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C++ CCMenuItemSprite::getPosition方法代码示例

本文整理汇总了C++中CCMenuItemSprite::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemSprite::getPosition方法的具体用法?C++ CCMenuItemSprite::getPosition怎么用?C++ CCMenuItemSprite::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCMenuItemSprite的用法示例。


在下文中一共展示了CCMenuItemSprite::getPosition方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool ProceedController::init(){
    if (!CCLayer::init()) {
        return false;
    }
    
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    
    //暂停按钮
    CCMenuItemSprite *pause = this->instanceButton("pause1.png", "pause2.png", menu_selector(ProceedController::gamePauseFunc));
    pause->setScale(1.5f);
    pause->setPosition(ccp(size.width - pause->getContentSize().width,
                           size.height - pause->getContentSize().height));
    
    //跳跃按钮
    CCMenuItemSprite *jump = this->instanceButton("control_btn1.png", "control_btn2.png", menu_selector(ProceedController::gameJumpFunc));
    jump->setScale(1.6f);
    jump->setPosition(ccp(size.width - jump->getContentSize().width - 50, 100));
    
    //fever按钮
    CCMenuItemSprite *fever = this->instanceButton("Fever_1_1.png", "Fever_1_1.png",menu_selector(ProceedController::gameFeverFunc));
    fever->setScale(1.5f);
    fever->setOpacity(0.0f);
    fever->setPosition(ccp(jump->getPosition().x - fever->getContentSize().width * 2.0,
                           jump->getPosition().y));
    
    CCMenu *menu = CCMenu::create(pause,jump,fever,NULL);
    menu->setPosition(0, 0);
    this->addChild(menu,80);
    
    return true;
}
开发者ID:GITHZZ,项目名称:BlackWhiteRush,代码行数:31,代码来源:ProceedController.cpp

示例2: InitLayer

bool CNFServerChangeLayer::InitLayer(int nCurrentServerID,int nServerTotalNum)
{
	do 
	{
		//初始化父类
		CC_BREAK_IF(CCLayer::init()==false);

		m_nCurrentServerID = nCurrentServerID;

		/************************************************************************/
		/*			背景图片                                                                     */
		/************************************************************************/
		//创建背景
		CCSprite * pBg = CCSprite::create("ui/serverselect_bg.png");
		CC_BREAK_IF(pBg==NULL);
		pBg->setPosition(SCREEN_CENTER);
		pBg->setScaleX( (float)CCDirector::sharedDirector()->getWinSize().width/(float)pBg->getContentSize().width );
		addChild(pBg,enZOrderBack);

		//创建上次登录图片
		CCSprite * pBg1 = CCSprite::create("ui/serverselect_title_1.png");
		CC_BREAK_IF(pBg1==NULL);
		pBg1->setPosition(ccp(150+_NF_SCREEN_WIDTH_DIS_,420));
		addChild(pBg1,enZOrderBack);

		//创建全服务器图片
		CCSprite * pBg2 = CCSprite::create("ui/serverselect_title_2.png");
		CC_BREAK_IF(pBg2==NULL);
		pBg2->setPosition(ccp(160+_NF_SCREEN_WIDTH_DIS_,300));
		addChild(pBg2,enZOrderBack);

		/************************************************************************/
		/*			创建按钮                                                                     */
		/************************************************************************/
		CCMenu * pMenu = CCMenu::create();
		CC_BREAK_IF(pMenu==NULL);
		pMenu->setPosition(CCPointZero);
		addChild(pMenu,enZOrderFront);

		//创建返回按钮
		//CCMenuItemSprite * pBtnBack = CCMenuItemSprite::create(
		//	CCSprite::create("ui/serverselect_btn_back_n.png"),
		//	CCSprite::create("ui/serverselect_btn_back_p.png"),
		//	this,
		//	menu_selector(CNFServerChangeLayer::OnBtnCallBack));
		//CC_BREAK_IF(pBtnBack==NULL);
		//pBtnBack->setPosition(ccp(SCREEN_WIDTH - 30,SCREEN_HEIGHT-30));
		//pMenu->addChild(pBtnBack,enZOrderFront);

