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C++ CCLayerColor::setContentSize方法代码示例

本文整理汇总了C++中CCLayerColor::setContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLayerColor::setContentSize方法的具体用法?C++ CCLayerColor::setContentSize怎么用?C++ CCLayerColor::setContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCLayerColor的用法示例。


在下文中一共展示了CCLayerColor::setContentSize方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CCSizeMake

//测试图片滚动
void HelloWorld::test1()
{
	CCSize visableSize = CCSizeMake(480, 320); //屏幕大小
	CCSize mysize = CCSizeMake(960,600); //容器大小

	
//创建容器、设置大小
	CCLayerColor* scrollLayer = CCLayerColor::create( ccc4(255,255,255,255) );
	scrollLayer->setContentSize(mysize);
	
//容器中的东西
	CCSprite* bg = CCSprite::create("war.png");
	bg->setPosition( ccp(960/2.0, 600/2.0) );
	scrollLayer->addChild(bg);


//创建滚动视图CCScrollView
	CCScrollView* scrollView = CCScrollView::create();
	this->addChild(scrollView, 0, 1);
	
	//属性设置
	scrollView->setContainer(scrollLayer); //设置容器
	scrollView->setViewSize( visableSize ); //可视区域大小
	scrollView->setBounceable(true); //是否具有弹性
	
	//委托代理
	scrollView->setDelegate(this);
}
开发者ID:wangzhenGitHup,项目名称:cocos2d-xGame,代码行数:29,代码来源:HelloWorldScene.cpp

示例2: init

bool LoginLayerUC::init()
{
	BaseLayer::init();

	m_ui = nullptr;
	m_iCurrentType = LoginResponseMsg;
	m_LayoutRoot = CWidgetWindow::create();
	m_LayoutRoot->setTag(10000);
	this->addChild(m_LayoutRoot);
	CCLayerColor* pColor = CCLayerColor::create(ccc4(255, 255, 255, 255));
	pColor->setContentSize(WINSIZE);
	pColor->setPosition(CCPointZero);
	m_LayoutRoot->addChild(pColor, -1);

	//加载
	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("loginScene/opening.ExportJson");
	//生成骨骼
	m_armature = CCArmature::create("opening");
	m_armature->setPosition(VCENTER);
	m_LayoutRoot->addChild(m_armature);
	//绑定动画事件
	m_armature->getAnimation()->setMovementEventCallFunc(this, movementEvent_selector(LoginLayerUC::movementCallBack));
	m_armature->getAnimation()->setFrameEventCallFunc(this, frameEvent_selector(LoginLayerUC::frameEventCallBack));
	m_armature->getAnimation()->playWithIndex(0);

	this->runAction(CCSequence::createWithTwoActions(CCDelayTime::create(2.8f), CCCallFunc::create(this, callfunc_selector(LoginLayerUC::callBackForSoundUp))));

	return true;
}
开发者ID:54993306,项目名称:Classes,代码行数:29,代码来源:LoginLayerUC.cpp

示例3: init

bool bottonLayer::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    //CCSize size = CCDirector::sharedDirector()->getWinSize();

    CCLayerColor *layer = CCLayerColor::create(ccc4(192, 192, 192, 255));
    //CCLayer *layer = CCLayer::create();
    layer->setContentSize(CCSizeMake(1280,168));
    CCSprite *sprite1 = CCSprite::create("buttons/food.png");
    CCSprite *sprite2 = CCSprite::create("buttons/game.png");
    CCSprite *sprite3 = CCSprite::create("buttons/gift.png");
    CCSprite *sprite4 = CCSprite::create("buttons/creat.png");
    CCSprite *sprite5 = CCSprite::create("buttons/lib.png");
    CCSprite *sprite6 = CCSprite::create("buttons/money.png");
    CCSprite *sprite7 = CCSprite::create("buttons/setting.png");
    CCSprite *sprite8 = CCSprite::create("buttons/talk.png");
    
