本文整理汇总了C++中CCLabelAtlas::setString方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelAtlas::setString方法的具体用法?C++ CCLabelAtlas::setString怎么用?C++ CCLabelAtlas::setString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLabelAtlas
的用法示例。
在下文中一共展示了CCLabelAtlas::setString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateMe
void LayerGoods::updateMe()
{
UserInfo *user_info = Topwo::getInstance()->getTopwoData()->getUserInfo();
CCMenu* menu = static_cast<CCMenu*>(this->getChildByTag(0));
//体魄
int goods_level = 0;
CCMenuItemSprite* item = NULL;
CCSprite* sprite = NULL;
CCLabelAtlas* la = NULL;
for (int i = 1; i <= 5; i++)
{
if (i == 1)
{
goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelTiPo());
}
else if (i == 2)
{
goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelMeiLi());
}
else if (i == 3)
{
goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelZhiLi());
}
else if (i == 4)
{
goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelEQ());
}
else if (i == 5)
{
goods_level = getGoodsLevel(user_info->getCurrentGoodsLevelGanXing());
}
item = static_cast<CCMenuItemSprite*>(menu->getChildByTag(i));
if (goods_level >= 9)
{
item->setEnabled(false);
item->setColor(ccc3(128, 128, 128));
}
sprite = static_cast<CCSprite*>(this->getChildByTag(i));
la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(0));
la->setString(CCString::createWithFormat("%d", goods_level)->getCString());
la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(1));
la->setString(CCString::createWithFormat("%d", getGoodsBonus(goods_level))->getCString());
la = static_cast<CCLabelAtlas*>(sprite->getChildByTag(2));
la->setString(CCString::createWithFormat("%d", getGoodsPrice(goods_level))->getCString());
}
SceneMain* scene_main = static_cast<SceneMain*>(CCDirector::sharedDirector()->getRunningScene()->getChildByTag(0));
scene_main->updateMe();
}
示例2: updateLabelAtlas
void MarketScene::updateLabelAtlas(int num, int tag)
{
char txt[32] = { 0 };
sprintf(txt, "%d", num);
CCLabelAtlas *label = (CCLabelAtlas *)getChildByTag(tag);
label->setString(txt);
}
示例3: setStageNum
void GameTipsSprite::setStageNum(int num){
CCLabelAtlas* stagenumbrer =(CCLabelAtlas*) this->getChildByTag(4);
char* temp=new char[12];
sprintf(temp,"%d",num);
stagenumbrer->setString(temp);
delete temp;
}
示例4: setLeverNum
void RatingSprite::setLeverNum(int num){
CCLabelAtlas* numbrer =(CCLabelAtlas*) this->getChildByTag(2);
char* temp=new char[12];
sprintf(temp,"%d",num);
numbrer->setString(temp);
delete temp;
}
示例5: setMonstTotalNum
void GameTipsSprite::setMonstTotalNum(int num){
CCLabelAtlas* monsttotalnumbrer =(CCLabelAtlas*) this->getChildByTag(3);
char* temp=new char[12];
sprintf(temp,"%d",num);
monsttotalnumbrer->setString(temp);
delete temp;
}
示例6: addMapBtnWith
CCSprite* LevelScene::addMapBtnWith(int no, cocos2d::CCPoint pos, CCSpriteBatchNode* batch)
{
CCSprite *map = NULL;
CCSprite *lockSprite = NULL;
CCLabelAtlas *mapNo = CCLabelAtlas::create("0123456789", "fonts_score_002-hd.png", 38, 44, '0');
if (FruitCrush::shareSingleton()->canPlayMap(no)) {
map = CCSprite::createWithTexture(batch->getTexture());
map->setTag(no);
//map->setScale(0.6);
