本文整理汇总了C++中CCLabelAtlas::setAnchorPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelAtlas::setAnchorPoint方法的具体用法?C++ CCLabelAtlas::setAnchorPoint怎么用?C++ CCLabelAtlas::setAnchorPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLabelAtlas
的用法示例。
在下文中一共展示了CCLabelAtlas::setAnchorPoint方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: showGameOver
void GameScene::showGameOver() {
CCSprite* over = CCSprite::createWithSpriteFrameName("gameOver.png");
over->setPosition(ccp(screenSize.width * 0.5f, screenSize.height * 0.7f));
over->setScale(1.5f);
addChild(over, 10);
CCSprite* scoreBoard = CCSprite::createWithSpriteFrameName("score_board.png");
scoreBoard->setPosition(ccp(screenSize.width * 0.5f, screenSize.height * 0.5f));
scoreBoard->setScale(1.5f);
addChild(scoreBoard, 10);
CCLabelAtlas* curScore = CCLabelAtlas::create(CCString::createWithFormat("%d", gameScore)->getCString(), "score_number.png", 30, 45, '0');
curScore->setAnchorPoint(ccp(1, 0.5f));
curScore->setScale(0.75f);
curScore->setPosition(ccp(screenSize.width * 0.78f, screenSize.height * 0.53f));
addChild(curScore, 10);
int maxScore = CCUserDefault::sharedUserDefault()->getIntegerForKey("MAX", 0);
if (gameScore > maxScore) {
maxScore = gameScore;
CCUserDefault::sharedUserDefault()->setIntegerForKey("MAX", gameScore);
CCUserDefault::sharedUserDefault()->flush();
CCSprite* showNew = CCSprite::createWithSpriteFrameName("new.png");
showNew->setAnchorPoint(ccp(0, 0.5f));
showNew->setScale(1.5f);
showNew->setPosition(ccp(screenSize.width * 0.78f, screenSize.height * 0.45f));
addChild(showNew, 10);
}
CCLabelAtlas* highScore = CCLabelAtlas::create(CCString::createWithFormat("%d", maxScore)->getCString(), "score_number.png", 30, 45, '0');
highScore->setAnchorPoint(ccp(1, 0.5f));
highScore->setScale(0.75f);
highScore->setPosition(ccp(screenSize.width * 0.78f, screenSize.height * 0.45f));
addChild(highScore, 10);
removeChildByTag(999);
CCMenuItemSprite* item = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("start.png"), CCSprite::createWithSpriteFrameName("start.png"), this, menu_selector(GameScene::restart));
item->setPosition(ccp(screenSize.width * 0.5f, screenSize.height * 0.3f));
CCMenu* menu = CCMenu::create(item, NULL);
menu->setPosition(CCPointZero);
addChild(menu, 10);
if (gameScore >= 10) {
CCSprite* metalName = NULL;
if (gameScore >= 10 && gameScore < 50) {
metalName = CCSprite::createWithSpriteFrameName("medals_1.png");
} else if (gameScore >= 50 && gameScore < 100) {
metalName = CCSprite::createWithSpriteFrameName("medals_2.png");
} else if (gameScore >= 100) {
metalName = CCSprite::createWithSpriteFrameName("medals_3.png");
}
metalName->setScale(1.5f);
metalName->setPosition(ccp(screenSize.width * 0.3f, screenSize.height * 0.495f));
addChild(metalName, 10);
}
}
示例2: letter
Letter::Letter(char letter, size_t id): letter(toupper(letter)), id(id){
// TODO - нужно либо делать rect метод чтобы правильный размер сделать
// либо он на автомате будет работать. я не знаю
CCSprite::init();
//this->setTouchEnabled(true);
this->autorelease();
// TODO 1 раз получать - для всех использовать потом
letterImage = CCSprite::create("letter32_2.png");
letterImage->setScale(32 / letterImage->getContentSize().width);
char arr[2] = {this->letter, '\0'};
//CCLabelTTF *letterLabel = CCLabelTTF::create(arr, "fonts/Schwarzwald Regular.ttf", 22);
