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C++ CCMenuItemSprite::setScale方法代码示例

本文整理汇总了C++中CCMenuItemSprite::setScale方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemSprite::setScale方法的具体用法?C++ CCMenuItemSprite::setScale怎么用?C++ CCMenuItemSprite::setScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCMenuItemSprite的用法示例。


在下文中一共展示了CCMenuItemSprite::setScale方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool ProceedController::init(){
    if (!CCLayer::init()) {
        return false;
    }
    
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    
    //暂停按钮
    CCMenuItemSprite *pause = this->instanceButton("pause1.png", "pause2.png", menu_selector(ProceedController::gamePauseFunc));
    pause->setScale(1.5f);
    pause->setPosition(ccp(size.width - pause->getContentSize().width,
                           size.height - pause->getContentSize().height));
    
    //跳跃按钮
    CCMenuItemSprite *jump = this->instanceButton("control_btn1.png", "control_btn2.png", menu_selector(ProceedController::gameJumpFunc));
    jump->setScale(1.6f);
    jump->setPosition(ccp(size.width - jump->getContentSize().width - 50, 100));
    
    //fever按钮
    CCMenuItemSprite *fever = this->instanceButton("Fever_1_1.png", "Fever_1_1.png",menu_selector(ProceedController::gameFeverFunc));
    fever->setScale(1.5f);
    fever->setOpacity(0.0f);
    fever->setPosition(ccp(jump->getPosition().x - fever->getContentSize().width * 2.0,
                           jump->getPosition().y));
    
    CCMenu *menu = CCMenu::create(pause,jump,fever,NULL);
    menu->setPosition(0, 0);
    this->addChild(menu,80);
    
    return true;
}
开发者ID:GITHZZ,项目名称:BlackWhiteRush,代码行数:31,代码来源:ProceedController.cpp

示例2: init

bool testEffect::init(){
    if ( !CCLayer::init() ){return false;}
    
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("0.GeneralPart.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("MikuFight.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("SheldonFight.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("IronManFight.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("LichKingFight.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("BladeMasterFight.plist");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("FightGeneral.plist");
    
    ASBotFightLayer* aaa = ASBotFightLayer::createAsFightLayer(2, 4,true,1000,1,10000,6,10000,10);
    aaa->setPosition(CCPointZero);
    addChild(aaa,9999,9999);
    
    CCMenu* menu = CCMenu::create();
    for (int i = 1; i < 7 ; i++) {
        string tmp = "card_" + int2string(i) + ".png";
        CCSprite* repeatSprite = CCSprite::createWithSpriteFrameName(tmp.c_str());
        CCMenuItemSprite* repeat = CCMenuItemSprite::create(repeatSprite,repeatSprite,this,menu_selector(testEffect::Repeat));
        repeat->setScale(0.45);
        repeat->setPosition(ccp(size.width/7 + size.width*(i-1)/7,size.height/8));
        repeat->setTag(i);
        menu->addChild(repeat);
    }
    menu->setPosition(CCPointZero);
    addChild(menu,10000);

    return true;
}
开发者ID:nooboracle,项目名称:ForTest,代码行数:30,代码来源:testEffect.cpp

示例3: instructionButtonClick

void GameLayer::instructionButtonClick(CCObject *sender){
	if (bPaused) {
		return;
	}

	bPaused = true;
	CCLayer *layer2 = new CCLayer();

	CCSprite* dialog_bk = ThemeManager::sharedInstance()->spriteWithImageFile("dialog_intro.png");
	dialog_bk->setScaleX(SCREEN_WIDTH/dialog_bk->getContentSize().width);
	dialog_bk->setScaleY(SCREEN_WIDTH/dialog_bk->getContentSize().width);
	dialog_bk->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT/2));
	layer2->addChild(dialog_bk,11);

	CCSprite* cancelNormal = ThemeManager::sharedInstance()->spriteWithImageFile("btn_know.png");
	CCSprite* cancelSelected = ThemeManager::sharedInstance()->spriteWithImageFile("btn_know.png");
	
	//CCMenuItemSprite* pcancelItemSprite = CCMenuItemSprite::itemWithNormalSprite(cancelNormal, cancelSelected, this, menu_selector(GameLayer::theme3useButtonClick));
	CCMenuItemSprite* pcancelItemSprite = CCMenuItemSprite::itemWithNormalSprite(cancelNormal, cancelSelected, this, menu_selector(GameLayer::cancelButtonClick));
	pcancelItemSprite->setScale(0.6*LL_SCREEN_SCALE_VALUE);
	CCMenu* pcancelMenu = CCMenu::menuWithItems(pcancelItemSprite,NULL);
	pcancelMenu->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT*0.28));

	layer2->addChild(pcancelMenu, 12);
	layer2->setTag(1000);
	CCActionInterval* largeto = CCScaleBy::create(0.2, 2);
	layer2->setScale(0.5);
	layer2->runAction(largeto);
	this->addChild(layer2, 10);
}
开发者ID:craigmin,项目名称:testcocos2dx,代码行数:30,代码来源:GameLayer.cpp

示例4: energyBarAnimation

void ASGame::energyBarAnimation(){
    
    //1.显示行动力的圆形底座
    CCSprite* energyBall = CCSprite::createWithSpriteFrameName("newEnergyContainer.png");
    energyBall->setPosition(ccp(size.width*17.38/80,size.height*77.85/90+winDif*2*alpha*alpha));
    addChild(energyBall,4);
    
    //2.行动力数量
    string perStr = int2string(moveCount);
    CCLabelTTF* per = CCLabelTTF::create(perStr.c_str(),"Arial Rounded MT bold",32);
    per->setPosition(ccp(size.width*17.38/80,size.height*77.85/90+winDif*2*alpha*alpha));
    addChild(per,5,1*10000000+26);
    
    //3.能量条
    CCSprite* energyBarSprite = CCSprite::createWithSpriteFrameName("newEnergyBar.png");
    CCProgressTimer* energyBar = CCProgressTimer::create(energyBarSprite);
    energyBar->setPosition(ccp(size.width*8.45/80,size.height*79.89/90+winDif*2*alpha*alpha));
    energyBar->setType(kCCProgressTimerTypeRadial);
    energyBar->setPercentage(moveCount*20);
    addChild(energyBar,4,1*10000000+20);
    
    //4.攻击按钮底座
    CCSprite* containerSprite = CCSprite::createWithSpriteFrameName("energyContainer.png");
    CCSprite* containerSprite_s = CCSprite::createWithSpriteFrameName("energyContainer.png");
    CCMenuItemSprite* energyContainer = CCMenuItemSprite::create(containerSprite,containerSprite_s,this,menu_selector(ASGame::enterFightLayer));
    energyContainer->setScale(1.05);
    energyContainer->setPosition(ccp(size.width*179.5/200,size.height*10.25/135));
    CCMenu* energyContainerMenu = CCMenu::create(energyContainer,NULL);
    energyContainerMenu->setPosition(CCPointZero);
    if (moveCount < moveToFight)
            energyContainerMenu->setTouchEnabled(false);
    addChild(energyContainerMenu,2,1*10000000+27);
    
