当前位置: 首页>>代码示例>>C++>>正文


C++ CBaseMonster::BarnacleVictimBitten方法代码示例

本文整理汇总了C++中CBaseMonster::BarnacleVictimBitten方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseMonster::BarnacleVictimBitten方法的具体用法?C++ CBaseMonster::BarnacleVictimBitten怎么用?C++ CBaseMonster::BarnacleVictimBitten使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBaseMonster的用法示例。


在下文中一共展示了CBaseMonster::BarnacleVictimBitten方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BarnacleThink

//=========================================================
//=========================================================
void CBarnacle :: BarnacleThink ( void )
{
	CBaseEntity *pTouchEnt;
	CBaseMonster *pVictim;
	float flLength;

	SetNextThink( 0.1 );

	if ( m_hEnemy != NULL )
	{
// barnacle has prey.

		if ( !m_hEnemy->IsAlive() )
		{
			// someone (maybe even the barnacle) killed the prey. Reset barnacle.
			m_fLiftingPrey = FALSE;// indicate that we're not lifting prey.
			m_hEnemy = NULL;
			return;
		}

		if ( m_fLiftingPrey )
		{
			if ( m_hEnemy != NULL && m_hEnemy->pev->deadflag != DEAD_NO )
			{
				// crap, someone killed the prey on the way up.
				m_hEnemy = NULL;
				m_fLiftingPrey = FALSE;
				return;
			}

	// still pulling prey.
			Vector vecNewEnemyOrigin = m_hEnemy->pev->origin;
			vecNewEnemyOrigin.x = pev->origin.x;
			vecNewEnemyOrigin.y = pev->origin.y;

			// guess as to where their neck is
			vecNewEnemyOrigin.x -= 6 * cos(m_hEnemy->pev->angles.y * M_PI/180.0);	
			vecNewEnemyOrigin.y -= 6 * sin(m_hEnemy->pev->angles.y * M_PI/180.0);

			m_flAltitude -= BARNACLE_PULL_SPEED;
			vecNewEnemyOrigin.z += BARNACLE_PULL_SPEED;

			if ( fabs( pev->origin.z - ( vecNewEnemyOrigin.z + m_hEnemy->pev->view_ofs.z - 8 ) ) < BARNACLE_BODY_HEIGHT )
			{
	// prey has just been lifted into position ( if the victim origin + eye height + 8 is higher
	// than the bottom of the barnacle, it is assumed that the head is within barnacle's body )
				m_fLiftingPrey = FALSE;

				EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_bite3.wav", 1, ATTN_NORM );	

				pVictim = m_hEnemy->MyMonsterPointer();

				m_flKillVictimTime = gpGlobals->time + 10;// now that the victim is in place, the killing bite will be administered in 10 seconds.

				if ( pVictim )
				{
					pVictim->BarnacleVictimBitten( pev );
					SetActivity ( ACT_EAT );
				}
			}

			UTIL_SetOrigin ( m_hEnemy, vecNewEnemyOrigin );
		}
		else
		{
	// prey is lifted fully into feeding position and is dangling there.

			pVictim = m_hEnemy->MyMonsterPointer();

			if ( m_flKillVictimTime != -1 && gpGlobals->time > m_flKillVictimTime )
			{
				// kill!
				if ( pVictim )
				{
					pVictim->TakeDamage ( pev, pev, pVictim->pev->health, DMG_SLASH | DMG_ALWAYSGIB );
					m_cGibs = 3;
				}

				return;
			}

			// bite prey every once in a while
			if ( pVictim && ( RANDOM_LONG(0,49) == 0 ) )
			{
				switch ( RANDOM_LONG(0,2) )
				{
				case 0:	EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew1.wav", 1, ATTN_NORM );	break;
				case 1:	EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew2.wav", 1, ATTN_NORM );	break;
				case 2:	EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew3.wav", 1, ATTN_NORM );	break;
				}

				pVictim->BarnacleVictimBitten( pev );
			}

		}
	}
	else
	{
//.........这里部分代码省略.........
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:101,代码来源:barnacle.cpp


注:本文中的CBaseMonster::BarnacleVictimBitten方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。