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C++ CCMenuItemFont::setColor方法代码示例

本文整理汇总了C++中CCMenuItemFont::setColor方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemFont::setColor方法的具体用法?C++ CCMenuItemFont::setColor怎么用?C++ CCMenuItemFont::setColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCMenuItemFont的用法示例。


在下文中一共展示了CCMenuItemFont::setColor方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool MainMenu::init()
{
	if ( !CCLayerColor::initWithColor(ccc4(0, 0, 0, 200)) )
    {
        return false;
    }

	CCLabelTTF *title = CCLabelTTF::create("Rabbit Run", FONT_NAME, 70);
	title->setPosition(ccp(SCREEN_CX, SCREEN_HEIGHT - 80));
	this->addChild(title);

	CCMenuItemFont::setFontName(FONT_NAME);
	CCMenuItemFont::setFontSize(50);

	char* text[] = {"Score", "Power", "Effect",
				   "+10", "+20%", "--",
	               "+20", "+40%", "grow up",
				   "+10", "+0", "lose weight",
	               "+0", "+0","hiding"};
	for(int i = 0; i < 15; i++)
	{
		CCLabelTTF *label = CCLabelTTF::create(text[i], FONT_NAME, 50);
		label->setPosition(ccp(400 + i%3*300, 550 - i/3*85));
		this->addChild(label);
	}
	char* img[] = {"cabbage.png", "carrot.png", "carrot_ice.png", "carrot_sterlth.png"};
	for(int i = 0; i < 4; i++)
	{
		CCSprite *sprite = CCSprite::create(img[i]);
		sprite->setScale(0.2f);
		sprite->setPosition(ccp(250, 450 - i*80));
		this->addChild(sprite);
	}
	CCMenuItemFont *startGame = CCMenuItemFont::create("Play", this, menu_selector(MainMenu::startGame));
	startGame->setColor(ccc3(0, 255,51));
	startGame->setPositionX(-90);

	CCMenuItemFont *exitGame = CCMenuItemFont::create("Exit", this, menu_selector(MainMenu::exitGame));
	exitGame->setColor(ccc3(255, 0, 0));
	exitGame->setPositionX(110);

	CCMenu *menu = CCMenu::create(startGame, exitGame, NULL);
	menu->setPositionY(120);
	menu->setTouchPriority(-201);
	this->addChild(menu);

	CCLabelTTF *powerBy = CCLabelTTF::create("Power by cocos2d-x", FONT_NAME, 50);
	powerBy->setAnchorPoint(ccp(1, 0));
	powerBy->setPosition(ccp(SCREEN_WIDTH, 0));
	this->addChild(powerBy);

	this->setTouchPriority(-200);
	this->setTouchMode(kCCTouchesOneByOne);
	this->setTouchEnabled(true);

	return true;
}
开发者ID:DanicaMeng,项目名称:RabbitRun,代码行数:57,代码来源:MainMenu.cpp

示例2: init

KDbool OverScene::init ( KDvoid )
{
	if ( !CCLayer::init ( ) )
	{
		return KD_FALSE;
	}

	CCMenuItemFont::setFontSize ( 32 );
	CCMenuItemFont::setFontName ( "Arial.ttf" );

	CCLayerColor*	pLayer = CCLayerColor::create ( ccc4 ( 32, 32, 32, 255 ) );
	this->addChild ( pLayer, 1 ); 

	m_pTopScore = CCLabelTTF::create ( "0", "Arial.ttf", 32 );
	this->addChild ( m_pTopScore, 3 );
	m_pTopScore->setColor ( ccc3 ( 255, 0, 0 ) );
	m_pTopScore->setPosition ( ccp ( 160, 370 - 50 ) );	

	m_pScore = CCLabelTTF::create ( "0", "Arial.ttf", 32 );
	this->addChild ( m_pScore, 3 );
	m_pScore->setColor ( ccc3 ( 0, 0, 255 ) );
	m_pScore->setPosition ( ccp ( 160, 320 - 40 ) );	

