本文整理汇总了C++中CCMenuItemSprite::addChild方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemSprite::addChild方法的具体用法?C++ CCMenuItemSprite::addChild怎么用?C++ CCMenuItemSprite::addChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemSprite
的用法示例。
在下文中一共展示了CCMenuItemSprite::addChild方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: size
CCMenuItemSprite * CCMenuItemDynamic::dynamicItemWithText(const char* text, const char* font, const CCSize &minSize, const char*normalImage, const char *selectedImage, CCObject* target, SEL_MenuHandler selector, const CCRect& centerRegion, GLubyte opacity) {
//Create the label
CCLabelBMFont *label = CCLabelBMFont ::labelWithString(text ,font);
label ->setOpacity(opacity);
//Calculate the Dynamic Button size
float minWidth = label->getContentSize().width>minSize.width?label->getContentSize().width:minSize.width;
float minHeight = label->getContentSize().height>minSize.height?label->getContentSize().height:minSize.height;
CCSize size(minWidth+30,minHeight+24);
label->setPosition(ccp(size.width*0.5f, size.height*0.5f));
//Sprite normal
CCScale9Sprite *normalSprite = CCScale9Sprite::scale9SpriteWithFile(normalImage, centerRegion);
normalSprite ->setContentSize(size);
normalSprite ->setOpacity(opacity);
//Sprite selected
CCScale9Sprite *selectedSprite = NULL;
if(selectedImage){
selectedSprite = CCScale9Sprite::scale9SpriteWithFile(selectedImage, centerRegion);
selectedSprite ->setContentSize(size);
selectedSprite->setOpacity(opacity);
}
//Create the CCMenuItemSprite
CCMenuItemSprite* returnItem = CCMenuItemSprite::itemFromNormalSprite(normalSprite,selectedSprite,target, selector);
returnItem->addChild(label);
return returnItem;
}
示例2: getSpriteButton
CCMenuItemSprite* CCLayerParent::getSpriteButton(int tag,int price,const char* frameName,SEL_MenuHandler selector)
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCMenuItemSprite *quirkButton = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("spawn.png"),CCSprite::createWithSpriteFrameName("spawn_sel.png"),this,selector);
CCSize contentSize = quirkButton->getContentSize();
//quirkButton->setPosition (ccp(contentSize.width* tag, contentSize.height/2));
quirkButton->setTag(tag);
CCSprite* quirk = CCSprite::createWithSpriteFrameName(frameName);
quirk->setPosition(ccp(quirk->getContentSize().width/2, contentSize.height-quirk->getContentSize().height/2));
quirkButton->addChild(quirk);
char temp[64];
sprintf(temp, "%d", price);
//CCLabel* quirkLabel = CCLabelBMFont::create(temp,"Courier_green.fnt");
CCLabelTTF* quirkLabel = CCLabelTTF::create(temp, "Helvetica-Bold", fontSizeBig, ccp(xMARGIN,yMARGIN), kCCTextAlignmentCenter );
quirkLabel->setColor(ccc3(255,255,255));
quirkLabel->setPosition(ccp(quirk->getContentSize().width/2, yMARGIN*0.4));
quirkButton->addChild(quirkLabel);
quirkButton->setZOrder(3);
return quirkButton;
}
示例3: sprintf
CCMenuItemSprite *CWaterpump::initMenuItemWithFiles(int type, const char *normal, const char *selected, const char *disable, SEL_MenuHandler selector)
{
CCSprite *pNormal = CCSprite::create(normal);
CCSprite *pSelected = CCSprite::create(selected);
CCSprite *pDisable = CCSprite::create(disable);
CCMenuItemSprite *pItem = CCMenuItemSprite::create(pNormal, pSelected, pDisable, this, selector);
int cnt = CPlayerAccount::GetAccountInstance()->GetAccountPropsNum(type);
char szCntStr[8] = {0};
sprintf(szCntStr, "%d", cnt);
CCLabelAtlas *pCntFnt = CCLabelAtlas::create(szCntStr, "UI_02_05.png", 48, 57, '0');