//CCLabelTTF *left = CCLabelTTF::create("alignment left", pFont, fontSize,
// blockSize, kCCTextAlignmentLeft, verticalAlignment[vAlignIdx]);
//CCLabelTTF *letterLabel = CCLabelTTF::create(arr, /*"fonts\sylfaen.ttf"*/"Sylfaen", 50);
//CCLabelBMFont *letterLabel = CCLabelBMFont::create(arr, "fonts/hd/markerFelt.fnt", 10);
//letterLabel->setScale(0.5);
CCLabelAtlas *letterLabel = CCLabelAtlas::create(arr, "fonts/hd/larabie-16.plist");
letterLabel->setAnchorPoint(ccp(0.5f, 0.5f));
letterLabel->setColor(ccc3(85,47,17));
//letterLabel->setColor(ccc3(0,0,0));
this->addChild(letterImage,1);
this->addChild(letterLabel,2);
}
示例3: CreateAddBloodLabel
CCLabelAtlas* DamageValueEffect::CreateAddBloodLabel(unsigned int blood,CCPoint parentPos)
{
CCPoint uiPos = parentPos;
char damageString[10];
sprintf(damageString,"%d",blood);
CCLabelAtlas* lable = CCLabelAtlas::create(damageString,"UI/ui_numble_4.png",41,43,48);
lable->setPosition(uiPos.x,uiPos.y);
lable->setAnchorPoint(ccp(0.5,0.5));
lable->setScale(0);
CCActionInterval* actionScale = CCScaleTo::create(0.01f,2);
CCActionInterval* actionMove = CCMoveBy::create(0.01f,ccp(0,40));
CCSpawn* FirstAction = CCSpawn::createWithTwoActions(actionScale,actionMove);
CCActionInterval* actionFade = CCFadeOut::create(1.0f);
CCActionInterval* bezierAction = CCMoveBy::create(1.0f,ccp(0,80));
CCSpawn* SecondAction = CCSpawn::createWithTwoActions(bezierAction,actionFade);
lable->runAction(CCSequence::create(FirstAction,CCScaleTo::create(0.05f,0.7f),CCDelayTime::create(0.2f),SecondAction,
NULL));
if(m_pDamageLabels->find(lable) == m_pDamageLabels->end())
{
m_pDamageLabels->insert(make_pair(lable,1.3f));
if(GameManager::Get()->GetSceneLayer() != NULL && GameManager::Get()->GetSceneLayer()->getLevelLayer() != NULL
&& GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer())
{
GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer()->addChild(lable,MAP_Z_OBJ_TOP);
}
}
return lable;
}
示例4: spriteWithFile
ItemCard* ItemCard::spriteWithFile(const char *normalImage, string id, short cardNum)
{
ItemCard* pRet = new ItemCard(id, cardNum);
if ((normalImage == NULL) || (*normalImage == 0)) {
normalImage = "box_none.png";
}
if (pRet && pRet->initWithFile(normalImage))
{
pRet->autorelease();
char buf[30];
sprintf(buf, "/%d",cardNum);
CCSprite* spTmp = CCSprite::spriteWithFile("rewardnum.png");
if(spTmp){
CCSize sz = spTmp->getContentSize();
CCLabelAtlas* textNum = CCLabelAtlas::labelWithString(buf,
"rewardnum.png",
sz.width / 11,
sz.height,
'/');
textNum->setAnchorPoint(ccp(0.5, 0.5));
textNum->setPosition(ccp(54,10));
pRet->addChild(textNum,0,9);
}
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
示例5: addMapBtnWith
CCSprite* LevelScene::addMapBtnWith(int no, cocos2d::CCPoint pos, CCSpriteBatchNode* batch)
{
CCSprite *map = NULL;
CCSprite *lockSprite = NULL;
CCLabelAtlas *mapNo = CCLabelAtlas::create("0123456789", "fonts_score_002-hd.png", 38, 44, '0');
if (FruitCrush::shareSingleton()->canPlayMap(no)) {
map = CCSprite::createWithTexture(batch->getTexture());
map->setTag(no);
//map->setScale(0.6);
CCString* num = CCString::createWithFormat("%u", no);
mapNo->setString(num->getCString());
//mapNo->setColor(ccc3(242, 247, 240));
mapNo->setAnchorPoint(ccp(0.5f,0.5f));
mapNo->setPosition(ccp(map->boundingBox().size.width/2, map->boundingBox().size.height/2));
map->addChild(mapNo);