	CCMenuItemFont*		pReStart = CCMenuItemFont::create ( "RESTART", this, menu_selector ( OverScene::onReStart ) );
	pReStart->setColor ( ccc3 ( 0x00, 0xCC, 0x00 ) );

	CCMenu*				pMenu = CCMenu::create ( pReStart, KD_NULL );	
	pMenu->setPosition ( ccpMid ( m_tContentSize ) );
	pMenu->alignItemsVerticallyWithPadding ( 20.0f );
	this->addChild ( pMenu, 2 );

	return KD_TRUE;
}
开发者ID:mcodegeeks,项目名称:OpenKODE-Framework,代码行数:33,代码来源:OverScene.cpp

示例3: displayDetail

void MyBuildingCard::displayDetail(cocos2d::CCNode *psender){
    MyBuildingCard* card = (MyBuildingCard*)psender->getParent()->getParent();
    activeCard = card;
    oriPosition = card->getPosition();
    card->runAction(CCEaseInOut::create(CCMoveTo::create(0.2, ccp(200-card->getParent()->getPosition().x,320)),2));
    card->runAction(CCEaseInOut::create(CCScaleTo::create(0.2, 1.2),2));
    card->isEnabled = false;
    ((GXScrollView*)(card->getParent()))->setEnabled(false);
    card->getParent()->reorderChild(card, 100000);
    CCMenuItemSprite* gray = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("dialoggray.png"), CCSprite::createWithSpriteFrameName("dialoggray.png"));
    MyPriorityMenu* grayMenu = MyPriorityMenu::create(-503,gray,NULL);
    grayMenu->setTag(grayTag);
    card->getParent()->addChild(grayMenu,99999);
    gray->setScaleX(960/gray->getContentSize().width);
    gray->setScaleY(540/gray->getContentSize().height);
    grayMenu->setPosition(ccp(480-card->getParent()->getPosition().x,320));
//    gray->setPosition(ccp(0,0));
    
    CCSprite* detailBack = CCSprite::createWithSpriteFrameName("creatoruidetail.jpg");    detailBack->setPosition(ccp(634-card->getParent()->getPosition().x,-detailBack->getContentSize().height/2-100));
    detailBack->setScale(1.2);
    detailBack->setTag(detailBackTag);
    card->getParent()->addChild(detailBack,100000);
    detailBack->runAction(CCSequence::create(CCDelayTime::create(0.2),CCEaseInOut::create(CCMoveTo::create(0.2, ccp(634-card->getParent()->getPosition().x,320)),2), NULL));
    CCMenuItemFont::setFontSize(24);
    CCMenuItemFont* back = CCMenuItemFont::create("返回",this,menu_selector(MyBuildingCard::cancelDetail));
    back->setColor(ccc3(114,66,45));
    MyPriorityMenu* backMenu = MyPriorityMenu::create(-503,back,NULL);
    backMenu->setPosition(ccp(detailBack->getContentSize().width-44,44));
    detailBack->addChild(backMenu,NULL);
}
开发者ID:itita,项目名称:2-z-q-x-,代码行数:30,代码来源:MyBuildingCard.cpp

示例4: alignmentChanged

void BitmapFontMultiLineAlignment::alignmentChanged(cocos2d::CCObject *sender)
{
    CCMenuItemFont *item = (CCMenuItemFont*)sender;
    item->setColor(ccRED);
    this->m_pLastAlignmentItem->setColor(ccWHITE);
    this->m_pLastAlignmentItem = item;

    switch(item->getTag())
    {
    case LeftAlign:
        this->m_pLabelShouldRetain->setAlignment(kCCTextAlignmentLeft);
        break;
    case CenterAlign:
        this->m_pLabelShouldRetain->setAlignment(kCCTextAlignmentCenter);
        break;
    case RightAlign:
        this->m_pLabelShouldRetain->setAlignment(kCCTextAlignmentRight);
        break;

    default:
        break;
    }

    this->snapArrowsToEdge();
}
开发者ID:GhostSoar,项目名称:Cocos2dWindows,代码行数:25,代码来源:LabelTest.cpp