pCntFnt->setAnchorPoint(ccp(1, 0));
pCntFnt->setPosition(ccp(pItem->getContentSize().width, 0));
pItem->addChild(pCntFnt, 1, Tag_ItemFnt);
pItem->setTag(type);
return pItem;
}
示例4: glClearColor
Loading::Loading()
{
glClearColor(0.0f/255.0f, 0.0f/255.0f, 0.0f/255.0f, 1.0f);
setTouchEnabled( true );
float scale = ScreenHelper::getTextureScale();
float scaleX = ScreenHelper::getTextureScaleX();
float scaleY = ScreenHelper::getTextureScaleY();
CCTextureCache::sharedTextureCache()->addPVRImage("ctm_Buttons.pvr.ccz");
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ctm_Buttons.plist");
CCTextureCache::sharedTextureCache()->addPVRImage("ctm_Icons.pvr.ccz");
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ctm_Icons.plist");
CCTextureCache::sharedTextureCache()->addPVRImage("LoadingScreen.pvr.ccz");
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("LoadingScreen.plist");
CCPoint scalePoint;
scalePoint = ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER);
scalePoint.y += -5*scale;
CCSprite *sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_Screen_ver2.png");
sprite->setScale(scale);
sprite->setPosition(scalePoint);
addChild(sprite);
sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_ProgressScroll_Graphic.png");
sprite->setScaleX(scaleX);
sprite->setScaleY(scaleY*1.2f);
sprite->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_LEFT,-140.0f,-50.0f));
loadingBar = sprite;
addChild(sprite,2);
sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_TopPanel.png");
sprite->setScaleX(scaleX);
sprite->setScaleY(scaleY);
sprite->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_CENTER,0.0f,-55.0f));
addChild(sprite,2);
sprite = CCSprite::createWithSpriteFrameName("ctm_Loading_TopOverlay.png");
sprite->setScaleX(scaleX);
sprite->setScaleY(scaleY);
sprite->setPosition(ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER));
addChild(sprite,2);
sprite = CCSprite::createWithSpriteFrameName("BackgroundPlate.png");
sprite->setScale(scale);
scalePoint = ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER);
scalePoint.x += -135.0f*scale;
scalePoint.y += -97.0f*scale;
sprite->setPosition(scalePoint);
addChild(sprite,2);
sprite = CCSprite::createWithSpriteFrameName("BronzeText.png");
sprite->setScale(scale);
scalePoint = ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_CENTER);
scalePoint.x += -135.0f*scale;
scalePoint.y += -97.0f*scale;
sprite->setPosition(scalePoint);
addChild(sprite,2);
CCLabelTTF *label = CCLabelTTF::create(LevelSelect::getLevelName(), "impact.ttf", 42*scale);
addChild(label, 2);
label->setColor(ccc3(0,0,0));
label->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_CENTER,2.0f,-44.0f));
label = CCLabelTTF::create(LevelSelect::getLevelName(), "impact.ttf", 42*scale);
addChild(label, 2);
label->setColor(ccc3(237,188,0));
label->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_TOP_CENTER,0.0f,-42.0f));
int currentLevel = LevelSelect::getCurrentLevel();
if(currentLevel >= BONUS_LEVELSTART)
g_isTrickLevel = true;
else
g_isTrickLevel = false;
int medalLevel = SaveLoad::m_SaveData.medalLockLevel;
int showMedal = 0;
if(medalLevel==0)
{
if(SaveLoad::m_SaveData.levelflags[currentLevel] & SaveLoad::ONE_COCONUT)
showMedal = 1;
}
if(medalLevel==1)
{
if(SaveLoad::m_SaveData.levelflags[currentLevel] & SaveLoad::TWO_COCONUT)
showMedal = 2;
}
if(medalLevel==2)
{
if(SaveLoad::m_SaveData.levelflags[currentLevel] & SaveLoad::THREE_COCONUT)
showMedal = 3;
}
if(!showMedal)
{
//.........这里部分代码省略.........