		//创建当前服务器按钮
		CCMenuItemSprite * pBtnCurrentServer = CCMenuItemSprite::create(
			CCSprite::create("ui/btn_enter_n.png"),
			CCSprite::create("ui/btn_enter_p.png"),
			this,
			menu_selector(CNFServerChangeLayer::OnBtnCallBack));
		CC_BREAK_IF(pBtnCurrentServer==NULL);
		pBtnCurrentServer->setPosition(ccp(190+_NF_SCREEN_WIDTH_DIS_,380));
		pMenu->addChild(pBtnCurrentServer,enZOrderFront);

		//创建左侧按钮
		CCMenuItemSprite * pBtnLeft = CCMenuItemSprite::create(
			CCSprite::create("ui/serverselect_btn_back_n.png"),
			CCSprite::create("ui/serverselect_btn_back_p.png"),
			this,
			menu_selector(CNFServerChangeLayer::OnBtnLeftMove));
		CC_BREAK_IF(pBtnLeft==NULL);
		pBtnLeft->setPosition(ccp(50+_NF_SCREEN_WIDTH_DIS_,150));
		pMenu->addChild(pBtnLeft,enZOrderFront);

		//创建右侧按钮
		CCMenuItemSprite * pBtnRight = CCMenuItemSprite::create(
			CCSprite::create("ui/serverselect_btn_back_n.png"),
			CCSprite::create("ui/serverselect_btn_back_p.png"),
			this,
			menu_selector(CNFServerChangeLayer::OnBtnRightMove));
		CC_BREAK_IF(pBtnRight==NULL);
		pBtnRight->setPosition(ccp(SCREEN_WIDTH-_NF_SCREEN_WIDTH_DIS_-50,150));
		pMenu->addChild(pBtnRight,enZOrderFront);

		/************************************************************************/
		/*				创建label                                                                     */
		/************************************************************************/
		CCDictionary *pDicLang = CCDictionary::createWithContentsOfFile("ui_xml/serverselect_xml.xml");
		CC_BREAK_IF(pDicLang==NULL);

		//服务器名称label
		CCString *pStrServerName = dynamic_cast<CCString*>(pDicLang->objectForKey("server_name"));
		char szName[NAME_LEN] = {0};
		sprintf(szName,pStrServerName->m_sString.c_str(),nCurrentServerID);
		CCLabelTTF * pLabelServerName = CCLabelTTF::create(szName,"Arial",20);
		CC_BREAK_IF(pLabelServerName==NULL);
		pLabelServerName->setPosition(pBtnCurrentServer->getPosition());
		addChild(pLabelServerName,enZOrderFront);


		/************************************************************************/
		/*					创建滑动层                                                                     */
		/************************************************************************/
		//创建滑动层
		CNFServerChangeScrollLayer * pLayer = CNFServerChangeScrollLayer::CreateLayer(nServerTotalNum);	//Item数组,x轴起始位置
//.........这里部分代码省略.........
开发者ID:baidang201,项目名称:NarutoFight,代码行数:101,代码来源:NFServerChangeLayer.cpp

示例3: setDimensions


//.........这里部分代码省略.........
    }
    
    m_highlightSp = CCSprite::create("pTabBarSelectedHighlight.png");
    
    {
        m_practiceSprite = CCSprite::create("pPencilIcon.png");
        CCSprite * aSprite = m_practiceSprite;
        aSprite->setPosition(s11Position5_macro(aSprite));
        
        this->addChild(aSprite,100);
        
