本文整理汇总了C++中CCLabelAtlas::getContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelAtlas::getContentSize方法的具体用法?C++ CCLabelAtlas::getContentSize怎么用?C++ CCLabelAtlas::getContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLabelAtlas
的用法示例。
在下文中一共展示了CCLabelAtlas::getContentSize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: displayRanking
////////////////////////////////////////////////////////////////////////////////
/// \brief Rangking 값을 읽어와 표시
////////////////////////////////////////////////////////////////////////////////
void JS_Result::displayRanking(float dt)
{
// CCUserDefault 에서 key값으로 랭킹값을 읽어서 순위를 표시한다.
SANG_GAME_RANK rank[JS_MAX_RANK];
SANG_RANK_KEY key[JS_MAX_RANK];
for ( int k = 0; k < JS_MAX_RANK; k++ )
{
if ( EASY == m_nGameLevel )
{
sprintf(key[k].rank_key, "js_easy_rank%d", k+1);
sprintf(key[k].time_key, "js_easy_time%d", k+1);
sprintf(key[k].date_key, "js_easy_date%d", k+1);
}
else
{
sprintf(key[k].rank_key, "js_hard_rank%d", k+1);
sprintf(key[k].time_key, "js_hard_time%d", k+1);
sprintf(key[k].date_key, "js_hard_date%d", k+1);
}
}
int nTime = 0;
std::string strZero = "0";
// Get Rank data
for ( int r = 0; r < JS_MAX_RANK; r++ )
{
sprintf(rank[r].rank, "%d", r+1);
nTime = CCUserDefault::sharedUserDefault()->getIntegerForKey(key[r].time_key);
sprintf(rank[r].time, "%d", nTime);
sprintf(rank[r].date, "%d", nTime);//CCUserDefault::sharedUserDefault()->getStringForKey(key[r].date_key, strZero.c_str()).c_str());
}
int nTemp = 0;
for ( int i = 0; i < JS_MAX_RANK; i++ )
{
nTemp = atof(rank[i].time);
if ( nTemp != 0 && nTemp >= m_nPlayTime || nTemp == 0)
{
//int nRet = 0;
if (nTemp != 0 && nTemp != m_nPlayTime)
{
for ( int k = JS_MAX_RANK-1; k > i; k-- )
{
sprintf(rank[k].date, "%s", rank[k-1].date);
sprintf(rank[k].time, "%s", rank[k-1].time);
}
}
time_t t = time(0);
struct tm *aTime = localtime(&t);
// Month is 0 - 11, add 1 to get a jan-dec 1-12 concept
// Year is # years since 1900
sprintf(rank[i].date, "%04d-%02d-%02d", aTime->tm_year + 1900, aTime->tm_mon + 1 , aTime->tm_mday);
sprintf(rank[i].time, "%d", m_nPlayTime);
m_nRank = i + 1;
// Update Rank Data
for ( int u = 0; u < JS_MAX_RANK; u++ )
{
CCUserDefault::sharedUserDefault()->setIntegerForKey(key[u].rank_key, u+1);
CCUserDefault::sharedUserDefault()->setStringForKey(key[u].time_key, rank[u].time);
CCUserDefault::sharedUserDefault()->setStringForKey(key[u].date_key, rank[u].date);
}
CCUserDefault::sharedUserDefault()->flush();
break;
}
m_nRank = -1; // 순위 밖
}
char cRankData[100];
for ( int i = 0; i < JS_MAX_RANK; i++ )
{
// 랭킹 데이터 출력
CCLabelAtlas *pRankLabel = new CCLabelAtlas();
if ( atof(rank[i].rank) < 10 && atof(rank[i].time) < 10 )
sprintf(cRankData,"%s %s %s",rank[i].rank, rank[i].time, rank[i].date);
else if ( atof(rank[i].rank) < 10 && atof(rank[i].time) >= 10 )
sprintf(cRankData,"%s %s %s",rank[i].rank, rank[i].time, rank[i].date);
else if ( atof(rank[i].rank) >= 10 && atof(rank[i].time) < 10 )
sprintf(cRankData,"%s %s %s",rank[i].rank, rank[i].time, rank[i].date);
else
sprintf(cRankData,"%s %s %s",rank[i].rank, rank[i].time, rank[i].date);
if ( m_nRank == i + 1 )
pRankLabel->initWithString(cRankData, "common/game/num_font_red.png", 24, 32, '0');
else
pRankLabel->initWithString(cRankData, "common/game/num_font_white.png", 24, 32, '0');
CCPoint ptRankData;
ptRankData.x = RANK_X;
ptRankData.y = RANK_Y - (pRankLabel->getContentSize().height * i);
pRankLabel->setPosition(ptRankData);
this->addChild(pRankLabel, 400+i);
//.........这里部分代码省略.........