CCString* num = CCString::createWithFormat("%u", no);
mapNo->setString(num->getCString());
//mapNo->setColor(ccc3(242, 247, 240));
mapNo->setAnchorPoint(ccp(0.5f,0.5f));
mapNo->setPosition(ccp(map->boundingBox().size.width/2, map->boundingBox().size.height/2));
map->addChild(mapNo);
//this->addChild(mapNo);
}
else
{
}
map->setPosition(pos);
map->setScale(0.8);
this->addChild(map);
return map;
}
示例7: step
void ParticleMainScene::step(float dt)
{
CCLabelAtlas *atlas = (CCLabelAtlas*) getChildByTag(kTagLabelAtlas);
CCParticleSystem *emitter = (CCParticleSystem*) getChildByTag(kTagParticleSystem);
char str[10] = {0};
sprintf(str, "%4d", emitter->getParticleCount());
atlas->setString(str);
}
示例8: setStarCount
void IOSStoreLayer::setStarCount(int num)
{
CCLabelAtlas* pTipStr = (CCLabelAtlas*)m_pBg->getChildByTag(star_count_str_tag);
if (pTipStr)
{
pTipStr->setString(CCString::createWithFormat("%d", num)->getCString());
}
this->setKaiBaoxiangBtnVisiable();
}
示例9: step
void ParticleDemo::step(ccTime dt)
{
if (m_emitter)
{
CCLabelAtlas* atlas = (CCLabelAtlas*)getChildByTag(kTagLabelAtlas);
char str[5] = {0};
sprintf(str, "%04d", m_emitter->getParticleCount());
atlas->setString(str);
}
}
示例10: ResetAxeNum
void CWaterpump::ResetAxeNum(cocos2d::CCMenuItemSprite *pItem, int num)
{
CCLabelAtlas *pItemFnt = dynamic_cast<CCLabelAtlas*>(pItem->getChildByTag(Tag_ItemFnt));
if (NULL != pItemFnt)
{
char szNum[8] = {0};
sprintf(szNum, "%d", num);
pItemFnt->setString(szNum);
}
}
示例11: showPromptScore
void ScoreCenter::showPromptScore(int score, CCPoint ppoint)
{
CCString* curScore = CCString::createWithFormat("%u", score);
CCLabelAtlas* label = ResCenter::shareInstance()->getLableAtlasByType(ResCenter::klableScore);
label->setPosition(ppoint);
//label->setScale(0.5);
label->setString(curScore->getCString());
CCFiniteTimeAction* sf = ActionEffectHub::shareInstance()->scoreFly();
CCFiniteTimeAction* cb = CCCallFuncN::create(this, callfuncN_selector(ScoreCenter::_removeScorePrompt));
CCSequence* cbSeq = CCSequence::create(sf, cb, NULL);
label->runAction(cbSeq);
this->getLayer()->addChild(label);
}
示例12: addGridCell
void CSignLayer::addGridCell(unsigned int uIdx, CGridViewCell* pCell)
{
// CHero *hero = m_currHeroList->at(uIdx);
CSign &sign = m_signData.signList.at(uIdx);
CLayout *lay = UICloneMgr::cloneLayout(m_cell);
pCell->setScale(0.97f);
for (int i = 1; i <=4; i++)
{
CCNode *child = lay->getChildByTag(i);
lay->removeChild(child);
pCell->addChild(child);
}
CImageView *imagView = (CImageView*)pCell->getChildByTag(1);
imagView->setTouchEnabled(true);
imagView->setEnabled(true);
imagView->setUserData(&m_signData.signList.at(uIdx));
imagView->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress));
CCSprite *item = nullptr;
if (sign.prize.thumb>=0)
{
CImageView * pMask = (CImageView*)pCell->getChildByTag(2);
SmartSetRectPrizeColor(pMask, &sign.prize);
item = CCSprite::create(GetImageName(sign.prize.type, sign.prize.color, sign.prize.thumb).c_str());
if(!item)
{
item = CCSprite::create("headImg/101.png");
CCLOG("CSignLayer::addGridCell error load image %d", sign.prize.thumb);
}
item->setPosition(ccp(pMask->getContentSize().width/2, pMask->getContentSize().height/2));
