本文整理汇总了C++中CCLayerColor::setColor方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLayerColor::setColor方法的具体用法?C++ CCLayerColor::setColor怎么用?C++ CCLayerColor::setColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLayerColor
的用法示例。
在下文中一共展示了CCLayerColor::setColor方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: show
void ShowTip::show(const char *str, cocos2d::CCPoint& point, float fontSize, float delayTime, bool displayBg)
{
CCLabelTTF* ttfTip = CCLabelTTF::create(str, "宋体", fontSize);
ttfTip->cocos2d::CCNode::setAnchorPoint(CCPoint(0, 0));
CCSize size = ttfTip->getContentSize();
CCLayerColor* bgColor = NULL;
if (displayBg)
{
bgColor = CCLayerColor::create();
bgColor->setColor(ccColor3B(ccc3(0, 0, 0)));
bgColor->setAnchorPoint(CCPoint(0.5,0.5));
bgColor->setPosition(CCPoint(point.x - size.width * 0.5, point.y - 40));
bgColor->setContentSize(size);
bgColor->addChild(ttfTip);
this->addChild(bgColor);
ttfTip->setFontFillColor(ccColor3B(ccc3(255, 255, 255)));
}
else
{
size = CCSize(0,0);
ttfTip->setFontFillColor(ccColor3B(ccc3(0, 0, 0)));
ttfTip->setPosition(CCPoint(point.x, point.y - 60));
this->addChild(ttfTip);
}
CCAction* moveTo = CCMoveTo::create(delayTime, CCPoint(point.x - size.width * 0.5, point.y + 40));
if ( displayBg && bgColor )
{
CCFadeIn* fadeIn = CCFadeIn::create(delayTime * 0.25);
CCScaleTo* scaleTo = CCScaleTo::create(delayTime * 0.5, 1);
CCFadeOut* fadeOut = CCFadeOut::create(delayTime * 0.25);
bgColor->runAction(CCSequence::create(fadeIn,scaleTo, fadeOut, NULL));
bgColor->runAction(moveTo);
}
else
{
CCFadeIn* fadeIn = CCFadeIn::create(delayTime * 0.5);
CCFadeOut* fadeOut = CCFadeOut::create(delayTime * 0.5);
ttfTip->runAction(CCSequence::create(fadeIn, fadeOut, NULL));
ttfTip->runAction(moveTo);
}
scheduleOnce(schedule_selector(ShowTip::removeFromParent), delayTime);
}
示例2: createPauseLayer
void GameLayer::createPauseLayer() {
Context *context = Context::sharedContext();
CCSize s = CCDirector::sharedDirector()->getWinSize();
/* 半透明层 */
CCLayerColor* pauseLayer = CCLayerColor::create();
pauseLayer->setContentSize(CCSizeMake(s.width, s.height));
pauseLayer->setColor(ccc3(0, 0, 0));
pauseLayer->setOpacity(150);
CCMenu *menu = CCMenu::create();
//回到游戏
CCMenuItemImage *resumebg = CCMenuItemImage::create(("btn_big.png"),
("btn_big.png"));
resumebg->setTarget(this, menu_selector(GameLayer::onResumeItem));
CCMenuItemFont *resumetxt = CCMenuItemFont::create(LOCAL_RESOURCES->valueByKey("i18n_resume")->getCString());
resumebg->setAnchorPoint(ccp(0.5, 0.5));
resumebg->setPosition(ccpp(0, 0));
resumetxt->setPosition(
ccp(resumebg->getContentSize().width / 2,
resumebg->getContentSize().height / 2));
resumetxt->setAnchorPoint(ccp(0.5, 0.5));
resumetxt->setColor(context->getFontColor());
resumebg->addChild(resumetxt);
menu->addChild(resumebg);
//回到菜单
CCMenuItemImage *backbg = CCMenuItemImage::create(("btn_big.png"),
("btn_big.png"));
backbg->setTarget(this, menu_selector(GameLayer::onBackItem));
CCMenuItemFont *backtxt = CCMenuItemFont::create(LOCAL_RESOURCES->valueByKey("i18n_back")->getCString());
backbg->setAnchorPoint(ccp(0.5, 0.5));
backbg->setPosition(ccpp(0, -0.12));
backtxt->setPosition(
ccp(backbg->getContentSize().width / 2,
backbg->getContentSize().height / 2));
backtxt->setAnchorPoint(ccp(0.5, 0.5));
backtxt->setColor(context->getFontColor());
backbg->addChild(backtxt);
menu->addChild(backbg);
pauseLayer->addChild(menu);
CCDirector::sharedDirector()->getRunningScene()->addChild(pauseLayer, 0,
TAG_LAYER_PAUSE);
}
示例3:
//--------------------------------------------------------
// CShaderNodeScene
//--------------------------------------------------------
CShaderNodeScene::CShaderNodeScene()
{
CCLayerColor *layer = CCLayerColor::create();
layer->setColor( ccGRAY );
addChild(layer);
CCSprite* pBK = CCSprite::create( s_szCommonBackgroundImgPath );
if( pBK )
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
pBK->setPosition(ccp(winSize.width / 2, winSize.height / 2));
layer->addChild( pBK );
}
CShaderNode* pShaderNode = CShaderNode::Create( s_szShaderNodeShaderAreaMask,
s_szShaderNodeVSH, s_szShaderNodeFSH );
pShaderNode->setColor(ccc4f(0.0f,0.0f,0.0f,0.5f));
this->addChild(pShaderNode,2);
}
示例4: init
bool BillboardScene::init()
{
bool bRef = false;
do{
CC_BREAK_IF(!CCLayer::init());
this->setContentSize(CCSizeZero);
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layerColor = CCLayerColor::create();
layerColor->setColor(ccc3(0, 0, 0));
layerColor->setOpacity(150);
layerColor->setContentSize(CCSizeMake(winSize.width, winSize.height));
this->addChild(layerColor,0);
setTouchEnabled(true);
bRef = true;
}while(0);
return bRef;
}
示例5:
//--------------------------------------------------------
// CColorSpriteScene
//--------------------------------------------------------
CRemoveBKSpriteScene::CRemoveBKSpriteScene()
{
CCLayerColor *layer = CCLayerColor::create( ccc4BFromccc4F(ccc4FFromccc3B( ccGRAY )));
layer->setColor( ccGRAY );
addChild(layer);
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CRemoveBKSprite* pRemoveSprite = CRemoveBKSprite::Create( s_szRemoveBKSprite );
if( pRemoveSprite )
{
pRemoveSprite->setPosition(ccp(winSize.width / 2 + pRemoveSprite->getContentSize().width / 2 ,
winSize.height / 2));
layer->addChild( pRemoveSprite );
}
CCSprite* pNormalSprite = CCSprite::create( s_szRemoveBKSprite );
if( pNormalSprite )
{
pNormalSprite->setPosition(ccp(winSize.width / 2 - pNormalSprite->getContentSize().width / 2 ,
winSize.height / 2));
layer->addChild( pNormalSprite );
}
}
示例6: tableCellAtIndex
//.........这里部分代码省略.........
