本文整理汇总了C++中CCMenuItemSprite::setScaleY方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemSprite::setScaleY方法的具体用法?C++ CCMenuItemSprite::setScaleY怎么用?C++ CCMenuItemSprite::setScaleY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemSprite
的用法示例。
在下文中一共展示了CCMenuItemSprite::setScaleY方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: displayDetail
void MyBuildingCard::displayDetail(cocos2d::CCNode *psender){
MyBuildingCard* card = (MyBuildingCard*)psender->getParent()->getParent();
activeCard = card;
oriPosition = card->getPosition();
card->runAction(CCEaseInOut::create(CCMoveTo::create(0.2, ccp(200-card->getParent()->getPosition().x,320)),2));
card->runAction(CCEaseInOut::create(CCScaleTo::create(0.2, 1.2),2));
card->isEnabled = false;
((GXScrollView*)(card->getParent()))->setEnabled(false);
card->getParent()->reorderChild(card, 100000);
CCMenuItemSprite* gray = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("dialoggray.png"), CCSprite::createWithSpriteFrameName("dialoggray.png"));
MyPriorityMenu* grayMenu = MyPriorityMenu::create(-503,gray,NULL);
grayMenu->setTag(grayTag);
card->getParent()->addChild(grayMenu,99999);
gray->setScaleX(960/gray->getContentSize().width);
gray->setScaleY(540/gray->getContentSize().height);
grayMenu->setPosition(ccp(480-card->getParent()->getPosition().x,320));
// gray->setPosition(ccp(0,0));
CCSprite* detailBack = CCSprite::createWithSpriteFrameName("creatoruidetail.jpg"); detailBack->setPosition(ccp(634-card->getParent()->getPosition().x,-detailBack->getContentSize().height/2-100));
detailBack->setScale(1.2);
detailBack->setTag(detailBackTag);
card->getParent()->addChild(detailBack,100000);
detailBack->runAction(CCSequence::create(CCDelayTime::create(0.2),CCEaseInOut::create(CCMoveTo::create(0.2, ccp(634-card->getParent()->getPosition().x,320)),2), NULL));
CCMenuItemFont::setFontSize(24);
CCMenuItemFont* back = CCMenuItemFont::create("返回",this,menu_selector(MyBuildingCard::cancelDetail));
back->setColor(ccc3(114,66,45));
MyPriorityMenu* backMenu = MyPriorityMenu::create(-503,back,NULL);
backMenu->setPosition(ccp(detailBack->getContentSize().width-44,44));
detailBack->addChild(backMenu,NULL);
}
示例2: init
// on "init" you need to initialize your instance
bool AchievementLayer::init() {
if (!CCLayerColor::initWithColor(ccc4(100, 255, 255, 255)))
return false;
_achievementAchievementsLayer = NULL;
//adding the background
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
cocos2d::CCSprite* backgroundArt = CCSprite::createWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("menuBackground.png"));
float bgScale = winSize.height / backgroundArt->getContentSize().height;
backgroundArt->setScale(bgScale);
float diff = winSize.width - backgroundArt->getContentSize().width * bgScale;
float x = backgroundArt->getContentSize().width / 2 * bgScale + diff / 2;
float y = backgroundArt->getContentSize().height / 2 * bgScale;
backgroundArt->setPosition(ccp(x, y));
addChild(backgroundArt);
float scaleMult = Model::getInstance()->getGUIElementScaleMultiplicator();
//back button
int buttonHeight = 66 * scaleMult;
int buttonLength = 66 * scaleMult;
CCMenu* backButtonmenu = CCMenu::create();
CCMenuItemSprite *backButton = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("return0.png"),
CCSprite::createWithSpriteFrameName("return1.png"), (CCObject*) this, menu_selector(AchievementLayer::backTouched));
backButton->setScaleX(buttonLength / backButton->getContentSize().width);
backButton->setScaleY(buttonHeight / backButton->getContentSize().height);
backButtonmenu->addChild(backButton);
CCMenuItemSprite *toggleModeButton = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("toggleGUI1.png"),
CCSprite::createWithSpriteFrameName("toggleGUI2.png"), (CCObject*) this, menu_selector(AchievementLayer::toggleModeTouched));
toggleModeButton->setScaleX(buttonLength / toggleModeButton->getContentSize().width);
toggleModeButton->setScaleY(buttonHeight / toggleModeButton->getContentSize().height);
backButtonmenu->addChild(toggleModeButton);
float padding = 10 * scaleMult;
backButtonmenu->alignItemsVerticallyWithPadding(padding);
addChild(backButtonmenu);
backButtonmenu->setPosition(CCPoint(winSize.width - buttonLength / 2, winSize.height - (buttonHeight * 2.0f + padding) / 2));
float offsetDown = ViewTools::addVersionAndCreditInfo(this, scaleMult);
ViewTools::addIdleUnitTo(this, offsetDown);
return true;
}
示例3: init
// on "init" you need to initialize your instance
bool InGameTopMenuLayer::init() {
if (!CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)))
return false;
float scaleMult = Model::getInstance()->getGUIElementScaleMultiplicator();
float button_length = 66 * scaleMult;
float button_heigth = 66 * scaleMult;
float padding = 10 * scaleMult;
_soundOnString = "on";
_soundOffString = "off";
CCMenuItemSprite *shutdown = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("shutdown0.png"),
CCSprite::createWithSpriteFrameName("shutdown1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::shutdownTouched));
shutdown->setScaleX(button_length / shutdown->getContentSize().width);
shutdown->setScaleY(button_heigth / shutdown->getContentSize().height);