    //5.攻击按钮充值槽
    CCSprite* barSprite = CCSprite::createWithSpriteFrameName("energyBar.png");
    CCProgressTimer* attackButton = CCProgressTimer::create(barSprite);
    attackButton->setScale(1.05);
    attackButton->setPosition(ccp(size.width*179.04/200,size.height*10/135));
    attackButton->setType(kCCProgressTimerTypeBar);
    attackButton->setMidpoint(ccp(0.5, 0));
    attackButton->setBarChangeRate(ccp(0, 1));
    attackButton->setPercentage(100*moveCount/moveToFight);
    addChild(attackButton,3,1*10000000+25);
    
    //4.能量的盖子
    CCSprite* energyBarCover = CCSprite::createWithSpriteFrameName("energyBarCover.png");
    energyBarCover->setPosition(ccp(size.width*179.5/200,size.height*10.25/135));
    energyBarCover->setOpacity(0);
    //addChild(energyBarCover,4,1*10000000+28);
}
开发者ID:nooboracle,项目名称:ForTest,代码行数:50,代码来源:ASEnergyBar.cpp

示例5: init

bool GameScene::init()
{
    screenSize = CCDirector::sharedDirector()->getWinSize();
    
    int r = CCRANDOM_0_1() * 10;
    
    CCSprite* bg = NULL;
    if (r >= 5) {
        bg = CCSprite::createWithSpriteFrameName("bg_day.png");
    } else {
        bg = CCSprite::createWithSpriteFrameName("bg_night.png");
    }
    bg->setAnchorPoint(ccp(0, 0));
    bg->setPosition(ccp(0, 0));
    addChild(bg, 0);
    
    CCSprite* land0 = CCSprite::createWithSpriteFrameName("land.png");
    land0->setAnchorPoint(ccp(0, 0));
    land0->setPosition(ccp(0, 0));
    addChild(land0, 3, TAG_LAND);
    CCMoveBy* move = CCMoveBy::create(1.0f, ccp(-land0->getContentSize().width * 0.25f, 0));
    CCCallFuncN* call = CCCallFuncN::create(this, callfuncN_selector(GameScene::removeNodeSelf));
    CCSequence* seq = CCSequence::create(move, call, NULL);
    land0->runAction(seq);
    
    randomValue = 0;
    gameScore = 0;
    isGameOver = false;
    isShowingHint = true;
    
    pipeArray = CCArray::create();
    CC_SAFE_RETAIN(pipeArray);
    hitCheckArray = CCArray::create();
    CC_SAFE_RETAIN(hitCheckArray);
    
    createBird();
    showHint();
    
    CCMenuItemSprite* pauseItem = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("button_pause.png"), NULL, this, menu_selector(GameScene::touchPauseCallBack));
    pauseItem->setPosition(ccp(screenSize.width * 0.92f, screenSize.height * 0.95f));
    pauseItem->setScale(2.0f);
    CCMenu* m = CCMenu::create(pauseItem, NULL);
    m->setPosition(CCPointZero);
    addChild(m, 10);
    
    M3AudioManager::shareInstance();
    return true;
}
开发者ID:eclipsezym,项目名称:Cocos2d-x_studying,代码行数:48,代码来源:GameScene.cpp

示例6: init

bool RPGMapItemsMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
    if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
    {
        this->m_stringList = stringList;
        this->m_stringList->retain();
        
        this->m_db = db;
        
        this->m_itemsList = new CCArray();
        this->m_itemsList->init();
        
        CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
        mainBg->setPosition(CCPointZero);
        mainBg->setTag(kRPGMapItemsMenuLayerTagBg);
        this->addChild(mainBg);
        
        CCMenu *mainMenu = CCMenu::create();
        mainMenu->setTag(kRPGMapItemsMenuLayerTagMainMenu);
        mainMenu->setAnchorPoint(CCPointZero);
        mainMenu->setPosition(CCPointZero);
        this->addChild(mainMenu);
        
        CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapItemsMenuLayerTagMainMenuBack);
        if(!menuBack)
        {
            menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapItemsMenuLayer::onMenu));
            menuBack->setPosition(ccp(40, 600));
            menuBack->setTag(kRPGMapItemsMenuLayerTagMainMenuBack);
            menuBack->setScale(0.5);
            mainMenu->addChild(menuBack);
        }
        
        CCTableView *tableView = CCTableView::create(this, CCSizeMake(900, 570));
        tableView->setDirection(kCCScrollViewDirectionVertical);
        tableView->setPosition(ccp(80, 30));
        tableView->setDelegate(this);
        tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
        tableView->setTag(kRPGMapItemsMenuLayerTagItemListTable);
        this->addChild(tableView);
        
        this->loadItemsData();
        
        return true;
    }
    return false;
}
开发者ID:ChinaiOS,项目名称:OzgGameRPG,代码行数:47,代码来源:RPGMapItemsMenuLayer.cpp

示例7: startPlay

//private
void RPGMapSceneLayer::startPlay(float delay)
{
    CCTMXTiledMap *bgMap = (CCTMXTiledMap*)this->getChildByTag(kRPGMapSceneLayerTagBgMap);
    
    //数据库部分,读取npc数据
    CppSQLite3Query query = this->m_db.execQuery(CCString::createWithFormat(NPC_QUERY, this->m_mapData.mapId)->getCString());
    while(!query.eof())
    {
        float x = (stringToNumber<float>(query.getStringField("tmx_x")) + 0.5) * GAME_TMX_ROLE_WIDTH;
        float y = (stringToNumber<float>(query.getStringField("tmx_y")) + 0.5) * GAME_TMX_ROLE_HEIGHT;
        bool autoMove = query.getIntField("auto_move") == 1 ? true : false;
        
        RPGMapNPCRoleSprite *npc = RPGMapNPCRoleSprite::create(query.getIntField("id"), CCString::create(query.getStringField("map_texture")), CCString::create("head_texture"), CCString::create(query.getStringField("name_cns")), CCString::create(query.getStringField("content_cns")), 1, autoMove);
        npc->setTag(kRPGMapSceneLayerTagNPC + query.getIntField("id"));
        npc->setPosition(ccp(x, y));
        bgMap->addChild(npc);
        
        query.nextRow();
    }
    query.finalize();
    
    //player
    int defaultSpriteFrameIndex = 1; //默认为向下
    if(this->m_mapData.playerDirection.compare("up") == 0)
    {
        defaultSpriteFrameIndex = 10;
    }
    else if(this->m_mapData.playerDirection.compare("left") == 0)
    {
        defaultSpriteFrameIndex = 4;
    }
    else if(this->m_mapData.playerDirection.compare("right") == 0)
    {
        defaultSpriteFrameIndex = 7;
    }
    RPGMapRoleSprite *player = RPGMapRoleSprite::create(CCString::create("actor4_0.png"), CCString::create("Player"), true, defaultSpriteFrameIndex);
    player->setPosition(ccp(this->m_mapData.playerToX * GAME_TMX_ROLE_WIDTH, this->m_mapData.playerToY * GAME_TMX_ROLE_HEIGHT));
    player->setTag(kRPGMapSceneLayerTagPlayer);
    player->m_type = kRPGMapRoleSpriteTypePlayer;
    bgMap->addChild(player);
    