示例5: init
// on "init" you need to initialize your instance
bool InGameTopMenuLayer::init() {
if (!CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)))
return false;
float scaleMult = Model::getInstance()->getGUIElementScaleMultiplicator();
float button_length = 66 * scaleMult;
float button_heigth = 66 * scaleMult;
float padding = 10 * scaleMult;
_soundOnString = "on";
_soundOffString = "off";
CCMenuItemSprite *shutdown = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("shutdown0.png"),
CCSprite::createWithSpriteFrameName("shutdown1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::shutdownTouched));
shutdown->setScaleX(button_length / shutdown->getContentSize().width);
shutdown->setScaleY(button_heigth / shutdown->getContentSize().height);
CCMenuItemSprite *autoCam = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("autoCam0.png"),
CCSprite::createWithSpriteFrameName("autoCam1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::autoCamTouched));
autoCam->setScaleX(button_length / autoCam->getContentSize().width);
autoCam->setScaleY(button_heigth / autoCam->getContentSize().height);
float scale = button_heigth / autoCam->getContentSize().height;
_autCamOnOffLabel = CCLabelTTF::create("auto", FONT_NAME, PRICE_LABEL_FONT_SIZE / scale * scaleMult,
CCSize(autoCam->getContentSize().width, PRICE_LABEL_HEIGTH / scale * scaleMult), kCCTextAlignmentCenter);
autoCam->addChild(_autCamOnOffLabel);
_autCamOnOffLabel->setColor(Model::getInstance()->getInGameGameLayer()->getAutoCam() ? ccc3(0, 255, 0) : ccc3(255, 0, 0));
_autCamOnOffLabel->setPosition(CCPoint(autoCam->getContentSize().width / 2, PRICE_LABEL_BOTTOM_SPACE / scale * scaleMult));
_autCamOnOffLabel->enableStroke(PRICE_LABEL_COLOR_STROKE, PRICE_LABEL_STROKE_SIZE / scale * scaleMult, true);
CCMenuItemSprite *autoCamSwitch = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("autoCamSwitch0.png"),
CCSprite::createWithSpriteFrameName("autoCamSwitch1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::flipThisPlayerForCamTouched));
autoCamSwitch->setScaleX(button_length / autoCamSwitch->getContentSize().width);
autoCamSwitch->setScaleY(button_heigth / autoCamSwitch->getContentSize().height);
CCMenuItemSprite *pause = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("pause1.png"), CCSprite::createWithSpriteFrameName("pause2.png"),
(CCObject*) this, menu_selector(InGameTopMenuLayer::pauseTouched));
pause->setScaleX(button_length / pause->getContentSize().width);
pause->setScaleY(button_heigth / pause->getContentSize().height);
CCMenuItemSprite *zoomIn = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("ZoomIn1.png"), CCSprite::createWithSpriteFrameName("ZoomIn2.png"),
(CCObject*) this, menu_selector(InGameTopMenuLayer::zoomInTouched));
zoomIn->setScaleX(button_length / zoomIn->getContentSize().width);
zoomIn->setScaleY(button_heigth / zoomIn->getContentSize().height);
CCMenuItemSprite *zoomOut = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("ZoomOut1.png"),
CCSprite::createWithSpriteFrameName("ZoomOut2.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::zoomOutTouched));
zoomOut->setScaleX(button_length / zoomOut->getContentSize().width);
zoomOut->setScaleY(button_heigth / zoomOut->getContentSize().height);
CCMenuItemSprite *toggleGUI = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("toggleGUI1.png"),