CCMenuItemSprite *autoCam = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("autoCam0.png"),
CCSprite::createWithSpriteFrameName("autoCam1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::autoCamTouched));
autoCam->setScaleX(button_length / autoCam->getContentSize().width);
autoCam->setScaleY(button_heigth / autoCam->getContentSize().height);
float scale = button_heigth / autoCam->getContentSize().height;
_autCamOnOffLabel = CCLabelTTF::create("auto", FONT_NAME, PRICE_LABEL_FONT_SIZE / scale * scaleMult,
CCSize(autoCam->getContentSize().width, PRICE_LABEL_HEIGTH / scale * scaleMult), kCCTextAlignmentCenter);
autoCam->addChild(_autCamOnOffLabel);
_autCamOnOffLabel->setColor(Model::getInstance()->getInGameGameLayer()->getAutoCam() ? ccc3(0, 255, 0) : ccc3(255, 0, 0));
_autCamOnOffLabel->setPosition(CCPoint(autoCam->getContentSize().width / 2, PRICE_LABEL_BOTTOM_SPACE / scale * scaleMult));
_autCamOnOffLabel->enableStroke(PRICE_LABEL_COLOR_STROKE, PRICE_LABEL_STROKE_SIZE / scale * scaleMult, true);
CCMenuItemSprite *autoCamSwitch = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("autoCamSwitch0.png"),
CCSprite::createWithSpriteFrameName("autoCamSwitch1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::flipThisPlayerForCamTouched));
autoCamSwitch->setScaleX(button_length / autoCamSwitch->getContentSize().width);
autoCamSwitch->setScaleY(button_heigth / autoCamSwitch->getContentSize().height);
CCMenuItemSprite *pause = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("pause1.png"), CCSprite::createWithSpriteFrameName("pause2.png"),
(CCObject*) this, menu_selector(InGameTopMenuLayer::pauseTouched));
pause->setScaleX(button_length / pause->getContentSize().width);
pause->setScaleY(button_heigth / pause->getContentSize().height);
CCMenuItemSprite *zoomIn = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("ZoomIn1.png"), CCSprite::createWithSpriteFrameName("ZoomIn2.png"),
(CCObject*) this, menu_selector(InGameTopMenuLayer::zoomInTouched));
zoomIn->setScaleX(button_length / zoomIn->getContentSize().width);
zoomIn->setScaleY(button_heigth / zoomIn->getContentSize().height);
CCMenuItemSprite *zoomOut = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("ZoomOut1.png"),
CCSprite::createWithSpriteFrameName("ZoomOut2.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::zoomOutTouched));
zoomOut->setScaleX(button_length / zoomOut->getContentSize().width);
zoomOut->setScaleY(button_heigth / zoomOut->getContentSize().height);
CCMenuItemSprite *toggleGUI = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("toggleGUI1.png"),
CCSprite::createWithSpriteFrameName("toggleGUI2.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::toggleGUITouched));
toggleGUI->setScaleX(button_length / toggleGUI->getContentSize().width);
toggleGUI->setScaleY(button_heigth / toggleGUI->getContentSize().height);
CCMenuItemSprite *enableSound = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("soundEnable0.png"),
CCSprite::createWithSpriteFrameName("soundEnable1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::enableSoundTouched));
enableSound->setScaleX(button_length / enableSound->getContentSize().width);
enableSound->setScaleY(button_heigth / enableSound->getContentSize().height);
scale = button_heigth / enableSound->getContentSize().height;
_enableSoundLabel = CCLabelTTF::create(SoundHandler::getInstance()->isSoundEnabled() ? _soundOnString.c_str() : _soundOffString.c_str(), FONT_NAME,
PRICE_LABEL_FONT_SIZE / scale * scaleMult, CCSize(enableSound->getContentSize().width, PRICE_LABEL_HEIGTH / scale * scaleMult),
kCCTextAlignmentCenter);
enableSound->addChild(_enableSoundLabel);
_enableSoundLabel->setColor(SoundHandler::getInstance()->isSoundEnabled() ? ccc3(0, 255, 0) : ccc3(255, 0, 0));
_enableSoundLabel->setPosition(CCPoint(enableSound->getContentSize().width / 2, PRICE_LABEL_BOTTOM_SPACE / scale * scaleMult));
_enableSoundLabel->enableStroke(PRICE_LABEL_COLOR_STROKE, PRICE_LABEL_STROKE_SIZE / scale * scaleMult, true);
CCMenu* menu = CCMenu::create();
int x = 0;
int y = 1;
ViewTools::addToMenu(menu, zoomIn, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, zoomOut, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, autoCamSwitch, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, autoCam, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, toggleGUI, button_length, button_heigth, x++, y, padding);
if (Model::getInstance()->getGameMode() != NETWORK)
ViewTools::addToMenu(menu, pause, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, shutdown, button_length, button_heigth, x, y, padding);
ViewTools::addToMenu(menu, enableSound, button_length, button_heigth, x, y - 1, padding);
// resizing this layer to the menu and place the menu correct
float width = (x + 1) * button_length + x * padding;
float height = button_heigth * 2 + padding;
setContentSize(CCSize(width, height));
menu->setPosition(0, 0);
addChild(menu);
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
setPosition(winSize.width - width - (UNITS_INFO_OVERLAY_WIDTH * scaleMult), winSize.height - height);
setOpacity(0); // 0- total transparent, 255 not
return true;
}