示例5: createGameScene

cocos2d::CCNode* SceneEditorTestLayer::createGameScene()
{
    CCNode *pNode = CCJsonReader::sharedJsonReader()->createNodeWithJsonFile("FishJoy2.json");
	if (pNode == NULL)
	{
		return NULL;
	}
	m_pCurNode = pNode;

	//play back music
    CCComAudio *pAudio = (CCComAudio*)(pNode->getComponent("Audio"));
	pAudio->playBackgroundMusic(pAudio->getFile(), pAudio->getIsLoop());

	//fishes
	CCArmature *pBlowFish = getFish(5, "blowFish");
	CCArmature *pButterFlyFish = getFish(6, "butterFlyFish");
	pBlowFish->getAnimation()->playByIndex(0);
	pButterFlyFish->getAnimation()->playByIndex(0);

    CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(SceneEditorTestLayer::toExtensionsMainLayer));
        itemBack->setColor(ccc3(255, 255, 255));
        itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
        CCMenu *menuBack = CCMenu::create(itemBack, NULL);
        menuBack->setPosition(CCPointZero);
		menuBack->setZOrder(4);

    pNode->addChild(menuBack);
    
	//ui action
	cocos2d::extension::UIActionManager::shareManager()->PlayActionByName("startMenu_1.json","Animation1");

    return pNode;
}
开发者ID:chenxu111,项目名称:Cocos2d-x-For-CocoStudio,代码行数:33,代码来源:SceneEditorTestScene.cpp

示例6: createGameScene

cocos2d::CCNode* SceneEditorTestLayer::createGameScene()
{
    CCNode *pNode = CCSSceneReader::sharedSceneReader()->createNodeWithSceneFile("scenetest/FishJoy2.json");
    if (pNode == NULL)
    {
        return NULL;
    }
    m_pCurNode = pNode;

    //fishes
    CCArmature *pBlowFish = getFish(10008, "blowFish");
    CCArmature *pButterFlyFish = getFish(10009, "butterFlyFish");
    pBlowFish->getAnimation()->playByIndex(0);
    pButterFlyFish->getAnimation()->playByIndex(0);

    CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(SceneEditorTestLayer::toExtensionsMainLayer));
    itemBack->setColor(ccc3(255, 255, 255));
    itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
    CCMenu *menuBack = CCMenu::create(itemBack, NULL);
    menuBack->setPosition(CCPointZero);
    menuBack->setZOrder(4);

    pNode->addChild(menuBack);

    //ui action
    cocos2d::extension::UIActionManager::shareManager()->PlayActionByName("startMenu_1.json","Animation1");

    return pNode;
}
开发者ID:rifi,项目名称:cocos2d-x,代码行数:29,代码来源:SceneEditorTest.cpp

示例7: createGameScene

cocos2d::CCNode* ComponentsTestLayer::createGameScene()
{
    CCNode *root = NULL;
    do 
	{
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

       
        CCSprite *player = CCSprite::create("components/Player.png", CCRectMake(0, 0, 27, 40) );
        
        player->setPosition( ccp(origin.x + player->getContentSize().width/2,
                                 origin.y + visibleSize.height/2) );
        
        root = cocos2d::CCNode::create();
        root->addChild(player, 1, 1);
        

        CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(ComponentsTestLayer::toExtensionsMainLayer));
        itemBack->setColor(ccc3(0, 0, 0));
        itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
        CCMenu *menuBack = CCMenu::create(itemBack, NULL);
        menuBack->setPosition(CCPointZero);
        addChild(menuBack);
        
    }while (0);
    
    return root;
}
开发者ID:0309,项目名称:cocos2d-x,代码行数:29,代码来源:ComponentsTestScene.cpp

示例8: init

bool BoxMenu::init()
{
    if(!CCLayer::init())
    {
        return false;
    }
	CCMenu *teamMenu;
	CCMenuItemFont::setFontName("΢ÈíÑźÚ");
	CCMenuItemFont::setFontSize(20);
	teamMenu = getBoxMenu();