pMask->addChild(item, -1, 2);
item->setScale(0.9f);
//加数字
CCLabelAtlas* haveNum = CCLabelAtlas::create("", "label/no_02.png", 9, 15, 46);
haveNum->setAnchorPoint(ccp(1.0f, 0.0f));
haveNum->setPosition(ccp(85, 5));
pMask->addChild(haveNum, 99, 99);
haveNum->setString(ToString(sign.prize.num));
if(sign.prize.num<=1)
{
haveNum->setVisible(false);
}
//添加星星
if(sign.prize.quality > 0)
{
CLayout* pStarLayout = SmartGetStarLayout(&sign.prize);
pMask->addChild(pStarLayout, 211, 211);
}
}
//vip icon
CCSprite *vip = (CCSprite*)pCell->getChildByTag(3);
if (sign.vip>0)
{
CCTexture2D *texture = CCTextureCache::sharedTextureCache()
->addImage(CCString::createWithFormat("public/vip_%d.png",sign.vip)->getCString());
vip->setVisible(true);
vip->setTexture(texture);
}
else
{
vip->setVisible(false);
}
switch (sign.status)
{
//没签
case 2:
{
//对勾
pCell->getChildByTag(4)->setVisible(false);
//考虑是否加个框标示为可签
if(uIdx == m_signData.sign &&
(m_signData.bCanSign || (m_signData.bCanResign && m_signData.resign>0) ) )
{
CImageView * pMask = (CImageView*)pCell->getChildByTag(2);
CCSprite* pRect = CCSprite::create("common/box_light.png");
pRect->setPosition(ccp(pMask->getPositionX()+pMask->getContentSize().width/2, pMask->getPositionY()+pMask->getContentSize().height/2));
pCell->addChild(pRect, 100);
pRect->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 1.03f), CCScaleTo::create(0.3f, 1.0f))));
}
}
break;
//已签
case 1:
{
//对勾
pCell->getChildByTag(4)->setVisible(true);
//变黑
pCell->getChildByTag(1)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
pCell->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
//.........这里部分代码省略.........
示例13: initButton
void SectionItem::initButton(SectionItem* button,bool canChoose)
{
button->canChoose = canChoose;
ResManager* resMgr = ResManager::getManager();
if (!canChoose)
{
initWithFile(resMgr->getSharedFilePath(g_seasonlayerPath+"sectionItem_lock_bg.png").c_str());
//屏蔽剧情道具相关
/* JuqingDaoJu data;
if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data))
{
CCSprite *img = CCSprite::create("sectionItem_daoju_weihuode.png");
addChild(img);
img->setPosition(ccp(getContentSize().width-7, getContentSize().height));
}
*/
}else
{
char fileName[128];
sprintf(fileName, (resMgr->getSharedFilePath()+g_seasonlayerPath+"sectionItem_%d_bg.png").c_str(),button->currentScore);
initWithFile(fileName);
if (button->currentScore == 0)
{
CCSprite *ef = CCSprite::create(resMgr->getSharedFilePath(g_seasonlayerPath+"sectionItem_new_bg.png").c_str());
addChild(ef);
ef->setPosition(ccp(ef->getContentSize().width/2, ef->getContentSize().height/2 - 3));
ef->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1.5f), CCFadeIn::create(1.5f), NULL)));
}
//屏蔽剧情道具相关
/* JuqingDaoJu data;
if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data) && data.state != DJS_NotGetted)
{
CCSprite *img = CCSprite::create(resMgr->getSharedFilePath(g_daojuPath+data.fileName).c_str());
addChild(img);
img->setPosition(ccp(getContentSize().width/2, 120));
img->setScale(0.75f);
}
*/
if (false)
{
}
else
{
CCLabelAtlas* lable = CCLabelAtlas::create(
"0123456789",
resMgr->getSharedFilePath(g_seasonlayerPath+"season_section_num.png").c_str(),
40, 49,//24
'0');