        CCSprite * sprite1 = CCSprite::create();
        CCSprite * sprite2 = CCSprite::create();
        m_practiceItem = CCMenuItemSprite::create(
                                                  sprite1,
                                                  sprite2,
                                                  this,
                                                  menu_selector(S11PrepareRes::menuselect));
        CCMenuItemSprite *aItem = m_practiceItem ;
        aItem->setTag(2);
        
        
        aItem->setPosition(s11Position5_macro(aItem));
        aItem->setContentSize(m_highlightSp->getContentSize());
        _menu ->addChild(aItem,100);
        
        m_touchedItem = m_practiceItem;
        
        
        m_practiceLabel = CCLabelTTF::create(s11Str1_macro,s11FontName_macro,s11FontSize_macro);
        CCLabelTTF* pLabel = m_practiceLabel;
        pLabel->setColor(s11White_macro);
        pLabel->setAnchorPoint(ccp(0.5,1.0));
        pLabel->setPosition( ccp(aItem->getPosition().x,aItem->getPosition().y-aItem->getContentSize().height/2+11));
        this->addChild(pLabel, 100);
    }
    
    {
        
        m_prepareSprite = CCSprite::create("pDocumentIconActive.png");
        CCSprite * aSprite = m_prepareSprite;
        aSprite->setPosition(s11Position6_macro(aSprite));
        
        this->addChild(aSprite,100);
        
        CCSprite * sprite1 = CCSprite::create();
        CCSprite * sprite2 = CCSprite::create();
        
        m_prepareItem = CCMenuItemSprite::create(
                                                 sprite1,
                                                 sprite2,
                                                 this,
                                                 menu_selector(S11PrepareRes::menuselect));
        CCMenuItemSprite *aItem = m_prepareItem ;
        aItem->setTag(3);
        
        aItem->setPosition(s11Position6_macro(aItem));
        aItem->setContentSize(m_highlightSp->getContentSize());
        _menu ->addChild(aItem,100);
        
        m_prepareLabel = CCLabelTTF::create(s11Str2_macro,s11FontName_macro,s11FontSize_macro);
        CCLabelTTF* pLabel = m_prepareLabel;
        pLabel->setColor(s11Blue_macro);
        pLabel->setAnchorPoint(ccp(0.5,1.0));
        pLabel->setPosition( ccp(aItem->getPosition().x,aItem->getPosition().y-aItem->getContentSize().height/2+11) );
        this->addChild(pLabel, 100);
开发者ID:liuyuyefz,项目名称:GreTest,代码行数:67,代码来源:S11PrepareResScene.cpp

示例4: getItemContentByIndex

BaseSprite* MainLayerHerosBaseBody::getItemContentByIndex(unsigned int index)
{

	BaseSprite* bg = BaseSprite::create("duiwu_yingxiong_bg.png");
	bg->setPosition(ccp(bg->getContentSize().width/2,bg->getContentSize().height/2));

	//图片
	{
		ImageData data = ImageManager::getManager()->getImageData_ProfessionHead((Profession)mHerosVec[index]->getActorType());

		CCLOG("----------------->%s",data.getCurrentImageFile().c_str());
		BaseSprite *sprite = BaseSprite::create( data.getCurrentImageFile());
		BaseSprite *sprite2 = BaseSprite::create( data.getCurrentImageFile());
		BaseSprite *sprite3 = BaseSprite::create( data.getCurrentImageFile());
		CCMenuItemSprite* heroItem = CCMenuItemSprite::create(sprite, sprite2, sprite3, this, menu_selector(MainLayerHerosBaseBody::menuItemClicked_heroImg));
		CCMenu* menu = CCMenu::create(heroItem, NULL);
		bg->addChild(menu, 0, TAG_BaseBody_TABLE_HERO_IMG);
		heroItem->setPosition(ccp(74, bg->getContentSize().height/2));
		menu->setPosition(CCPointZero);

