本文整理汇总了C++中CCLabelAtlas::runAction方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelAtlas::runAction方法的具体用法?C++ CCLabelAtlas::runAction怎么用?C++ CCLabelAtlas::runAction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLabelAtlas
的用法示例。
在下文中一共展示了CCLabelAtlas::runAction方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateAddBloodLabel
CCLabelAtlas* DamageValueEffect::CreateAddBloodLabel(unsigned int blood,CCPoint parentPos)
{
CCPoint uiPos = parentPos;
char damageString[10];
sprintf(damageString,"%d",blood);
CCLabelAtlas* lable = CCLabelAtlas::create(damageString,"UI/ui_numble_4.png",41,43,48);
lable->setPosition(uiPos.x,uiPos.y);
lable->setAnchorPoint(ccp(0.5,0.5));
lable->setScale(0);
CCActionInterval* actionScale = CCScaleTo::create(0.01f,2);
CCActionInterval* actionMove = CCMoveBy::create(0.01f,ccp(0,40));
CCSpawn* FirstAction = CCSpawn::createWithTwoActions(actionScale,actionMove);
CCActionInterval* actionFade = CCFadeOut::create(1.0f);
CCActionInterval* bezierAction = CCMoveBy::create(1.0f,ccp(0,80));
CCSpawn* SecondAction = CCSpawn::createWithTwoActions(bezierAction,actionFade);
lable->runAction(CCSequence::create(FirstAction,CCScaleTo::create(0.05f,0.7f),CCDelayTime::create(0.2f),SecondAction,
NULL));
if(m_pDamageLabels->find(lable) == m_pDamageLabels->end())
{
m_pDamageLabels->insert(make_pair(lable,1.3f));
if(GameManager::Get()->GetSceneLayer() != NULL && GameManager::Get()->GetSceneLayer()->getLevelLayer() != NULL
&& GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer())
{
GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer()->addChild(lable,MAP_Z_OBJ_TOP);
}
}
return lable;
}
示例2: useAutoSkill
//******************************************************************************
// useAutoSkill
//******************************************************************************
void Card::useAutoSkill(float fEffect, int iBaoJi)
{
float fDur = 0.0;
if(fEffect < -2.0){
fDur = 0.3;
}
else if(fEffect < 0.0){
fDur = 0.1;
}
else{
m_AtkInfo.iAttackPt *= fEffect;
m_numAtkVal->setNumber(m_AtkInfo.iAttackPt, 0.6, 0.0);
fDur = 0.3;
}
CCPoint ptSrc = CCPointMake(0, 0);
if (getCD() == 0)
ptSrc = CCPointMake(0, 8);
CCPoint ptDst = CCPointMake(ptSrc.x, ptSrc.y + 8);
this->stopAllActions();
this->setPositionInPixels(ptSrc);
this->runAction(CCSequence::actions(CCMoveTo::actionWithDuration(fDur, ptDst),
CCMoveTo::actionWithDuration(fDur, ptSrc),
NULL));
if (iBaoJi > 0) {
CCSprite* spBaojiBg = CCSprite::spriteWithSpriteFrameName("baojibg.png");
if (spBaojiBg) {
spBaojiBg->setAnchorPoint(CCPointMake(0.5, 0));
spBaojiBg->setPositionInPixels(CCPointMake(55 + 106*m_idx, 615 + m_spCard->getContentSize().height * 0.5));
addChild(spBaojiBg,0,kToBeDeleteTag);
}
CCSprite *sp = CCSprite::spriteWithFile("baojinum.png");
if (sp) {
char buf[10];
snprintf(buf, 9, "/%d", iBaoJi);
CCLabelAtlas *lbb = CCLabelAtlas::labelWithString(buf,
"baojinum.png",
sp->getContentSize().width / 11,
sp->getContentSize().height, '/');
lbb->setPositionInPixels(CCPointMake(55 + 106*m_idx, 615 + m_spCard->getContentSize().height * 0.5));
lbb->setAnchorPoint(CCPointMake(0.5, 0));
addChild(lbb,0,kToBeDeleteTag);
lbb->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(fDur*2),
CCCallFunc::actionWithTarget(this, callfunc_selector(Card::delUnusedObj)),
NULL));
}
}
}
示例3: showPromptScore
void ScoreCenter::showPromptScore(int score, CCPoint ppoint)
{
CCString* curScore = CCString::createWithFormat("%u", score);
CCLabelAtlas* label = ResCenter::shareInstance()->getLableAtlasByType(ResCenter::klableScore);
label->setPosition(ppoint);
//label->setScale(0.5);
label->setString(curScore->getCString());
CCFiniteTimeAction* sf = ActionEffectHub::shareInstance()->scoreFly();
CCFiniteTimeAction* cb = CCCallFuncN::create(this, callfuncN_selector(ScoreCenter::_removeScorePrompt));
CCSequence* cbSeq = CCSequence::create(sf, cb, NULL);
label->runAction(cbSeq);
this->getLayer()->addChild(label);
}
示例4: beAttacked
void RpgPlayer::beAttacked(int atkValue)
{
if (hp <= 0)
{
return;
}
int oldhp = hp;
if (hp >= atkValue)
{
hp -= atkValue;
}
else
{
hp = 0;
}
atkValue = oldhp-hp;
if (atkValue)
{
std::stringstream ss;
ss << atkValue;
//CCLabelAtlas *labelAtlas = CCLabelAtlas::create(ss.str().c_str(),"fps_images.png", 12, 32, '.');
CCLabelAtlas *labelAtlas = CCLabelAtlas::create(ss.str().c_str(),"numbers_1.png", 41.28, 81, '.');
labelAtlas->setVisible(true);
//labelAtlas->setPosition(ccp(125,125));
labelAtlas->setColor(ccc3(255,0,0));
CCAction *spawn = CCSpawn::create(CCMoveBy::create(0.5f,ccp(0,64)),CCFadeOut::create(0.5),NULL);
labelAtlas->runAction(spawn);
this->addChild(labelAtlas,2);
CCSprite::runAction(CCSequence::create(CCDelayTime::create(0.6),
CCCallFuncND::create(this, callfuncND_selector(RpgMonster::actionEnd_removeLabel), (void*)labelAtlas),NULL));
showHp();
tryConbineAction(RpgMonster::ACTION_BE_ATTACK);
}
if (ui)
{
ui->updateHp(this);
}
if (hp <=0)
{
doDeath(); // RpgMonster 将死亡
}
}