CCSprite::createWithSpriteFrameName("toggleGUI2.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::toggleGUITouched));
toggleGUI->setScaleX(button_length / toggleGUI->getContentSize().width);
toggleGUI->setScaleY(button_heigth / toggleGUI->getContentSize().height);
CCMenuItemSprite *enableSound = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("soundEnable0.png"),
CCSprite::createWithSpriteFrameName("soundEnable1.png"), (CCObject*) this, menu_selector(InGameTopMenuLayer::enableSoundTouched));
enableSound->setScaleX(button_length / enableSound->getContentSize().width);
enableSound->setScaleY(button_heigth / enableSound->getContentSize().height);
scale = button_heigth / enableSound->getContentSize().height;
_enableSoundLabel = CCLabelTTF::create(SoundHandler::getInstance()->isSoundEnabled() ? _soundOnString.c_str() : _soundOffString.c_str(), FONT_NAME,
PRICE_LABEL_FONT_SIZE / scale * scaleMult, CCSize(enableSound->getContentSize().width, PRICE_LABEL_HEIGTH / scale * scaleMult),
kCCTextAlignmentCenter);
enableSound->addChild(_enableSoundLabel);
_enableSoundLabel->setColor(SoundHandler::getInstance()->isSoundEnabled() ? ccc3(0, 255, 0) : ccc3(255, 0, 0));
_enableSoundLabel->setPosition(CCPoint(enableSound->getContentSize().width / 2, PRICE_LABEL_BOTTOM_SPACE / scale * scaleMult));
_enableSoundLabel->enableStroke(PRICE_LABEL_COLOR_STROKE, PRICE_LABEL_STROKE_SIZE / scale * scaleMult, true);
CCMenu* menu = CCMenu::create();
int x = 0;
int y = 1;
ViewTools::addToMenu(menu, zoomIn, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, zoomOut, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, autoCamSwitch, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, autoCam, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, toggleGUI, button_length, button_heigth, x++, y, padding);
if (Model::getInstance()->getGameMode() != NETWORK)
ViewTools::addToMenu(menu, pause, button_length, button_heigth, x++, y, padding);
ViewTools::addToMenu(menu, shutdown, button_length, button_heigth, x, y, padding);
ViewTools::addToMenu(menu, enableSound, button_length, button_heigth, x, y - 1, padding);
// resizing this layer to the menu and place the menu correct
float width = (x + 1) * button_length + x * padding;
float height = button_heigth * 2 + padding;
setContentSize(CCSize(width, height));
menu->setPosition(0, 0);
addChild(menu);
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
setPosition(winSize.width - width - (UNITS_INFO_OVERLAY_WIDTH * scaleMult), winSize.height - height);
setOpacity(0); // 0- total transparent, 255 not
return true;
}
示例6: init
bool MultiplayerLayer::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! OverlayBase::init());
CCSize size = CCDirector::sharedDirector()->getWinSize();
int leftSpace = 100;
_opponentType = kHuman;
CCMenuItemSprite* hItem = createMenuItemSprite((char*)"btnHotSeat128x128.png",
(char*)"btnHotSeatPressed.png",
menu_selector(MultiplayerLayer::onHotSeat));
CCMenuItemSprite* onlineItem = createMenuItemSprite((char*)"btnOnlineGame128x128.png",
(char*)"btnOnlineGamePressed.png",
menu_selector(MultiplayerLayer::onOnlineGame));
CCMenu* menu = CCMenu::create(hItem, onlineItem, NULL);
menu->alignItemsVertically();
menu->setPosition(ccp(leftSpace, size.height - 2 * leftSpace));
addChild(menu, 1);
if (!sgl_ConnectionManager.getRoomNumber().empty())
{
CCMenuItemSprite* onlineReconnectItem = createMenuItemSprite((char*)"btnOnlineGameReconnect.png",
