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C++ CCLayerColor类代码示例

本文整理汇总了C++中CCLayerColor的典型用法代码示例。如果您正苦于以下问题:C++ CCLayerColor类的具体用法?C++ CCLayerColor怎么用?C++ CCLayerColor使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CCLayerColor类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initTipLayer

bool TipLayer::initTipLayer()
{
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCLayerColor *maskLayer = CCLayerColor::node();
	maskLayer->initWithColorWidthHeight(ccc4f(0x00,0x00,0x00,0x80),335,350);
	//maskLayer->setOpacity(200);
	maskLayer->setAnchorPoint(ccp(0.5, 0.5));
	maskLayer->setPosition(ccp(winSize.width/2-maskLayer->getContentSize().width/2, winSize.height/2-maskLayer->getContentSize().height/2));
	this->addChild(maskLayer);
	/*CCSprite *bgSprite = CCSprite::spriteWithFile("actor_pause_bg.png");
	this->addChild(bgSprite);
	bgSprite->setPosition(ccp(winSize.width / 2, winSize.height / 2));*/

	
	std::string stdNameOne = "";
	std::string stdNameTwo = "";
	std::string contentImageName = "";
	stdNameOne = s_touchfile + s_language + "actor_btn_cancel.png";
	stdNameTwo = s_touchfile + s_language + "actor_btn_confirm.png";
	contentImageName = s_language + "actor_img_tipContent.png";
	//content
	CCSprite *pContentSprite = CCSprite::spriteWithFile(contentImageName.c_str());
	this->addChild(pContentSprite);
	pContentSprite->setPosition(ccp(winSize.width / 2, winSize.height / 2 +100));

	CCMenuItemImage *cancelItem = CCMenuItemImage::itemFromNormalImage(stdNameOne.c_str(), stdNameOne.c_str(), this, menu_selector(TipLayer::cancel));
	CCMenuItemImage *confirmItem = CCMenuItemImage::itemFromNormalImage(stdNameTwo.c_str(), stdNameTwo.c_str(), this, menu_selector(TipLayer::confirm));
	CCMenu *menu = CCMenu::menuWithItems(confirmItem,cancelItem,NULL);
	menu->alignItemsVertically();
	menu->setPosition(ccp(winSize.width / 2, winSize.height / 2 - 50));
	this->addChild(menu);

	CCLayer::setIsKeypadEnabled(true);
	return true;
}
开发者ID:david4750,项目名称:ShootGame,代码行数:35,代码来源:TipLayer.cpp

示例2: ccp

// on "init" you need to initialize your instance
bool TestCleanUp::init()
{
	if ( !CCLayer::init() )
	{
		return false;
	}


	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
	float top = origin.y + visibleSize.height;
	CCPoint center = ccp(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2);

	// -----
	// title
	// -------
	CCLabelTTF* title = CCLabelTTF::create();
	title->setString("Test Clean Up");
	title->setPosition(ccp(center.x, top - 50 ));
	addChild(title);

	{
			CCLayerColor* sprite = CCLayerColor::create(ccc4(255,0,0,255));
			sprite->changeWidthAndHeight(100, 100);

			CCMoveBy* move = CCMoveBy::create(100, ccp(0,0));
			sprite->runAction(move);
			// check if has memory leak
	}




	return true;
}
开发者ID:1194451658,项目名称:chromium-bsu-x,代码行数:36,代码来源:TestCleanUp.cpp

示例3: ccg

//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Issue631::onEnter()
{
	EffectAdvanceTextLayer::onEnter();
		
	CCActionInterval* effect = (CCActionInterval*)(CCSequence::actions( CCDelayTime::actionWithDuration(2.0f), CCShaky3D::actionWithRange(16, false, ccg(5, 5), 5.0f), NULL));

	// cleanup
	CCNode* bg = getChildByTag(kTagBackground);
	removeChild(bg, true);

	// background
	CCLayerColor* layer = CCLayerColor::layerWithColor( ccc4(255,0,0,255) );
	addChild(layer, -10);
	CCSprite* sprite = CCSprite::spriteWithFile("Images/grossini.png");
	sprite->setPosition( ccp(50,80) );
	layer->addChild(sprite, 10);
	