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();	
	string gameTitle = GameTitleString;
	GBKToUTF8(gameTitle,"gbk","utf-8");
	CCMenuItemFont::setFontSize(26);
	CCMenuItemFont *titleItem = CCMenuItemFont::create(gameTitle.c_str(), this, menu_selector(BoxMenu::scoreSort));
	titleItem->setColor(ccc3(0xc3, 0xa8, 0x91));
	titleItem->setPosition(CCPointMake(0, winSize.height/2 - 30));
	teamMenu->addChild(titleItem);

	CCSprite *backgroudSprite = CCSprite::create(mainBackgroudFile);
	backgroudSprite->setPosition(CCPointMake(winSize.width/2, winSize.height/2));

	addChild(teamMenu, 0);
	addChild(backgroudSprite, -2);

    return true;
}
开发者ID:FelixZhu,项目名称:Quell,代码行数:28,代码来源:BoxMenu.cpp

示例9: init

bool ActorBoardLayer::init()
{
    bool bRet =false;
    do {
        CC_BREAK_IF(!CCLayer::init());
         setTouchEnabled(true);
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        CCSprite* background = CCSprite::createWithSpriteFrameName("bg_over.png");
        background->setAnchorPoint(ccp(0, 0));
        this->addChild(background);
        CCSize size1 = background->getContentSize();
        float scale1 = winSize.width/size1.width;
        float scale2 = winSize.height/size1.height;
        background->setScaleX(scale1);
        background->setScaleY(scale2);
        
        CCMenuItemFont *add = CCMenuItemFont::create("关闭", this, menu_selector(ActorBoardLayer::closeMe));
        
        add->setPosition(CCPointZero);
        add->setFontSizeObj(35);
        add->setColor(ccRED);
        CCMenu *menu0 = CCMenu::createWithItem(add);
        menu0->setPosition( winSize.width-150, winSize.height-100);
        this->addChild(menu0);
        
        m_Htab = HTabGroupLayerBase::create();
        m_Htab->creatTabsWithCount(this, 4,AlignLeft,winSize);
        m_Htab->setAnchorPoint(CCPointZero);
        m_Htab->setPosition(0, 0);
        this->addChild(m_Htab);
        
        bRet = true;
    } while (0);
    return bRet;
}
开发者ID:9cat,项目名称:dotawar,代码行数:35,代码来源:ActorBoardLayer.cpp

示例10: init

bool GameOverLayer::init()
{
	if ( CCLayerColor::initWithColor( ccc4(255,255,255,255) ) )
	{
		CCSize winSize = CCDirector::sharedDirector()->getWinSize();
		this->_label = CCLabelTTF::create("","Artial", 32);
		_label->retain();
		_label->setColor( ccc3(0, 0, 0) );
		_label->setPosition( ccp(winSize.width/2, winSize.height/2) );
		this->addChild(_label);
		
		this->runAction( CCSequence::create(
                                CCDelayTime::create(3),
                                CCCallFunc::create(this, 
                                callfunc_selector(GameOverLayer::gameOverDone)),
                                NULL));
		
        
        CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(ComponentsTestLayer::toExtensionsMainLayer));
        itemBack->setColor(ccc3(0, 0, 0));
        itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
        CCMenu *menuBack = CCMenu::create(itemBack, NULL);
        menuBack->setPosition(CCPointZero);
        addChild(menuBack);
        
		return true;
	}
	else
	{
		return false;
	}
}
开发者ID:0309,项目名称:cocos2d-x,代码行数:32,代码来源:GameOverScene.cpp

示例11: stringChanged

void BitmapFontMultiLineAlignment::stringChanged(cocos2d::CCObject *sender)
{
    CCMenuItemFont *item = (CCMenuItemFont*)sender;
    item->setColor(ccRED);
    this->m_pLastAlignmentItem->setColor(ccWHITE);
    this->m_pLastAlignmentItem = item;

    switch(item->getTag())
    {
    case LongSentences:
        this->m_pLabelShouldRetain->setString(LongSentencesExample);
        break;
    case LineBreaks:
        this->m_pLabelShouldRetain->setString(LineBreaksExample);
        break;
    case Mixed:
        this->m_pLabelShouldRetain->setString(MixedExample);
        break;

    default:
        break;
    }

    this->snapArrowsToEdge();
}
开发者ID:GhostSoar,项目名称:Cocos2dWindows,代码行数:25,代码来源:LabelTest.cpp