addChild(lable);
char id[5];
sprintf(id,"%d",button->sectionId);
lable->setString(id);
lable->setPosition(ccp(getContentSize().width/2 - lable->getContentSize().width/2,90));
//屏蔽剧情道具相关
/* if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data) && data.state == DJS_NotGetted)
{
CCSprite *img = CCSprite::create("sectionItem_daoju_weihuode.png");
addChild(img);
img->setPosition(ccp(getContentSize().width-5, getContentSize().height+10));
CCAnimation *animation = CCAnimation::create();
for (int idx=1; idx<=16; ++idx){
animation->addSpriteFrameWithFileName(CCString::createWithFormat("sectionItem_daoju_weihuode_%d.png", idx)->getCString());
}
animation->setDelayPerUnit(0.02f);
img->runAction(CCRepeatForever::create(CCSequence::create(CCAnimate::create(animation), CCDelayTime::create(1), NULL)));
}
*/
}
}
}
示例14: initUI
void IOSStoreLayer::initUI()
{
//初始化背景
m_pBg = CCSprite::create(ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_bg.png").c_str());
this->addChild(m_pBg, 1, bg_tag);
m_pBg->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2));
m_pKaibaoxiangNode = CCScale9Sprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"nodebg.png").c_str());
m_pKaibaoxiangNode->ignoreAnchorPointForPosition(false);
m_pKaibaoxiangNode->setAnchorPoint(ccp(0.5f, 0.5f));
m_pKaibaoxiangNode->setContentSize(m_pBg->getContentSize());
m_pKaibaoxiangNode->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height/2));
m_pBuyStarNode = CCScale9Sprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"nodebg.png").c_str());
m_pBuyStarNode->ignoreAnchorPointForPosition(false);
m_pBuyStarNode->setAnchorPoint(ccp(0.5f, 0.5f));
m_pBuyStarNode->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height/2));
m_pBuyStarNode->setContentSize(m_pBg->getContentSize());
m_pBg->addChild(m_pKaibaoxiangNode, 3, kaibaoxiang_node_tag);
m_pBg->addChild(m_pBuyStarNode, 3, buystar_node_tag);
m_pBgMenu = CCMenu::create();
m_pBgMenu->setPosition(CCPointZero);
m_pBg->addChild(m_pBgMenu, 2);
//左上角提示背景
CCSprite* pTip = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_tishi.png").c_str());
m_pBg->addChild(pTip, 0, tip_bg_tag);
pTip->setPosition(ccp(pTip->getContentSize().width/2 - 25,
m_pBg->getContentSize().height-pTip->getContentSize().height/2 - 30));
//左上角提示字符串
CCLabelTTF* pTipStr = CCLabelTTF::create(LFStrings::getValue("ShangdiangTipStr_lefttop_juqing").c_str(), fontStr_katong, 24, CCSizeMake(210, 80), kCCTextAlignmentLeft);
m_pBg->addChild(pTipStr, 1, lefttop_tip_str_tag);
pTipStr->setPosition(ccp(pTip->getPositionX() + 20, pTip->getPositionY() - 25));
pTipStr->setString("");
//中间提示字符
CCLabelTTF* pTipCenterStr = CCLabelTTF::create(LFStrings::getValue("ShangdiangTipStr_center_01").c_str(), fontStr_katong, 24);
m_pBg->addChild(pTipCenterStr, 1, center_tip_str_tag);
pTipCenterStr->setColor(ccc3(150, 60, 20));
pTipCenterStr->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height - 160));
pTipCenterStr->setString("");
//右边星星数
CCLabelAtlas* lable = CCLabelAtlas::create(
"0123456789",
ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(),
30, 47,//24
'0');
m_pBg->addChild(lable, 1, star_count_str_tag);
lable->setScale(0.6f);
char charStarCount[10] = {};