	// foreground
	CCLayerColor* layer2 = CCLayerColor::layerWithColor(ccc4( 0, 255,0,255 ) );
	CCSprite* fog = CCSprite::spriteWithFile("Images/Fog.png");

    ccBlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA};
	fog->setBlendFunc(bf);
	layer2->addChild(fog, 1);
	addChild(layer2, 1);
	
	layer2->runAction( CCRepeatForever::actionWithAction(effect) );
}
开发者ID:geniikw,项目名称:myFirst2DGame,代码行数:33,代码来源:EffectsAdvancedTest.cpp

示例4: createListView

void NewsScene::createListView()
{
//    CCSize size = CCSize(750, 400);
    CCSize size = CCDirector::sharedDirector()->getWinSize();
  
    CCLayerColor * fundo =  CCLayerColor::create(ccc4(255, 255, 255, 255), size.width, size.height);
    fundo->setAnchorPoint(ccp(0,0));
    fundo->setPosition(ccp(0, 0));
    this->addChild(fundo,10);
//    CCLayerColor * header =  CCLayerColor::create(ccc4(200, 200, 200, 255), size.width, 80);
//    header->setAnchorPoint(ccp(0,0));
//    header->setPosition(ccp(0, size.height -80));
//    fundo->addChild(header);
    
    CCSprite *sprHeader;
    sprHeader = CCSprite::create("Header_Blue.png");
    
    sprHeader->setAnchorPoint(ccp(0,0));
    sprHeader->setScale(1);
    sprHeader->setPosition(ccp(0, size.height -90));
    this->addChild(sprHeader,100);
    CCSprite *sprTitle;
    sprTitle = CCSprite::create("tit_informacoes.png");
    
    sprTitle->setAnchorPoint(ccp(0,0));
    sprTitle->setScale(1);
    sprTitle->setPosition(ccp(110, size.height -50));
    this->addChild(sprTitle,101);
    
    CCMenu* menu = CCMenu::create();
    
    CCSprite *spriteDefault = CCSprite::create("Seta1.png");
    CCSprite *spriteSelected = CCSprite::create("Seta2.png");
    CCMenuItemSprite *item = CCMenuItemSprite::create(spriteDefault, spriteSelected, this,  menu_selector(NewsScene::btnBack));
    item->setAnchorPoint(ccp(0, 0));
    item->setPosition(ccp(0, size.height -90));
    menu->addChild(item, 0, 100);
    menu->setPosition(ccp(10,30));
    menu->setAnchorPoint(ccp(0,0));
    this->addChild(menu,102);
    
    list = CCListView::create(CCListViewModeVertical);
    list = cocos2d::extension::CCListView::create(CCListViewModeVertical);
    list->setDelegate(this);
    list->setContentSize(CCSize(size.width, size.height-70));
    list->setAnchorPoint(ccp(0,0));
    list->setPosition(ccp(0, 0));
    list->setColor(ccc3(50, 50, 50));
    list->setSeparatorStyle(CCListViewCellSeparatorStyleNone);
    
    fundo->addChild(list);
    this->loading = new AnimatedSprite("loader_einstein1.png");
	this->loading->addAnimation(AnimatedSprite::animationWithFile("loader_einstein", 24, 0.030f), "anim");//frame_count
    
    this->addChild(this->loading,999);
    this->loading->runAnimation("anim",true, true);
	this->loading->setAnchorPoint(ccp(0.5f, 0.5f));
	this->loading->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width/2, CCDirector::sharedDirector()->getWinSize().height/2 - 30));
    this->loading->setVisible(true);
}
开发者ID:rossimrc,项目名称:AlbertEinstein,代码行数:60,代码来源:NewsScene.cpp

示例5: CCSizeMake

//测试只能纵向滚动
void HelloWorld::test2()
{
	CCSize visableSize = CCSizeMake(480, 320); //屏幕大小
	CCSize mysize = CCSizeMake(150,220); //容器大小

//创建容器、设置大小
	CCLayerColor* scrollLayer = CCLayerColor::create( ccc4(255,255,255,255) );
	scrollLayer->setContentSize(mysize);

//容器中添加四个按钮
	for(int i = 1; i <= 4; i++) 
	{
		char file[20];
		sprintf(file, "btn%d.png", i);
		CCSprite* btn = CCSprite::create(file);
		btn->setPosition( ccp(mysize.width/2, 220 - 50*i) );
		scrollLayer->addChild(btn);
	}