示例12: initWithQuantityOfNodes

////////////////////////////////////////////////////////
//
// NodeChildrenMainScene
//
////////////////////////////////////////////////////////
void NodeChildrenMainScene::initWithQuantityOfNodes(unsigned int nNodes)
{
    //srand(time());
    CCSize s = CCDirector::sharedDirector()->getWinSize();

    // Title
    CCLabelTTF *label = CCLabelTTF::create(title().c_str(), "Arial", 40);
    addChild(label, 1);
    label->setPosition(ccp(s.width/2, s.height-32));
    label->setColor(ccc3(255,255,40));

    // Subtitle
    std::string strSubTitle = subtitle();
    if(strSubTitle.length())
    {
        CCLabelTTF *l = CCLabelTTF::create(strSubTitle.c_str(), "Thonburi", 16);
        addChild(l, 1);
        l->setPosition(ccp(s.width/2, s.height-80));
    }

    lastRenderedCount = 0;
    currentQuantityOfNodes = 0;
    quantityOfNodes = nNodes;

    CCMenuItemFont::setFontSize(65);
    CCMenuItemFont *decrease = CCMenuItemFont::create(" - ", this, menu_selector(NodeChildrenMainScene::onDecrease));
    decrease->setColor(ccc3(0,200,20));
    CCMenuItemFont *increase = CCMenuItemFont::create(" + ", this, menu_selector(NodeChildrenMainScene::onIncrease));
    increase->setColor(ccc3(0,200,20));

    CCMenu *menu = CCMenu::create(decrease, increase, NULL);
    menu->alignItemsHorizontally();
    menu->setPosition(ccp(s.width/2, s.height/2+15));
    addChild(menu, 1);

    CCLabelTTF *infoLabel = CCLabelTTF::create("0 nodes", "Marker Felt", 30);
    infoLabel->setColor(ccc3(0,200,20));
    infoLabel->setPosition(ccp(s.width/2, s.height/2-15));
    addChild(infoLabel, 1, kTagInfoLayer);

    NodeChildrenMenuLayer* pMenu = new NodeChildrenMenuLayer(true, TEST_COUNT, s_nCurCase);
    addChild(pMenu);
    pMenu->release();

    updateQuantityLabel();
    updateQuantityOfNodes();
}
开发者ID:DangoXJ,项目名称:TuJinZhi,代码行数:52,代码来源:PerformanceNodeChildrenTest.cpp

示例13: init

bool HelloWorld::init()
{
	if ( !CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)) ) {
		return false;
	}
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
	CCSprite* bg = CCSprite::create("bg.png");
	bg->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
	this->addChild(bg, 0, 0);
	CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
	                                      "CloseNormal.png",
	                                      "CloseSelected.png",
	                                      this,
	                                      menu_selector(HelloWorld::menuCloseCallback));

	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
	                            origin.y + pCloseItem->getContentSize().height/2));
	CCMenuItemFont* sBtn = CCMenuItemFont::create("", this, menu_selector(HelloWorld::btnCB));
	sBtn->setTag(SBTNTAG);
	sBtn->setAnchorPoint(CCPointZero);
	sBtn->setPosition(50, 200);
	sBtn->setColor(ccRED);
	CCMenuItemFont* rbtn = CCMenuItemFont::create("", this, menu_selector(HelloWorld::btnCB));
	rbtn->setTag(RTBTNTAG);
	rbtn->setAnchorPoint(CCPointZero);
	rbtn->setPosition(50, 300);
	rbtn->setColor(ccGREEN);