(char*)"btnOnlineGamePressed.png",
menu_selector(MultiplayerLayer::onOnlineGame));
menu->cocos2d::CCNode::addChild(onlineReconnectItem);
}
float menuLimit = hItem->getPosition().x + hItem->boundingBox().size.width + 20;
CCLabelTTF* lH = new CCLabelTTF();
lH->initWithString("Hot seat", S_F_TYPE.c_str(), 32);
lH->setPosition(ccp(menuLimit, hItem->getPosition().y));
lH->setAnchorPoint(ccp(0,0));
hItem->addChild(lH);
CCLabelTTF* lO = new CCLabelTTF();
lO->initWithString("Random online game", S_F_TYPE.c_str(), 32);
lO->setPosition(ccp(menuLimit, hItem->getPosition().y));
lO->setAnchorPoint(ccp(0,0));
onlineItem->addChild(lO);
//Cancel - Go Menu
CCMenuItemSprite* mRightArrow =
sgl_SpriteFactory.createMenuItemSprite("btnArrow_Back128x128.png", "btnArrow_Back128x128Pressed.png", menu_selector(MultiplayerLayer::onQuit), this);
CCMenu* menuReturn = CCMenu::create(mRightArrow, NULL);
CCMenuItemSprite* mLeftArrow =
sgl_SpriteFactory.createMenuItemSprite("btnArrow128x128.png", "btnArrow128x128Pressed.png", menu_selector(MultiplayerLayer::onConnect), this);
CCMenu* mStartGame = CCMenu::create(mLeftArrow, NULL);
menuReturn->setPosition(leftSpace, 150);
mStartGame->setPosition(size.width - leftSpace - mLeftArrow->boundingBox().size.width * 0.5f, 150);
addChild(mStartGame);
addChild(menuReturn);
_connectionStatus = CCLabelTTF::create("", S_F_TYPE.c_str(), 32);
_connectionStatus->setPosition(ccp(size.width/2, 150));
this->addChild(_connectionStatus);
bRet = true;
} while (0);
return bRet;
}
示例7: adjustMap
void LevelMap::adjustMap(bool isResetLevel)
{
int num = floor(offsetY/442);
currentMap = -num;
int offnum = num%3;
float tmpoff = offsetY - num*442;
mapLayer->setPosition(ccp(0, (offnum-1)*442 + tmpoff));
if(isResetLevel)
{
int offlevel = 1000 + currentMap*3 -3;
for (int i = 0; i < 9 ; i++)
{
MapItem* tmpLevelItemData = NULL;
tmpLevelItemData = CData::getCData()->getConfigOfMapLevel(offlevel + i);
CCMenuItemSprite* tmp = (CCMenuItemSprite*)levelSpDic->objectForKey(i);
tmp->removeChildByTag(9999);
if (tmpLevelItemData!= NULL && tmpLevelItemData->bid < currentLevelId)
{
CCSize tmpsz = tmp->getContentSize();
CCSprite* ssp = CCSprite::create();
int num = data["citylist"][tmpLevelItemData->bid - 1000].asInt();
for (int k = 0; k<num; k++)
{
CCSprite * star = CCSprite::create("zjm_star.png");
star->setPosition(ccp(k*30, 0));
ssp->addChild(star);
}
ssp->setPosition(ccp(tmpsz.width/2-15*num+15, 0));
ssp->setTag(9999);
tmp->addChild(ssp, 0);
}
if(tmpLevelItemData != NULL)
{
if(tmpLevelItemData->bid > currentLevelId)
{
tmp->setEnabled(false);
}
else
{
tmp->setEnabled(true);
}
tmp->setUserObject(tmpLevelItemData);
}
//for (int j = 1001; j<=1005; j++)
//{
CCLabelTTF* tmpName = (CCLabelTTF*)(tmp->getChildByTag(1002));
if(tmpLevelItemData)
{
tmpName->setString(tmpLevelItemData->nickname.c_str());
}
//}
}
}
levelsMenu->setPosition(ccp(0, -442 + tmpoff));
}
示例8: init
bool LevelMap::init()
{
if(!CCLayer::init())
{
return false;
}
this->setTouchEnabled(true);
levelSpDic = CCDictionary::create();
levelSpDic->retain();
currentMap = 0;
size = CCDirector::sharedDirector()->getWinSize();
// CCSprite* bkg = CCSprite::create("zjm_bkg.png");
// bkg->setAnchorPoint(ccp(0, 0));
// bkg->setPosition(ccp(0, 0));
// this->addChild(bkg);
mapLayer = CCSprite::create();
CCSprite* m1 = CCSprite::create("map3.png");