//创建滚动视图CCScrollView
	//可视区域大小150*100 、 容器为scrollLayer
	CCScrollView* scrollView = CCScrollView::create(CCSizeMake(150, 100), scrollLayer);
	scrollView->setPosition( visableSize/2 - ccp(150/2.0, 100/2.0) );
	this->addChild(scrollView, 0, 2);
	
	//设置为只能纵向滚动
	scrollView->setDirection(kCCScrollViewDirectionVertical);

	//委托代理
	scrollView->setDelegate(this);

}
开发者ID:wangzhenGitHup,项目名称:cocos2d-xGame,代码行数:33,代码来源:HelloWorldScene.cpp

示例6:

bool
WSGameBackGroundLayer::initWithScene(WSGameScene *scene)
{
    if (CCLayer::init())
    {
        
        CCLayerColor* whiteBg = CCLayerColor::create(ccc4(255, 255, 255, 255), 500, 350);
        whiteBg->setAnchorPoint(ccp(0, 0));
        whiteBg->setPosition(ccp(320, 170));
        this->addChild(whiteBg);
        
        WSMap* map = scene->getGameCore()->getGameMap();
        
        for (int i=0; i<map->getHeight(); i++) {
            for (int j=0; j<map->getWidth(); j++) {
                if (map->getMapNodeByXY(j, i) == kEdge)
                {
                    CCSprite* sprite = CCSprite::create("edge.png");
                    sprite->setAnchorPoint(ccp(0, 0));
                    sprite->setPosition(ccp(320+ j*sprite->boundingBox().size.width, 170 + (map->getHeight()-i-1)*sprite->boundingBox().size.height));
                    this->addChild(sprite);
                }
            }
        }

        return true;
    }
    return false;
}
开发者ID:urunirun,项目名称:snake,代码行数:29,代码来源:WSGameBackGroundLayer.cpp

示例7: AchievementSystem

void AchievementLayer::updateAchievement(AchievementUpdateType type) {
	if (_achievementAchievementsLayer != NULL)
		_achievementAchievementsLayer->removeFromParentAndCleanup(true);

	_type = type;

	std::vector<CCNode*> nodes;
	//we have to create a variable with the AchievementSystem
	//otherwise it will delete the content of the vector
	AchievementSystem achSys = AchievementSystem();
	std::vector<Achievement*> achievements = achSys.getAchievements();

	float achievement_width = 0;
	for (std::vector<Achievement*>::iterator achi = achievements.begin(); achi != achievements.end(); ++achi) {

		if (type == AUT_ACHIEVED && !(*achi)->isAchieved())
			continue;
		else if (type == AUT_NOT_ACHIEVED && (*achi)->isAchieved())
			continue;

		CCLayerColor* ach = ViewTools::createLayerFromAchievement(*achi);
		nodes.push_back(ach);
		if (achievement_width == 0) {
			achievement_width = ach->getContentSize().width;
		}
	}

	float scale = Model::getInstance()->getGUIElementScaleMultiplicator();
	float percent = (float) achSys.getPoints() / (float) achSys.getMaxPoints() * 100;
	std::string title = "Score: " + Tools::toString(achSys.getPoints()) + " (" + Tools::toString((int) percent) + "%)";
	_achievementAchievementsLayer = ScrollLayer::create(title.c_str(), nodes, achievement_width, 10 * scale);
	getParent()->addChild(_achievementAchievementsLayer);
}
开发者ID:Gwill,项目名称:BaseWar,代码行数:33,代码来源:AchievementLayer.cpp

示例8:

void LevelGame05::pauseCallback(CCObject *pSender)
{
	CCSize size = CCDirector::sharedDirector()->getWinSize();  
    CCLayerColor *layer = CCLayerColor::create(ccc4(0, 0, 0, 200), size.width, size.height); 
	layer->setTag(80);

	CCMenu *pmenu=(CCMenu *)getChildByTag(100);//9¸ö²Ëµ¥Ïî½ûÖ¹
	pmenu->setEnabled(false);
	CCMenu *pause=(CCMenu *)getChildByTag(101);//101ÊÇÔÝÍ£ÔٴνûÖ¹
	pause->setEnabled(false);

	CCSprite *sp =CCSprite::createWithSpriteFrameName("bg.png");  
    sp->setPosition(CCPoint(size.width*0.5, size.height*0.5));  
    layer->addChild(sp);