    int spriteSize = 64;
    // Menu
    CCMenuItemSprite *menuItem1 = CCMenuItemSprite::create(sprite1, sprite1, this, menu_selector(bottonLayer::menu1Callback));
    menuItem1->setPosition(ccpAdd(ccp(16,20),ccp(spriteSize,spriteSize)));
    CCMenuItemSprite *menuItem2 = CCMenuItemSprite::create(sprite2, sprite2, this, menu_selector(bottonLayer::menu2Callback));
    menuItem2->setPosition(ccpAdd(ccp(176,20), ccp(spriteSize,spriteSize)));
    CCMenuItemSprite *menuItem3 = CCMenuItemSprite::create(sprite3, sprite3, this, menu_selector(bottonLayer::menu3Callback));
    menuItem3->setPosition(ccpAdd(ccp(336,20), ccp(spriteSize,spriteSize)));
    CCMenuItemSprite *menuItem4 = CCMenuItemSprite::create(sprite4, sprite4, this, menu_selector(bottonLayer::menu4Callback));
    menuItem4->setPosition(ccpAdd(ccp(496,20), ccp(spriteSize,spriteSize)));
    CCMenuItemSprite *menuItem5 = CCMenuItemSprite::create(sprite5, sprite5, this, menu_selector(bottonLayer::menu3Callback));
    menuItem5->setPosition(ccpAdd(ccp(656,20), ccp(spriteSize,spriteSize)));
    CCMenuItemSprite *menuItem6 = CCMenuItemSprite::create(sprite6, sprite6, this, menu_selector(bottonLayer::menu3Callback));
    menuItem6->setPosition(ccpAdd(ccp(816,20), ccp(spriteSize,spriteSize)));
    CCMenuItemSprite *menuItem7 = CCMenuItemSprite::create(sprite7, sprite7, this, menu_selector(bottonLayer::menu3Callback));
    menuItem7->setPosition(ccpAdd(ccp(976,20), ccp(spriteSize,spriteSize)));
    CCMenuItemSprite *menuItem8 = CCMenuItemSprite::create(sprite8, sprite8, this, menu_selector(bottonLayer::menu3Callback));
    menuItem8->setPosition(ccpAdd(ccp(1136,20), ccp(spriteSize,spriteSize)));

    CCMenu *menu = CCMenu::create(menuItem1, menuItem2,menuItem3,menuItem4,menuItem5,menuItem6,menuItem7,menuItem8, NULL);
    
    menu->setPosition(CCPointZero);
    layer->addChild(menu);
    
    scrollView = CCScrollView::create(); // 创建一个实例
    scrollView->setContentSize(CCSizeMake(1080, 168)); //设置容器大小(内容尺寸)
    scrollView->setViewSize(CCSizeMake(640, 168)); //设置显示(可视)范围
    scrollView->setContainer(layer);
    scrollView->setDirection( kCCScrollViewDirectionHorizontal );
    scrollView->setTouchPriority(-130);   //提升优先级到比ccMenu高
    this->addChild(scrollView);

    return true;
}
开发者ID:binss,项目名称:myMiku,代码行数:57,代码来源:bottonLayer.cpp

示例4: reloadData

void CTextRich::reloadData()
{
	CCAssert(!m_pRichTextAtlas->empty(), "reload data was empty");
	removeAllChildrenWithCleanup(true);
	m_vRichTextAtlasDescriptions.clear();
	m_uCharCursor = 0;

	CCSize tRealContentSize = CCSizeZero;

	int nRowBegin = m_pRichTextAtlas->size() - 1;
	unsigned int uRowEnd = 0;
	unsigned int uColumn = 0;
	unsigned int uColumnSize = 0;
	
	for(; nRowBegin >= (int)uRowEnd; --nRowBegin )
	{
		CTextRichAtlasLine* vAtlasLine = m_pRichTextAtlas->at(nRowBegin);
		uColumnSize = vAtlasLine->size();
		uColumn = 0;

		float fWidgetOfLine = 0.0f;
		float fMaxHeightOfLine = 0.0f;

		for(; uColumn < uColumnSize; ++uColumn )
		{
			_ccTEXTRICHELEMENT& tElement = vAtlasLine->at(uColumn);

			tElement.pATLASITEM->setPosition(CCPoint(fWidgetOfLine, tRealContentSize.height));
			addChild(tElement.pATLASITEM);
#if 0
			CCLayerColor* pColor = CCLayerColor::create(ccc4(255, 0,0, 129));
			pColor->setPosition(CCPoint(fWidgetOfLine, tRealContentSize.height) + ccp(1, 1));
			pColor->setContentSize(tElement.pATLASITEM->getContentSize() - CCSize(2,2));
			addChild(pColor);
#endif