m1->setAnchorPoint(ccp(0, 0));
m1->setPosition(ccp(0, 0));
CCSprite* m2 = CCSprite::create("map1.png");
m2->setAnchorPoint(ccp(0, 0));
m2->setPosition(ccp(0, 441));
CCSprite* m3 = CCSprite::create("map2.png");
m3->setAnchorPoint(ccp(0, 0));
m3->setPosition(ccp(0, 441*2));
CCSprite* m4 = CCSprite::create("map3.png");
m4->setAnchorPoint(ccp(0, 0));
m4->setPosition(ccp(0, 441*3));
CCSprite* m5 = CCSprite::create("map1.png");
m5->setAnchorPoint(ccp(0, 0));
m5->setPosition(ccp(0, 441*4));
mapLayer->addChild(m1);
mapLayer->addChild(m2);
mapLayer->addChild(m3);
mapLayer->addChild(m4);
mapLayer->addChild(m5);
mapLayer->setAnchorPoint(ccp(0, 0));
mapLayer->setPosition(ccp(0, 0));
// 将一个Layer添加到CCSprite里面
mapSp = CCSprite::create();
mapSp->addChild(mapLayer);
mapSp->setAnchorPoint(ccp(0, 0));
mapSp->setPosition(ccp(0, 0));
this->addChild(mapSp);
levelsMenu = CCMenu::create();
levelsMenu->setAnchorPoint(ccp(0, 0));
levelsMenu->setPosition(ccp(0, 0));
this->addChild(levelsMenu);
CCSprite* bkg = CCSprite::create("zjm_bkg.png");
bkg->setAnchorPoint(ccp(0, 0));
bkg->setPosition(ccp(0, 0));
this->addChild(bkg);
for (int i = 0; i < 9; i++)
{
// 地图上的选中框,并添加点击事件clkBuilding;
CCMenuItemSprite* leveltmp = CCMenuItemImage::create("zjm_building_1.png", "zjm_building_1.png", "zjm_building_2.png",this, menu_selector(LevelMap::clkBuilding));
int num = (int)floor((float)i/3);
leveltmp->setPosition(ccp((i-3*num)%2==1?140:size.width-130, (130)*(i%3) + 442*(int)floor((float)i/3) +240));//160
levelSpDic->setObject(leveltmp, i);
levelsMenu->addChild(leveltmp);
const ccColor3B color3 = {255,175,100};
const ccColor3B colorbg = {255,175,51};
CCSize tmpsz = leveltmp->getContentSize();
CCLabelTTF * name11=CCLabelTTF::create("", "hycc.ttf", 20);
name11->setDimensions(CCSizeMake(200, 0));
name11->setHorizontalAlignment(kCCTextAlignmentCenter);
name11->setVerticalAlignment(kCCVerticalTextAlignmentTop);
name11->setPosition(ccp(tmpsz.width/2-1, 35));
name11->setColor(colorbg);
// leveltmp->addChild(name11);
leveltmp->addChild(name11, 10);
name11->setTag(1002);
}
char * json=CData::getCData()->cityData;
Json::Reader read;
Json::Value root;
if(read.parse(json, root))
{
data=root["data"];
//.........这里部分代码省略.........
示例9: init
bool PrepareLayer::init()
{
CCSize size = ToolsFun::sharedTools()->getSceneSize();
//背景
CCSprite *spBkg = CCSprite::create("ui/shared/bkg.png");
this->addChild(spBkg,-1);
spBkg->setPosition(size/2);
//放置人物设定背景
CCSprite *spBkgHero = CCSprite::create("ui/prepareUI/mainbkg.png");
this->addChild(spBkgHero,-1);
spBkgHero->setPosition(ccp(size.width/2,size.height - spBkgHero->getContentSize().height/2 - 50*gScaleY));
//购物
CCSprite *spBkgTop = CCSprite::create("ui/shared/top.png");
this->addChild(spBkgTop,0,108);
spBkgTop->setPosition(ccp(size.width/2,size.height - spBkgTop->getContentSize().height/2));
//人物游戏记录背景
CCSprite *spRecoreBkg = CCSprite::create("ui/prepareUI/recordbkg.png");
this->addChild(spRecoreBkg,-1);
spRecoreBkg->setPosition(ccp(315*gScaleX,600*gScaleY));
//spRecoreBkg->setScale(PRE_SCALE);
//宠物,道具背景
for (int i=0;i!=1;++i)
{
CCSprite *sp = CCSprite::create("ui/shared/placeboard.png");
this->addChild(sp,-1);
sp->setPosition(ccp(size.width/4 + i * size.width/2,165*gScaleY));
sp->setScale(1.10f);
}
int level = GameConfigData::initialGameData().getCurLevel();
int killTotal = 0;
killTotal = atoi( GameConfigData::initialGameData().getKillTotal().c_str());