//this->addChild(mapNo);
}
else
{
}
map->setPosition(pos);
map->setScale(0.8);
this->addChild(map);
return map;
}
示例6: useAutoSkill
//******************************************************************************
// useAutoSkill
//******************************************************************************
void Card::useAutoSkill(float fEffect, int iBaoJi)
{
float fDur = 0.0;
if(fEffect < -2.0){
fDur = 0.3;
}
else if(fEffect < 0.0){
fDur = 0.1;
}
else{
m_AtkInfo.iAttackPt *= fEffect;
m_numAtkVal->setNumber(m_AtkInfo.iAttackPt, 0.6, 0.0);
fDur = 0.3;
}
CCPoint ptSrc = CCPointMake(0, 0);
if (getCD() == 0)
ptSrc = CCPointMake(0, 8);
CCPoint ptDst = CCPointMake(ptSrc.x, ptSrc.y + 8);
this->stopAllActions();
this->setPositionInPixels(ptSrc);
this->runAction(CCSequence::actions(CCMoveTo::actionWithDuration(fDur, ptDst),
CCMoveTo::actionWithDuration(fDur, ptSrc),
NULL));
if (iBaoJi > 0) {
CCSprite* spBaojiBg = CCSprite::spriteWithSpriteFrameName("baojibg.png");
if (spBaojiBg) {
spBaojiBg->setAnchorPoint(CCPointMake(0.5, 0));
spBaojiBg->setPositionInPixels(CCPointMake(55 + 106*m_idx, 615 + m_spCard->getContentSize().height * 0.5));
addChild(spBaojiBg,0,kToBeDeleteTag);
}
CCSprite *sp = CCSprite::spriteWithFile("baojinum.png");
if (sp) {
char buf[10];
snprintf(buf, 9, "/%d", iBaoJi);
CCLabelAtlas *lbb = CCLabelAtlas::labelWithString(buf,
"baojinum.png",
sp->getContentSize().width / 11,
sp->getContentSize().height, '/');
lbb->setPositionInPixels(CCPointMake(55 + 106*m_idx, 615 + m_spCard->getContentSize().height * 0.5));
lbb->setAnchorPoint(CCPointMake(0.5, 0));
addChild(lbb,0,kToBeDeleteTag);
lbb->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(fDur*2),
CCCallFunc::actionWithTarget(this, callfunc_selector(Card::delUnusedObj)),
NULL));
}
}
}
示例7: getLableAtlasByType
CCLabelAtlas* ResCenter::getLableAtlasByType(ResCenter::typeLableAtlas type)
{
switch (type) {
case klableScore:
{
CCLabelAtlas* lable = CCLabelAtlas::create("0123456789", "fonts_roulette_001-hd.png", 24, 32, '0');
lable->setAnchorPoint(ccp(0.5, 0.5));
return lable;
break;
}
default:
break;
}
}
示例8: sprintf
CCMenuItemSprite *CWaterpump::initMenuItemWithFiles(int type, const char *normal, const char *selected, const char *disable, SEL_MenuHandler selector)
{
CCSprite *pNormal = CCSprite::create(normal);
CCSprite *pSelected = CCSprite::create(selected);
CCSprite *pDisable = CCSprite::create(disable);
CCMenuItemSprite *pItem = CCMenuItemSprite::create(pNormal, pSelected, pDisable, this, selector);
int cnt = CPlayerAccount::GetAccountInstance()->GetAccountPropsNum(type);
char szCntStr[8] = {0};
sprintf(szCntStr, "%d", cnt);
CCLabelAtlas *pCntFnt = CCLabelAtlas::create(szCntStr, "UI_02_05.png", 48, 57, '0');
pCntFnt->setAnchorPoint(ccp(1, 0));
pCntFnt->setPosition(ccp(pItem->getContentSize().width, 0));
pItem->addChild(pCntFnt, 1, Tag_ItemFnt);
pItem->setTag(type);
return pItem;
}
示例9: ccTouchBegan
bool GameScene::ccTouchBegan(CCTouch* pTouch, CCEvent* pEvent) {
if (isGameOver) {
return true;
}
if (isShowingHint) {
removeChildByTag(TAG_HINT, true);
isShowingHint = false;
CCSprite* bird = (CCSprite*)getChildByTag(TAG_BIRD);
if (bird) {
bird->stopAllActions();
CCAnimation* animation = CCAnimation::create();
for (int i = 0; i < 3; i++) {
CCString* birdName = CCString::createWithFormat("bird%d_%d.png", birdID, i);