		BaseSprite *biankuang = BaseSprite::create("renxing_renwu_touxiang_select.png");
		bg->addChild(biankuang, 1);
		biankuang->setPosition(heroItem->getPosition());
		BaseSprite *item = NULL;
		Profession iType = (Profession)mHerosVec[index]->getActorType();
		if (iType == Profession_Yemanren)
		{
			item = BaseSprite::create("touxiang_jiaobiao_3.png");
		}
		else if (iType == Profession_Chike)
		{
			item = BaseSprite::create("touxiang_jiaobiao_2.png");
		}
		else if (iType == Profession_Fashi)
		{
			item = BaseSprite::create("touxiang_jiaobiao_1.png");
		}
		else if (iType == Profession_Qishi)
		{
			item = BaseSprite::create("touxiang_jiaobiao_3.png");
		}
		else if (iType == Profession_ShenJianShou)
		{
			item = BaseSprite::create("touxiang_jiaobiao_4.png");
		}
		else if (iType == Profession_MiShu)
		{
			item = BaseSprite::create("touxiang_jiaobiao_1.png");
		}
		else if (iType == Profession_WuSeng)
		{
			item = BaseSprite::create("touxiang_jiaobiao_5.png");
		}
		else if (iType == Profession_YouXia)
		{
			item = BaseSprite::create("touxiang_jiaobiao_2.png");
		}
		else if (iType == Profession_LieShou)
		{
			item = BaseSprite::create("touxiang_jiaobiao_4.png");
		}
		else if (iType == Profession_WuShi)
		{
			item = BaseSprite::create("touxiang_jiaobiao_6.png");
		}

		if (item)
		{
			item->setAnchorPoint(ccp(1, 0));
			biankuang->addChild(item);
			item->setPosition(ccp(biankuang->getContentSize().width, 0));
		}		
	}

	//name
	HeroFixedPro info = BaseActorPropertyParser::getParser()->getExtraProerty((Profession)mHerosVec[index]->getActorType());
	LF::lable(bg, info.nameInChinese,ccp(140, 106),22,fontStr_kaiti)->setTag(TAG_BaseBody_LABLE_NAME);

	// 英雄介绍
	{
		Profession profId = mHerosVec[index]->getActorType();
		CCLabelTTF *directionLabel = CCLabelTTF::create(getHeroDirectionByProfessionId(profId).c_str(), fontStr_kaiti, 20, CCSize(380, 0), kCCTextAlignmentLeft);
		bg->addChild(directionLabel, 1, Tag_Label_HeroDirection);
		directionLabel->setColor(ccc3(165, 125, 76));
		directionLabel->setAnchorPoint(ccp(0, 1));
		directionLabel->setPosition(ccp(140, 94));
	}

	if (mFlag == 1)
	{
		CCMenuItemImage* chose = CCMenuItemImage::create(
			"duiwu_yingxiong_weixuanzhong.png"
			, "duiwu_yingxiong_weixuanzhong.png"
			, this, menu_selector(MainLayerHerosBaseBody::menuItemClicked_choseHero));
		chose->setPosition(558, 83);
		CCMenu* menu = CCMenu::create(chose, NULL);
		menu->setPosition(CCPointZero);
		bg->addChild(menu, 0, TAG_Menu);

		CCSprite* unlock = CCSprite::create("duiwu_yingxiong_unlock.png", CCRect(0, 0, 610, 129));
//.........这里部分代码省略.........
开发者ID:longguai,项目名称:game-DarkWar,代码行数:101,代码来源:MainLayerHerosBaseBody.cpp

示例5: init

bool MultiplayerLayer::init()
{
    bool bRet = false;
	do
	{
		CC_BREAK_IF(! OverlayBase::init());
		
		CCSize size = CCDirector::sharedDirector()->getWinSize();
		int leftSpace = 100;

        _opponentType = kHuman;
        
        CCMenuItemSprite* hItem = createMenuItemSprite((char*)"btnHotSeat128x128.png",
                                                       (char*)"btnHotSeatPressed.png",
                                                       menu_selector(MultiplayerLayer::onHotSeat));
        CCMenuItemSprite* onlineItem = createMenuItemSprite((char*)"btnOnlineGame128x128.png",
                                                       (char*)"btnOnlineGamePressed.png",
                                                       menu_selector(MultiplayerLayer::onOnlineGame));
        