	CCSpriteFrameCache *cache = CCSpriteFrameCache::sharedSpriteFrameCache();  

	CCMenuItemImage *closeItem = CCMenuItemImage::create();
    closeItem->setNormalSpriteFrame(cache->spriteFrameByName("back-1.png"));
    closeItem->setSelectedSpriteFrame(cache->spriteFrameByName("back-2.png"));
    closeItem->initWithTarget(this, menu_selector(LevelGame05::menuCloseCallback));
	closeItem->setPosition(CCPoint(size.width*0.1,80));
    CCMenu *menus = CCMenu::create(closeItem, NULL);  
    menus->setPosition(CCPointZero);  
    layer->addChild(menus); 


	CCMenuItemImage *Item1 = CCMenuItemImage::create();
	Item1->setNormalSpriteFrame(cache->spriteFrameByName("home-1.png"));
	Item1->setSelectedSpriteFrame(cache->spriteFrameByName("home-2.png"));
	Item1->initWithTarget(this,menu_selector(LevelGame05::homeCallback));
	Item1->setPosition(ccp(size.width*0.5-300, size.height*0.5));
    Item1->setTag(125); 
	CCMenuItemImage *Item2 = CCMenuItemImage::create();
	Item2->setNormalSpriteFrame(cache->spriteFrameByName("pause-list-1.png"));
	Item2->setSelectedSpriteFrame(cache->spriteFrameByName("pause-list-2.png"));
	Item2->initWithTarget(this,menu_selector(LevelGame05::winloseCallback));
	Item2->setPosition(ccp(size.width*0.5, size.height*0.5));
    Item2->setTag(126); 
	CCMenuItemImage *Item3 = CCMenuItemImage::create();
	if(isMusic == true)
	{
		Item3->setNormalSpriteFrame(cache->spriteFrameByName("pause-music.png"));
	//	Item3->setSelectedSpriteFrame(cache->spriteFrameByName("close-pause-music.png"));
	}
	else
	{
		Item3->setNormalSpriteFrame(cache->spriteFrameByName("close-pause-music.png"));
		//Item3->setSelectedSpriteFrame(cache->spriteFrameByName("pause-music.png"));
	}
	Item3->initWithTarget(this,menu_selector(LevelGame05::musicCallback));
	Item3->setPosition(ccp(size.width*0.5+300, size.height*0.5));
    Item3->setTag(127); 
	CCMenu* menu= CCMenu::create(Item1,Item2,Item3, NULL);
    menu->setPosition(CCPointZero);
	menu->setTag(128);  
    layer->addChild(menu); 

	this->addChild(layer,2);
}
开发者ID:rockere6,项目名称:Test,代码行数:60,代码来源:LevelGame05.cpp

示例9: Load

void HSLoadingLayer::Load()
{
	CCLayerColor* pMaskLayer = CCLayerColor::create(ccc4(0, 0, 0, 200),
                                                    HSBase::GetTemplateScreenW() + 10.f, HSBase::GetTemplateScreenH());
	pMaskLayer->setAnchorPoint(HS_ANCHOR_CENTER);
	this->addChild(pMaskLayer);
    pMaskLayer->setPosition(ccp(-2.f,0));
    HSToolBase::SetNodeFilldScreen(pMaskLayer);
    
	//	void *bigmem=malloc(1048576*5);
    /**
	CCSprite* pLoadingSprite = HSCCSprite::create("Image/LODADING.png");
	pLoadingSprite->setPosition(HSBase::GetTemplateScreenCentre());
	this->addChild(pLoadingSprite);*/
    
	/**
	CCSprite* pMaskSprite = HSCCSprite::create("Image/LODADINGzhezhao.png");
	pMaskSprite->setOpacity(255 - 153);
    
	m_pProgressTimeer = CCProgressTimer::create(pMaskSprite);
	m_pProgressTimeer->setType(kCCProgressTimerTypeBar);
	m_pProgressTimeer->setMidpoint(ccp(0,0));
	m_pProgressTimeer->setBarChangeRate(ccp(1, 0));
	m_pProgressTimeer->setPosition(pLoadingSprite->getPosition());
	this->addChild(m_pProgressTimeer);
	m_pProgressTimeer->setReverseProgress(true);
    */
	if (1)
    {

		m_pTipsTTFUp = CCLabelTTF::create("",HS_FONT_HuaKang, 38.f, CCSizeMake(500,960),
		                                        kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
		m_pTipsTTFUp->setPosition(ccp(320.f,800.f));

		this->addChild(m_pTipsTTFUp);