CCSpriteFrame* frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(birdName->getCString());
animation->addSpriteFrame(frame);
}
animation->setDelayPerUnit(0.08f);
CCAnimate* animate = CCAnimate::create(animation);
CCRepeatForever* repeat = CCRepeatForever::create(animate);
bird->runAction(repeat);
}
CCLabelAtlas* score = CCLabelAtlas::create("0", "score_number.png", 30, 45, '0');
score->setAnchorPoint(ccp(0.5f, 0.5f));
score->setPosition(ccp(screenSize.width * 0.5f, screenSize.height * 0.85f));
score->setScale(1.5f);
addChild(score, 10, 999);
schedule(schedule_selector(GameScene::pipeCreate), 1.5f, 99999, 2.0f);
scheduleUpdate();
}
birdFlyLogic();
return true;
}
示例10: addGridCell
void CSignLayer::addGridCell(unsigned int uIdx, CGridViewCell* pCell)
{
// CHero *hero = m_currHeroList->at(uIdx);
CSign &sign = m_signData.signList.at(uIdx);
CLayout *lay = UICloneMgr::cloneLayout(m_cell);
pCell->setScale(0.97f);
for (int i = 1; i <=4; i++)
{
CCNode *child = lay->getChildByTag(i);
lay->removeChild(child);
pCell->addChild(child);
}
CImageView *imagView = (CImageView*)pCell->getChildByTag(1);
imagView->setTouchEnabled(true);
imagView->setEnabled(true);
imagView->setUserData(&m_signData.signList.at(uIdx));
imagView->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress));
CCSprite *item = nullptr;
if (sign.prize.thumb>=0)
{
CImageView * pMask = (CImageView*)pCell->getChildByTag(2);
SmartSetRectPrizeColor(pMask, &sign.prize);
item = CCSprite::create(GetImageName(sign.prize.type, sign.prize.color, sign.prize.thumb).c_str());
if(!item)
{
item = CCSprite::create("headImg/101.png");
CCLOG("CSignLayer::addGridCell error load image %d", sign.prize.thumb);
}
item->setPosition(ccp(pMask->getContentSize().width/2, pMask->getContentSize().height/2));
pMask->addChild(item, -1, 2);
item->setScale(0.9f);
//加数字
CCLabelAtlas* haveNum = CCLabelAtlas::create("", "label/no_02.png", 9, 15, 46);
haveNum->setAnchorPoint(ccp(1.0f, 0.0f));
haveNum->setPosition(ccp(85, 5));
pMask->addChild(haveNum, 99, 99);
haveNum->setString(ToString(sign.prize.num));
if(sign.prize.num<=1)
{
haveNum->setVisible(false);
}
//添加星星
if(sign.prize.quality > 0)
{
CLayout* pStarLayout = SmartGetStarLayout(&sign.prize);
pMask->addChild(pStarLayout, 211, 211);
}
}
//vip icon
CCSprite *vip = (CCSprite*)pCell->getChildByTag(3);
if (sign.vip>0)
{
CCTexture2D *texture = CCTextureCache::sharedTextureCache()
->addImage(CCString::createWithFormat("public/vip_%d.png",sign.vip)->getCString());
vip->setVisible(true);
vip->setTexture(texture);
}
else
{
vip->setVisible(false);
}
switch (sign.status)
{
//没签
case 2:
{
//对勾
pCell->getChildByTag(4)->setVisible(false);
//考虑是否加个框标示为可签
if(uIdx == m_signData.sign &&
(m_signData.bCanSign || (m_signData.bCanResign && m_signData.resign>0) ) )
{
CImageView * pMask = (CImageView*)pCell->getChildByTag(2);
CCSprite* pRect = CCSprite::create("common/box_light.png");
pRect->setPosition(ccp(pMask->getPositionX()+pMask->getContentSize().width/2, pMask->getPositionY()+pMask->getContentSize().height/2));
pCell->addChild(pRect, 100);
pRect->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 1.03f), CCScaleTo::create(0.3f, 1.0f))));
}
}
break;
//已签
case 1:
{
//对勾
pCell->getChildByTag(4)->setVisible(true);
//变黑
pCell->getChildByTag(1)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
pCell->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
//.........这里部分代码省略.........
