[RED] + 1.0*rgbaPixel[GREEN] + 0.0*rgbaPixel[BLUE];
			// set the pixels to gray  
			rgbaPixel[RED] = gray;  
			rgbaPixel[GREEN] = gray;  
			rgbaPixel[BLUE] = gray;  
		} 

		CCTexture2D* texture = new CCTexture2D();  
		texture->autorelease();
		texture->initWithImage(image);
		image->release();

		return texture;
}
开发者ID:jieyaozu,项目名称:FightingSolarSystem,代码行数:29,代码来源:util.cpp

示例9: finish

void AskAsFriendDialog::finish()
{
    LangDef *lang = ResourceMgr::getInstance()->getLangDef();

    BasButton *okButton = new BasButton;
    okButton->setButtonInfo(lang->getStringById(StringEnum::Ok).data(),"fonts/uifont24.fnt","default","buttonbg",
                            CCSizeMake(0,0));
    okButton->setClickCB(m_okListener,m_okFunc);

    this->addChild(okButton);
    okButton->setBottomMargin(m_edgeSize);
    okButton->setBottom("parent",uilib::Bottom);
    okButton->setHorizontal("parent",0.75);

    BasButton *rejectButton = new BasButton;
    rejectButton->setButtonInfo(lang->getStringById(StringEnum::Reject).data(),"fonts/uifont24.fnt","default","buttonbg",
                                CCSizeMake(0,0));
    rejectButton->setClickCB(m_rejectListener,m_rejectFunc);

    this->addChild(rejectButton);
    rejectButton->setBottomMargin(m_edgeSize);
    rejectButton->setBottom("parent",uilib::Bottom);
    rejectButton->setHorizontal("parent",0.25);
    BasWidget *headWidget;
    if(!m_askHead.empty()){
        CCImage *img = new CCImage;
        img->initWithImageData((void*)m_askHead.c_str(),m_askHead.size(),
                               CCImage::kFmtUnKnown);
        CCTexture2D *texture = new CCTexture2D;
        texture->initWithImage(img);
        delete img;
        CCSprite *sprite = CCSprite::create();
        sprite->initWithTexture(texture);
        headWidget = new BasNodeDelegateWidget(sprite);

        this->addChild(headWidget);
        headWidget->setHorizontal("parent",0.5);
        headWidget->setVertical("parent",0.3);
    }else{
        CCSprite *sprite = CCSprite::createWithSpriteFrameName("headdefault.png");
        headWidget = new BasNodeDelegateWidget(sprite);

        this->addChild(headWidget);
        headWidget->setHorizontal("parent",0.5);
        headWidget->setVertical("parent",0.3);
    }
    m_askWord.insert(0,"    ");
    TextScrollArea *area = new TextScrollArea;
    area->setTheme("","");
    area->setTextInfo(m_askWord,getSystemFont(),40,ccWHITE);
    this->addChild(area);
    area->setLeft("parent",uilib::Left);
    area->setRight("parent",uilib::Right);
    area->setLeftMargin(10);
    area->setRightMargin(10);
    area->setTop(headWidget->getName(),uilib::Bottom);
    area->setBottom(rejectButton->getName(),uilib::Top);
}
开发者ID:firedragonpzy,项目名称:DirectFire-android,代码行数:58,代码来源:askasfrienddialog.cpp

示例10: onEnter

void EaseSpriteDemo::onEnter()
{
	CCLayer::onEnter();

	// Example:
	// You can create a sprite using a Texture2D
	CCTexture2D* tex = new CCTexture2D();
	UIImage* pImage = new UIImage();
	
	if(pImage->initWithContentsOfFile(CCFileUtils::fullPathFromRelativePath(s_pPathGrossini)))
	{
		tex->initWithImage(pImage);
		m_grossini = CCSprite::spriteWithTexture(tex); 
		m_grossini->retain();

	}

	tex->release();
	delete pImage;
	
	// Example:
	// Or you can create an sprite using a filename. PNG and BMP files are supported. Probably TIFF too
	m_tamara = CCSprite::spriteWithFile(s_pPathSister1); m_tamara->retain();
	m_kathia = CCSprite::spriteWithFile(s_pPathSister2); m_kathia->retain();
	
	addChild( m_grossini, 3);
	addChild( m_kathia, 2);
	addChild( m_tamara, 1);

	CGSize s = CCDirector::sharedDirector()->getWinSize();

	m_grossini->setPosition( CGPointMake(60, 50) );
	m_kathia->setPosition( CGPointMake(60, 150) );
	m_tamara->setPosition( CGPointMake(60, 250) );

	CCLabelTTF* label = CCLabelTTF::labelWithString(title().c_str(), "Arial", 32);
	addChild(label);
	label->setPosition( CGPointMake(s.width/2, s.height-50) );

	CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(EaseSpriteDemo::backCallback) );
	CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(EaseSpriteDemo::restartCallback) );
	CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(EaseSpriteDemo::nextCallback) );

	CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);

	menu->setPosition( CGPointZero );
	item1->setPosition( CGPointMake( s.width/2 - 100,30) );
	item2->setPosition( CGPointMake( s.width/2, 30) );
	item3->setPosition( CGPointMake( s.width/2 + 100,30) );
	
	addChild(menu, 1);	
}
开发者ID:valentinvit,项目名称:cocos2d-x,代码行数:52,代码来源:EaseActionsTest.cpp

示例11: generateSnapshot

CCSprite* XieziLayer::generateSnapshot(){
    
    CCSize mainSize=S_RM->getSizeWithName("xiezi_webview_size");
    CCPoint mainPoint=S_RM->getPositionWithName("xiezi_main");
    
    CCSprite* snapshot=(CCSprite*)this->getChildByTag(kTagSnapshot);
    
    const char* data=m_webView->callWebWithJs("getCanvasBase64Data()");
    int length=(int)strlen(data);
    
    if(length>0){
        
        string pngData=StringUtils::base64Decode(data, (int)strlen(data));
        CCImage* img=new CCImage();
        img->autorelease();
        img->initWithImageData(const_cast<char*>(pngData.c_str()), (int)pngData.length());
        CCTexture2D *texture = new CCTexture2D();
        texture->initWithImage(img);
        texture->autorelease();
        
        if (snapshot) {
            snapshot->setTexture(texture);
        }else{
            snapshot= CCSprite::createWithTexture(texture);
            snapshot->setPosition(mainPoint);
            snapshot->setTag(kTagSnapshot);
            
            if (mainSize.width!=snapshot->getContentSize().width) {
                snapshot->setScale(mainSize.width/snapshot->getContentSize().width);
            }
            this->addChild(snapshot);
        }
        
    }else{
        if (!snapshot) {
            snapshot=CCSprite::createWithSpriteFrameName("tianzige.png");
            snapshot->setPosition(mainPoint);
            
            CCLabelTTF* label=CCLabelTTF::create(m_hanzi->getzi().c_str(), "KaiTi.ttf", 400.0);
            label->setColor(ccc3(100,53,14));
            label->setPosition(ccp(mainSize.width/2, mainSize.height/2));
            snapshot->addChild(label);
            
            snapshot->setTag(kTagSnapshot);
            
            this->addChild(snapshot);
        }
    }
    
    return snapshot;
}
开发者ID:echenonline,项目名称:Blackcat,代码行数:51,代码来源:XieziLayer.cpp

示例12: imageLoadSuccessCallBack

void CMainCityUI::imageLoadSuccessCallBack(string sTag, vector<char>* pBuffer)
{
	CCImage* img = new CCImage;
	img->initWithImageData((unsigned char*)pBuffer->data(), pBuffer->size());
	CCTexture2D* texture = new CCTexture2D();
    texture->initWithImage(img);
	CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");

	CCSprite* head = (CCSprite*)headPart->getChildByTag(15);
//	head->removeFromParent();
	//head->setTexture(texture);

	string path = HttpLoadImage::getInstance()->getStoragePath("download/fbImg",sTag.c_str())+".jpg";
	string buff(pBuffer->begin(), pBuffer->end());
	CCLOG("path: %s", path.c_str());
	FILE *fp = fopen(path.c_str(), "wb+");
	fwrite(buff.c_str(), 1, pBuffer->size(),  fp);
	fclose(fp);

//	CCSprite *headbg = (CCSprite*)(m_ui->findWidgetById("headbg"));
// 	CCClippingNode *clip = CCClippingNode::create();	
// 	CCSprite *fbimg = CCSprite::createWithTexture(texture);
// 	clip->addChild(fbimg);
// 
// 	clip->setPosition(headbg->getPosition());
// 	clip->setContentSize(CCSizeMake(110,110));
// 
// 	static ccColor4F red ={1,0,1};
// 	float radius = 106;
// 	const int nCount = 200;
// 	const float angle = 2.0f* (float)M_PI/nCount;
// 	CCPoint circle[nCount];
// 	for(int i=0; i<nCount; i++)
// 	{
// 		float radian = i*angle;
// 		circle[i].x = radius * cosf(radian);
// 		circle[i].y = radius * sinf(radian); 
// 	}
// 	CCDrawNode *stencil= CCDrawNode::create();
// 	stencil->drawPolygon(circle,nCount,red,0,red);
// 	clip->setStencil(stencil);	
// 	m_ui->addChild(clip);
	CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
	CCSprite *headSpr = MakeFaceBookHeadToCircle(CCSprite::createWithTexture(texture));
	headSpr->setTag(15);
	headSpr->setPosition(headBg->getPosition());
	headPart->addChild(headSpr);
	head->removeFromParent();
	img->release();
}
开发者ID:54993306,项目名称:Classes,代码行数:50,代码来源:mainCityUI.cpp