	// create menu, it's an autorelease object
	pMenu = CCMenu::create(pCloseItem, sBtn, rbtn, NULL);
	pMenu->setPosition(CCPointZero);
	this->addChild(pMenu, 1);

	// show filter node
	this->setAnchorPoint(CCPointZero);
	fnode = GaussianBlur::screenBlurNodeInstance();
	fnode->reset(this);
	this->addChild(fnode);

	updateBtn(SBTNTAG);
	updateBtn(RTBTNTAG);

	return true;
}
开发者ID:FlyingFishBird,项目名称:GaussianBlur_cocosv2,代码行数:45,代码来源:HelloWorldScene.cpp

示例14: createPauseLayer

void GameLayer::createPauseLayer() {
	Context *context = Context::sharedContext();
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	/* 半透明层 */
	CCLayerColor* pauseLayer = CCLayerColor::create();
	pauseLayer->setContentSize(CCSizeMake(s.width, s.height));
	pauseLayer->setColor(ccc3(0, 0, 0));
	pauseLayer->setOpacity(150);
	CCMenu *menu = CCMenu::create();
//回到游戏
	CCMenuItemImage *resumebg = CCMenuItemImage::create(("btn_big.png"),
			("btn_big.png"));
	resumebg->setTarget(this, menu_selector(GameLayer::onResumeItem));
	CCMenuItemFont *resumetxt = CCMenuItemFont::create(LOCAL_RESOURCES->valueByKey("i18n_resume")->getCString());
	resumebg->setAnchorPoint(ccp(0.5, 0.5));
	resumebg->setPosition(ccpp(0, 0));
	resumetxt->setPosition(
			ccp(resumebg->getContentSize().width / 2,
					resumebg->getContentSize().height / 2));
	resumetxt->setAnchorPoint(ccp(0.5, 0.5));
	resumetxt->setColor(context->getFontColor());
	resumebg->addChild(resumetxt);
	menu->addChild(resumebg);

//回到菜单
	CCMenuItemImage *backbg = CCMenuItemImage::create(("btn_big.png"),
			("btn_big.png"));
	backbg->setTarget(this, menu_selector(GameLayer::onBackItem));
	CCMenuItemFont *backtxt = CCMenuItemFont::create(LOCAL_RESOURCES->valueByKey("i18n_back")->getCString());
	backbg->setAnchorPoint(ccp(0.5, 0.5));
	backbg->setPosition(ccpp(0, -0.12));
	backtxt->setPosition(
			ccp(backbg->getContentSize().width / 2,
					backbg->getContentSize().height / 2));
	backtxt->setAnchorPoint(ccp(0.5, 0.5));
	backtxt->setColor(context->getFontColor());
	backbg->addChild(backtxt);
	menu->addChild(backbg);

	pauseLayer->addChild(menu);
	CCDirector::sharedDirector()->getRunningScene()->addChild(pauseLayer, 0,
	TAG_LAYER_PAUSE);
}
开发者ID:beforeeight,项目名称:sort,代码行数:43,代码来源:GameScene.cpp

示例15: onEnter

void TestPerformance::onEnter()
{
    ArmatureTestLayer::onEnter();

    CCMenuItemFont::setFontSize(65);
    CCMenuItemFont *decrease = CCMenuItemFont::create(" - ", this, menu_selector(TestPerformance::onDecrease));
    decrease->setColor(ccc3(0,200,20));
    CCMenuItemFont *increase = CCMenuItemFont::create(" + ", this, menu_selector(TestPerformance::onIncrease));
    increase->setColor(ccc3(0,200,20));

    CCMenu *menu = CCMenu::create(decrease, increase, NULL);
    menu->alignItemsHorizontally();
    menu->setPosition(ccp(VisibleRect::getVisibleRect().size.width/2, VisibleRect::getVisibleRect().size.height-100));
    addChild(menu, 10000);

    armatureCount = frames = times = lastTimes = 0;
    generated = false;

    scheduleUpdate();

    addArmature(100);
}
开发者ID:76299500,项目名称:cocos2d-x,代码行数:22,代码来源:ArmatureScene.cpp


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