int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
sprintf(charStarCount, "%d", iStarCount);
lable->setString(charStarCount);
lable->setPosition(ccp(m_pBg->getContentSize().width - 120, m_pBg->getContentSize().height - 175));
//右边字符
CCSprite* pShuzi = CCSprite::create(ResManager::getManager()->getFilePathByLanguageType(g_seasonlayerPath+"season_amount.png").c_str());
m_pBg->addChild(pShuzi, 1);
pShuzi->setScale(0.6f);
pShuzi->setPosition(ccp(lable->getPositionX() - 50, pTipCenterStr->getPositionY()));
//右边星星图标
CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str());
m_pBg->addChild(pXingxing, 1);
pXingxing->setPosition(ccp(pShuzi->getPositionX() - 50, pShuzi->getPositionY()));
}
示例15: showItemsNode
void IOSStoreLayer::showItemsNode()
{
int iTotalCount = 1;
int iPrice = 10;
int xcount = 1;
int ycount = 1;
CCSize size = CCSizeMake(120, 190);
if (m_bBaoxiangBuyTenTimes)
{
iTotalCount = 10;
size.width = 820;
size.height = 350;
xcount = 5;
ycount = 2;
iPrice = 95;
}
iTotalCount = this->getKaiBaoxiangRsqData().size();
if (iTotalCount >= 11)
{
xcount = 6;
}
if (iTotalCount == 2)
{
xcount = 2;
size = CCSizeMake(140*2, 190);
}
IOSStoreLayerScrollView* pView = IOSStoreLayerScrollView::createView(size, iTotalCount, xcount, ycount);
m_pGetItemNode->addChild(pView);
pView->ignoreAnchorPointForPosition(false);
pView->setAnchorPoint(ccp(0.5f, 0.5f));
pView->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2 - 60));
pView->setClickableCreater(pView);
pView->prepareToDisplay();
pView->setTouchEnabled(false);
pView->setTag(getitem_scrollview_tag);
//显示
CCSprite* pSmallbg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_anniu_zaikaishici_fujia.png").c_str());
m_pGetItemNode->addChild(pSmallbg, 1);
pSmallbg->setPosition(ccp(200, 100));
//添加菜单
CCMenu* pMenu = CCMenu::create();
pMenu->setPosition(CCPointZero);
m_pGetItemNode->addChild(pMenu, 2);
//再开按钮
CCMenuItemImage* pItem = NULL;
int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
if (m_bBaoxiangBuyTenTimes)
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_ten_again);
}
else
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_one_again);
}
pItem->setPosition(ccp(pSmallbg->getPositionX() + pSmallbg->getContentSize().width/2 + pItem->getContentSize().width/2 - 30,
pSmallbg->getPositionY()));
pMenu->addChild(pItem);
//星星数量
CCLabelAtlas* lable = CCLabelAtlas::create(
"0123456789",
ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(),
30, 47,//24
'0');
m_pGetItemNode->addChild(lable, 1, star_count_str_tag);
lable->setAnchorPoint(ccp(0, 0.5));
lable->setScale(0.6f);
int iCount = 10;
if (m_bBaoxiangBuyTenTimes)
{
iCount = 95;
}
char charStarCount[10] = {};
sprintf(charStarCount, "%d", iCount);
lable->setString(charStarCount);
lable->setPosition(ccp(pItem->getPositionX()-pItem->getContentSize().width/2-lable->getContentSize().width/2 - 40, pSmallbg->getPositionY() - 3));
//右边星星图标
CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str());
m_pGetItemNode->addChild(pXingxing, 1);
pXingxing->setPosition(ccp(lable->getPositionX() - 30, pSmallbg->getPositionY()));
//星星数不够时,只显示确定按钮
//确定按钮
CCMenuItemImage* pOKItem = CCMenuItemImage::create(
//.........这里部分代码省略.........