        CCMenu* menu = CCMenu::create(hItem, onlineItem, NULL);
        menu->alignItemsVertically();
		menu->setPosition(ccp(leftSpace, size.height - 2 * leftSpace));
		addChild(menu, 1);
        
        
        if (!sgl_ConnectionManager.getRoomNumber().empty())
        {
            CCMenuItemSprite* onlineReconnectItem = createMenuItemSprite((char*)"btnOnlineGameReconnect.png",
                                                                (char*)"btnOnlineGamePressed.png",
                                                                menu_selector(MultiplayerLayer::onOnlineGame));
            
            menu->cocos2d::CCNode::addChild(onlineReconnectItem);
        }
        
		float menuLimit = hItem->getPosition().x + hItem->boundingBox().size.width + 20;

		CCLabelTTF* lH = new CCLabelTTF();
		lH->initWithString("Hot seat", S_F_TYPE.c_str(), 32);
		lH->setPosition(ccp(menuLimit, hItem->getPosition().y));
		lH->setAnchorPoint(ccp(0,0));
        hItem->addChild(lH);
        
        CCLabelTTF* lO = new CCLabelTTF();
        lO->initWithString("Random online game", S_F_TYPE.c_str(), 32);
        lO->setPosition(ccp(menuLimit, hItem->getPosition().y));
		lO->setAnchorPoint(ccp(0,0));
        onlineItem->addChild(lO);

        //Cancel - Go Menu
        CCMenuItemSprite* mRightArrow =
            sgl_SpriteFactory.createMenuItemSprite("btnArrow_Back128x128.png", "btnArrow_Back128x128Pressed.png", menu_selector(MultiplayerLayer::onQuit), this);
        CCMenu* menuReturn = CCMenu::create(mRightArrow, NULL);
        
        CCMenuItemSprite* mLeftArrow =
            sgl_SpriteFactory.createMenuItemSprite("btnArrow128x128.png", "btnArrow128x128Pressed.png", menu_selector(MultiplayerLayer::onConnect), this);
        
        CCMenu* mStartGame = CCMenu::create(mLeftArrow, NULL);
        
		menuReturn->setPosition(leftSpace, 150);
		mStartGame->setPosition(size.width - leftSpace - mLeftArrow->boundingBox().size.width * 0.5f, 150);
        
        addChild(mStartGame);
        addChild(menuReturn);
        
        
        _connectionStatus = CCLabelTTF::create("", S_F_TYPE.c_str(), 32);
		_connectionStatus->setPosition(ccp(size.width/2, 150));
        
        this->addChild(_connectionStatus);
        
		bRet = true;
	} while (0); 
    
	return bRet;
}
开发者ID:koboldul,项目名称:Football,代码行数:75,代码来源:MultiplayerLayer.cpp

示例6: InitLayer

bool CNFRockerLayer::InitLayer(CNF3DWorldLayer * pLayer,int nStageID)
{
	do 
	{
		//初始化父类
		CC_BREAK_IF(CCLayerColor::initWithColor(ccc4(255,0,0,50))==false);

		//注册
		CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-1,false);

		//设置层大小
		setContentSize(CCSizeMake(200,200));//(CCSizeMake(SCREEN_WIDTH*0.5f,SCREEN_HEIGHT));

		m_p3DLayer = pLayer;
		m_bIsTouching = false;
		m_bIsPublicCD = false;
		m_fRockerSpeed = _NF_ROCKER_SPEED_;		//摇杆的移动速度
		m_fRockerMaxDis = _NF_ROCKER_MAX_DIS_;	//摇杆最大偏移量
		m_nStageID = nStageID;

		//主角技能ID
		CNFProtagonist * pPro = dynamic_cast<CNFProtagonist *>(pLayer->getChildByTag(enTagProtagonist));
		CC_BREAK_IF(pPro==NULL);
		m_nSkill_1_ID = pPro->GetSkillInfo_1().nSkill_SkillItemID;
		m_nSkill_2_ID = pPro->GetSkillInfo_2().nSkill_SkillItemID;
		m_nSkill_3_ID = pPro->GetSkillInfo_3().nSkill_SkillItemID;
		m_nSkill_4_ID = pPro->GetSkillInfo_4().nSkill_SkillItemID;
		m_nSkill_5_ID = pPro->GetSkillInfo_5().nSkill_SkillItemID;
		