示例13: init

bool MainMenuBtnLayer::init()
{
    bool bRet = false;
    do
    {
        // Super init first
        CC_BREAK_IF(!CCLayer::init());

        CCSize size = CCDirector::sharedDirector()->getWinSize();


        CCImage menufile;
        menufile.initWithImageFile("Buttons.png");
        CCTexture2D *menuTexture = new CCTexture2D();
        menuTexture->initWithImage(&menufile);

        CCMenuItemSprite *startgameitem = CCMenuItemSprite::create(CCSprite::createWithTexture(menuTexture, CCRectMake(6, 2, 166, 28)),
                                          CCSprite::createWithTexture(menuTexture, CCRectMake(6, 35, 166, 28)),
                                          CCSprite::createWithTexture(menuTexture, CCRectMake(6, 70, 166, 28)),
                                          this, menu_selector (MainMenuBtnLayer::menucallback));
        startgameitem->setTag(MAINMENU_ID_START);
        CCMenuItemSprite *settings = CCMenuItemSprite::create(CCSprite::createWithTexture(menuTexture, CCRectMake(188, 2, 166, 28)),
                                     CCSprite::createWithTexture(menuTexture, CCRectMake(188, 35, 166, 28)),
                                     CCSprite::createWithTexture(menuTexture, CCRectMake(188, 70, 166, 28)),
                                     this, menu_selector (MainMenuBtnLayer::menucallback));
        settings->setTag(MAINMENU_ID_SETTING);
        CCMenuItemSprite *about = CCMenuItemSprite::create(CCSprite::createWithTexture(menuTexture, CCRectMake(370, 2, 166, 28)),
                                  CCSprite::createWithTexture(menuTexture, CCRectMake(370, 35, 166, 28)),
                                  CCSprite::createWithTexture(menuTexture, CCRectMake(370, 70, 166, 28)),
                                  this, menu_selector (MainMenuBtnLayer::menucallback));
        about->setTag(MAINMENU_ID_ABOUT);
        CCMenuItemSprite *quit = CCMenuItemSprite::create(CCSprite::createWithTexture(menuTexture, CCRectMake(552, 2, 166, 28)),
                                 CCSprite::createWithTexture(menuTexture, CCRectMake(552, 35, 166, 28)),
                                 CCSprite::createWithTexture(menuTexture, CCRectMake(552, 70, 166, 28)),
                                 this, menu_selector (MainMenuBtnLayer::menucallback));
        quit->setTag(MAINMENU_ID_QUIT);

        CCMenu *menu = CCMenu::create(startgameitem, settings, about, quit, NULL);
        menu->alignItemsVerticallyWithPadding(10);
        menu->setPosition(ccp(size.width * 0.5f, size.height * 0.5f));
        this->addChild(menu);

        bRet = true;

    } while(0);

    return bRet;
}
开发者ID:Ken93,项目名称:Simple2dShooter,代码行数:48,代码来源:MainMenuBtnLayer.cpp

示例14: updateSquare

void HelloWorld::updateSquare(float tm){
	for(int i = 0; i < 64; i++){
		CCSprite *sprite = diamonds[i];

		char str[20];
		CCImage *image = new CCImage();

		int color = getDiamond(str);
		base[i] = color;
		image->initWithImageFile(str, CCImage::kFmtJpg);

		CCTexture2D* texture = new CCTexture2D();
		texture->initWithImage(image);
		sprite->setTexture(texture);
	}
}
开发者ID:huneng,项目名称:EliminateDiamond,代码行数:16,代码来源:HelloWorldScene.cpp

示例15: ccTouchEnded

void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouches, cocos2d::CCEvent *pEvent){
	if(m_score<0){
		return;
	}
	CCPoint  point = pTouches->getLocation();
	char pos[100];

	int y_ = (int)((point.y-diamondRect.origin.y)/dh);
	int y = 7-y_;
	int x  = (int)((point.x-diamondRect.origin.x)/dw);
	int result[64] = {0};
	if(y>=8||x>=8){
		return;
	}
	int count = handlerTouchInSquare(y*8+x, result);
	if(count < 3)
		return;

	for(int i = 0; i < count; i++){
		CCSprite *sprite = diamonds[result[i]];
		CCRotateBy *rotateAct = new CCRotateBy();
		rotateAct->initWithDuration(0.2f, 90.0f);
		sprite->runAction(rotateAct);
		
		char str[20];
		CCImage *image = new CCImage();
		
		int color = getDiamond(str);
		base[result[i]] = color;
		image->initWithImageFile(str, CCImage::kFmtJpg);

		CCTexture2D* texture = new CCTexture2D();
		texture->initWithImage(image);
		sprite->setTexture(texture);
	}
	//delete rotateAct;
	m_score += 5*count;
	char str[20];
	sprintf(str, "Score: %d", m_score);
	pLabelScore->setString(str);
	//fflush(file);
}
开发者ID:huneng,项目名称:EliminateDiamond,代码行数:42,代码来源:HelloWorldScene.cpp


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