    CCSprite *spJoystick = CCSprite::createWithSpriteFrameName("Ball.png");
    CCSprite *joystickBg = CCSprite::createWithSpriteFrameName("Dock.png");
    OzgJoystickLayer *joystick = OzgJoystickLayer::layerActivityJoystick(50, spJoystick, joystickBg, false);
    joystick->setTag(kRPGMapSceneLayerTagJoystick);
    joystick->m_target = this;
    joystick->m_endedSelector = callfunc_selector(RPGMapSceneLayer::joystickEndedFunc);
    this->addChild(joystick);
    
    //menu
    CCMenu *mainMenu = CCMenu::create();
    mainMenu->setTag(kRPGMapSceneLayerTagMainMenu);
    mainMenu->setAnchorPoint(ccp(0.5, 0.5));
    mainMenu->setPosition(CCPointZero);
    mainMenu->setContentSize(bgMap->getContentSize());
    bgMap->addChild(mainMenu);

    CCMenuItemSprite *menuCommand = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapSceneLayer::onMenu));
    menuCommand->setPosition(ccp(mainMenu->getContentSize().width - 35, mainMenu->getContentSize().height - 35));
    menuCommand->setTag(kRPGMapSceneLayerTagMainMenuCommand);
    menuCommand->setRotation(180);
    menuCommand->setScale(0.75);
    mainMenu->addChild(menuCommand);

//    CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
    CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, true);
    this->scheduleUpdate();
    
}
开发者ID:ChinaiOS,项目名称:OzgGameRPG,代码行数:70,代码来源:RPGMapSceneLayer.cpp

示例8: glClearColor

Loading::Loading()
{
    glClearColor(0.0f/255.0f, 0.0f/255.0f, 0.0f/255.0f, 1.0f);
    setTouchEnabled( true );

    float scale = ScreenHelper::getTextureScale();
    float scaleX = ScreenHelper::getTextureScaleX();
    float scaleY = ScreenHelper::getTextureScaleY();
    
    CCTextureCache::sharedTextureCache()->addPVRImage("ctm_Buttons.pvr.ccz");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ctm_Buttons.plist");
    
    CCTextureCache::sharedTextureCache()->addPVRImage("ctm_Icons.pvr.ccz");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ctm_Icons.plist");
    
    CCTextureCache::sharedTextureCache()->addPVRImage("LoadingScreen.pvr.ccz");
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("LoadingScreen.plist");
    
    CCPoint scalePoint;
    scalePoint = ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER);
    scalePoint.y += -5*scale;
    CCSprite *sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_Screen_ver2.png");
    sprite->setScale(scale);
    sprite->setPosition(scalePoint);
    addChild(sprite);
    
    
    sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_ProgressScroll_Graphic.png");
    sprite->setScaleX(scaleX);
    sprite->setScaleY(scaleY*1.2f);
    sprite->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_LEFT,-140.0f,-50.0f));
    loadingBar = sprite;
    addChild(sprite,2);
    
    
    sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_TopPanel.png");
    sprite->setScaleX(scaleX);
    sprite->setScaleY(scaleY);
    sprite->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_CENTER,0.0f,-55.0f));
    addChild(sprite,2);
    
    sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_TopOverlay.png");
    sprite->setScaleX(scaleX);
    sprite->setScaleY(scaleY);
    sprite->setPosition(ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER));
    addChild(sprite,2);
    
    sprite = CCSprite::createWithSpriteFrameName("BackgroundPlate.png");
    sprite->setScale(scale);
    scalePoint = ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER);
    scalePoint.x += -135.0f*scale;
    scalePoint.y += -97.0f*scale;
    sprite->setPosition(scalePoint);
    addChild(sprite,2);
    
    sprite = CCSprite::createWithSpriteFrameName("BronzeText.png");
    sprite->setScale(scale);
    scalePoint = ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER);
    scalePoint.x += -135.0f*scale;
    scalePoint.y += -97.0f*scale;
    sprite->setPosition(scalePoint);
    addChild(sprite,2);
    
    CCLabelTTF *label = CCLabelTTF::create(LevelSelect::getLevelName(), "impact.ttf", 42*scale);
    addChild(label, 2);
    label->setColor(ccc3(0,0,0));
    label->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_CENTER,2.0f,-44.0f));
    
    label = CCLabelTTF::create(LevelSelect::getLevelName(), "impact.ttf", 42*scale);
    addChild(label, 2);
    label->setColor(ccc3(237,188,0));
    label->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_CENTER,0.0f,-42.0f));
    
    int currentLevel = LevelSelect::getCurrentLevel();
    if(currentLevel >= BONUS_LEVELSTART)
        g_isTrickLevel = true;
    else
        g_isTrickLevel = false;
    
    
    int medalLevel = SaveLoad::m_SaveData.medalLockLevel;
    int showMedal = 0;
    if(medalLevel==0)
    {
        if(SaveLoad::m_SaveData.levelflags[currentLevel] & SaveLoad::ONE_COCONUT)
            showMedal = 1;
    }
    if(medalLevel==1)
    {
        if(SaveLoad::m_SaveData.levelflags[currentLevel] & SaveLoad::TWO_COCONUT)
            showMedal = 2;
    }
    if(medalLevel==2)
    {
        if(SaveLoad::m_SaveData.levelflags[currentLevel] & SaveLoad::THREE_COCONUT)
            showMedal = 3;
    }
    
    if(!showMedal)
    {
//.........这里部分代码省略.........
开发者ID:ryanmcbride,项目名称:CrashTestMonkeysDroid,代码行数:101,代码来源:Loading.cpp

示例9: init

bool LeaderBoard::init()
{

	if (!CCLayer::init())
		return false;
	
	//float iMenuWidthOffset = 0.55;
	SCREEN_WIDTH = CCDirector::sharedDirector()->getWinSize().width;
	SCREEN_HEIGHT = CCDirector::sharedDirector()->getWinSize().height;


	CCSprite* bgsprite =ThemeManager::sharedInstance()->spriteWithImageFile("leaderboard.png");
	bgsprite->setScaleX(SCREEN_WIDTH/bgsprite->getContentSize().width);
	bgsprite->setScaleY(SCREEN_HEIGHT/bgsprite->getContentSize().height);
	bgsprite->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT/2));
	this->addChild(bgsprite,1);

	CCSprite* updateNicknamelb =ThemeManager::sharedInstance()->spriteWithImageFile("btn_update_nickname.png");
	CCSprite* updateNicknameSelectedlb =ThemeManager::sharedInstance()->spriteWithImageFile("btn_update_nickname.png");
	updateNicknameSelectedlb->setScale(1.1);
	CCMenuItemSprite* pupdateNicknameItemSpritelb = CCMenuItemSprite::itemWithNormalSprite(updateNicknamelb, updateNicknameSelectedlb, this, menu_selector(LeaderBoard::updateNicknameClick));
	pupdateNicknameItemSpritelb->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pupdateNicknameMenu = CCMenu::menuWithItems(pupdateNicknameItemSpritelb,NULL);
	pupdateNicknameMenu->setPosition(ccp(SCREEN_WIDTH*0.3, SCREEN_HEIGHT*0.15));

	this->addChild(pupdateNicknameMenu, 3);	


