本文整理汇总了C++中CCLayerColor::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLayerColor::getPosition方法的具体用法?C++ CCLayerColor::getPosition怎么用?C++ CCLayerColor::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLayerColor
的用法示例。
在下文中一共展示了CCLayerColor::getPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initView
void SpRuleInfoBox::initView()
{
CCPoint center = SGLayout::getPoint(kMiddleCenter);
fontbg->setPreferredSize(CCSizeMake(380, 380));
fontbg->setPosition(ccpAdd(fontbg->getPosition(), ccp(0, 25)));
SGCCLabelTTF *tips = SGCCLabelTTF::create(str_SpecialBattleIntro, FONT_PANGWA, 32 ,ccRED);
this->addChild(tips, 2);
tips->setPosition(ccpAdd(biao->getPosition(), ccp(0, 0)));
//可滚动规则视图
CCScrollView *m_scrollview = CCScrollView::create(CCSizeMake(350, 150));
m_scrollview->setViewSize(CCSizeMake(350, 360));
CCLayerColor *container = CCLayerColor::create(ccc4(0, 0, 0, 0));
container->setContentSize(CCSizeMake(350, 355));
m_scrollview->setContainer(container);
m_scrollview->setPosition(ccpAdd(center, ccp(-fontbg->getContentSize().width / 2, -fontbg->getContentSize().height / 2 + 30)));//设置scrollview位置
m_scrollview->setDirection(kCCScrollViewDirectionVertical);
this->addChild(m_scrollview);
m_scrollview->setTag(103);
//测试数据
int finalLen = 0;
int rankSize = 10;
SGStaticDataManager *mgr = SGStaticDataManager::shareStatic();
for (int i = 0; i < mgr->getSpHelpInfoKeysNum(); i++)
{
std::string info = SGStaticDataManager::shareStatic()->getSingleSpBattleRule(i);
if (info != "")
{
SGRuleItem *item = SGRuleItem::create(i, info.c_str());
container->addChild(item);
item->setPosition(ccpAdd(container->getPosition(), ccp(item->getContentSize().width / 2.8,
(item->getContentSize().height + 10) * (rankSize - i) - item->getContentSize().height - 30)));
finalLen += (item->getContentSize().height + 10);
}
}
m_scrollview->setContentOffset(ccp(0, -finalLen + m_scrollview->getContentSize().height - 10));
m_scrollview->setContentSize(CCSizeMake(350, finalLen));
m_scrollview->getContainer()->setContentSize(CCSizeMake(350, finalLen + 20));
SGButton *okButton = SGButton::createFromLocal("box_btnbg.png", str_Ok, this, menu_selector(SpRuleInfoBox::pressOkButton),
ccp(0, 0), FONT_PANGWA, ccWHITE, 24);
this->addBtn(okButton);
okButton->setPosition(ccpAdd(center, ccp(0, -324/2+5 -70)));
}
示例2: initView
//.........这里部分代码省略.........
quality = afterEquipModel->getOfficerCurrStarLevel();
// if(quality < 3 || quality > 6)
// titleColor = ccGREEN;
// else
// titleColor = color[quality - 3];
break;
}
default:
break;
}
//构造sprite
beforeAdvancedItemPic = CCSprite::createWithSpriteFrameName(beforeItemPicStr);
afterAdvancedItemPic = CCSprite::createWithSpriteFrameName(afterItemPicStr);
itemName = SGCCLabelTTF::create(itemNameStr, FONT_PANGWA, 35, SGTools::getColorByQuality(quality));
if (adNum)
{
adNumLabel = SGCCLabelTTF::create(itemAdNum, FONT_PANGWA, 34, ccGREEN);
}
//黑背景
CCLayerColor *blackBg = CCLayerColor::create(ccc4(0, 0, 0, 255), CCDirector::sharedDirector()->getWinSize().width,
CCDirector::sharedDirector()->getWinSize().height);
this->addChild(blackBg, 0);
blackBg->setPosition(ccp(0, 0));
blackBg->addChild(beforeAdvancedItemPic, 1);
blackBg->addChild(itemName, 1);
beforeAdvancedItemPic->setPosition(ccpAdd(blackBg->getPosition(), ccp(blackBg->getContentSize().width / 2,
blackBg->getContentSize().height / 2)));
itemName->setPosition(ccpAdd(beforeAdvancedItemPic->getPosition(), ccp(0, beforeAdvancedItemPic->getContentSize().height / 2
+ itemName->getContentSize().height + 20)));
if (adNumLabel)
{
blackBg->addChild(adNumLabel, 1);
adNumLabel->setPosition(ccpAdd(itemName->getPosition(), ccp(itemName->getContentSize().width / 2 + 10 + adNumLabel->getContentSize().width, 0)));
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//添加动画 法阵旋转
CCSpriterX *visitArray = CCSpriterX::create("animationFile/Array.scml",true,true);
visitArray->setisloop(true);
visitArray->play();
visitArray->setanimaID(0);
blackBg->addChild(visitArray,1);
visitArray->setPosition(ccp(winSize.width/2, winSize.height*(0.8-0.28) - 50));
//法阵上升粒子
CCSpriterX *lightSpot = CCSpriterX::create("animationFile/Lightspot.scml",true,true);