		//创建摇杆背景
		CCSprite * pRockerBg = CCSprite::create("gameui/rocker_bg.png");
		CC_BREAK_IF(pRockerBg==NULL);
		//pRockerBg->setScale(2.5f);
		pRockerBg->setPosition(ccp(100,100));
		addChild(pRockerBg,enZOrderFront,enTagRockerBg);
		pRockerBg->setOpacity(100.f);

		//创建摇杆
		CCSprite * pRocker = CCSprite::create("gameui/rocker_ball.png");
		CC_BREAK_IF(pRocker==NULL);
		pRocker->setPosition(pRockerBg->getPosition());
		addChild(pRocker,enZOrderFront+1,enTagRocker);
		pRocker->setOpacity(100.f);

		//若为副本,则创建按钮
		if (m_nStageID >= _NF_TOWN_OR_BATTLE_ID_ && m_nStageID <_NF_TOWN_FB_ID_)
		{
			/************************************************************************/
			/*				创建按钮                                                                     */
			/************************************************************************/
			//创建菜单
			CCMenu * pMenu = CCMenu::create();
			CC_BREAK_IF(pMenu==NULL);
			pMenu->setPosition(CCPointZero);
			addChild(pMenu,enZOrderFront,enTagMenu);

			//创建普通攻击按钮
			CCSprite * pCommon1 = CCSprite::create("gameui/skill_common.png");
			CC_BREAK_IF(pCommon1==NULL);
			CCSprite * pCommon2 = CCSprite::create("gameui/skill_common.png");
			CC_BREAK_IF(pCommon2==NULL);
			pCommon2->setOpacity(150.f);
			CCMenuItemSprite * pBtnCommon = CCMenuItemSprite::create(pCommon1,pCommon2,this,menu_selector(CNFRockerLayer::OnBtnCallBack));
			CC_BREAK_IF(pBtnCommon==NULL);
			pBtnCommon->setPosition(ccp(SCREEN_WIDTH - 60,58));
			pMenu->addChild(pBtnCommon,enZOrderFront,enTagBtnCommonAttack);



			CCLabelBMFont* pCommonAttackFont = CCLabelBMFont::create("1","fonts/mhp_num.fnt");
			pCommonAttackFont->setPosition(pBtnCommon->getPosition());
			this->addChild(pCommonAttackFont,enZOrderFront,enTagCommonAttackFont);

			CCSprite * pCommon3 = CCSprite::create("gameui/skill_common.png");
			CC_BREAK_IF(pCommon3==NULL);
			pCommon3->setColor(ccRED);
			pCommon3->setOpacity(100.f);
			
			//创建普通攻击CD
			CCProgressTimer* pProgressCommonAttackCD = CCProgressTimer::create(pCommon3);
			CC_BREAK_IF(pProgressCommonAttackCD==NULL);
			pProgressCommonAttackCD->setType(kCCProgressTimerTypeRadial);
			pProgressCommonAttackCD->setMidpoint(ccp(0.5f,0.5f));
			pProgressCommonAttackCD->setPercentage(0.f);
			pProgressCommonAttackCD->setPosition(pBtnCommon->getPosition());
			this->addChild(pProgressCommonAttackCD,enZOrderFront+1,enTagCommonAttackCD);

			//创建技能按钮
			for (int i=enTagBtnSkill1;i<=enTagBtnSkill5;i++)
			{
				char szName[NAME_LEN] = {0};

				int skilltemp = -1;
				if(i==enTagBtnSkill1){
					skilltemp = m_nSkill_1_ID;
				}else if(i==enTagBtnSkill2){
					skilltemp = m_nSkill_2_ID;
				}else if(i==enTagBtnSkill3){
					skilltemp = m_nSkill_3_ID;
				}else if(i==enTagBtnSkill4){
//.........这里部分代码省略.........
开发者ID:baidang201,项目名称:NarutoFight,代码行数:101,代码来源:NFRocker.cpp


注:本文中的CCMenuItemSprite::getPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。