	CCSprite* back2menuNormallb =ThemeManager::sharedInstance()->spriteWithImageFile("back2menu.png");
	CCSprite* back2menuSelectedlb =ThemeManager::sharedInstance()->spriteWithImageFile("back2menu.png");
	back2menuSelectedlb->setScale(1.1);

	CCMenuItemSprite* pback2menuItemSpritelb = CCMenuItemSprite::itemWithNormalSprite(back2menuNormallb, back2menuSelectedlb, this, menu_selector(LeaderBoard::back2menuClick));
	pback2menuItemSpritelb->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pback2menuMenu = CCMenu::menuWithItems(pback2menuItemSpritelb,NULL);
	pback2menuMenu->setPosition(ccp(SCREEN_WIDTH*0.7, SCREEN_HEIGHT*0.15));

	this->addChild(pback2menuMenu, 3);

	CCLayer *bg = CCLayer::create();  
    bg->setContentSize(CCSizeMake(SCREEN_WIDTH,SCREEN_HEIGHT*0.58));  
    bg->setAnchorPoint(ccp(0,0));  
    bg->setPosition(ccp(0,0));  

	char buff[16];
	*buff = 0;

	for(int i=0;i<10;i++){
		int offsetHeight = SCREEN_HEIGHT*(0.63125-0.0583*i-0.08);

		sprintf(buff,"%d ",i+1);
		scoreLabel=CCLabelTTF::labelWithString(buff,CCSizeMake(300*LL_SCREEN_SCALE_VALUE,32), kCCTextAlignmentLeft,kCCVerticalTextAlignmentCenter,ThemeManager::sharedInstance()->getFontName(),36*LL_SCREEN_SCALE_VALUE);
		scoreLabel->setPosition(ccp(SCREEN_WIDTH*0.43,offsetHeight));
		scoreLabel->setColor(ThemeManager::sharedInstance()->getColor());
		bg->addChild(scoreLabel, 4);

		scoreLabel=CCLabelTTF::labelWithString(getNicknameByRank(i+1),CCSizeMake(300*LL_SCREEN_SCALE_VALUE,32), kCCTextAlignmentLeft,kCCVerticalTextAlignmentCenter,ThemeManager::sharedInstance()->getFontName(),36*LL_SCREEN_SCALE_VALUE);
		scoreLabel->setPosition(ccp(SCREEN_WIDTH*0.50,offsetHeight));
		scoreLabel->setColor(ThemeManager::sharedInstance()->getColor());
		bg->addChild(scoreLabel, 4);

		sprintf(buff,"%d ",getScore(i+1));
		scoreLabel=CCLabelTTF::labelWithString(buff,CCSizeMake(150*LL_SCREEN_SCALE_VALUE,32), kCCTextAlignmentRight,kCCVerticalTextAlignmentCenter,ThemeManager::sharedInstance()->getFontName(),36*LL_SCREEN_SCALE_VALUE);
		scoreLabel->setPosition(ccp(SCREEN_WIDTH*0.78,offsetHeight));
		scoreLabel->setColor(ThemeManager::sharedInstance()->getColor());
		bg->addChild(scoreLabel, 4);
	}

    CCScrollView * view = CCScrollView::create(CCSizeMake(SCREEN_WIDTH,SCREEN_HEIGHT*0.35), bg);
    view->setDirection(kCCScrollViewDirectionVertical);  
	view->setContentSize( CCSizeMake(SCREEN_WIDTH,SCREEN_HEIGHT*0.58) );
	view->setContentOffset(ccp(0,-SCREEN_HEIGHT*0.226));
    view->setAnchorPoint(ccp(0,0));  
    view->setPosition(0,SCREEN_HEIGHT*0.305);  
    this->addChild(view,4);  


	sprintf(buff,"%d ",getBestScore());
	scoreLabel=CCLabelTTF::labelWithString(buff,CCSizeMake(150*LL_SCREEN_SCALE_VALUE,32), kCCTextAlignmentRight,kCCVerticalTextAlignmentCenter,ThemeManager::sharedInstance()->getFontName(),36*LL_SCREEN_SCALE_VALUE);
	scoreLabel->setPosition(ccp(SCREEN_WIDTH*0.78,SCREEN_HEIGHT*(0.62725-0.0583*6)));
	scoreLabel->setColor(ThemeManager::sharedInstance()->getColor());
	this->addChild(scoreLabel, 4);

	scoreLabel=CCLabelTTF::labelWithString(getNickname(),CCSizeMake(300*LL_SCREEN_SCALE_VALUE,32), kCCTextAlignmentLeft,kCCVerticalTextAlignmentCenter,ThemeManager::sharedInstance()->getFontName(),36*LL_SCREEN_SCALE_VALUE);
	scoreLabel->setPosition(ccp(SCREEN_WIDTH*0.51,SCREEN_HEIGHT*(0.62725-0.0583*6)));
	scoreLabel->setColor(ThemeManager::sharedInstance()->getColor());
	this->addChild(scoreLabel, 4);

	/*char buff2[256];
	*buff2 = 0;
	sprintf(buff2,"%d %s",getUserRank(), getNickname());
	scoreLabel=CCLabelTTF::labelWithString(buff2,CCSizeMake(330*LL_SCREEN_SCALE_VALUE,32), kCCTextAlignmentLeft,kCCVerticalTextAlignmentCenter,ThemeManager::sharedInstance()->getFontName(),36*LL_SCREEN_SCALE_VALUE);
	scoreLabel->setPosition(ccp(SCREEN_WIDTH*0.43,SCREEN_HEIGHT*(0.63125-0.0583*7)));
	scoreLabel->setColor(ThemeManager::sharedInstance()->getColor());
	this->addChild(scoreLabel, 4);*/

	return true;
}
开发者ID:craigmin,项目名称:testcocos2dx,代码行数:98,代码来源:LeaderBoard.cpp

示例10: init


//.........这里部分代码省略.........
        m_NumberOfCarrots->setPosition(ccp(5.f+carrotSize.width*0.5f, m_Carrot->getPositionY()-2.f));
        this->addChild(m_NumberOfCarrots, StageMapLayerDepth_UIComponents);
    }
    // END BASE


    m_MapBase = CCNode::create();
    m_MapBase->retain();
    m_MapBase->setContentSize(winSize);
    m_MapBase->setAnchorPoint(AnchorPointMidBottom);
    m_MapBase->setPosition(ccp(winSize.width/2.f, 0.f));
    this->addChild(m_MapBase,StageMapLayerDepth_MapBase);
    
    m_StageInfoBox = CCSprite::createWithSpriteFrameName("stagemap_info_box.png");
    m_StageInfoBox->retain();
    m_StageInfoBox->setAnchorPoint(AnchorPointMid);
    const CCSize stageInfoBoxSize = m_StageInfoBox->getContentSize();
    m_StageInfoBox->setPosition(ccp(winSize.width*0.5f, stageInfoBoxSize.height*0.5f));
    m_Bottom->addChild(m_StageInfoBox,StageMapLayerDepth_UIComponents);