			_ccTEXTRICHELEMENTRECT tDES;
			tDES.tRECT = tElement.pATLASITEM->boundingBox();
			tDES.strDESCRIPTION = tElement.strDESCRIPTION;
			m_vRichTextAtlasDescriptions.push_back(tDES);

			fWidgetOfLine += tElement.pATLASITEM->getContentSize().width;
			fMaxHeightOfLine = MAX(fMaxHeightOfLine, tElement.pATLASITEM->getContentSize().height);
		}

		tRealContentSize.width = MAX(tRealContentSize.width, fWidgetOfLine);
		tRealContentSize.height += fMaxHeightOfLine + m_fVerticalSpacing;

		delete vAtlasLine;
	}

	m_pRichTextAtlas->clear();

	tRealContentSize.height -= m_fVerticalSpacing;
	setContentSize(tRealContentSize);
}
开发者ID:54993306,项目名称:Classes,代码行数:56,代码来源:TextRich.cpp

示例5: CCSizeMake

void LayerTest1::updateSize(CCPoint &touchLocation)
{    
    CCSize s = CCDirector::sharedDirector()->getWinSize();
    
    CCSize newSize = CCSizeMake( fabs(touchLocation.x - s.width/2)*2, fabs(touchLocation.y - s.height/2)*2);
    
    CCLayerColor* l = (CCLayerColor*) getChildByTag(kTagLayer);

    l->setContentSize( newSize );
}
开发者ID:645286681,项目名称:cocos2d-x,代码行数:10,代码来源:LayerTest.cpp

示例6: initData

void GameWeekRewardLayer::initData()
{
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCLayerColor *backGround = CCLayerColor::create(ccc4(0, 0, 0, 150));
    backGround->setContentSize(visibleSize);
    backGround->setZOrder(0);
    this -> addChild(backGround);
    // add your codes here...
    
}
开发者ID:anzhongliu,项目名称:SmallGame_Cocos2dx,代码行数:10,代码来源:GameWeekRewardLayer.cpp

示例7: initView

void SpRuleInfoBox::initView()
{
    CCPoint center = SGLayout::getPoint(kMiddleCenter);
    
	fontbg->setPreferredSize(CCSizeMake(380, 380));
	fontbg->setPosition(ccpAdd(fontbg->getPosition(), ccp(0, 25)));
	SGCCLabelTTF *tips = SGCCLabelTTF::create(str_SpecialBattleIntro, FONT_PANGWA, 32 ,ccRED);
	this->addChild(tips, 2);
	tips->setPosition(ccpAdd(biao->getPosition(), ccp(0, 0)));
	
    //可滚动规则视图
    
	CCScrollView *m_scrollview = CCScrollView::create(CCSizeMake(350, 150));
	m_scrollview->setViewSize(CCSizeMake(350, 360));
    CCLayerColor *container = CCLayerColor::create(ccc4(0, 0, 0, 0));
    container->setContentSize(CCSizeMake(350, 355));
    m_scrollview->setContainer(container);
	m_scrollview->setPosition(ccpAdd(center, ccp(-fontbg->getContentSize().width / 2, -fontbg->getContentSize().height / 2 + 30)));//设置scrollview位置
	
	m_scrollview->setDirection(kCCScrollViewDirectionVertical);
    this->addChild(m_scrollview);
	m_scrollview->setTag(103);
	
	//测试数据
	int finalLen = 0;
	int rankSize = 10;
    SGStaticDataManager *mgr = SGStaticDataManager::shareStatic();
    
	for (int i = 0; i < mgr->getSpHelpInfoKeysNum(); i++)
	{
        
        std::string info = SGStaticDataManager::shareStatic()->getSingleSpBattleRule(i);
        if (info != "")
        {
            SGRuleItem *item = SGRuleItem::create(i, info.c_str());
            container->addChild(item);
            item->setPosition(ccpAdd(container->getPosition(), ccp(item->getContentSize().width / 2.8,
															   (item->getContentSize().height + 10) * (rankSize - i) - item->getContentSize().height - 30)));
            finalLen += (item->getContentSize().height + 10);
        }
	}
	m_scrollview->setContentOffset(ccp(0, -finalLen + m_scrollview->getContentSize().height - 10));
	m_scrollview->setContentSize(CCSizeMake(350, finalLen));
	m_scrollview->getContainer()->setContentSize(CCSizeMake(350, finalLen + 20));
    