		CCString* pTipsStr = CCString::createWithFormat("tips_%d",
                                                        HSMath::Random(0, 19));

		m_pTipsTTF = CCLabelTTF::create(L(pTipsStr->getCString()),
                                        HS_FONT_HuaKang, 32.f, CCSizeMake(500,960),
                                        kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
		//m_pTipsTTF->setPosition(HSBase::GetTemplateScreenCentre());
		m_pTipsTTF->setPosition(
                                /*ccp(HSBase::GetTemplateScreenW() / 2.f,pLoadingSprite->getContentSize().height)*/ccp(320.f,180.f));
		this->addChild(m_pTipsTTF);

		//m_pTipsTTF->getString();
	}
    
//	m_backSprite = HSCCSprite::create("Image/lodingback.png");
//	m_backSprite->setPosition(ccp(320.f,340.f));
//	this->addChild(m_backSprite);
    m_pSpxLoading = SPX_Manager::CreateSprite("SPX/cat.sprite");
    m_pSpxLoading->setPosition(ccp(320.f,306.f));
    m_pSpxLoading->SetAction(0);
    this->addChild(m_pSpxLoading);
    
    this->setVisible(false);
}
开发者ID:wanggan768q,项目名称:GameWork,代码行数:60,代码来源:HSLoadingLayer.cpp

示例10: init

bool LoginLayerUC::init()
{
	BaseLayer::init();

	m_ui = nullptr;
	m_iCurrentType = LoginResponseMsg;
	m_LayoutRoot = CWidgetWindow::create();
	m_LayoutRoot->setTag(10000);
	this->addChild(m_LayoutRoot);
	CCLayerColor* pColor = CCLayerColor::create(ccc4(255, 255, 255, 255));
	pColor->setContentSize(WINSIZE);
	pColor->setPosition(CCPointZero);
	m_LayoutRoot->addChild(pColor, -1);

	//加载
	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("loginScene/opening.ExportJson");
	//生成骨骼
	m_armature = CCArmature::create("opening");
	m_armature->setPosition(VCENTER);
	m_LayoutRoot->addChild(m_armature);
	//绑定动画事件
	m_armature->getAnimation()->setMovementEventCallFunc(this, movementEvent_selector(LoginLayerUC::movementCallBack));
	m_armature->getAnimation()->setFrameEventCallFunc(this, frameEvent_selector(LoginLayerUC::frameEventCallBack));
	m_armature->getAnimation()->playWithIndex(0);

	this->runAction(CCSequence::createWithTwoActions(CCDelayTime::create(2.8f), CCCallFunc::create(this, callfunc_selector(LoginLayerUC::callBackForSoundUp))));

	return true;
}
开发者ID:54993306,项目名称:Classes,代码行数:29,代码来源:LoginLayerUC.cpp

示例11: setUpTopImage

ParkingViewScene::ParkingViewScene(EstacionamentoState _state, int _wayPointID)
{
    
    isChangeToRoute = false;
    plistTagMenuCurrent.clear();
    plistMenuCurrent.clear();

    setUpTopImage(Global::TOP_SRC_IMAGE_Estacionamentos);
    ChangeTitle(ESTACIOMENTOS);
    this->addButtonTop();
    //initFixedMenu();
    this->wayPointID = _wayPointID;
    this->state=_state;
    if( state == EST_SAIDA)
    {
        actualCategory = ESTACIOMENTOS;
        CCLayerColor *node = CCLayerColor::create(ccc4(0,0,0,0));
        node->setAnchorPoint(ccp(0,0));
        node->setPosition(ccp(0,0));
        this->addChild(node,0, 250);
 
        //Carrega informacoes do Estacionamento ( semelhante waypointID
        LoadParkingId();
    }
    else
    {
        //Isso e so exibido quando o usuario esta na entrada
       if( wayPointID == 51)
         //Exibe uma mensagem de alerta configurada para estacionamentos
         AlertViewScene::showMessageParking( this,menu_selector(ParkingViewScene::btnResponse),250);
       else
         //Exibe o mapa do Google Maps
         this->addChild(new LayerWebView(wayPointID));
    }
}
开发者ID:rossimrc,项目名称:AlbertEinstein,代码行数:35,代码来源:ParkingViewScene.cpp