    StageInfoDictionary::Instance().ForEachStageInfo([this](StageInfo* stageInfo)
    {
        this->AddStageMapPoint(*stageInfo);
    });
    
    CharacterData characterData = *CharacterDictionary::Instance().GetCharacterData(GooRoomClient::Instance().GetUser()->GetSelectedCharacterType());
    characterData.SetLevel(GooRoomClient::Instance().GetUser()->GetSelectedCharacterCard().GetLevel());
    m_MyPlayer = PlayerNode::create(characterData, ActorID_None, GooRoomClient::Instance().GetUser()->GetUserName().c_str(), TeamType_None);
    m_MyPlayer->retain();
    m_MyPlayer->setPosition((m_StageMapPointList.front()->getPosition()+m_PlayerPositionOffset));
    m_MyPlayer->setAnchorPoint(CharacterAnchorPoint);
    m_MapBase->addChild(m_MyPlayer);
    
    StageInfo* stageInfo = StageInfoDictionary::Instance().FindStageInfo(0);
    m_MissionBox = MissionBox::create(*stageInfo);
    m_MissionBox->retain();
    m_MissionBox->setAnchorPoint(AnchorPointLeftBottom);
    const CCSize missionBoxSize = m_MissionBox->getContentSize();
    m_MissionBox->setPosition(ccp(missionBoxSize.width*0.5f, missionBoxSize.height*0.5f));
    this->addChild(m_MissionBox, StageMapLayerDepth_UIComponents);
    
    m_TitleBox = TitleBox::create(*stageInfo);
    m_TitleBox->retain();
    m_TitleBox->setAnchorPoint(AnchorPointLeftBottom);
    const CCSize titleBoxSize = m_TitleBox->getContentSize();
    m_TitleBox->setPosition(ccp(winSize.width-titleBoxSize.width*0.5f, titleBoxSize.height*0.5f+5.f));
    this->addChild(m_TitleBox, StageMapLayerDepth_UIComponents);


    // Create Button
    m_CreateStage = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("create_button.png"), CCSprite::createWithSpriteFrameName("create_button_pushed.png"), this, menu_selector(StageMapLayer::OnCreateStageTouch));
    m_CreateStage->retain();
    m_MenuCreateStage = CCMenu::create(m_CreateStage, nullptr);
    m_MenuCreateStage->retain();
    m_MenuCreateStage->setAnchorPoint(AnchorPointMid);
    const CCSize menuItemSize = m_CreateStage->getContentSize();
    m_MenuCreateStage->setPosition(ccp(winSize.width-menuItemSize.width/2.f-40.f, menuItemSize.height/2.f+10.f));
    this->addChild(m_MenuCreateStage, StageMapLayerDepth_UIComponents);
    
    // End Create Button

    // Exit Button
    CCMenuItemSprite* exitButton = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("exit_button.png"),CCSprite::createWithSpriteFrameName("exit_button_pushed.png"), this, menu_selector(StageMapLayer::OnExitButtonTouch));
    CCMenu* exitMenu = CCMenu::create(exitButton, NULL);
    CCSize exitButtonSize = exitButton->getContentSize();
    exitMenu->setPosition(winSize.width-exitButtonSize.width/2.f-5.f, winSize.height-exitButtonSize.height/2.f-5.f);
    
    this->addChild(exitMenu, StageMapLayerDepth_UIComponents);
    
    // Shop Menu
    {
        CCSprite* shopSprite = CCSprite::createWithSpriteFrameName("mainscene_blank_button.png");
        CCSprite* shopPushedSprite = CCSprite::createWithSpriteFrameName("mainscene_blank_button_pushed.png");
        CCMenuItemSprite* shopButton = CCMenuItemSprite::create(shopSprite, shopPushedSprite, this, menu_selector(StageMapLayer::OnShopButtonTouch));
        CCLabelTTF* shopLabel = CCLabelTTF::create("구르몽 친구들", fontList[0].c_str(), 14);
        shopLabel->setColor(ccBLACK);
        shopLabel->setAnchorPoint(AnchorPointMid);
        const CCSize shopSpriteSize = shopSprite->getContentSize();
        shopLabel->setPosition(ccp(shopSpriteSize.width*0.5f, shopSpriteSize.height*0.5f));
        shopSprite->addChild(shopLabel);
        shopButton->setScale(0.85f);
        
        CCMenu* shopMenu = CCMenu::create(shopButton, nullptr);
        shopMenu->setPosition(ccp(winSize.width-shopSpriteSize.width*0.5f - 5.f, winSize.height-exitButtonSize.height - 5.f -shopSpriteSize.height*0.5f -10.f));
        this->addChild(shopMenu, StageMapLayerDepth_UIComponents);
    }

    
    StageLevel currentStageLevel = GooRoomClient::Instance().GetUser()->GetStageLevel();
    if( currentStageLevel >= m_StageMapPointList.size() )
    {
        currentStageLevel = m_StageMapPointList.size()-1;
    }
    this->SelectStageMapPoint(currentStageLevel-1, false);
    this->SelectStageMapPoint(currentStageLevel, true);
    
    this->scheduleUpdate();
    
    return true;
}
开发者ID:Sinhyub,项目名称:GooRoomClient,代码行数:101,代码来源:StageMapLayer.cpp

示例11: init

bool MainLayer::init()
{
    bool bRet = false;
    do 
    {
        //////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////

        CC_BREAK_IF(! CCLayer::init());

        //////////////////////////////////////////////////////////////////////////
        // add your codes below...
        //////////////////////////////////////////////////////////////////////////

        CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache();
        cache->addSpriteFramesWithFile("PlayBox.plist", "PlayBox.png");

        cache->addSpriteFramesWithFile("resources.plist");

        // 1. Add a menu item with "X" image, which is clicked to quit the program.

        // Create a "close" menu item with close icon, it's an auto release object.
        CCMenuItemSprite *pCloseItem = CCMenuItemSprite::create(
            CCSprite::createWithSpriteFrameName("close.png"), NULL, this,
            menu_selector(MainLayer::menuCloseCallback));
        CC_BREAK_IF(! pCloseItem);

        CCSize winSize = CCDirector::sharedDirector()->getWinSize();

        // Place the menu item bottom-right conner.
        pCloseItem->setPosition(ccp(winSize.width - 64, winSize.height - 64));
        pCloseItem->setScale(2.0f);

        // Create a menu with the "close" menu item, it's an auto release object.
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        CC_BREAK_IF(! pMenu);

        // Add the menu to Main layer as a child layer.
        this->addChild(pMenu, 1);