CCLayerColor* colorLayer = CCLayerColor::create(bgColor, SCREEN_WIDTH, CELL_HEIGHT);
colorLayer->setTag(BACKGROUND_TAG);
cell->addChild(colorLayer);
// Get the sender profile picture path. Create it if path is available.
if (sender != NULL && strcmp(sender->getPhotoPath(), "") != 0)
{
const char* picPath = sender->getPhotoPath();
profilePic = CCSprite::create(picPath);
}
else
{
profilePic = CCSprite::create(FB_DEFAULT_PHOTO);
}
// Add the profile pic to the cell row.
profilePic->setAnchorPoint(ccp(0, 0.5));
profilePic->setPosition(ccp(20, CELL_HEIGHT/2));
cell->addChild(profilePic);
profilePic->setTag(FRIEND_PHOTO_TAG);
// Set the message.
CCLabelTTF *messageLabel = CCLabelTTF::create(messageToDisplay.c_str(), "Helvetica", 20.0 * MENU_FONT_SCALE);
messageLabel->setAnchorPoint(ccp(0, 0.5));
messageLabel->setPosition(ccp(20 + 20 + profilePic->getContentSize().width, CELL_HEIGHT/2));
messageLabel->setTag(REQUEST_MESSAGE_LABEL_TAG);
messageLabel->setDimensions(CCSizeMake(SCREEN_WIDTH - (profilePic->getContentSize().width * 2) - 60, CELL_HEIGHT-5));
messageLabel->setHorizontalAlignment(kCCTextAlignmentLeft);
cell->addChild(messageLabel);
CCMenuItemImage* constumeItemButton = NULL;
constumeItemButton = CCMenuItemImage::create("use.png", "use_pressed.png");
constumeItemButton->setTag(idx);
constumeItemButton->setTarget(this, menu_selector(RequestList::useItem));
constumeItemButton->setScale(SCALE_FACTOR * 0.8);
constumeItemButton->setTag(FRIEND_CONSUME_BUTTON_TAG);
CCMenu* consumeMenu = CCMenu::create(constumeItemButton, NULL);
consumeMenu->setTag(FRIEND_CONSUME_MENU_TAG);
consumeMenu->setPosition(ccp(SCREEN_WIDTH - (constumeItemButton->getContentSize().width*SCALE_FACTOR*0.4),
(CELL_HEIGHT - (constumeItemButton->getContentSize().height)*SCALE_FACTOR*0.4)));
cell->addChild(consumeMenu);
}
else
{
// Refresh the cell data based upon idx.
// 1. Refresh the profile picture.
CCSprite* cellProfilePic = (CCSprite*)cell->getChildByTag(FRIEND_PHOTO_TAG);
if (strcmp("", sender->getPhotoPath()) != 0 )
{
const char* picPath = sender->getPhotoPath();
profilePic = CCSprite::create(picPath);
}
else
{
profilePic = CCSprite::create(FB_DEFAULT_PHOTO);
}
cellProfilePic->setTexture(profilePic->getTexture());
// Update the message Label.
CCLabelTTF *messageLabel = (CCLabelTTF*)cell->getChildByTag(REQUEST_MESSAGE_LABEL_TAG);
messageLabel->setString(messageToDisplay.c_str());
CCMenu* consumeMenu = (CCMenu*)cell->getChildByTag(FRIEND_CONSUME_MENU_TAG);
CCArray* children = consumeMenu->getChildren();
if (children)
{
CCMenuItemImage* consumenButton = (CCMenuItemImage*)children->objectAtIndex(0);
if (consumenButton)
{
consumenButton->setTag(index);
}
else
{
CCLOG("No Consume Button");
}
}
CCLayerColor* bgLayer = (CCLayerColor*)cell->getChildByTag(BACKGROUND_TAG);
bgLayer->setColor(ccc3(bgColor.r, bgColor.g, bgColor.b));
}
return cell;
}