示例12:

void T27ActionMore::ccTouchEnded(CCTouch* t, CCEvent*)
{
	CCPoint ptStart = t->getStartLocation();
	CCPoint ptEnd = t->getLocation();
	if (ptStart.getDistanceSq(ptEnd) <= 25)
	{
		// click
		// 点中了哪个子窗口
		
		// 转换ptStart为ScrollView中的Container的坐标
		// 再判断被点击的LayerColor
		CCPoint ptInContainer = _c->convertToNodeSpace(ptStart);
		CCArray* arr = _c->getChildren(); // 所有的layercolor
		for (int i = 0; i < sizeof(_actionName) / sizeof(*_actionName); i++)
		{
			CCLayerColor* layer = (CCLayerColor*)arr->objectAtIndex(i);
			if (layer->boundingBox().containsPoint(ptInContainer))
			{
				testAction(i, layer);
				break;
			}
		}
	}

}
开发者ID:dfwxb,项目名称:cocos_lesson2,代码行数:25,代码来源:T27ActionMore.cpp

示例13: addChild

void SpriteDemo::onEnter()
{
    CCLayer::onEnter();

    CCSize s = CCDirector::sharedDirector()->getWinSize();

    CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 18);
    addChild(label, 1);
    label->setPosition( ccp(s.width/2, s.height-50) );

    std::string strSubtitle = subtitle();
    if( ! strSubtitle.empty() ) 
    {
        CCLabelTTF* l = CCLabelTTF::create(strSubtitle.c_str(), "Thonburi", 22);
        addChild(l, 1);
        l->setPosition( ccp(s.width/2, s.height-80) );
    }    

    CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(SpriteDemo::backCallback) );
    CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(SpriteDemo::restartCallback) );
    CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(SpriteDemo::nextCallback) );

    CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
    menu->setPosition(CCPointZero);
    item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
    item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
    item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));   
    addChild(menu, 1);    

    CCLayerColor *background = CCLayerColor::create(ccc4(255,0,0,255));
	background->setPosition(ccp(s.width/2,s.height/2));
    addChild(background, -10);
}
开发者ID:qiuxu,项目名称:Cocos2dWindows,代码行数:33,代码来源:ActionsProgressTest.cpp

示例14: removeChild

void LevelGame05::gamewin(float dt)
{
	if(isMusic == true)
	{
		SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
		SimpleAudioEngine::sharedEngine()->playEffect("win.wav");
		/*scheduleOnce(schedule_selector(LevelGame05::updateMusic),2.5f);*/
	/*	SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();*/
	}
	CCSprite* sprite=(CCSprite *)getChildByTag(90);
	sprite->setVisible(false);
	CCLayerColor *layerc =(CCLayerColor *)getChildByTag(80);
	removeChild(layerc,true);
	CCMenu *pmenu=(CCMenu *)getChildByTag(100);//yi_normal½ûÖ¹
	pmenu->setVisible(true);
	CCMenu *pause=(CCMenu *)getChildByTag(101);//105ÊÇÔÝÍ£ÔٴνûÖ¹
	pause->setVisible(true);
	CCMenu *pause1=(CCMenu *)getChildByTag(101);//105ÊÇÔÝÍ£½ûÖ¹
	pause1->setEnabled(false);

	CCSize size = CCDirector::sharedDirector()->getWinSize();  
    CCLayerColor *layer = CCLayerColor::create(ccc4(0, 0, 0, 200), size.width, size.height); 
		
	CCSprite *sp =CCSprite::create("bg-5-win.png");  
    sp->setPosition(CCPoint(size.width*0.5, size.height*0.5));  
    layer->addChild(sp);

	//CCSprite* win_smile =CCSprite::createWithSpriteFrameName("win-smile.png"); 
   // win_smile->setPosition(CCPoint(size.width*0.5-300,size.height*0.5)); 
    //layer->addChild(win_smile);  