        CCLabelTTF* label = CCLabelTTF::create("DreamBook", "Arial", 46);
        CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(MainLayer::menuDreamBookCallback));
        pMenu = CCMenu::create(pMenuItem, NULL);

        label = CCLabelTTF::create("PhysicsTech", "Arial", 46);
        pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(MainLayer::menuPhysicsTechCallback));
        pMenu->addChild(pMenuItem);

        label = CCLabelTTF::create("ToyBrick", "Arial", 46);
        pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(MainLayer::menuToyBrickCallback));
        pMenu->addChild(pMenuItem);

        label = CCLabelTTF::create("DancingBone", "Arial", 46);
        pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(MainLayer::menuDancingBoneCallback));
        pMenu->addChild(pMenuItem);

        label = CCLabelTTF::create("Boy Model", "Arial", 46);
        pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(MainLayer::menuPhysicalBodyCallback));
        pMenu->addChild(pMenuItem);

        label = CCLabelTTF::create("Kong Rong Gave Away Bigger Pear", "Arial", 46);
        pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(MainLayer::menuKongRongCallback));
        pMenu->addChild(pMenuItem);

        label = CCLabelTTF::create("Dock Test", "Arial", 46);
        pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(MainLayer::menuEFTestCallback));
        pMenu->addChild(pMenuItem);

        pMenu->alignItemsVertically();
        this->addChild(pMenu);

        pMenu->setPosition(ccp(winSize.width * 0.5F, winSize.height * 0.6F));

		/*this->lbDebug = CCLabelTTF::create("Start", "Arial", 24);
		this->lbDebug->setColor(ccc3(255, 255, 1));
		this->lbDebug->setPosition(ccp(0, winSize.height - 100));
		this->lbDebug->setAnchorPoint(CCPointZero);
		this->addChild(this->lbDebug);*/

		//add Whislly test start
		/*cocos2d::extension::Parse parse;
		parse.setApplicationId("n1s82tGoQDgDM09qFNm0UQkKNO7yW1gqpQSavT5n");
		parse.setApiKey("Nh4K6HM2tohkmQdeu5vfN7ZWP83OMQ72uH0YMtW7");
		parse.setMasterKey("doMxP88XvGkICRrI3gPcCdwWMI26QZfzPMKER33m");*/

		//ParseFile* file = new ParseFile();
		/*file->uploadFileCompleted.Set(this, (Delegate<FileInfo*, ParseError*>::MemberFun)&MainLayer::UploadComplet);
		file->uploadFile("D:", "smbios.zip");*/
		//file->downloadFile("http://files.parse.com/148a2d0f-6637-47cf-b4d1-0c2083de23ef/03e0430a-ee2f-4e36-81fa-48c91607afa7-smbios.zip","D:\\Test.zip");
		//file->deleteFile("03e0430a-ee2f-4e36-81fa-48c91607afa7-smbios.zip");
		//file->release();
		/*
		cocos2d::extension::ParseQuery* query = new cocos2d::extension::ParseQuery("GameTest");
		query->findObjectsCompleted.Set(this, (Delegate<CCArray*, ParseError*>::MemberFun)&MainLayer::GetComplet);
		query->findObjects();
		query->release();*/
        CC_BREAK_IF(! pMenu);

//.........这里部分代码省略.........
开发者ID:Whislly,项目名称:DreamBookToolbox,代码行数:101,代码来源:MainScene.cpp

示例12: init

// on "init" you need to initialize your instance
bool GameLayer::init()
{
	if (!CCLayer::init())
		return false;

	SCREEN_WIDTH = CCDirector::sharedDirector()->getWinSize().width;
	SCREEN_HEIGHT = CCDirector::sharedDirector()->getWinSize().height;
	bPaused = false;
	//Jerry--LB
	receiveRank();

	CCSprite* sprite = ThemeManager::sharedInstance()->spriteWithImageFile("background.png");//ThemeManager::sharedInstance()->spriteWithImageFile("background.png");
	sprite->setScaleX(SCREEN_WIDTH/sprite->getContentSize().width);
	sprite->setScaleY(SCREEN_HEIGHT/sprite->getContentSize().height);
	sprite->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT/2));
	this->addChild(sprite,1);

	float iMenuWidthOffset = 0.55;
	CCSprite* startNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_start.png");
	CCSprite* startSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_start.png");
	CCMenuItemSprite* pStartItemSprite = CCMenuItemSprite::itemWithNormalSprite(startNormal, startSelected, this, menu_selector(GameLayer::startButtonClick));

	CCMenu* pStartMenu = CCMenu::menuWithItems(pStartItemSprite,NULL);
	pStartMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.6));
	pStartItemSprite->setScale(LL_BUTTON_SCALE_VALUE);

	//Jerry--Action
	CCScaleTo* large=CCScaleTo::actionWithDuration(0.5,0.7*LL_SCREEN_SCALE_VALUE);
	CCScaleTo* small=CCScaleTo::actionWithDuration(0.5,LL_BUTTON_SCALE_VALUE);
	CCDelayTime *waiting=CCDelayTime::actionWithDuration(1.0f);
	CCFiniteTimeAction* action= CCSequence::actions(waiting,large,small,waiting,NULL);
	CCActionInterval* actionShake=CCRepeatForever::actionWithAction((CCActionInterval*)action);
	pStartItemSprite->stopAllActions();  
	pStartItemSprite->runAction(actionShake); 

	this->addChild(pStartMenu, 3);

	/*CCSprite* leaderboardNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCSprite* leaderboardSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCSprite* leaderboardDisabled = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCMenuItemSprite* pleaderboardItemSprite = CCMenuItemSprite::itemWithNormalSprite(leaderboardNormal, leaderboardSelected, leaderboardDisabled, this, menu_selector(GameLayer::levelButtonClick));
	pleaderboardItemSprite->setScale(0.8);
	CCMenu* pleaderboardMenu = CCMenu::menuWithItems(pleaderboardItemSprite,NULL);
	pleaderboardMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.4));

	this->addChild(pleaderboardMenu, 3);*/

	CCSprite* instructionNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_instruction.png");
	CCSprite* instructionSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_instruction.png");
	CCMenuItemSprite* pinstructionItemSprite = CCMenuItemSprite::itemWithNormalSprite(instructionNormal, instructionSelected,this, menu_selector(GameLayer::instructionButtonClick));
	pinstructionItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pinstructionMenu = CCMenu::menuWithItems(pinstructionItemSprite,NULL);
	pinstructionMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.5));

	this->addChild(pinstructionMenu, 3);

	CCSprite* quitNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_quit.png");
	CCSprite* quitSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_quit.png");
	quitSelected->setScale(1.1);
	CCMenuItemSprite* pquitItemSprite = CCMenuItemSprite::itemWithNormalSprite(quitNormal, quitSelected, this, menu_selector(GameLayer::finishButtonClick));
	pquitItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pquitMenu = CCMenu::menuWithItems(pquitItemSprite,NULL);
	pquitMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.2));

	this->addChild(pquitMenu, 3);
	//Jerry--Code
	CCSprite* lbNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	CCSprite* lbSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_leaderboard.png");
	lbSelected->setScale(1.1);
	CCMenuItemSprite* plbItemSprite = CCMenuItemSprite::itemWithNormalSprite(lbNormal, lbSelected,  this, menu_selector(GameLayer::leaderboardButtonClick));
	plbItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* plbMenu = CCMenu::menuWithItems(plbItemSprite,NULL);
	plbMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.4));

	this->addChild(plbMenu, 3);