lightSpot->setisloop(true);
lightSpot->play();
lightSpot->setanimaID(0);
blackBg->addChild(lightSpot,50);
lightSpot->setPosition(ccp(winSize.width/2, winSize.height*(0.8-0.2)));
//构造动画
CCCallFuncN *setPicVisiable = CCCallFuncN::create(this,
callfuncN_selector(SGAdvancedEffectLayer::setPictureVisiable));
CCCallFuncN *setTipsVisiable = CCCallFuncN::create(this,
callfuncN_selector(SGAdvancedEffectLayer::setSuccessTipsVisiable));
示例3: init
// on "init" you need to initialize your instance
bool MainMenuScene::init()
{
// Parent
CCLayerColor *layer = CCLayerColor::create();
layer->initWithColor(ccc4(255, 255, 255, 255), VisibleRect::right().x , VisibleRect::top().y);
layer->setPosition(VisibleRect::center());
layer->setAnchorPoint(ccp(0.5f, 0.5f));
layer->ignoreAnchorPointForPosition(false);
addChild(layer, 0);
CCSprite *fondo = CCSprite::create("fondo.png");
fondo->setPosition(VisibleRect::center());
layer->addChild(fondo);
// 1st Son
CCLayerColor *upperLayer = CCLayerColor::create();
upperLayer->setContentSize(ccp(VisibleRect::right().x , VisibleRect::top().y/2));
//upperLayer->initWithColor(ccc4(120, 120, 120, 120), VisibleRect::right().x , VisibleRect::top().y/2);
upperLayer->setPosition(ccp(VisibleRect::left().x, VisibleRect::center().y));
upperLayer->setAnchorPoint(ccp(0,0));
upperLayer->ignoreAnchorPointForPosition(false);
layer->addChild(upperLayer, 0);
CCSprite *spriteLogo = CCSprite::create("logo_opciones.png");
spriteLogo->setPosition(ccp(layer->getPosition().x, layer->getPosition().y/2));
upperLayer->addChild(spriteLogo);
// 2nd Son
CCLayerColor *lowerLayer = CCLayerColor::create();
lowerLayer->setContentSize(ccp(VisibleRect::right().x , VisibleRect::top().y/2));
//lowerLayer->initWithColor(ccc4(200, 200, 200, 200), VisibleRect::right().x , VisibleRect::top().y/2);
lowerLayer->setPosition(ccp(VisibleRect::left().x, VisibleRect::bottom().y));
lowerLayer->setAnchorPoint(ccp(0,0));
lowerLayer->ignoreAnchorPointForPosition(false);
layer->addChild(lowerLayer, 0);
int mySize = lowerLayer->getContentSize().height / 3;
// Button SAILKAPENA
CCTexture2D *texture1 = CCTextureCache::sharedTextureCache()->addImage("botoia_normal.png");
SpriteButton *pButton1 = SpriteButton::create(texture1 ,this, callfuncO_selector(MainMenuScene::menuSelector), 1.0f);
pButton1->setTag(2);
pButton1->setPosition(ccp(
lowerLayer->getContentSize().width / 2,
lowerLayer->getContentSize().height / 2));
pButton1->setAnchorPoint(ccp(0.5f, 0.5f));
CCLabelTTF *pLabel1 = CCLabelTTF::create("Sailkapena", "fonts/PT_Sans-Web-Bold.ttf", 30.0);
pLabel1->setPosition(ccp(
lowerLayer->getContentSize().width / 2,
lowerLayer->getContentSize().height / 2));
lowerLayer->addChild(pButton1);
lowerLayer->addChild(pLabel1);
// Button JOKATU
CCTexture2D *texture2 = CCTextureCache::sharedTextureCache()->addImage("botoia_normal.png");
SpriteButton *pButton2 = SpriteButton::create(texture2 ,this, callfuncO_selector(MainMenuScene::menuSelector), 1.0f);
pButton2->setTag(1);
pButton2->setPosition(ccp(
lowerLayer->getContentSize().width / 2,
(mySize * 3) - texture2->getContentSize().height));
pButton2->setAnchorPoint(ccp(0.5f, 0.5f));
CCLabelTTF *pLabel2 = CCLabelTTF::create("Jokatu", "fonts/PT_Sans-Web-Bold.ttf", 30.0);
pLabel2->setPosition(ccp(
lowerLayer->getContentSize().width / 2,
(mySize * 3) - texture2->getContentSize().height));
lowerLayer->addChild(pButton2);
lowerLayer->addChild(pLabel2);
// Button HONI BURUZ
CCTexture2D *texture3 = CCTextureCache::sharedTextureCache()->addImage("botoia_normal.png");
SpriteButton *pButton3 = SpriteButton::create(texture3 ,this, callfuncO_selector(MainMenuScene::menuSelector), 1.0f);
pButton3->setTag(3);
pButton3->setPosition(ccp(
lowerLayer->getContentSize().width / 2,
mySize - (texture2->getContentSize().height / 2)));
pButton3->setAnchorPoint(ccp(0.5f, 0.5f));
CCLabelTTF *pLabel3 = CCLabelTTF::create("Honi buruz", "fonts/PT_Sans-Web-Bold.ttf", 30.0);
pLabel3->setPosition(ccp(
lowerLayer->getContentSize().width / 2,
mySize - (texture2->getContentSize().height / 2)));
lowerLayer->addChild(pButton3);
lowerLayer->addChild(pLabel3);
return true;
}