	CCSpriteFrameCache *cache = CCSpriteFrameCache::sharedSpriteFrameCache();  
	CCMenuItemImage *Item1 = CCMenuItemImage::create();
	Item1->setNormalSpriteFrame(cache->spriteFrameByName("win-lose-list-1.png"));
	Item1->setSelectedSpriteFrame(cache->spriteFrameByName("win-lose-list-2.png"));
	Item1->initWithTarget(this,menu_selector(LevelGame05::winloseCallback));
	Item1->setPosition(ccp(size.width*0.5-150, size.height*0.5-50));
    Item1->setTag(120); 

	CCMenuItemImage *Item2 = CCMenuItemImage::create();
	Item2->setNormalSpriteFrame(cache->spriteFrameByName("result-1.png"));
	Item2->setSelectedSpriteFrame(cache->spriteFrameByName("result-2.png"));
	Item2->initWithTarget(this,menu_selector(LevelGame05::resultCallback));
	Item2->setPosition(ccp(size.width*0.5+100, size.height*0.5-50));
    Item2->setTag(121); 

	CCMenuItemImage *Item3 = CCMenuItemImage::create();
	Item3->setNormalSpriteFrame(cache->spriteFrameByName("next-1.png"));
	Item3->setSelectedSpriteFrame(cache->spriteFrameByName("next-2.png"));
	Item3->initWithTarget(this,menu_selector(LevelGame05::nextCallback));
	Item3->setPosition(ccp(size.width*0.5+350, size.height*0.5-50));
    Item3->setTag(122); 
	CCMenu* menu= CCMenu::create(Item1,Item2,Item3, NULL);
    menu->setPosition(CCPointZero);
	menu->setTag(123);  
    layer->addChild(menu); 

	this->addChild(layer,3);
}
开发者ID:rockere6,项目名称:Test,代码行数:60,代码来源:LevelGame05.cpp

示例15: addChild

bool LayerSetup::init()
{
	CCLayer::init();

	CCLayerColor* layerTrans = CCLayerColor::create(ccc4(192, 192, 192, 128));
	addChild(layerTrans);

	CCLayerColor* layerBG = CCLayerColor::create(ccc4(192, 192, 192, 255), winSize.width / 2, winSize.height / 2);
	addChild(layerBG);
	layerBG->setPosition(ccp(winSize.width / 4, winSize.height / 4));

	// 创建两个slider
	MyCCControlSlider* volumeBG = MyCCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");
	MyCCControlSlider* volumeEffect = MyCCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");
	addChild(volumeBG);
	addChild(volumeEffect);
	_volumeBG = volumeBG;
	_volumeEffect = volumeEffect;

	volumeBG->setMinimumValue(0.0f);
	volumeBG->setMaximumValue(1.0f);

	volumeEffect->setMinimumValue(0.0f);
	volumeEffect->setMaximumValue(1.0f);

	volumeBG->setPosition(ccp(winSize.width / 2, winSize.height / 2));
	volumeEffect->setPosition(ccp(winSize.width / 2, winSize.height / 2));

	Common::moveNodeY(volumeBG, 40);
//	Common::moveNodeY(volumeEffect, -30);

	volumeBG->addTargetWithActionForControlEvents(this, cccontrol_selector(LayerSetup::ChangeBGVolume), CCControlEventValueChanged);
	volumeEffect->addTargetWithActionForControlEvents(this, cccontrol_selector(LayerSetup::ChangeEffectVolume), CCControlEventValueChanged);

	setZOrder(Common::ZO_LAYER_SETUP);

	// 读配置文件
	float fVolumeBG = CCUserDefault::sharedUserDefault()->getFloatForKey("BGVolume", 1.0f);
	float fVolumeEffect = CCUserDefault::sharedUserDefault()->getFloatForKey("EffectVolume", 1.0f);

	volumeBG->setValue(fVolumeBG);
	volumeEffect->setValue(fVolumeEffect);

	// 创建一个确定按钮
	CCMenuItemFont* item = CCMenuItemFont::create("Close", this, menu_selector(LayerSetup::Close));
	CCMenu* menu = CCMenu::createWithItem(item);
	addChild(menu);
	Common::moveNode(item, ccp(80, -60));
	_menu = menu;

	// 暂停
	// CCDirector::sharedDirector()->pause();

	setTouchEnabled(true);
	setTouchMode(kCCTouchesOneByOne);
	setTouchPriority(-130);

	return true;
}
开发者ID:dalechngame,项目名称:mygame,代码行数:59,代码来源:LayerSetup.cpp


注:本文中的CCLayerColor类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。