	//Jerry--Code
	CCSprite* thNormal = ThemeManager::sharedInstance()->spriteWithImageFile("menu_theme.png");
	CCSprite* thSelected = ThemeManager::sharedInstance()->spriteWithImageFile("menu_theme.png");
	thSelected->setScale(1.1);
	CCMenuItemSprite* pthItemSprite = CCMenuItemSprite::itemWithNormalSprite(thNormal, thSelected, this, menu_selector(GameLayer::themeButtonClick));
	pthItemSprite->setScale(LL_BUTTON_SCALE_VALUE);
	CCMenu* pthMenu = CCMenu::menuWithItems(pthItemSprite,NULL);
	pthMenu->setPosition(ccp(SCREEN_WIDTH*iMenuWidthOffset, SCREEN_HEIGHT*0.3));

	this->addChild(pthMenu, 3);

	if(getFlags("INPUT_NICKNAME_FLAG") == 0) {
		updateNickname(NULL);
		setFlags("INPUT_NICKNAME_FLAG", 1);
	}

	//InitBdAd();
	//showDoSplash();

	PlatformManager::sharedInstance()->showBanner();
	PlatformManager::sharedInstance()->showInter();
	//showDoBanner();
	return true;
//.........这里部分代码省略.........
开发者ID:craigmin,项目名称:testcocos2dx,代码行数:101,代码来源:GameLayer.cpp

示例13: init

// on "init" you need to initialize your instance
bool StartMenu::init()
{
    //////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    CCTexture2D *shipTexture = CCTextureCache::sharedTextureCache()->addImage(s_ship01);
    // 添加Android的按键处理,这里加了全局代理
    this->setKeypadEnabled(true);
    CostomeKeyPadDelegae *keyDelegate = new CostomeKeyPadDelegae();
    keyDelegate->autorelease();
    CCDirector::sharedDirector()->getKeypadDispatcher()->addDelegate(keyDelegate);

    //////////////////
    // 2. add main menu ,logo, loading, and ships
    winSize = CCDirector::sharedDirector()->getWinSize();

    CCSprite* sl = CCSprite::create(s_loading);
    sl->setAnchorPoint(ccp(0, 0));
    this->addChild(sl,0,1);

    CCSprite* logo = CCSprite::create(s_logo);
    logo->setAnchorPoint(ccp(0.5, 1));
    logo->setPosition(ccp(winSize.width/2, winSize.height-100));
    this->addChild(logo, 10, 1);

    CCSprite* newGameNormal = CCSprite::create(s_menu, CCRectMake(0, 0, 126, 33));
    CCSprite* newGameSelected = CCSprite::create(s_menu, CCRectMake(0, 33, 126, 33));
    CCSprite* newGameDisabled = CCSprite::create(s_menu, CCRectMake(0, 33*2, 126, 33));

    CCSprite* gameSettingNormal = CCSprite::create(s_menu, CCRectMake(126, 0, 126, 33));
    CCSprite* gameSettingNSelected = CCSprite::create(s_menu, CCRectMake(126, 33, 126, 33));
    CCSprite* gameSettingDesabled = CCSprite::create(s_menu, CCRectMake(126, 33*2, 126, 33));

    CCSprite* aboutNormal = CCSprite::create(s_menu, CCRectMake(252, 0, 126, 33));
    CCSprite* aboutSelected = CCSprite::create(s_menu, CCRectMake(252, 33, 126, 33));
    CCSprite* aboutDesabled = CCSprite::create(s_menu, CCRectMake(252, 33*2, 126, 33));


    CCMenuItemSprite* newGame = CCMenuItemSprite::create(newGameNormal, newGameSelected, newGameDisabled, this, menu_selector(StartMenu::flareEffect));
    newGame->setScale(1.5f);
    CCMenuItemSprite* gameSetting = CCMenuItemSprite::create(gameSettingNormal, gameSettingNSelected, gameSettingDesabled, this, menu_selector(StartMenu::menuCallback));
    gameSetting->setScale(1.5f);
    gameSetting->setTag(20);
    CCMenuItemSprite* about = CCMenuItemSprite::create(aboutNormal, aboutSelected, aboutDesabled, this, menu_selector(StartMenu::menuCallback));
    about->setScale(1.5f);
    about->setTag(21);

    // 最后一个参数要是NULL
    CCMenu* menu = CCMenu::create(newGame, gameSetting, about, NULL);
    menu->alignItemsVerticallyWithPadding(30);
    this->addChild(menu, 1, 2);
    menu->setPosition(ccp(winSize.width / 2, winSize.height / 2 - 80));
    this->schedule(schedule_selector(StartMenu::update), 0.1);

    // ships
    CCTexture2D *textCache = CCTextureCache::sharedTextureCache()->textureForKey(s_ship01);
    m_ship = CCSprite::createWithTexture(textCache, CCRectMake(0, 45, 60, 38));
    this->addChild(m_ship, 0, 4);
    CCPoint position = ccp(CCRANDOM_0_1() * winSize.width, 0);
    m_ship->setPosition(position);
    m_ship->runAction(CCMoveBy::create(2, ccp(CCRANDOM_0_1() * winSize.width, position.y + winSize.height + 100)));


    if (Config::sharedConfig()->getAudioState()&&!Config::sharedConfig()->isOptions()&&!Config::sharedConfig()->isAbout()) {
        SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.7);
        SimpleAudioEngine::sharedEngine()->playBackgroundMusic(s_mainMainMusic, true);

    }
    Config::sharedConfig()->setOptions(false);
    Config::sharedConfig()->setAbout(false);

    CCSprite* fragment = CCSprite::create();
    fragment->initWithFile(s_fragment);
    this->addChild(fragment,1000);
    fragment->setPosition(ccp(240,300));
    CCOrbitCamera * orbit = CCOrbitCamera::create(0.3, 1, 0, 0, 360, 0, 0);//(8, 1, 0, 0, 360, 90, -45)
    fragment->runAction(CCRepeatForever::create(orbit));

    /////////////////////////////////////////////////////////////////////////////
    CCSprite *sprite = CCSprite::create();
    sprite->initWithFile(s_fire);
    this->addChild(sprite,10);
    sprite->setPosition(ccp(100,200));

    CCMyParticleSun *system = CCMyParticleSun::create();
    sprite->addChild(system,10);
    CCSize size = sprite->getContentSize();
    system->setPosition(ccp(size.width/2,size.height/2));

    CCMoveBy *by = CCMoveBy::create(5,ccp(400,100));
    CCFiniteTimeAction *seq = CCSequence::create(by,  by->reverse(), NULL);
    sprite->runAction(CCRepeatForever::create((CCActionInterval*)seq));

    /*
    	CCTexture2D *temp = CCTextureCache::sharedTextureCache()->addImage(s_boss_one);
    	CCTexture2D* texture = Util::getGrayTexture(temp);
//.........这里部分代码省略.........
开发者ID:jieyaozu,项目名称:FightingSolarSystem,代码行数:101,代码来源:StartMenu.cpp

示例14: init

bool PrepareLayer::init()
{
	CCSize size = ToolsFun::sharedTools()->getSceneSize();
	//背景
	CCSprite *spBkg = CCSprite::create("ui/shared/bkg.png");
	this->addChild(spBkg,-1);
	spBkg->setPosition(size/2);

