本文整理汇总了C++中CCMenuItemFont::setEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenuItemFont::setEnabled方法的具体用法?C++ CCMenuItemFont::setEnabled怎么用?C++ CCMenuItemFont::setEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenuItemFont
的用法示例。
在下文中一共展示了CCMenuItemFont::setEnabled方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: startClient
void SceneGame::startClient(CCObject*obj)
{
if (Net::Connect("127.0.0.1"))
{
// 把棋子倒过来
for (int i = 0; i < 32; i++)
{
Stone* s = _s[i];
s->_row = 9 - s->_row;
s->_col = 8 - s->_col;
s->setPosition(s->fromPlate());
}
// 开始接收
Net::RecvStart();
schedule(schedule_selector(SceneGame::CheckRecv));
Net::_isConnected = true;
_bRedSide = false;
CCMenuItemFont *font = (CCMenuItemFont *)obj;
CCMenuItemFont *server = (CCMenuItemFont *)font->getUserObject();
server->setEnabled(false);
font->setEnabled(false);
}
else
{
CCLog("Connect failure....");
}
}
示例2: startServer
void SceneGame::startServer(CCObject*obj)
{
CCMenuItemFont *font = (CCMenuItemFont *)obj;
CCMenuItemFont *client = (CCMenuItemFont *)font->getUserObject();
client->setEnabled(false);
font->setEnabled(false);
_bRedSide = true;
Net::Accept();
schedule(schedule_selector(SceneGame::CheckListen));
}
示例3: init
bool Options::init()
{
if (!CCLayer::init()) {
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCSprite *sp = CCSprite::create(s_loading);
sp->setAnchorPoint(CCPointZero);
addChild(sp, 0, 1);
CCTexture2D *imageCache = CCTextureCache::sharedTextureCache()->addImage(s_menuTitle);
CCSprite *title = CCSprite::createWithTexture(imageCache, CCRectMake(0, 0, 134, 34));
title->setPosition(ccp(winSize.width/2, winSize.height - 60));
addChild(title);
CCMenuItemFont *menuTitle = CCMenuItemFont::create("Sound");
menuTitle->setFontName("Arial");
menuTitle->setFontSize(18);
menuTitle->setEnabled(false);
CCMenuItemFont::setFontName("Arial");
CCMenuItemFont::setFontSize(26);
CCMenuItemToggle *toggle = CCMenuItemToggle::createWithTarget(this, menu_selector(Options::setOptions), CCMenuItemFont::create("On"),CCMenuItemFont::create("Off"), NULL);
int selectId = Config::sharedConfig()->getAudioState()? 0 : 1;
toggle->setSelectedIndex(selectId);
CCLabelBMFont *backLb = CCLabelBMFont::create("Go Back", s_font);
CCMenuItemLabel *goBack = CCMenuItemLabel::create(backLb, this, menu_selector(Options::goBack));
goBack->setScale(0.6);
CCActionInterval *fadeIn = CCFadeTo::create(1, 80);
CCActionInterval *fadeOut = CCFadeTo::create(1, 255);
CCEaseSineInOut *ease1 = CCEaseSineInOut::create(fadeIn);
CCEaseSineInOut *ease2 = CCEaseSineInOut::create(fadeOut);
CCFiniteTimeAction *seq = CCSequence::create(ease1, ease2, NULL);
// 这里也是,参数必须强转,否则NDK编译不过
goBack->runAction(CCRepeatForever::create((CCActionInterval*)seq));
CCMenu *menu = CCMenu::create( menuTitle, toggle, goBack, NULL);
menu->alignItemsInColumns(2,1);
addChild(menu);
CCPoint pos = goBack->getPosition();
pos.y -= 50;
goBack->setPosition(pos);
return true;
}
示例4: init
// 主菜单Layer对象创建时初始化, 用来完成布局主菜单的功能。 包括背景图片、菜单、背景音乐加载等。
bool MainMenu::init()
{
int remainder; // 菜单顶部空白
int divider; // 菜单间空白
int halfWidth;
// 必须先执行基类的方法
if(!CCLayer::init())
{
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
halfWidth = winSize.width / 2;
// 添加背景图片,放在最底层
CCSprite* background = CCSprite::create("background.png");
background->setPosition(ccp(halfWidth, winSize.height / 2));
addChild(background, 0);
CCSprite* title = CCSprite::create("title.png");
title->setAnchorPoint(ccp(0.5, 1));
title->setScale(0.5);
title->setPosition(ccp(halfWidth, winSize.height - 20));
addChild(title, 10);
// 添加菜单
CCMenuItemFont* startGame = CCMenuItemFont::create("start", this, menu_selector(MainMenu::startGame));
CCSize contentSize = startGame->getContentSize();
divider = contentSize.height; // 菜单间间隔单项高度的1/3
remainder = (winSize.height - divider * MAIN_MENU_NUM) * 3 / 5;
startGame->setAnchorPoint(ccp(0.5, 1));
startGame->setPosition(ccp(halfWidth, winSize.height - remainder));
startGame->setEnabled(false);
CCMenuItemFont* pauseGame = CCMenuItemFont::create("pause", this, menu_selector(MainMenu::pauseGame));
pauseGame->setAnchorPoint(ccp(0.5, 1));
pauseGame->setPosition(ccp(halfWidth, winSize.height - remainder - divider));
pauseGame->setEnabled(false);
pauseGame->setVisible(true);
CCMenuItemFont* resumeGame = CCMenuItemFont::create("resume", this, menu_selector(MainMenu::resumeGame));
resumeGame->setAnchorPoint(ccp(0.5, 1));
resumeGame->setPosition(ccp(halfWidth, winSize.height - remainder - divider));
resumeGame->setEnabled(false);
resumeGame->setVisible(false);
CCMenuItemFont* setting = CCMenuItemFont::create("setting", this, menu_selector(MainMenu::setting));
setting->setAnchorPoint(ccp(0.5, 1));
setting->setPosition(ccp(halfWidth, winSize.height - remainder - 2 * divider));
setting->setEnabled(false);
CCMenuItemFont* quit = CCMenuItemFont::create("quit", this, menu_selector(MainMenu::quit));
quit->setAnchorPoint(ccp(0.5, 1));
quit->setPosition(ccp(halfWidth, winSize.height - remainder - 3 * divider));
quit->setEnabled(false);
CCMenu* mainMenu = CCMenu::create(startGame, pauseGame, resumeGame, setting, quit, NULL);
mainMenu->setPosition(CCPointZero);
addChild(mainMenu, 11, MAIN_MENU_TAG);
// 对背景音乐进行预加载及设置, 默认背景音乐开启
isSound = true;
SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathForFilename("background.mp3")).c_str());
SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathForFilename("background.mp3")).c_str(), true);
return true;
}