示例11: initResulitLayer
bool ResulitLayer::initResulitLayer()
{
CCLayer::setIsKeypadEnabled(true);
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
this->setContentSize(winSize);
std::string strName = "";
strName = s_language + "tongji.png";
CCSprite *bg = CCSprite::spriteWithFile(strName.c_str());
bg->setPosition(ccp(winSize.width / 2, winSize.height / 2));
addChild(bg);
float bgheight = bg->getContentSize().height;
//grade
std::string StrOne = "";
StrOne = s_language + "score.png";
CCSprite *nowGrade = CCSprite::spriteWithFile(StrOne.c_str());
nowGrade->setPosition(ccp(50, bgheight - 180));
nowGrade->setAnchorPoint(ccp(0, 0));
bg->addChild(nowGrade);
stringstream ss;
ss << PlayerMrg::getInstance()->getPlayer()->getPlayerGrade();
CCLabelAtlas* gradeLabel = CCLabelAtlas::labelWithString(ss.str().c_str(), "grade.png", 32, 45, '/');//CCLabelTTF::labelWithString(ss.str().c_str(), "Arial", 30);
gradeLabel->setAnchorPoint(ccp(0, 0));
gradeLabel->setPosition(ccp(50 + nowGrade->getContentSize().width + 5, bgheight - 180));
gradeLabel->setScale(0.75);
bg->addChild(gradeLabel);
//lastHightGrade
std::string stdName = "";
stdName = s_language + "topscore.png";
CCSprite *lastGrade = CCSprite::spriteWithFile(stdName.c_str());
lastGrade->setPosition(ccp(50, bgheight - 220));
lastGrade->setAnchorPoint(ccp(0, 0.5));
bg->addChild(lastGrade);
ss.str("");
ss.clear();
ss << PlayerMrg::getInstance()->getPlayerLastHightGrade();
CCLabelAtlas* lastgradeLabel = CCLabelAtlas::labelWithString(ss.str().c_str(), "grade.png", 32, 45, '/');//CCLabelTTF::labelWithString(ss.str().c_str(), "Arial", 30);
lastgradeLabel->setScale(0.75);
lastgradeLabel->setPosition(ccp(50 + lastGrade->getContentSize().width + 5, bgheight - 220));
lastgradeLabel->setAnchorPoint(ccp(0, 0.5));
bg->addChild(lastgradeLabel);
ss.str("");
ss.clear();
if (PlayerMrg::getInstance()->getPlayer()->getPlayerGrade() > PlayerMrg::getInstance()->getPlayerLastHightGrade())
{
PlayerMrg::getInstance()->setPlayerLastHightGrade(PlayerMrg::getInstance()->getPlayer()->getPlayerGrade());
}
//chongxin kaishi
std::string nameOne = "";
nameOne = s_touchfile + s_language + "actor_btn_restart.png";
CCMenuItemImage *pContinue = CCMenuItemImage::itemFromNormalImage(
nameOne.c_str(),
NULL,
this,
menu_selector(ResulitLayer::restartGame));
pContinue->setPosition(ccp(bg->getContentSize().width / 2 - pContinue->getContentSize().width / 2 + 30, bgheight - 320));
pContinue->setAnchorPoint(ccp(0, 0));
pContinue->setScale(0.75);
std::string str = s_touchfile + s_language + "actor_btn_exit.png";
CCMenuItemImage *pExit = CCMenuItemImage::itemFromNormalImage(
str.c_str(),
NULL,
this,
menu_selector(ResulitLayer::menuExitCallBack));
pExit->setPosition(ccp(bg->getContentSize().width / 2 - pExit->getContentSize().width / 2 + 30, bgheight - 390));
pExit->setScale(0.75);
pExit->setAnchorPoint(CCPointZero);
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::menuWithItems(pContinue, pExit, NULL);
pMenu->setPosition(CCPointZero);
bg->addChild(pMenu);
return true;
}
示例12: showOverView
void GameScene::showOverView()
{
if (m_pOverLayer == NULL)
{
m_pOverLayer = LGLayerColor::create(ccc4(0, 0, 0, 0));
m_pOverLayer->retain();
m_pOverLayer->setTouchMode(kCCTouchesOneByOne);
m_pOverLayer->setTouchEnabled(true);
m_pOverLayer->setZOrder(3);
CCSprite *pTitle = CCSprite::create("title_over.png");
pTitle->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width / 2, m_VisibleOrigin.y + m_VisibleSize.height * 0.76f));
m_pOverLayer->addChild(pTitle);
CCSprite *pBgScore = CCSprite::create("bg_score.png");