    
	
	SGButton *okButton = SGButton::createFromLocal("box_btnbg.png", str_Ok, this, menu_selector(SpRuleInfoBox::pressOkButton),
												   ccp(0, 0), FONT_PANGWA, ccWHITE, 24);
	this->addBtn(okButton);
	okButton->setPosition(ccpAdd(center, ccp(0, -324/2+5 -70)));
}
开发者ID:caoguoping,项目名称:warCraft,代码行数:52,代码来源:SGSpecialBattleLayer.cpp

示例8: show

void ShowTip::show(const char *str, cocos2d::CCPoint& point, float fontSize, float delayTime, bool displayBg)
{
    CCLabelTTF* ttfTip = CCLabelTTF::create(str, "宋体", fontSize);
    ttfTip->cocos2d::CCNode::setAnchorPoint(CCPoint(0, 0));
    
    CCSize size = ttfTip->getContentSize();
    CCLayerColor* bgColor = NULL;
    if (displayBg)
    {
        bgColor = CCLayerColor::create();
        bgColor->setColor(ccColor3B(ccc3(0, 0, 0)));
        bgColor->setAnchorPoint(CCPoint(0.5,0.5));
        bgColor->setPosition(CCPoint(point.x - size.width * 0.5, point.y - 40));
        bgColor->setContentSize(size);
        bgColor->addChild(ttfTip);
        this->addChild(bgColor);
        
        ttfTip->setFontFillColor(ccColor3B(ccc3(255, 255, 255)));
    }
    else
    {
        size = CCSize(0,0);
        ttfTip->setFontFillColor(ccColor3B(ccc3(0, 0, 0)));
        ttfTip->setPosition(CCPoint(point.x, point.y - 60));
        this->addChild(ttfTip);
    }
    
    
    CCAction*  moveTo  = CCMoveTo::create(delayTime, CCPoint(point.x - size.width * 0.5, point.y + 40));
    
    if ( displayBg && bgColor )
    {
        CCFadeIn* fadeIn  = CCFadeIn::create(delayTime * 0.25);
        CCScaleTo* scaleTo = CCScaleTo::create(delayTime * 0.5, 1);
        CCFadeOut* fadeOut = CCFadeOut::create(delayTime * 0.25);
        bgColor->runAction(CCSequence::create(fadeIn,scaleTo, fadeOut, NULL));
        bgColor->runAction(moveTo);
    }
    else
    {
        CCFadeIn* fadeIn  = CCFadeIn::create(delayTime * 0.5);
        CCFadeOut* fadeOut = CCFadeOut::create(delayTime * 0.5);
        ttfTip->runAction(CCSequence::create(fadeIn, fadeOut, NULL));
        ttfTip->runAction(moveTo);
    }
    
    scheduleOnce(schedule_selector(ShowTip::removeFromParent), delayTime);
}
开发者ID:Fruedy,项目名称:yangsj,代码行数:48,代码来源:ShowTip.cpp

示例9:

CCLayer* CommonScrollBar2::createScrollContent(const CCSize& size) {
	CCLayerColor* layer = CCLayerColor::create(ccc4(255, 0, 0, 255));
	
	float y = 0;
	char buf[64];
	for(int i = 0; i < 100; i++) {
		sprintf(buf, "test label %d", i);
		CCLabelTTF* label = CCLabelTTF::create(buf, "Helvetica", 24);
		label->setAnchorPoint(ccp(0, 0));
		label->setPosition(ccp(0, y));
		layer->addChild(label);
		
		y += label->getContentSize().height + 10 / CC_CONTENT_SCALE_FACTOR();
	}
	
	layer->setContentSize(CCSizeMake(size.width, y));
	return layer;
}
开发者ID:DavidYangNO1,项目名称:cocos2dx-better,代码行数:18,代码来源:CommonTest.cpp

