本文整理汇总了C++中CCMenuItemFont::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemFont::setVisible方法的具体用法?C++ CCMenuItemFont::setVisible怎么用?C++ CCMenuItemFont::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemFont
的用法示例。
在下文中一共展示了CCMenuItemFont::setVisible方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
// 主菜单Layer对象创建时初始化, 用来完成布局主菜单的功能。 包括背景图片、菜单、背景音乐加载等。
bool MainMenu::init()
{
int remainder; // 菜单顶部空白
int divider; // 菜单间空白
int halfWidth;
// 必须先执行基类的方法
if(!CCLayer::init())
{
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
halfWidth = winSize.width / 2;
// 添加背景图片,放在最底层
CCSprite* background = CCSprite::create("background.png");
background->setPosition(ccp(halfWidth, winSize.height / 2));
addChild(background, 0);
CCSprite* title = CCSprite::create("title.png");
title->setAnchorPoint(ccp(0.5, 1));
title->setScale(0.5);
title->setPosition(ccp(halfWidth, winSize.height - 20));
addChild(title, 10);
// 添加菜单
CCMenuItemFont* startGame = CCMenuItemFont::create("start", this, menu_selector(MainMenu::startGame));
CCSize contentSize = startGame->getContentSize();
divider = contentSize.height; // 菜单间间隔单项高度的1/3
remainder = (winSize.height - divider * MAIN_MENU_NUM) * 3 / 5;
startGame->setAnchorPoint(ccp(0.5, 1));
startGame->setPosition(ccp(halfWidth, winSize.height - remainder));
startGame->setEnabled(false);
CCMenuItemFont* pauseGame = CCMenuItemFont::create("pause", this, menu_selector(MainMenu::pauseGame));
pauseGame->setAnchorPoint(ccp(0.5, 1));
pauseGame->setPosition(ccp(halfWidth, winSize.height - remainder - divider));
pauseGame->setEnabled(false);
pauseGame->setVisible(true);
CCMenuItemFont* resumeGame = CCMenuItemFont::create("resume", this, menu_selector(MainMenu::resumeGame));
resumeGame->setAnchorPoint(ccp(0.5, 1));
resumeGame->setPosition(ccp(halfWidth, winSize.height - remainder - divider));
resumeGame->setEnabled(false);
resumeGame->setVisible(false);
CCMenuItemFont* setting = CCMenuItemFont::create("setting", this, menu_selector(MainMenu::setting));
setting->setAnchorPoint(ccp(0.5, 1));
setting->setPosition(ccp(halfWidth, winSize.height - remainder - 2 * divider));
setting->setEnabled(false);
CCMenuItemFont* quit = CCMenuItemFont::create("quit", this, menu_selector(MainMenu::quit));
quit->setAnchorPoint(ccp(0.5, 1));
quit->setPosition(ccp(halfWidth, winSize.height - remainder - 3 * divider));
quit->setEnabled(false);
CCMenu* mainMenu = CCMenu::create(startGame, pauseGame, resumeGame, setting, quit, NULL);
mainMenu->setPosition(CCPointZero);
addChild(mainMenu, 11, MAIN_MENU_TAG);
// 对背景音乐进行预加载及设置, 默认背景音乐开启
isSound = true;
SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathForFilename("background.mp3")).c_str());
SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathForFilename("background.mp3")).c_str(), true);
return true;
}