//pBgScore->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width / 2, m_VisibleOrigin.y + m_VisibleSize.height * 0.535f));
pBgScore->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width / 2, m_VisibleOrigin.y - pBgScore->getContentSize().height / 2));
pBgScore->setTag(kTagOverScoreBoard);
m_pOverLayer->addChild(pBgScore);
float bgW = pBgScore->getContentSize().width, bgH = pBgScore->getContentSize().height;
int record = CCUserDefault::sharedUserDefault()->getIntegerForKey("record", 0);
if (record < m_CurrentScore)
{
record = m_CurrentScore;
CCUserDefault::sharedUserDefault()->setIntegerForKey("record", record);
NativeBridge::submitScore(record);
CCSprite *indicatorNew = CCSprite::create("new.png");
indicatorNew->setPosition(ccp(bgW * (0.5 - 0.2448980f), bgH * (0.5 - 0.08035714f)));
pBgScore->addChild(indicatorNew);
}
CCLabelAtlas *current = CCLabelAtlas::create(CCString::createWithFormat("%d", m_CurrentScore)->getCString(), "fonts/font2.png", 36, 48, '0');
current->setAnchorPoint(ccp(0.5, 0.5));
current->setPosition(bgW / 2, bgH * 0.6394f);
pBgScore->addChild(current);
CCLabelAtlas *best = CCLabelAtlas::create(CCString::createWithFormat("%d", record)->getCString(), "fonts/font2.png", 36, 48, '0');
best->setAnchorPoint(ccp(0.5, 0.5));
best->setPosition(bgW / 2, bgH * (0.5 - 0.27679f));
pBgScore->addChild(best);
CCMenuItemImage *pRetry = LGMenuItemImage::create("retry.png", NULL, this, menu_selector(GameScene::retryCallback));
CCMenuItemImage *pMenu = LGMenuItemImage::create("menu.png", NULL, this, menu_selector(GameScene::menuCallback));
pRetry->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width * 0.73333333f, m_VisibleOrigin.y + m_VisibleSize.height * 0.285f));
pMenu->setPosition(ccp(m_VisibleOrigin.x + m_VisibleSize.width * 0.26666667f, pRetry->getPositionY()));
CCMenu *pCCMenu = CCMenu::create(pRetry, pMenu, NULL);
pCCMenu->setTag(kTagOverMenu);
pCCMenu->setAnchorPoint(CCPointZero);
pCCMenu->setPosition(ccp(0, m_VisibleOrigin.y - (pRetry->getPositionY() - m_VisibleOrigin.y) * 2));
m_pOverLayer->addChild(pCCMenu);
}
m_pOverLayer->getChildByTag(kTagOverScoreBoard)->runAction(CCMoveTo::create(0.5f, ccp(m_VisibleOrigin.x + m_VisibleSize.width / 2, m_VisibleOrigin.y + m_VisibleSize.height * 0.535f)));
m_pOverLayer->getChildByTag(kTagOverMenu)->runAction(CCMoveTo::create(1.0f, CCPointZero));
if (m_pOverLayer && m_pOverLayer->getParent() == NULL)
{
getParent()->addChild(m_pOverLayer);
CC_SAFE_RELEASE_NULL(m_CurrentLayer);
m_CurrentLayer = m_pOverLayer;
m_CurrentLayer->retain();
onShowOverlay(true);
}
m_ScoreLabel->setVisible(false);
}
示例13: CreateCritDamageLable
CCNode* DamageValueEffect::CreateCritDamageLable(unsigned int damage,CCPoint parentPos,bool isHarmFul)
{
CCPoint uiPos = parentPos;
CCSprite* critNode = CCSprite::create();
critNode->setPosition(ccp(uiPos.x,uiPos.y));
critNode->setAnchorPoint(ccp(0.5,0.5));
ASprite *as = AspriteManager::getInstance()->getAsprite("UI/ui_inbattle.bin");
CCPoint pt;
int iFrameID = TXGUI::getResourceIDByName("map_ui_inbattle_FRAME_CRITICALBACK");
CCSprite* critSprite = as->getSpriteFromFrame_Middle(iFrameID,0,pt);
if(critSprite)
{
critSprite->setPosition(CCPointZero);
critNode->addChild(critSprite,0);
}
char damageString[10];
sprintf(damageString,"%d",damage);
CCLabelAtlas* label;
if(isHarmFul)
{
label = CCLabelAtlas::create(damageString,"UI/ui_numble_2.png",43,54,48);
}
else
{
label = CCLabelAtlas::create(damageString,"UI/ui_numble_3.png",41,43,48);
}
if(label)
{
label->setAnchorPoint(ccp(0.5f,0.5f));
label->setPosition(CCPointZero);
critNode->addChild(label,1);
if(critSprite)
{