示例10: init

bool LoadingScene::init()
{
    CCLayer::init();
    const CCSize size = CCDirector::sharedDirector()->getWinSize();

    CCLayerColor *background = CCLayerColor::create(ccc4(200, 200, 200, 255));
    background->setContentSize(size);
    addChild(background, -1);

    CCLabelTTF *labelLoading = CCLabelTTF::create("Loading...", "Arial", 20);
    labelLoading->setPosition(CCPoint(size.width * 0.5, size.height * 0.5));
    addChild(labelLoading, 1);
    labelLoading->setColor(ccBLACK);

    scheduleUpdate();

    return true;
}
开发者ID:sergey-shambir,项目名称:blocksdemo,代码行数:18,代码来源:LoadingScene.cpp

示例11: init

// on "init" you need to initialize your instance
bool StageSelectScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    //사이즈 받아오기 (윈도우 사이즈)
    //CCSize size = CCDirector::sharedDirector()->getWinSize();
    
    //스크롤 뷰 및 페이지 컨트롤 설정
    
    //스크롤 되는 메뉴 불러오기
    CCSize s = CCDirector::sharedDirector()->getWinSize();
    CCLayerColor* layer = CCLayerColor::create();
    layer->setPosition(0, 0);
    layer->setContentSize(CCSizeMake(s.width, 210));
    
    for (int i = 0; i < 4; i++)
        {
        std::string str = "CloseNormal.png";
        CCMenuItemImage* item = CCMenuItemImage::create(str.c_str(),
                                                        str.c_str(),
                                                        this,
                                                        menu_selector(StageSelectScene::menuCallbackBuyCharater));
        item->setTag(i);
        ScrollMenu* menu = ScrollMenu::create(item, NULL);
        menu->setPosition(ccp(i * 100, 100));
        layer->addChild(menu);
        }
    
    // Set up scroll view
    cocos2d::extension::CCScrollView *scrollView = cocos2d::extension::CCScrollView::create(s, layer);
    scrollView->setAnchorPoint(ccp(0,0));
    scrollView->setPosition(ccp(0, 465));
    scrollView->setDirection(cocos2d::extension::kCCScrollViewDirectionHorizontal);
    
    this->addChild(scrollView);
    
    
    return true;
}
开发者ID:KyulingLee,项目名称:bellum,代码行数:45,代码来源:StageSelectScene.cpp

示例12: createPauseLayer

void GameLayer::createPauseLayer() {
	Context *context = Context::sharedContext();
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	/* 半透明层 */
	CCLayerColor* pauseLayer = CCLayerColor::create();
	pauseLayer->setContentSize(CCSizeMake(s.width, s.height));
	pauseLayer->setColor(ccc3(0, 0, 0));
	pauseLayer->setOpacity(150);
	CCMenu *menu = CCMenu::create();
//回到游戏
	CCMenuItemImage *resumebg = CCMenuItemImage::create(("btn_big.png"),
			("btn_big.png"));
	resumebg->setTarget(this, menu_selector(GameLayer::onResumeItem));
	CCMenuItemFont *resumetxt = CCMenuItemFont::create(LOCAL_RESOURCES->valueByKey("i18n_resume")->getCString());
	resumebg->setAnchorPoint(ccp(0.5, 0.5));
	resumebg->setPosition(ccpp(0, 0));
	resumetxt->setPosition(
			ccp(resumebg->getContentSize().width / 2,
					resumebg->getContentSize().height / 2));
	resumetxt->setAnchorPoint(ccp(0.5, 0.5));
	resumetxt->setColor(context->getFontColor());
	resumebg->addChild(resumetxt);
	menu->addChild(resumebg);