	//放置人物设定背景
	CCSprite *spBkgHero = CCSprite::create("ui/prepareUI/mainbkg.png");
	this->addChild(spBkgHero,-1);
	spBkgHero->setPosition(ccp(size.width/2,size.height - spBkgHero->getContentSize().height/2 - 50*gScaleY));

	//购物
	CCSprite *spBkgTop = CCSprite::create("ui/shared/top.png");
	this->addChild(spBkgTop,0,108);
	spBkgTop->setPosition(ccp(size.width/2,size.height - spBkgTop->getContentSize().height/2));

	//人物游戏记录背景
	CCSprite *spRecoreBkg = CCSprite::create("ui/prepareUI/recordbkg.png");
	this->addChild(spRecoreBkg,-1);
	spRecoreBkg->setPosition(ccp(315*gScaleX,600*gScaleY));
	//spRecoreBkg->setScale(PRE_SCALE);

	//宠物,道具背景
	for (int i=0;i!=1;++i)
	{
		CCSprite *sp = CCSprite::create("ui/shared/placeboard.png");
		this->addChild(sp,-1);
		sp->setPosition(ccp(size.width/4 + i * size.width/2,165*gScaleY));
		sp->setScale(1.10f);
	}

	int level = GameConfigData::initialGameData().getCurLevel();
	int killTotal = 0;

	killTotal = atoi( GameConfigData::initialGameData().getKillTotal().c_str());

	char buf[64];
	sprintf(buf,"%d",killTotal);

	int levelMaxStr = GameConfigData::initialGameData().getMaxUnLockLevel();
	string strs[4] = 
	{
		GameConfigData::initialGameData().getHScores(),
		GameConfigData::initialGameData().getHLenght(),
		string(buf),
		ToolsFun::sharedTools()->intToString(levelMaxStr)
	};

	for (int i=0;i!=4;++i)
	{
		CCLabelBMFont *hScores = CCLabelBMFont::create(strs[i].c_str() ,"font/white_30.fnt");
		spRecoreBkg->addChild(hScores);
		hScores->setPosition(ccp(150*gScaleX,(165-8-38*i))*gScaleY);
		hScores->setAnchorPoint(ccp(0,0.5f));
	}

	m_menu = CCMenu::create();
	this->addChild(m_menu,1);
	m_menu->setPosition(CCPointZero);

	//所有按钮的放置
	const char* fName[9] = 
	{
		"ui/shared/back.png",//返回
		"ui/shared/coinplus.png",//添加金币
		"ui/prepareUI/head.png",//主角头像
		"ui/prepareUI/upgrade.png",//升级按钮
		"ui/shared/shop_item.png",//宠物1
		"ui/shared/shop_item.png",//宠物2
		"ui/shared/shop_item.png",//道具1
		//	"ui/shared/shop_item.png",//道具2
		"ui/shared/confirm.png"//确定开始游戏
	};

	const CCPoint posArray[9] = 
	{
		ccp(37*gScaleX,size.height-37*gScaleY),ccp(430*gScaleX,size.height-30*gScaleY),ccp(290*gScaleX,435*gScaleY),ccp(360*gScaleX,335*gScaleY),
		ccp(54*gScaleX,145*gScaleY),ccp(144*gScaleX,145*gScaleY),ccp(355*gScaleX,145*gScaleY),ccp(235*gScaleX,40*gScaleY),ccp(235*gScaleX,40*gScaleY)
	};

	for (int i=0;i!=8;++i)
	{
		CCSprite *spNml = CCSprite::create(fName[i]);
		CCSprite *spSel = CCSprite::create(fName[i]);
		spSel->setColor(ccc3(80,80,80));
		CCMenuItemSprite *itemSp = CCMenuItemSprite::create(spNml,spSel,
			this,menu_selector(PrepareLayer::menuTouch));
		if(i==2)
		{
			m_menu->addChild(itemSp,1,100+i);
			itemSp->setPosition(posArray[i]);
			itemSp->setScale(0.8f);
		}
		else if(i ==3)
		{
			m_menu->addChild(itemSp,1,100+i);
			itemSp->setPosition(posArray[i]);
			itemSp->setScale(PRE_SCALE);
//.........这里部分代码省略.........
开发者ID:xuqin,项目名称:tgp,代码行数:101,代码来源:PrepareLayer.cpp

示例15: onMenu

void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
{
    CCMenuItem *menuItem = (CCMenuItem*)pObject;
    SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");

    switch (menuItem->getTag())
    {
        case kRPGBattleMenuTagSkill:
        {
            CCLog("技能");
            
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagSkill;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
            selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
            selectLayer->setTag(kRPGBattleSceneLayerTagSkillSelectDialog);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer);            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
            //显示title和分隔线
            addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("skill_title"), 25, ccp(310, 285));
            CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199);
            titleLab->setFontFillColor(ccc3(144, 144, 144));
            
            CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
            separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260));
            separate->setScaleX(0.65);
            separate->setTag(198);
            selectLayer->addChild(separate);
            
            //加载技能数据
            CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197);
            if(!tableView)
            {
                tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80));
                tableView->setDirection(kCCScrollViewDirectionVertical);
                tableView->setPosition(CCSizeZero);
                tableView->setDelegate(this);
                tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
                tableView->setTag(197);
                selectLayer->addChild(tableView);
                
            }
            
            this->m_tableItems->removeAllObjects();

            string wq = "";
            JsonBox::Value json;
            json.loadFromString(this->m_playerData->m_skill.c_str());
            JsonBox::Array jsonArr = json.getArray();
            for (int i = 0; i < jsonArr.size(); i++)
            {
                char* str = (char*)malloc(10 * sizeof(char));
                OzgCCUtility::itoa(jsonArr[i].getInt(), str);
                wq.append(str);
                
                if(i + 1 < jsonArr.size())
                    wq.append(", ");
                
                free(str);
            }
            if((int)wq.length() > 0)
            {
                CppSQLite3Query query = this->m_db->execQuery(CCString::createWithFormat(SKILL_QUERY, wq.c_str())->getCString());
                while(!query.eof())
                {
                    RPGSkillBtnData *skill = RPGSkillBtnData::create();
                    skill->m_dataId = query.getIntField("id");
                    skill->m_name = query.getStringField("name_cns");
                    skill->m_MP = query.getIntField("mp");
                    skill->m_skillAttack = query.getIntField("skill_attack");
                    skill->m_type = query.getIntField("type");
                    skill->m_attr = query.getIntField("attr");
                    skill->m_enabled = true;
                    
                    //不能使用技能的情况
                    if(this->m_playerData->m_MP <= 0 || this->m_playerData->m_HP <= 0)
                        skill->m_enabled = false;
                    else if(this->m_playerData->m_MP < skill->m_MP)
                        skill->m_enabled = false;
                    
                    this->m_tableItems->addObject(skill);
                    
                    query.nextRow();
                }
                query.finalize();
            }
            
            tableView->reloadData();
            //加载技能数据 end
            
//.........这里部分代码省略.........
开发者ID:ChinaiOS,项目名称:OzgGameRPG,代码行数:101,代码来源:RPGBattleMenu.cpp


注:本文中的CCMenuItemSprite::setScale方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。