char buf[64];
sprintf(buf,"%d",killTotal);
int levelMaxStr = GameConfigData::initialGameData().getMaxUnLockLevel();
string strs[4] =
{
GameConfigData::initialGameData().getHScores(),
GameConfigData::initialGameData().getHLenght(),
string(buf),
ToolsFun::sharedTools()->intToString(levelMaxStr)
};
for (int i=0;i!=4;++i)
{
CCLabelBMFont *hScores = CCLabelBMFont::create(strs[i].c_str() ,"font/white_30.fnt");
spRecoreBkg->addChild(hScores);
hScores->setPosition(ccp(150*gScaleX,(165-8-38*i))*gScaleY);
hScores->setAnchorPoint(ccp(0,0.5f));
}
m_menu = CCMenu::create();
this->addChild(m_menu,1);
m_menu->setPosition(CCPointZero);
//所有按钮的放置
const char* fName[9] =
{
"ui/shared/back.png",//返回
"ui/shared/coinplus.png",//添加金币
"ui/prepareUI/head.png",//主角头像
"ui/prepareUI/upgrade.png",//升级按钮
"ui/shared/shop_item.png",//宠物1
"ui/shared/shop_item.png",//宠物2
"ui/shared/shop_item.png",//道具1
// "ui/shared/shop_item.png",//道具2
"ui/shared/confirm.png"//确定开始游戏
};
const CCPoint posArray[9] =
{
ccp(37*gScaleX,size.height-37*gScaleY),ccp(430*gScaleX,size.height-30*gScaleY),ccp(290*gScaleX,435*gScaleY),ccp(360*gScaleX,335*gScaleY),
ccp(54*gScaleX,145*gScaleY),ccp(144*gScaleX,145*gScaleY),ccp(355*gScaleX,145*gScaleY),ccp(235*gScaleX,40*gScaleY),ccp(235*gScaleX,40*gScaleY)
};
for (int i=0;i!=8;++i)
{
CCSprite *spNml = CCSprite::create(fName[i]);
CCSprite *spSel = CCSprite::create(fName[i]);
spSel->setColor(ccc3(80,80,80));
CCMenuItemSprite *itemSp = CCMenuItemSprite::create(spNml,spSel,
this,menu_selector(PrepareLayer::menuTouch));
if(i==2)
{
m_menu->addChild(itemSp,1,100+i);
itemSp->setPosition(posArray[i]);
itemSp->setScale(0.8f);
}
else if(i ==3)
{
m_menu->addChild(itemSp,1,100+i);
itemSp->setPosition(posArray[i]);
itemSp->setScale(PRE_SCALE);
//.........这里部分代码省略.........
示例10: initPet
void PrepareLayer::initPet(int leftOrRight)
{
///**初始化已经出战的左边的宠物**///
int petId = -1;
for (int i =0;i !=6; ++i )
{
if (GameConfigData::initialGameData().getPetStateById(i) == "2")
{
if (GameConfigData::initialGameData().getPetPosById(i) == leftOrRight)
{
petId = i;
}
}
}
CCMenuItemSprite *petAddLeft = (CCMenuItemSprite *)m_menu->getChildByTag(100+4+leftOrRight);
if (petAddLeft->getChildByTag(1000))
{
petAddLeft->removeChildByTag(1000);
}
CCPoint leftPoint[6] = {petAddLeft->getContentSize()/2+ccp(20*gScaleX,0),petAddLeft->getContentSize()/2+ccp(20*gScaleX,0),petAddLeft->getContentSize()/2+ccp(30*gScaleX,0),
petAddLeft->getContentSize()/2+ccp(30*gScaleX,0),petAddLeft->getContentSize()/2+ccp(30*gScaleX,0),petAddLeft->getContentSize()/2+ccp(30*gScaleX,0)};
float scale[6] = {0.4*PRE_SCALE,0.4*PRE_SCALE,0.5*PRE_SCALE,0.5*PRE_SCALE,0.5*PRE_SCALE,0.5*PRE_SCALE};
CCSprite *sp = NULL;
if (petId != -1)
{
char petFile[48];
sprintf(petFile,"ui/petUI/pet%d_0.png",petId);
sp = CCSprite::create(petFile);
sp->setScale(scale[petId]);
if(leftOrRight ==0)
{
sp->setPosition(leftPoint[petId]);
m_leftPitId = petId;
}
else
{
sp->setPosition(leftPoint[petId]);
m_rightPetId =petId;
}
showHeroPet(leftOrRight,petId);
}
else
{
sp = CCSprite::create("ui/shared/plus.png");
sp->setPosition(petAddLeft->getContentSize()/2+ccp(20*gScaleX,0));
if(leftOrRight ==0)
{
if(this->getChildByTag(45456)!=NULL)
{
this->getChildByTag(45456)->setVisible(false);
}
}
else
{
if(this->getChildByTag(45457)!=NULL)
{
this->getChildByTag(45457)->setVisible(false);
}
}
}
petAddLeft->addChild(sp,1,1000);
}