示例2: CreateCritDamageLable
CCNode* DamageValueEffect::CreateCritDamageLable(unsigned int damage,CCPoint parentPos,bool isHarmFul)
{
CCPoint uiPos = parentPos;
CCSprite* critNode = CCSprite::create();
critNode->setPosition(ccp(uiPos.x,uiPos.y));
critNode->setAnchorPoint(ccp(0.5,0.5));
ASprite *as = AspriteManager::getInstance()->getAsprite("UI/ui_inbattle.bin");
CCPoint pt;
int iFrameID = TXGUI::getResourceIDByName("map_ui_inbattle_FRAME_CRITICALBACK");
CCSprite* critSprite = as->getSpriteFromFrame_Middle(iFrameID,0,pt);
if(critSprite)
{
critSprite->setPosition(CCPointZero);
critNode->addChild(critSprite,0);
}
char damageString[10];
sprintf(damageString,"%d",damage);
CCLabelAtlas* label;
if(isHarmFul)
{
label = CCLabelAtlas::create(damageString,"UI/ui_numble_2.png",43,54,48);
}
else
{
label = CCLabelAtlas::create(damageString,"UI/ui_numble_3.png",41,43,48);
}
if(label)
{
label->setAnchorPoint(ccp(0.5f,0.5f));
label->setPosition(CCPointZero);
critNode->addChild(label,1);
if(critSprite)
{
float scale_x = label->getContentSize().width / (0.8f * critSprite->getContentSize().width);
float scale_y = label->getContentSize().height / (0.8f * critSprite->getContentSize().height);
float scale = (scale_x > scale_y) ? scale_x : scale_y;
critSprite->setScale(scale);
critSprite->setPosition(CCPointZero);
critSprite->setAnchorPoint(ccp(0.5f,0.5f));
}
}
critNode->setScale(0);
critNode->runAction(getBattleUIAction());
if(m_pDamageLabels->find(critNode) == m_pDamageLabels->end())
{
m_pDamageLabels->insert(make_pair(critNode,1.3f));
//this->addChild(critNode);
if(GameManager::Get()->GetSceneLayer() != NULL && GameManager::Get()->GetSceneLayer()->getLevelLayer() != NULL
&& GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer())
{
GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer()->addChild(critNode,MAP_Z_OBJ_TOP);
}
}
/*if(isHarmFul)
{
HandleCritBurst(uiPos,0);
}*/
return critNode;
}
示例3: initButton
void SectionItem::initButton(SectionItem* button,bool canChoose)
{
button->canChoose = canChoose;
ResManager* resMgr = ResManager::getManager();
if (!canChoose)
{
initWithFile(resMgr->getSharedFilePath(g_seasonlayerPath+"sectionItem_lock_bg.png").c_str());
//屏蔽剧情道具相关
/* JuqingDaoJu data;
if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data))
{
CCSprite *img = CCSprite::create("sectionItem_daoju_weihuode.png");
addChild(img);
img->setPosition(ccp(getContentSize().width-7, getContentSize().height));
}
*/
}else
{
char fileName[128];
sprintf(fileName, (resMgr->getSharedFilePath()+g_seasonlayerPath+"sectionItem_%d_bg.png").c_str(),button->currentScore);
initWithFile(fileName);
if (button->currentScore == 0)
{
CCSprite *ef = CCSprite::create(resMgr->getSharedFilePath(g_seasonlayerPath+"sectionItem_new_bg.png").c_str());
addChild(ef);
ef->setPosition(ccp(ef->getContentSize().width/2, ef->getContentSize().height/2 - 3));
ef->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1.5f), CCFadeIn::create(1.5f), NULL)));
}
//屏蔽剧情道具相关
/* JuqingDaoJu data;
if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data) && data.state != DJS_NotGetted)
{
CCSprite *img = CCSprite::create(resMgr->getSharedFilePath(g_daojuPath+data.fileName).c_str());
addChild(img);
img->setPosition(ccp(getContentSize().width/2, 120));
img->setScale(0.75f);
}
*/
if (false)
{
}
else
{
CCLabelAtlas* lable = CCLabelAtlas::create(
"0123456789",