float scale_x = label->getContentSize().width / (0.8f * critSprite->getContentSize().width);
float scale_y = label->getContentSize().height / (0.8f * critSprite->getContentSize().height);
float scale = (scale_x > scale_y) ? scale_x : scale_y;
critSprite->setScale(scale);
critSprite->setPosition(CCPointZero);
critSprite->setAnchorPoint(ccp(0.5f,0.5f));
}
}
critNode->setScale(0);
critNode->runAction(getBattleUIAction());
if(m_pDamageLabels->find(critNode) == m_pDamageLabels->end())
{
m_pDamageLabels->insert(make_pair(critNode,1.3f));
//this->addChild(critNode);
if(GameManager::Get()->GetSceneLayer() != NULL && GameManager::Get()->GetSceneLayer()->getLevelLayer() != NULL
&& GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer())
{
GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer()->addChild(critNode,MAP_Z_OBJ_TOP);
}
}
/*if(isHarmFul)
{
HandleCritBurst(uiPos,0);
}*/
return critNode;
}
示例14: showItemsNode
void IOSStoreLayer::showItemsNode()
{
int iTotalCount = 1;
int iPrice = 10;
int xcount = 1;
int ycount = 1;
CCSize size = CCSizeMake(120, 190);
if (m_bBaoxiangBuyTenTimes)
{
iTotalCount = 10;
size.width = 820;
size.height = 350;
xcount = 5;
ycount = 2;
iPrice = 95;
}
iTotalCount = this->getKaiBaoxiangRsqData().size();
if (iTotalCount >= 11)
{
xcount = 6;
}
if (iTotalCount == 2)
{
xcount = 2;
size = CCSizeMake(140*2, 190);
}
IOSStoreLayerScrollView* pView = IOSStoreLayerScrollView::createView(size, iTotalCount, xcount, ycount);
m_pGetItemNode->addChild(pView);
pView->ignoreAnchorPointForPosition(false);
pView->setAnchorPoint(ccp(0.5f, 0.5f));
pView->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2 - 60));
pView->setClickableCreater(pView);
pView->prepareToDisplay();
pView->setTouchEnabled(false);
pView->setTag(getitem_scrollview_tag);
//显示
CCSprite* pSmallbg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_anniu_zaikaishici_fujia.png").c_str());
m_pGetItemNode->addChild(pSmallbg, 1);
pSmallbg->setPosition(ccp(200, 100));
//添加菜单
CCMenu* pMenu = CCMenu::create();
pMenu->setPosition(CCPointZero);
m_pGetItemNode->addChild(pMenu, 2);
//再开按钮
CCMenuItemImage* pItem = NULL;
int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
if (m_bBaoxiangBuyTenTimes)
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_ten_again);
}
else
{
pItem = CCMenuItemImage::create(
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici.png").c_str(),
ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici_select.png").c_str(),
this, menu_selector(IOSStoreLayer::menuBtnCallBack));
pItem->setTag(buy_one_again);
}
pItem->setPosition(ccp(pSmallbg->getPositionX() + pSmallbg->getContentSize().width/2 + pItem->getContentSize().width/2 - 30,
pSmallbg->getPositionY()));
pMenu->addChild(pItem);
//星星数量
CCLabelAtlas* lable = CCLabelAtlas::create(
"0123456789",
ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(),
30, 47,//24
'0');
m_pGetItemNode->addChild(lable, 1, star_count_str_tag);
lable->setAnchorPoint(ccp(0, 0.5));
lable->setScale(0.6f);
int iCount = 10;
if (m_bBaoxiangBuyTenTimes)
{
iCount = 95;
}
char charStarCount[10] = {};
sprintf(charStarCount, "%d", iCount);
lable->setString(charStarCount);
lable->setPosition(ccp(pItem->getPositionX()-pItem->getContentSize().width/2-lable->getContentSize().width/2 - 40, pSmallbg->getPositionY() - 3));
//右边星星图标
CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str());
m_pGetItemNode->addChild(pXingxing, 1);
pXingxing->setPosition(ccp(lable->getPositionX() - 30, pSmallbg->getPositionY()));
//星星数不够时,只显示确定按钮
//确定按钮
CCMenuItemImage* pOKItem = CCMenuItemImage::create(
//.........这里部分代码省略.........