//回到菜单
	CCMenuItemImage *backbg = CCMenuItemImage::create(("btn_big.png"),
			("btn_big.png"));
	backbg->setTarget(this, menu_selector(GameLayer::onBackItem));
	CCMenuItemFont *backtxt = CCMenuItemFont::create(LOCAL_RESOURCES->valueByKey("i18n_back")->getCString());
	backbg->setAnchorPoint(ccp(0.5, 0.5));
	backbg->setPosition(ccpp(0, -0.12));
	backtxt->setPosition(
			ccp(backbg->getContentSize().width / 2,
					backbg->getContentSize().height / 2));
	backtxt->setAnchorPoint(ccp(0.5, 0.5));
	backtxt->setColor(context->getFontColor());
	backbg->addChild(backtxt);
	menu->addChild(backbg);

	pauseLayer->addChild(menu);
	CCDirector::sharedDirector()->getRunningScene()->addChild(pauseLayer, 0,
	TAG_LAYER_PAUSE);
}
开发者ID:beforeeight,项目名称:sort,代码行数:43,代码来源:GameScene.cpp

示例13: handler_method_fill

int Bitmap::handler_method_fill( int ptr1, void* ptr2 )
{
	FillRectStruct* ptr2str = (FillRectStruct*)ptr2;
	Bitmap* bitmap =(Bitmap*)ptr1;
	
	if (NULL!=bitmap->p->m_emuBitmap)
	{
		Vec4 color = ptr2str->color;
		CCLayerColor* layerColor = CCLayerColor::create(ccc4(color.x*255,color.y*255,color.z*255,color.w*255));
		layerColor->setContentSize(CCSizeMake(ptr2str->rect.w,ptr2str->rect.h));
		layerColor->setAnchorPoint(ccp(0,1));
		layerColor->ignoreAnchorPointForPosition(false);
		layerColor->setPosition(ccp(ptr2str->rect.x,rgss_y_to_cocos_y(ptr2str->rect.y,bitmap->p->m_height)));
		bitmap->p->m_emuBitmap->addChild(layerColor);
	}

	delete ptr2str;
	return 0;
}
开发者ID:cjv123,项目名称:RPGR,代码行数:19,代码来源:bitmap.cpp

示例14: init

bool BillboardScene::init()
{
	bool bRef = false;
	do{
		CC_BREAK_IF(!CCLayer::init());
		this->setContentSize(CCSizeZero);

		CCSize winSize = CCDirector::sharedDirector()->getWinSize();
		CCLayerColor* layerColor = CCLayerColor::create();  

		layerColor->setColor(ccc3(0, 0, 0));  

		layerColor->setOpacity(150);  

		layerColor->setContentSize(CCSizeMake(winSize.width, winSize.height));  
		
		this->addChild(layerColor,0); 
		setTouchEnabled(true);
		bRef = true;
	}while(0);
	return bRef;
}
开发者ID:duanwen200,项目名称:jzds,代码行数:22,代码来源:BillboardScene.cpp

示例15: setTouchEnabled

// on "init" you need to initialize your instance
bool Bug914Layer::init()
{
    // always call "super" init
    // Apple recommends to re-assign "self" with the "super" return value
    if (BugsTestBaseLayer::init())
    {
        setTouchEnabled(true);
        // ask director the the window size
        CCSize size = CCDirector::sharedDirector()->getWinSize();
        CCLayerColor *layer;
        for( int i=0;i < 5;i++)
        {
            layer = CCLayerColor::create(ccc4(i*20, i*20, i*20,255));
            layer->setContentSize(CCSizeMake(i*100, i*100));
            layer->setPosition(ccp(size.width/2, size.height/2));
            layer->setAnchorPoint(ccp(0.5f, 0.5f));
            layer->setIsRelativeAnchorPoint(true);
            addChild(layer, -1-i);
        }

        // create and initialize a Label
        CCLabelTTF *label = CCLabelTTF::create("Hello World", "Marker Felt", 64);
        CCMenuItem *item1 = CCMenuItemFont::create("restart", this, menu_selector(Bug914Layer::restart));

        CCMenu *menu = CCMenu::create(item1, NULL);
        menu->alignItemsVertically();
        menu->setPosition(ccp(size.width/2, 100));
        addChild(menu);

        // position the label on the center of the screen
        label->setPosition(ccp( size.width /2 , size.height/2 ));

        // add the label as a child to this Layer
        addChild(label);
        return true;
    }
    return false;
}
开发者ID:QiMa,项目名称:Cocos2dWindows,代码行数:39,代码来源:Bug-914.cpp


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