resMgr->getSharedFilePath(g_seasonlayerPath+"season_section_num.png").c_str(),
40, 49,//24
'0');
addChild(lable);
char id[5];
sprintf(id,"%d",button->sectionId);
lable->setString(id);
lable->setPosition(ccp(getContentSize().width/2 - lable->getContentSize().width/2,90));
//屏蔽剧情道具相关
/* if (JuqingDaoJuManager::getManager()->getItemInSection(seasonId, sectionId, data) && data.state == DJS_NotGetted)
{
CCSprite *img = CCSprite::create("sectionItem_daoju_weihuode.png");
addChild(img);
img->setPosition(ccp(getContentSize().width-5, getContentSize().height+10));
CCAnimation *animation = CCAnimation::create();
for (int idx=1; idx<=16; ++idx){
animation->addSpriteFrameWithFileName(CCString::createWithFormat("sectionItem_daoju_weihuode_%d.png", idx)->getCString());
}
animation->setDelayPerUnit(0.02f);
img->runAction(CCRepeatForever::create(CCSequence::create(CCAnimate::create(animation), CCDelayTime::create(1), NULL)));
}
*/
}
}
}
示例4: showItemsNode
void IOSStoreLayer::showItemsNode()
{
int iTotalCount = 1;
int iPrice = 10;
int xcount = 1;
int ycount = 1;
CCSize size = CCSizeMake(120, 190);
if (m_bBaoxiangBuyTenTimes)
{
iTotalCount = 10;
size.width = 820;
size.height = 350;
xcount = 5;
ycount = 2;
iPrice = 95;
}
iTotalCount = this->getKaiBaoxiangRsqData().size();
if (iTotalCount >= 11)
{
xcount = 6;
}
if (iTotalCount == 2)
{
xcount = 2;
size = CCSizeMake(140*2, 190);
}
IOSStoreLayerScrollView* pView = IOSStoreLayerScrollView::createView(size, iTotalCount, xcount, ycount);
m_pGetItemNode->addChild(pView);
pView->ignoreAnchorPointForPosition(false);
pView->setAnchorPoint(ccp(0.5f, 0.5f));
pView->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2 - 60));
pView->setClickableCreater(pView);
pView->prepareToDisplay();
pView->setTouchEnabled(false);
pView->setTag(getitem_scrollview_tag);
//显示
CCSprite* pSmallbg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_anniu_zaikaishici_fujia.png").c_str());
m_pGetItemNode->addChild(pSmallbg, 1);
pSmallbg->setPosition(ccp(200, 100));
//添加菜单
CCMenu* pMenu = CCMenu::create();
pMenu->setPosition(CCPointZero);
m_pGetItemNode->addChild(pMenu, 2);
//再开按钮
CCMenuItemImage* pItem = NULL;
int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
if (m_bBaoxiangBuyTenTimes)
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_ten_again);
}
else
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_one_again);
}
pItem->setPosition(ccp(pSmallbg->getPositionX() + pSmallbg->getContentSize().width/2 + pItem->getContentSize().width/2 - 30,
pSmallbg->getPositionY()));
pMenu->addChild(pItem);
//星星数量
CCLabelAtlas* lable = CCLabelAtlas::create(
"0123456789",
ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(),
30, 47,//24
'0');
m_pGetItemNode->addChild(lable, 1, star_count_str_tag);
lable->setAnchorPoint(ccp(0, 0.5));
lable->setScale(0.6f);
int iCount = 10;
if (m_bBaoxiangBuyTenTimes)
{
iCount = 95;
}
char charStarCount[10] = {};
sprintf(charStarCount, "%d", iCount);
lable->setString(charStarCount);
lable->setPosition(ccp(pItem->getPositionX()-pItem->getContentSize().width/2-lable->getContentSize().width/2 - 40, pSmallbg->getPositionY() - 3));
//右边星星图标
CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str());
m_pGetItemNode->addChild(pXingxing, 1);
pXingxing->setPosition(ccp(lable->getPositionX() - 30, pSmallbg->getPositionY()));
//星星数不够时,只显示确定按钮
//确定按钮
CCMenuItemImage* pOKItem = CCMenuItemImage::create(
//.........这里部分代码省略.........